[P2] Optimize runtime animations + add lazy/next-image loading #111

Description

@AndresL230

Severity: P2 · Dimension: Performance · From docs/frontend-ui-audit.md

Bundle/lazy-load discipline is strong (three.js, mermaid, d3, MarkdownChat all lazy-loaded; expensive components memoized). The gaps are hand-rolled runtime animation and images bypassing Next's pipeline.

Animation hot spots

  • Landing hero canvaspage.tsx:404-446 — 60fps RAF runs a nested O(N²) link pass over all nodes and sets ctx.shadowBlur per node (very expensive). No prefers-reduced-motion guard anywhere in page.tsx — reduced-motion users still burn full CPU/GPU. → gate RAF behind reduced-motion; drop shadowBlur for a pre-rendered glow sprite; cap the link pass.
  • Floating-cards RAFpage.tsx:507-516 — calls querySelectorAll('.floating-card') + re-parses dataset floats every frame. → resolve the NodeList + parse once.
  • AtmosphericBackdropAtmosphericBackdrop.tsx:93-139 (mounted app-wide via ShellFrame.tsx:30,66) — repaints 14 full-viewport radial gradients at 60fps on a CPU canvas, forever. Reduced-motion is handled; everyone else never throttles. → pre-bake each orb to an offscreen canvas + drawImage; consider ~30fps cadence.
  • KnowledgeGraph2DKnowledgeGraph2D.tsx:172-174,306 — d3 .on("tick", forceRerender) reconciles the whole SVG each tick; onPointerMove calls setTooltipPos on every move; edges do O(E·N) find() lookups (:397-398). → drive positions via refs/direct DOM writes; only set tooltip when hovered; precompute an id→node Map.
  • Spotlight cardpage.tsx:543-547getBoundingClientRect() on every mousemove (P3). → cache on mouseenter/resize.

Images

  • No next/image anywhere; user-content images are raw <img> with no loading="lazy" / dimensions: Avatar.tsx:46, AvatarFrame.tsx:23, screens/Social.tsx:420, screens/Settings.tsx:855,867, screens/Admin.tsx:988, TopNav.tsx:169, SideNav.tsx:109. → add loading="lazy" + intrinsic width/height; consider a Cloudflare Images loader for next/image.

framer-motion (P3)

  • Eagerly imported into the landing bundle + Study: HowItWorks.tsx:10 (rendered at page.tsx:917), screens/Study.tsx:5. → next/dynamic the motion subtrees or use the existing CSS keyframes.

Acceptance

  • Landing animations respect prefers-reduced-motion; no per-node shadowBlur; no per-frame querySelectorAll
  • Atmospheric orbs pre-baked / throttled
  • KnowledgeGraph2D doesn't re-render the full SVG every tick/move
  • Remote images have loading="lazy" + dimensions

Metadata

Metadata

Labels

P2Medium priorityfrontendFrontend / UIperformanceRuntime/bundle performance

Type

No type

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions

    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
    Skip to content

    [P2] Optimize runtime animations + add lazy/next-image loading #111

    Description

    @AndresL230

    Severity: P2 · Dimension: Performance · From docs/frontend-ui-audit.md

    Bundle/lazy-load discipline is strong (three.js, mermaid, d3, MarkdownChat all lazy-loaded; expensive components memoized). The gaps are hand-rolled runtime animation and images bypassing Next's pipeline.

    Animation hot spots

    • Landing hero canvaspage.tsx:404-446 — 60fps RAF runs a nested O(N²) link pass over all nodes and sets ctx.shadowBlur per node (very expensive). No prefers-reduced-motion guard anywhere in page.tsx — reduced-motion users still burn full CPU/GPU. → gate RAF behind reduced-motion; drop shadowBlur for a pre-rendered glow sprite; cap the link pass.
    • Floating-cards RAFpage.tsx:507-516 — calls querySelectorAll('.floating-card') + re-parses dataset floats every frame. → resolve the NodeList + parse once.
    • AtmosphericBackdropAtmosphericBackdrop.tsx:93-139 (mounted app-wide via ShellFrame.tsx:30,66) — repaints 14 full-viewport radial gradients at 60fps on a CPU canvas, forever. Reduced-motion is handled; everyone else never throttles. → pre-bake each orb to an offscreen canvas + drawImage; consider ~30fps cadence.
    • KnowledgeGraph2DKnowledgeGraph2D.tsx:172-174,306 — d3 .on("tick", forceRerender) reconciles the whole SVG each tick; onPointerMove calls setTooltipPos on every move; edges do O(E·N) find() lookups (:397-398). → drive positions via refs/direct DOM writes; only set tooltip when hovered; precompute an id→node Map.
    • Spotlight cardpage.tsx:543-547getBoundingClientRect() on every mousemove (P3). → cache on mouseenter/resize.

    Images

    • No next/image anywhere; user-content images are raw <img> with no loading="lazy" / dimensions: Avatar.tsx:46, AvatarFrame.tsx:23, screens/Social.tsx:420, screens/Settings.tsx:855,867, screens/Admin.tsx:988, TopNav.tsx:169, SideNav.tsx:109. → add loading="lazy" + intrinsic width/height; consider a Cloudflare Images loader for next/image.

    framer-motion (P3)

    • Eagerly imported into the landing bundle + Study: HowItWorks.tsx:10 (rendered at page.tsx:917), screens/Study.tsx:5. → next/dynamic the motion subtrees or use the existing CSS keyframes.

    Acceptance

    • Landing animations respect prefers-reduced-motion; no per-node shadowBlur; no per-frame querySelectorAll
    • Atmospheric orbs pre-baked / throttled
    • KnowledgeGraph2D doesn't re-render the full SVG every tick/move
    • Remote images have loading="lazy" + dimensions

    Metadata

    Metadata

    Labels

    P2Medium priorityfrontendFrontend / UIperformanceRuntime/bundle performance

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions

      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      [P2] Optimize runtime animations + add lazy/next-image loading #111

      Description

      @AndresL230

      Severity: P2 · Dimension: Performance · From docs/frontend-ui-audit.md

      Bundle/lazy-load discipline is strong (three.js, mermaid, d3, MarkdownChat all lazy-loaded; expensive components memoized). The gaps are hand-rolled runtime animation and images bypassing Next's pipeline.

      Animation hot spots

      • Landing hero canvaspage.tsx:404-446 — 60fps RAF runs a nested O(N²) link pass over all nodes and sets ctx.shadowBlur per node (very expensive). No prefers-reduced-motion guard anywhere in page.tsx — reduced-motion users still burn full CPU/GPU. → gate RAF behind reduced-motion; drop shadowBlur for a pre-rendered glow sprite; cap the link pass.
      • Floating-cards RAFpage.tsx:507-516 — calls querySelectorAll('.floating-card') + re-parses dataset floats every frame. → resolve the NodeList + parse once.
      • AtmosphericBackdropAtmosphericBackdrop.tsx:93-139 (mounted app-wide via ShellFrame.tsx:30,66) — repaints 14 full-viewport radial gradients at 60fps on a CPU canvas, forever. Reduced-motion is handled; everyone else never throttles. → pre-bake each orb to an offscreen canvas + drawImage; consider ~30fps cadence.
      • KnowledgeGraph2DKnowledgeGraph2D.tsx:172-174,306 — d3 .on("tick", forceRerender) reconciles the whole SVG each tick; onPointerMove calls setTooltipPos on every move; edges do O(E·N) find() lookups (:397-398). → drive positions via refs/direct DOM writes; only set tooltip when hovered; precompute an id→node Map.
      • Spotlight cardpage.tsx:543-547getBoundingClientRect() on every mousemove (P3). → cache on mouseenter/resize.

      Images

      • No next/image anywhere; user-content images are raw <img> with no loading="lazy" / dimensions: Avatar.tsx:46, AvatarFrame.tsx:23, screens/Social.tsx:420, screens/Settings.tsx:855,867, screens/Admin.tsx:988, TopNav.tsx:169, SideNav.tsx:109. → add loading="lazy" + intrinsic width/height; consider a Cloudflare Images loader for next/image.

      framer-motion (P3)

      • Eagerly imported into the landing bundle + Study: HowItWorks.tsx:10 (rendered at page.tsx:917), screens/Study.tsx:5. → next/dynamic the motion subtrees or use the existing CSS keyframes.

      Acceptance

      • Landing animations respect prefers-reduced-motion; no per-node shadowBlur; no per-frame querySelectorAll
      • Atmospheric orbs pre-baked / throttled
      • KnowledgeGraph2D doesn't re-render the full SVG every tick/move
      • Remote images have loading="lazy" + dimensions

      Metadata

      Metadata

      Labels

      P2Medium priorityfrontendFrontend / UIperformanceRuntime/bundle performance

      Type

      No type

      Projects

      No projects

        Milestone

        No milestone

        Relationships

        None yet

        Development

        No branches or pull requests

        Issue actions

        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        [P2] Optimize runtime animations + add lazy/next-image loading #111

        Description

        @AndresL230

        Severity: P2 · Dimension: Performance · From docs/frontend-ui-audit.md

        Bundle/lazy-load discipline is strong (three.js, mermaid, d3, MarkdownChat all lazy-loaded; expensive components memoized). The gaps are hand-rolled runtime animation and images bypassing Next's pipeline.

        Animation hot spots

        • Landing hero canvaspage.tsx:404-446 — 60fps RAF runs a nested O(N²) link pass over all nodes and sets ctx.shadowBlur per node (very expensive). No prefers-reduced-motion guard anywhere in page.tsx — reduced-motion users still burn full CPU/GPU. → gate RAF behind reduced-motion; drop shadowBlur for a pre-rendered glow sprite; cap the link pass.
        • Floating-cards RAFpage.tsx:507-516 — calls querySelectorAll('.floating-card') + re-parses dataset floats every frame. → resolve the NodeList + parse once.
        • AtmosphericBackdropAtmosphericBackdrop.tsx:93-139 (mounted app-wide via ShellFrame.tsx:30,66) — repaints 14 full-viewport radial gradients at 60fps on a CPU canvas, forever. Reduced-motion is handled; everyone else never throttles. → pre-bake each orb to an offscreen canvas + drawImage; consider ~30fps cadence.
        • KnowledgeGraph2DKnowledgeGraph2D.tsx:172-174,306 — d3 .on("tick", forceRerender) reconciles the whole SVG each tick; onPointerMove calls setTooltipPos on every move; edges do O(E·N) find() lookups (:397-398). → drive positions via refs/direct DOM writes; only set tooltip when hovered; precompute an id→node Map.
        • Spotlight cardpage.tsx:543-547getBoundingClientRect() on every mousemove (P3). → cache on mouseenter/resize.

        Images

        • No next/image anywhere; user-content images are raw <img> with no loading="lazy" / dimensions: Avatar.tsx:46, AvatarFrame.tsx:23, screens/Social.tsx:420, screens/Settings.tsx:855,867, screens/Admin.tsx:988, TopNav.tsx:169, SideNav.tsx:109. → add loading="lazy" + intrinsic width/height; consider a Cloudflare Images loader for next/image.

        framer-motion (P3)

        • Eagerly imported into the landing bundle + Study: HowItWorks.tsx:10 (rendered at page.tsx:917), screens/Study.tsx:5. → next/dynamic the motion subtrees or use the existing CSS keyframes.

        Acceptance

        • Landing animations respect prefers-reduced-motion; no per-node shadowBlur; no per-frame querySelectorAll
        • Atmospheric orbs pre-baked / throttled
        • KnowledgeGraph2D doesn't re-render the full SVG every tick/move
        • Remote images have loading="lazy" + dimensions

        Metadata

        Metadata

        Labels

        P2Medium priorityfrontendFrontend / UIperformanceRuntime/bundle performance

        Type

        No type

        Projects

        No projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          [P2] Optimize runtime animations + add lazy/next-image loading #111

          Description

          @AndresL230

          Severity: P2 · Dimension: Performance · From docs/frontend-ui-audit.md

          Bundle/lazy-load discipline is strong (three.js, mermaid, d3, MarkdownChat all lazy-loaded; expensive components memoized). The gaps are hand-rolled runtime animation and images bypassing Next's pipeline.

          Animation hot spots

          • Landing hero canvaspage.tsx:404-446 — 60fps RAF runs a nested O(N²) link pass over all nodes and sets ctx.shadowBlur per node (very expensive). No prefers-reduced-motion guard anywhere in page.tsx — reduced-motion users still burn full CPU/GPU. → gate RAF behind reduced-motion; drop shadowBlur for a pre-rendered glow sprite; cap the link pass.
          • Floating-cards RAFpage.tsx:507-516 — calls querySelectorAll('.floating-card') + re-parses dataset floats every frame. → resolve the NodeList + parse once.
          • AtmosphericBackdropAtmosphericBackdrop.tsx:93-139 (mounted app-wide via ShellFrame.tsx:30,66) — repaints 14 full-viewport radial gradients at 60fps on a CPU canvas, forever. Reduced-motion is handled; everyone else never throttles. → pre-bake each orb to an offscreen canvas + drawImage; consider ~30fps cadence.
          • KnowledgeGraph2DKnowledgeGraph2D.tsx:172-174,306 — d3 .on("tick", forceRerender) reconciles the whole SVG each tick; onPointerMove calls setTooltipPos on every move; edges do O(E·N) find() lookups (:397-398). → drive positions via refs/direct DOM writes; only set tooltip when hovered; precompute an id→node Map.
          • Spotlight cardpage.tsx:543-547getBoundingClientRect() on every mousemove (P3). → cache on mouseenter/resize.

          Images

          • No next/image anywhere; user-content images are raw <img> with no loading="lazy" / dimensions: Avatar.tsx:46, AvatarFrame.tsx:23, screens/Social.tsx:420, screens/Settings.tsx:855,867, screens/Admin.tsx:988, TopNav.tsx:169, SideNav.tsx:109. → add loading="lazy" + intrinsic width/height; consider a Cloudflare Images loader for next/image.

          framer-motion (P3)

          • Eagerly imported into the landing bundle + Study: HowItWorks.tsx:10 (rendered at page.tsx:917), screens/Study.tsx:5. → next/dynamic the motion subtrees or use the existing CSS keyframes.

          Acceptance

          • Landing animations respect prefers-reduced-motion; no per-node shadowBlur; no per-frame querySelectorAll
          • Atmospheric orbs pre-baked / throttled
          • KnowledgeGraph2D doesn't re-render the full SVG every tick/move
          • Remote images have loading="lazy" + dimensions

          Metadata

          Metadata

          Labels

          P2Medium priorityfrontendFrontend / UIperformanceRuntime/bundle performance

          Type

          No type

          Projects

          No projects

            Milestone

            No milestone

            Relationships

            None yet

            Development

            No branches or pull requests

            Issue actions

            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            [P2] Optimize runtime animations + add lazy/next-image loading #111

            Description

            @AndresL230

            Severity: P2 · Dimension: Performance · From docs/frontend-ui-audit.md

            Bundle/lazy-load discipline is strong (three.js, mermaid, d3, MarkdownChat all lazy-loaded; expensive components memoized). The gaps are hand-rolled runtime animation and images bypassing Next's pipeline.

            Animation hot spots

            • Landing hero canvaspage.tsx:404-446 — 60fps RAF runs a nested O(N²) link pass over all nodes and sets ctx.shadowBlur per node (very expensive). No prefers-reduced-motion guard anywhere in page.tsx — reduced-motion users still burn full CPU/GPU. → gate RAF behind reduced-motion; drop shadowBlur for a pre-rendered glow sprite; cap the link pass.
            • Floating-cards RAFpage.tsx:507-516 — calls querySelectorAll('.floating-card') + re-parses dataset floats every frame. → resolve the NodeList + parse once.
            • AtmosphericBackdropAtmosphericBackdrop.tsx:93-139 (mounted app-wide via ShellFrame.tsx:30,66) — repaints 14 full-viewport radial gradients at 60fps on a CPU canvas, forever. Reduced-motion is handled; everyone else never throttles. → pre-bake each orb to an offscreen canvas + drawImage; consider ~30fps cadence.
            • KnowledgeGraph2DKnowledgeGraph2D.tsx:172-174,306 — d3 .on("tick", forceRerender) reconciles the whole SVG each tick; onPointerMove calls setTooltipPos on every move; edges do O(E·N) find() lookups (:397-398). → drive positions via refs/direct DOM writes; only set tooltip when hovered; precompute an id→node Map.
            • Spotlight cardpage.tsx:543-547getBoundingClientRect() on every mousemove (P3). → cache on mouseenter/resize.

            Images

            • No next/image anywhere; user-content images are raw <img> with no loading="lazy" / dimensions: Avatar.tsx:46, AvatarFrame.tsx:23, screens/Social.tsx:420, screens/Settings.tsx:855,867, screens/Admin.tsx:988, TopNav.tsx:169, SideNav.tsx:109. → add loading="lazy" + intrinsic width/height; consider a Cloudflare Images loader for next/image.

            framer-motion (P3)

            • Eagerly imported into the landing bundle + Study: HowItWorks.tsx:10 (rendered at page.tsx:917), screens/Study.tsx:5. → next/dynamic the motion subtrees or use the existing CSS keyframes.

            Acceptance

            • Landing animations respect prefers-reduced-motion; no per-node shadowBlur; no per-frame querySelectorAll
            • Atmospheric orbs pre-baked / throttled
            • KnowledgeGraph2D doesn't re-render the full SVG every tick/move
            • Remote images have loading="lazy" + dimensions

            Metadata

            Metadata

            Labels

            P2Medium priorityfrontendFrontend / UIperformanceRuntime/bundle performance

            Type

            No type

            Projects

            No projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              [P2] Optimize runtime animations + add lazy/next-image loading #111

              Description

              @AndresL230

              Severity: P2 · Dimension: Performance · From docs/frontend-ui-audit.md

              Bundle/lazy-load discipline is strong (three.js, mermaid, d3, MarkdownChat all lazy-loaded; expensive components memoized). The gaps are hand-rolled runtime animation and images bypassing Next's pipeline.

              Animation hot spots

              • Landing hero canvaspage.tsx:404-446 — 60fps RAF runs a nested O(N²) link pass over all nodes and sets ctx.shadowBlur per node (very expensive). No prefers-reduced-motion guard anywhere in page.tsx — reduced-motion users still burn full CPU/GPU. → gate RAF behind reduced-motion; drop shadowBlur for a pre-rendered glow sprite; cap the link pass.
              • Floating-cards RAFpage.tsx:507-516 — calls querySelectorAll('.floating-card') + re-parses dataset floats every frame. → resolve the NodeList + parse once.
              • AtmosphericBackdropAtmosphericBackdrop.tsx:93-139 (mounted app-wide via ShellFrame.tsx:30,66) — repaints 14 full-viewport radial gradients at 60fps on a CPU canvas, forever. Reduced-motion is handled; everyone else never throttles. → pre-bake each orb to an offscreen canvas + drawImage; consider ~30fps cadence.
              • KnowledgeGraph2DKnowledgeGraph2D.tsx:172-174,306 — d3 .on("tick", forceRerender) reconciles the whole SVG each tick; onPointerMove calls setTooltipPos on every move; edges do O(E·N) find() lookups (:397-398). → drive positions via refs/direct DOM writes; only set tooltip when hovered; precompute an id→node Map.
              • Spotlight cardpage.tsx:543-547getBoundingClientRect() on every mousemove (P3). → cache on mouseenter/resize.

              Images

              • No next/image anywhere; user-content images are raw <img> with no loading="lazy" / dimensions: Avatar.tsx:46, AvatarFrame.tsx:23, screens/Social.tsx:420, screens/Settings.tsx:855,867, screens/Admin.tsx:988, TopNav.tsx:169, SideNav.tsx:109. → add loading="lazy" + intrinsic width/height; consider a Cloudflare Images loader for next/image.

              framer-motion (P3)

              • Eagerly imported into the landing bundle + Study: HowItWorks.tsx:10 (rendered at page.tsx:917), screens/Study.tsx:5. → next/dynamic the motion subtrees or use the existing CSS keyframes.

              Acceptance

              • Landing animations respect prefers-reduced-motion; no per-node shadowBlur; no per-frame querySelectorAll
              • Atmospheric orbs pre-baked / throttled
              • KnowledgeGraph2D doesn't re-render the full SVG every tick/move
              • Remote images have loading="lazy" + dimensions

              Metadata

              Metadata

              Labels

              P2Medium priorityfrontendFrontend / UIperformanceRuntime/bundle performance

              Type

              No type

              Projects

              No projects

                Milestone

                No milestone

                Relationships

                None yet

                Development

                No branches or pull requests

                Issue actions

                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                Skip to content

                [P2] Optimize runtime animations + add lazy/next-image loading #111

                Description

                @AndresL230

                Severity: P2 · Dimension: Performance · From docs/frontend-ui-audit.md

                Bundle/lazy-load discipline is strong (three.js, mermaid, d3, MarkdownChat all lazy-loaded; expensive components memoized). The gaps are hand-rolled runtime animation and images bypassing Next's pipeline.

                Animation hot spots

                • Landing hero canvaspage.tsx:404-446 — 60fps RAF runs a nested O(N²) link pass over all nodes and sets ctx.shadowBlur per node (very expensive). No prefers-reduced-motion guard anywhere in page.tsx — reduced-motion users still burn full CPU/GPU. → gate RAF behind reduced-motion; drop shadowBlur for a pre-rendered glow sprite; cap the link pass.
                • Floating-cards RAFpage.tsx:507-516 — calls querySelectorAll('.floating-card') + re-parses dataset floats every frame. → resolve the NodeList + parse once.
                • AtmosphericBackdropAtmosphericBackdrop.tsx:93-139 (mounted app-wide via ShellFrame.tsx:30,66) — repaints 14 full-viewport radial gradients at 60fps on a CPU canvas, forever. Reduced-motion is handled; everyone else never throttles. → pre-bake each orb to an offscreen canvas + drawImage; consider ~30fps cadence.
                • KnowledgeGraph2DKnowledgeGraph2D.tsx:172-174,306 — d3 .on("tick", forceRerender) reconciles the whole SVG each tick; onPointerMove calls setTooltipPos on every move; edges do O(E·N) find() lookups (:397-398). → drive positions via refs/direct DOM writes; only set tooltip when hovered; precompute an id→node Map.
                • Spotlight cardpage.tsx:543-547getBoundingClientRect() on every mousemove (P3). → cache on mouseenter/resize.

                Images

                • No next/image anywhere; user-content images are raw <img> with no loading="lazy" / dimensions: Avatar.tsx:46, AvatarFrame.tsx:23, screens/Social.tsx:420, screens/Settings.tsx:855,867, screens/Admin.tsx:988, TopNav.tsx:169, SideNav.tsx:109. → add loading="lazy" + intrinsic width/height; consider a Cloudflare Images loader for next/image.

                framer-motion (P3)

                • Eagerly imported into the landing bundle + Study: HowItWorks.tsx:10 (rendered at page.tsx:917), screens/Study.tsx:5. → next/dynamic the motion subtrees or use the existing CSS keyframes.

                Acceptance

                • Landing animations respect prefers-reduced-motion; no per-node shadowBlur; no per-frame querySelectorAll
                • Atmospheric orbs pre-baked / throttled
                • KnowledgeGraph2D doesn't re-render the full SVG every tick/move
                • Remote images have loading="lazy" + dimensions

                Metadata

                Metadata

                Labels

                P2Medium priorityfrontendFrontend / UIperformanceRuntime/bundle performance

                Type

                No type

                Projects

                No projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions