3.1 Working Draft - #320

Draft
AconiteX wants to merge 114 commits into
masterfrom
3.1
Draft

3.1 Working Draft#320
AconiteX wants to merge 114 commits into
masterfrom
3.1

Conversation

@AconiteX

Copy link
Copy Markdown
Member

No description provided.

AconiteXand others added 30 commits March 28, 2021 16:44
Added /admin startGcwSpaceBattle which can be used to force-start a GCW2 space battle
/kill now works on ships and static objects (e.g. barricades), in addition to mobs
/setRank now works correctly
Refactors factional presence tracking from src to dsrc for more flexibility and hooking to GCW leaderboard for scaled scoring later
Addresses a number of faction base and faction presence GU items
Rescripted gmRevive to have more functionality
Restore Planet Map Cats to final day
The point of this change is to get rid of all of the unnecessary DNA loot roll chance scripts located at script.item.dna.* and instead replace it with a proper implementation. There are 2 new columns in creatures.tab (dnaChancePct and dnaItemName) which are parsed during createCreature() and loot events to properly roll for loot chance of the DNA and to add it to a creature's inventory container.
AconiteXand others added 30 commits September 19, 2021 08:22
This was refactored into creatures.tab
Player versions of the Witch hut houses were giving players the wrong hut that didn't match the one in the draft schematic screen/was on live.
This fix is required after the appropriate appearances were fixed for the WoD player houses.
Fixes WoD Player Houses to Reflect the Appropriate Appearances & Fixes Sign Alignment.
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@AconiteX@TyroneSWG@BloodCommando@Erusman@TalisaKnight
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

3.1 Working Draft - #320

Draft
AconiteX wants to merge 114 commits into
masterfrom
3.1
Draft

3.1 Working Draft#320
AconiteX wants to merge 114 commits into
masterfrom
3.1

Conversation

@AconiteX

Copy link
Copy Markdown
Member

No description provided.

AconiteXand others added 30 commits March 28, 2021 16:44
Added /admin startGcwSpaceBattle which can be used to force-start a GCW2 space battle
/kill now works on ships and static objects (e.g. barricades), in addition to mobs
/setRank now works correctly
Refactors factional presence tracking from src to dsrc for more flexibility and hooking to GCW leaderboard for scaled scoring later
Addresses a number of faction base and faction presence GU items
Rescripted gmRevive to have more functionality
Restore Planet Map Cats to final day
The point of this change is to get rid of all of the unnecessary DNA loot roll chance scripts located at script.item.dna.* and instead replace it with a proper implementation. There are 2 new columns in creatures.tab (dnaChancePct and dnaItemName) which are parsed during createCreature() and loot events to properly roll for loot chance of the DNA and to add it to a creature's inventory container.
AconiteXand others added 30 commits September 19, 2021 08:22
This was refactored into creatures.tab
Player versions of the Witch hut houses were giving players the wrong hut that didn't match the one in the draft schematic screen/was on live.
This fix is required after the appropriate appearances were fixed for the WoD player houses.
Fixes WoD Player Houses to Reflect the Appropriate Appearances & Fixes Sign Alignment.
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@AconiteX@TyroneSWG@BloodCommando@Erusman@TalisaKnight
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

3.1 Working Draft - #320

Draft
AconiteX wants to merge 114 commits into
masterfrom
3.1
Draft

3.1 Working Draft#320
AconiteX wants to merge 114 commits into
masterfrom
3.1

Conversation

@AconiteX

Copy link
Copy Markdown
Member

No description provided.

AconiteXand others added 30 commits March 28, 2021 16:44
Added /admin startGcwSpaceBattle which can be used to force-start a GCW2 space battle
/kill now works on ships and static objects (e.g. barricades), in addition to mobs
/setRank now works correctly
Refactors factional presence tracking from src to dsrc for more flexibility and hooking to GCW leaderboard for scaled scoring later
Addresses a number of faction base and faction presence GU items
Rescripted gmRevive to have more functionality
Restore Planet Map Cats to final day
The point of this change is to get rid of all of the unnecessary DNA loot roll chance scripts located at script.item.dna.* and instead replace it with a proper implementation. There are 2 new columns in creatures.tab (dnaChancePct and dnaItemName) which are parsed during createCreature() and loot events to properly roll for loot chance of the DNA and to add it to a creature's inventory container.
AconiteXand others added 30 commits September 19, 2021 08:22
This was refactored into creatures.tab
Player versions of the Witch hut houses were giving players the wrong hut that didn't match the one in the draft schematic screen/was on live.
This fix is required after the appropriate appearances were fixed for the WoD player houses.
Fixes WoD Player Houses to Reflect the Appropriate Appearances & Fixes Sign Alignment.
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@AconiteX@TyroneSWG@BloodCommando@Erusman@TalisaKnight
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

3.1 Working Draft - #320

Draft
AconiteX wants to merge 114 commits into
masterfrom
3.1
Draft

3.1 Working Draft#320
AconiteX wants to merge 114 commits into
masterfrom
3.1

Conversation

@AconiteX

Copy link
Copy Markdown
Member

No description provided.

AconiteXand others added 30 commits March 28, 2021 16:44
Added /admin startGcwSpaceBattle which can be used to force-start a GCW2 space battle
/kill now works on ships and static objects (e.g. barricades), in addition to mobs
/setRank now works correctly
Refactors factional presence tracking from src to dsrc for more flexibility and hooking to GCW leaderboard for scaled scoring later
Addresses a number of faction base and faction presence GU items
Rescripted gmRevive to have more functionality
Restore Planet Map Cats to final day
The point of this change is to get rid of all of the unnecessary DNA loot roll chance scripts located at script.item.dna.* and instead replace it with a proper implementation. There are 2 new columns in creatures.tab (dnaChancePct and dnaItemName) which are parsed during createCreature() and loot events to properly roll for loot chance of the DNA and to add it to a creature's inventory container.
AconiteXand others added 30 commits September 19, 2021 08:22
This was refactored into creatures.tab
Player versions of the Witch hut houses were giving players the wrong hut that didn't match the one in the draft schematic screen/was on live.
This fix is required after the appropriate appearances were fixed for the WoD player houses.
Fixes WoD Player Houses to Reflect the Appropriate Appearances & Fixes Sign Alignment.
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@AconiteX@TyroneSWG@BloodCommando@Erusman@TalisaKnight
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

3.1 Working Draft - #320

Draft
AconiteX wants to merge 114 commits into
masterfrom
3.1
Draft

3.1 Working Draft#320
AconiteX wants to merge 114 commits into
masterfrom
3.1

Conversation

@AconiteX

Copy link
Copy Markdown
Member

No description provided.

AconiteXand others added 30 commits March 28, 2021 16:44
Added /admin startGcwSpaceBattle which can be used to force-start a GCW2 space battle
/kill now works on ships and static objects (e.g. barricades), in addition to mobs
/setRank now works correctly
Refactors factional presence tracking from src to dsrc for more flexibility and hooking to GCW leaderboard for scaled scoring later
Addresses a number of faction base and faction presence GU items
Rescripted gmRevive to have more functionality
Restore Planet Map Cats to final day
The point of this change is to get rid of all of the unnecessary DNA loot roll chance scripts located at script.item.dna.* and instead replace it with a proper implementation. There are 2 new columns in creatures.tab (dnaChancePct and dnaItemName) which are parsed during createCreature() and loot events to properly roll for loot chance of the DNA and to add it to a creature's inventory container.
AconiteXand others added 30 commits September 19, 2021 08:22
This was refactored into creatures.tab
Player versions of the Witch hut houses were giving players the wrong hut that didn't match the one in the draft schematic screen/was on live.
This fix is required after the appropriate appearances were fixed for the WoD player houses.
Fixes WoD Player Houses to Reflect the Appropriate Appearances & Fixes Sign Alignment.
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@AconiteX@TyroneSWG@BloodCommando@Erusman@TalisaKnight
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

3.1 Working Draft - #320

Draft
AconiteX wants to merge 114 commits into
masterfrom
3.1
Draft

3.1 Working Draft#320
AconiteX wants to merge 114 commits into
masterfrom
3.1

Conversation

@AconiteX

Copy link
Copy Markdown
Member

No description provided.

AconiteXand others added 30 commits March 28, 2021 16:44
Added /admin startGcwSpaceBattle which can be used to force-start a GCW2 space battle
/kill now works on ships and static objects (e.g. barricades), in addition to mobs
/setRank now works correctly
Refactors factional presence tracking from src to dsrc for more flexibility and hooking to GCW leaderboard for scaled scoring later
Addresses a number of faction base and faction presence GU items
Rescripted gmRevive to have more functionality
Restore Planet Map Cats to final day
The point of this change is to get rid of all of the unnecessary DNA loot roll chance scripts located at script.item.dna.* and instead replace it with a proper implementation. There are 2 new columns in creatures.tab (dnaChancePct and dnaItemName) which are parsed during createCreature() and loot events to properly roll for loot chance of the DNA and to add it to a creature's inventory container.
AconiteXand others added 30 commits September 19, 2021 08:22
This was refactored into creatures.tab
Player versions of the Witch hut houses were giving players the wrong hut that didn't match the one in the draft schematic screen/was on live.
This fix is required after the appropriate appearances were fixed for the WoD player houses.
Fixes WoD Player Houses to Reflect the Appropriate Appearances & Fixes Sign Alignment.
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@AconiteX@TyroneSWG@BloodCommando@Erusman@TalisaKnight
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

3.1 Working Draft - #320

Draft
AconiteX wants to merge 114 commits into
masterfrom
3.1
Draft

3.1 Working Draft#320
AconiteX wants to merge 114 commits into
masterfrom
3.1

Conversation

@AconiteX

Copy link
Copy Markdown
Member

No description provided.

AconiteXand others added 30 commits March 28, 2021 16:44
Added /admin startGcwSpaceBattle which can be used to force-start a GCW2 space battle
/kill now works on ships and static objects (e.g. barricades), in addition to mobs
/setRank now works correctly
Refactors factional presence tracking from src to dsrc for more flexibility and hooking to GCW leaderboard for scaled scoring later
Addresses a number of faction base and faction presence GU items
Rescripted gmRevive to have more functionality
Restore Planet Map Cats to final day
The point of this change is to get rid of all of the unnecessary DNA loot roll chance scripts located at script.item.dna.* and instead replace it with a proper implementation. There are 2 new columns in creatures.tab (dnaChancePct and dnaItemName) which are parsed during createCreature() and loot events to properly roll for loot chance of the DNA and to add it to a creature's inventory container.
AconiteXand others added 30 commits September 19, 2021 08:22
This was refactored into creatures.tab
Player versions of the Witch hut houses were giving players the wrong hut that didn't match the one in the draft schematic screen/was on live.
This fix is required after the appropriate appearances were fixed for the WoD player houses.
Fixes WoD Player Houses to Reflect the Appropriate Appearances & Fixes Sign Alignment.
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@AconiteX@TyroneSWG@BloodCommando@Erusman@TalisaKnight
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

3.1 Working Draft - #320

Draft
AconiteX wants to merge 114 commits into
masterfrom
3.1
Draft

3.1 Working Draft#320
AconiteX wants to merge 114 commits into
masterfrom
3.1

Conversation

@AconiteX

Copy link
Copy Markdown
Member

No description provided.

AconiteXand others added 30 commits March 28, 2021 16:44
Added /admin startGcwSpaceBattle which can be used to force-start a GCW2 space battle
/kill now works on ships and static objects (e.g. barricades), in addition to mobs
/setRank now works correctly
Refactors factional presence tracking from src to dsrc for more flexibility and hooking to GCW leaderboard for scaled scoring later
Addresses a number of faction base and faction presence GU items
Rescripted gmRevive to have more functionality
Restore Planet Map Cats to final day
The point of this change is to get rid of all of the unnecessary DNA loot roll chance scripts located at script.item.dna.* and instead replace it with a proper implementation. There are 2 new columns in creatures.tab (dnaChancePct and dnaItemName) which are parsed during createCreature() and loot events to properly roll for loot chance of the DNA and to add it to a creature's inventory container.
AconiteXand others added 30 commits September 19, 2021 08:22
This was refactored into creatures.tab
Player versions of the Witch hut houses were giving players the wrong hut that didn't match the one in the draft schematic screen/was on live.
This fix is required after the appropriate appearances were fixed for the WoD player houses.
Fixes WoD Player Houses to Reflect the Appropriate Appearances & Fixes Sign Alignment.
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@AconiteX@TyroneSWG@BloodCommando@Erusman@TalisaKnight