Revamp the quiz system: flow is bare-bones and half-wired, UI needs a redesign #537

Description

@AndresL230

Why

The quiz experience is one of the core loops (quiz → mastery → graph → XP) but today it's the plainest surface in the app: a single MCQ flow with three dropdowns, unstyled beyond inline styles, no history, no final breakdown, and several selector options that are outright broken. This epic covers a functional + visual revamp.

Current state (surveyed 2026-08-12)

Backend (backend/routes/quiz.py): two endpoints — POST /api/quiz/generate and POST /api/quiz/submit. Generation runs through the Pydantic AI quiz_agent (#145) with weak-area/misconception/recent-attempt tools and RAG course-material grounding; submit does an atomic completed_at claim, mastery via apply_graph_update, XP + achievements, and regenerates adaptive quiz_context in a background task. Questions are MCQ-only, single-correct, A–F labels. questions_json/answers_json are encrypted at rest (#521/#527).

Frontend: components/QuizPanel.tsx (398 lines, all inline styles) drives four phases: select (course → concept → count → difficulty) → active (one question at a time) → per-question review → results. Selection logic lives in lib/quizSelection.ts (unit-tested). Mounted at (shell)/quiz via components/screens/Quiz.tsx; deep-linkable via ?concept=.

Broken or half-wired today

These were found while surveying; each is independently fixable ahead of the redesign:

  1. "Adaptive" difficulty is dead.QuizPanel.tsx:64-69 offers adaptive, but routes/quiz.py:39 (VALID_DIFFICULTIES = {easy, medium, hard}) 400s it — the request never reaches the agent. The dropdown option has been shipping a guaranteed error.
  2. "15 questions" is dead.QuizPanel.tsx:58-62 offers 5/10/15, but models/__init__.py:49 caps num_questions at le=10 → Pydantic 422.
  3. The results screen ignores the server's per-question results.submitQuiz returns a results[] array (per-question correctness, correct answer, explanation) that the results phase never renders — students get a bare % + mastery line with no breakdown and no way to review what they missed.
  4. The full answer key ships to the client at generate time. Every option carries correct: true/false in the /generate response (the review phase grades client-side from it). Server re-scores at submit, but the key is one devtools tab away — grading should be server-side end to end.
  5. Adaptive quiz context has silently not persisted since migration 0025 — tracked as quiz_context lost UNIQUE (user_id, concept_node_id) in 0025 — save_quiz_context's upsert 42P10s and the failure is swallowed #529 (quiz_context lost its UNIQUE, the upsert 42P10s and is swallowed). The agent's adaptive inputs are running on stale/absent context; any "truly adaptive" work depends on that fix.

Proposed scope (to be shaped before implementation)

Functionality

  • Question variety beyond single-correct MCQ: e.g. multi-select, true/false, cloze/short-answer (short-answer implies LLM grading — new agent task, needs a function-mode handler).
  • A real adaptive mode: difficulty adjusts within the quiz from answers so far, backed by the (fixed) quiz_context — replacing the broken dropdown option.
  • Quiz history: quiz_attempts already stores plaintext score/total/difficulty/completed_at scalars precisely so analytics stay possible (Quiz performance data stored in plaintext (questions_json, answers_json, quiz_context) #521) — there is currently no route or UI reading them. Attempt list per concept/course, score trend, "retake the ones I missed".
  • Resume/abandon handling: unanswered attempt rows currently just orphan.
  • Post-quiz review surface built from the server results[] (fixes 3): missed-question review with explanations and per-concept breakdown, linking into the tutor (Explain this already deep-links to /learn).
  • Server-side grading of the in-quiz review verdict (fixes 4).

UI/UX

  • Rebuild QuizPanel on the components/ui primitives + design tokens (Canopy: the component-system refactor retired inline-style surfaces; QuizPanel predates it).
  • Real visual identity for the quiz surface: progress indicator, question transitions, a results screen worth reaching (per-question breakdown, per-concept mastery deltas, XP earned — gamification feat(gamification): XP, levels, achievements catalog, and leaderboards #505 already awards it, the UI never shows it).
  • Keyboard support (A–D / 1–4 to select, Enter to submit), reduced-motion compliance, focus management between phases.

Constraints

  • LLM changes go through agents/ + agents/_providers.py slots only (ADR 0024); any new request-path agent task needs a handler in agents/function_handlers_e2e.py or the E2E lanes break with UnregisteredHandlerError.
  • questions_json/answers_json/context_json encryption boundaries (Quiz performance data stored in plaintext (questions_json, answers_json, quiz_context) #521) must survive any schema/shape changes; new sensitive columns need ciphertext-oracle manifest entries.
  • The test(e2e): journey — quiz answer → mastery update (UI + DB) #393 quiz→mastery Playwright journey pins the current quiz-* testids (docs/frontend-testids.md) — the revamp must update the journey in the same PR, and per CLAUDE.md the E2E gate (hermetic + Chapter 1 + oracles) applies pre-merge.
  • quiz_attempts.difficulty is CHECK-constrained (0025): a real adaptive mode either fits the enum or ships a migration.

Related

Items 1–4 under "Broken or half-wired" are small and independently shippable; they can be split into standalone bug issues if we want fixes ahead of the epic.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      Revamp the quiz system: flow is bare-bones and half-wired, UI needs a redesign #537

      Description

      @AndresL230

      Why

      The quiz experience is one of the core loops (quiz → mastery → graph → XP) but today it's the plainest surface in the app: a single MCQ flow with three dropdowns, unstyled beyond inline styles, no history, no final breakdown, and several selector options that are outright broken. This epic covers a functional + visual revamp.

      Current state (surveyed 2026-08-12)

      Backend (backend/routes/quiz.py): two endpoints — POST /api/quiz/generate and POST /api/quiz/submit. Generation runs through the Pydantic AI quiz_agent (#145) with weak-area/misconception/recent-attempt tools and RAG course-material grounding; submit does an atomic completed_at claim, mastery via apply_graph_update, XP + achievements, and regenerates adaptive quiz_context in a background task. Questions are MCQ-only, single-correct, A–F labels. questions_json/answers_json are encrypted at rest (#521/#527).

      Frontend: components/QuizPanel.tsx (398 lines, all inline styles) drives four phases: select (course → concept → count → difficulty) → active (one question at a time) → per-question review → results. Selection logic lives in lib/quizSelection.ts (unit-tested). Mounted at (shell)/quiz via components/screens/Quiz.tsx; deep-linkable via ?concept=.

      Broken or half-wired today

      These were found while surveying; each is independently fixable ahead of the redesign:

      1. "Adaptive" difficulty is dead.QuizPanel.tsx:64-69 offers adaptive, but routes/quiz.py:39 (VALID_DIFFICULTIES = {easy, medium, hard}) 400s it — the request never reaches the agent. The dropdown option has been shipping a guaranteed error.
      2. "15 questions" is dead.QuizPanel.tsx:58-62 offers 5/10/15, but models/__init__.py:49 caps num_questions at le=10 → Pydantic 422.
      3. The results screen ignores the server's per-question results.submitQuiz returns a results[] array (per-question correctness, correct answer, explanation) that the results phase never renders — students get a bare % + mastery line with no breakdown and no way to review what they missed.
      4. The full answer key ships to the client at generate time. Every option carries correct: true/false in the /generate response (the review phase grades client-side from it). Server re-scores at submit, but the key is one devtools tab away — grading should be server-side end to end.
      5. Adaptive quiz context has silently not persisted since migration 0025 — tracked as quiz_context lost UNIQUE (user_id, concept_node_id) in 0025 — save_quiz_context's upsert 42P10s and the failure is swallowed #529 (quiz_context lost its UNIQUE, the upsert 42P10s and is swallowed). The agent's adaptive inputs are running on stale/absent context; any "truly adaptive" work depends on that fix.

      Proposed scope (to be shaped before implementation)

      Functionality

      • Question variety beyond single-correct MCQ: e.g. multi-select, true/false, cloze/short-answer (short-answer implies LLM grading — new agent task, needs a function-mode handler).
      • A real adaptive mode: difficulty adjusts within the quiz from answers so far, backed by the (fixed) quiz_context — replacing the broken dropdown option.
      • Quiz history: quiz_attempts already stores plaintext score/total/difficulty/completed_at scalars precisely so analytics stay possible (Quiz performance data stored in plaintext (questions_json, answers_json, quiz_context) #521) — there is currently no route or UI reading them. Attempt list per concept/course, score trend, "retake the ones I missed".
      • Resume/abandon handling: unanswered attempt rows currently just orphan.
      • Post-quiz review surface built from the server results[] (fixes 3): missed-question review with explanations and per-concept breakdown, linking into the tutor (Explain this already deep-links to /learn).
      • Server-side grading of the in-quiz review verdict (fixes 4).

      UI/UX

      • Rebuild QuizPanel on the components/ui primitives + design tokens (Canopy: the component-system refactor retired inline-style surfaces; QuizPanel predates it).
      • Real visual identity for the quiz surface: progress indicator, question transitions, a results screen worth reaching (per-question breakdown, per-concept mastery deltas, XP earned — gamification feat(gamification): XP, levels, achievements catalog, and leaderboards #505 already awards it, the UI never shows it).
      • Keyboard support (A–D / 1–4 to select, Enter to submit), reduced-motion compliance, focus management between phases.

      Constraints

      • LLM changes go through agents/ + agents/_providers.py slots only (ADR 0024); any new request-path agent task needs a handler in agents/function_handlers_e2e.py or the E2E lanes break with UnregisteredHandlerError.
      • questions_json/answers_json/context_json encryption boundaries (Quiz performance data stored in plaintext (questions_json, answers_json, quiz_context) #521) must survive any schema/shape changes; new sensitive columns need ciphertext-oracle manifest entries.
      • The test(e2e): journey — quiz answer → mastery update (UI + DB) #393 quiz→mastery Playwright journey pins the current quiz-* testids (docs/frontend-testids.md) — the revamp must update the journey in the same PR, and per CLAUDE.md the E2E gate (hermetic + Chapter 1 + oracles) applies pre-merge.
      • quiz_attempts.difficulty is CHECK-constrained (0025): a real adaptive mode either fits the enum or ships a migration.

      Related

      Items 1–4 under "Broken or half-wired" are small and independently shippable; they can be split into standalone bug issues if we want fixes ahead of the epic.

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        backendBackend / APIenhancementNew feature or requestepicTracking epicfrontendFrontend / UI

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          Revamp the quiz system: flow is bare-bones and half-wired, UI needs a redesign #537

          Description

          @AndresL230

          Why

          The quiz experience is one of the core loops (quiz → mastery → graph → XP) but today it's the plainest surface in the app: a single MCQ flow with three dropdowns, unstyled beyond inline styles, no history, no final breakdown, and several selector options that are outright broken. This epic covers a functional + visual revamp.

          Current state (surveyed 2026-08-12)

          Backend (backend/routes/quiz.py): two endpoints — POST /api/quiz/generate and POST /api/quiz/submit. Generation runs through the Pydantic AI quiz_agent (#145) with weak-area/misconception/recent-attempt tools and RAG course-material grounding; submit does an atomic completed_at claim, mastery via apply_graph_update, XP + achievements, and regenerates adaptive quiz_context in a background task. Questions are MCQ-only, single-correct, A–F labels. questions_json/answers_json are encrypted at rest (#521/#527).

          Frontend: components/QuizPanel.tsx (398 lines, all inline styles) drives four phases: select (course → concept → count → difficulty) → active (one question at a time) → per-question review → results. Selection logic lives in lib/quizSelection.ts (unit-tested). Mounted at (shell)/quiz via components/screens/Quiz.tsx; deep-linkable via ?concept=.

          Broken or half-wired today

          These were found while surveying; each is independently fixable ahead of the redesign:

          1. "Adaptive" difficulty is dead.QuizPanel.tsx:64-69 offers adaptive, but routes/quiz.py:39 (VALID_DIFFICULTIES = {easy, medium, hard}) 400s it — the request never reaches the agent. The dropdown option has been shipping a guaranteed error.
          2. "15 questions" is dead.QuizPanel.tsx:58-62 offers 5/10/15, but models/__init__.py:49 caps num_questions at le=10 → Pydantic 422.
          3. The results screen ignores the server's per-question results.submitQuiz returns a results[] array (per-question correctness, correct answer, explanation) that the results phase never renders — students get a bare % + mastery line with no breakdown and no way to review what they missed.
          4. The full answer key ships to the client at generate time. Every option carries correct: true/false in the /generate response (the review phase grades client-side from it). Server re-scores at submit, but the key is one devtools tab away — grading should be server-side end to end.
          5. Adaptive quiz context has silently not persisted since migration 0025 — tracked as quiz_context lost UNIQUE (user_id, concept_node_id) in 0025 — save_quiz_context's upsert 42P10s and the failure is swallowed #529 (quiz_context lost its UNIQUE, the upsert 42P10s and is swallowed). The agent's adaptive inputs are running on stale/absent context; any "truly adaptive" work depends on that fix.

          Proposed scope (to be shaped before implementation)

          Functionality

          • Question variety beyond single-correct MCQ: e.g. multi-select, true/false, cloze/short-answer (short-answer implies LLM grading — new agent task, needs a function-mode handler).
          • A real adaptive mode: difficulty adjusts within the quiz from answers so far, backed by the (fixed) quiz_context — replacing the broken dropdown option.
          • Quiz history: quiz_attempts already stores plaintext score/total/difficulty/completed_at scalars precisely so analytics stay possible (Quiz performance data stored in plaintext (questions_json, answers_json, quiz_context) #521) — there is currently no route or UI reading them. Attempt list per concept/course, score trend, "retake the ones I missed".
          • Resume/abandon handling: unanswered attempt rows currently just orphan.
          • Post-quiz review surface built from the server results[] (fixes 3): missed-question review with explanations and per-concept breakdown, linking into the tutor (Explain this already deep-links to /learn).
          • Server-side grading of the in-quiz review verdict (fixes 4).

          UI/UX

          • Rebuild QuizPanel on the components/ui primitives + design tokens (Canopy: the component-system refactor retired inline-style surfaces; QuizPanel predates it).
          • Real visual identity for the quiz surface: progress indicator, question transitions, a results screen worth reaching (per-question breakdown, per-concept mastery deltas, XP earned — gamification feat(gamification): XP, levels, achievements catalog, and leaderboards #505 already awards it, the UI never shows it).
          • Keyboard support (A–D / 1–4 to select, Enter to submit), reduced-motion compliance, focus management between phases.

          Constraints

          • LLM changes go through agents/ + agents/_providers.py slots only (ADR 0024); any new request-path agent task needs a handler in agents/function_handlers_e2e.py or the E2E lanes break with UnregisteredHandlerError.
          • questions_json/answers_json/context_json encryption boundaries (Quiz performance data stored in plaintext (questions_json, answers_json, quiz_context) #521) must survive any schema/shape changes; new sensitive columns need ciphertext-oracle manifest entries.
          • The test(e2e): journey — quiz answer → mastery update (UI + DB) #393 quiz→mastery Playwright journey pins the current quiz-* testids (docs/frontend-testids.md) — the revamp must update the journey in the same PR, and per CLAUDE.md the E2E gate (hermetic + Chapter 1 + oracles) applies pre-merge.
          • quiz_attempts.difficulty is CHECK-constrained (0025): a real adaptive mode either fits the enum or ships a migration.

          Related

          Items 1–4 under "Broken or half-wired" are small and independently shippable; they can be split into standalone bug issues if we want fixes ahead of the epic.

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            backendBackend / APIenhancementNew feature or requestepicTracking epicfrontendFrontend / UI

            Type

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              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Revamp the quiz system: flow is bare-bones and half-wired, UI needs a redesign #537

              Description

              @AndresL230

              Why

              The quiz experience is one of the core loops (quiz → mastery → graph → XP) but today it's the plainest surface in the app: a single MCQ flow with three dropdowns, unstyled beyond inline styles, no history, no final breakdown, and several selector options that are outright broken. This epic covers a functional + visual revamp.

              Current state (surveyed 2026-08-12)

              Backend (backend/routes/quiz.py): two endpoints — POST /api/quiz/generate and POST /api/quiz/submit. Generation runs through the Pydantic AI quiz_agent (#145) with weak-area/misconception/recent-attempt tools and RAG course-material grounding; submit does an atomic completed_at claim, mastery via apply_graph_update, XP + achievements, and regenerates adaptive quiz_context in a background task. Questions are MCQ-only, single-correct, A–F labels. questions_json/answers_json are encrypted at rest (#521/#527).

              Frontend: components/QuizPanel.tsx (398 lines, all inline styles) drives four phases: select (course → concept → count → difficulty) → active (one question at a time) → per-question review → results. Selection logic lives in lib/quizSelection.ts (unit-tested). Mounted at (shell)/quiz via components/screens/Quiz.tsx; deep-linkable via ?concept=.

              Broken or half-wired today

              These were found while surveying; each is independently fixable ahead of the redesign:

              1. "Adaptive" difficulty is dead.QuizPanel.tsx:64-69 offers adaptive, but routes/quiz.py:39 (VALID_DIFFICULTIES = {easy, medium, hard}) 400s it — the request never reaches the agent. The dropdown option has been shipping a guaranteed error.
              2. "15 questions" is dead.QuizPanel.tsx:58-62 offers 5/10/15, but models/__init__.py:49 caps num_questions at le=10 → Pydantic 422.
              3. The results screen ignores the server's per-question results.submitQuiz returns a results[] array (per-question correctness, correct answer, explanation) that the results phase never renders — students get a bare % + mastery line with no breakdown and no way to review what they missed.
              4. The full answer key ships to the client at generate time. Every option carries correct: true/false in the /generate response (the review phase grades client-side from it). Server re-scores at submit, but the key is one devtools tab away — grading should be server-side end to end.
              5. Adaptive quiz context has silently not persisted since migration 0025 — tracked as quiz_context lost UNIQUE (user_id, concept_node_id) in 0025 — save_quiz_context's upsert 42P10s and the failure is swallowed #529 (quiz_context lost its UNIQUE, the upsert 42P10s and is swallowed). The agent's adaptive inputs are running on stale/absent context; any "truly adaptive" work depends on that fix.

              Proposed scope (to be shaped before implementation)

              Functionality

              • Question variety beyond single-correct MCQ: e.g. multi-select, true/false, cloze/short-answer (short-answer implies LLM grading — new agent task, needs a function-mode handler).
              • A real adaptive mode: difficulty adjusts within the quiz from answers so far, backed by the (fixed) quiz_context — replacing the broken dropdown option.
              • Quiz history: quiz_attempts already stores plaintext score/total/difficulty/completed_at scalars precisely so analytics stay possible (Quiz performance data stored in plaintext (questions_json, answers_json, quiz_context) #521) — there is currently no route or UI reading them. Attempt list per concept/course, score trend, "retake the ones I missed".
              • Resume/abandon handling: unanswered attempt rows currently just orphan.
              • Post-quiz review surface built from the server results[] (fixes 3): missed-question review with explanations and per-concept breakdown, linking into the tutor (Explain this already deep-links to /learn).
              • Server-side grading of the in-quiz review verdict (fixes 4).

              UI/UX

              • Rebuild QuizPanel on the components/ui primitives + design tokens (Canopy: the component-system refactor retired inline-style surfaces; QuizPanel predates it).
              • Real visual identity for the quiz surface: progress indicator, question transitions, a results screen worth reaching (per-question breakdown, per-concept mastery deltas, XP earned — gamification feat(gamification): XP, levels, achievements catalog, and leaderboards #505 already awards it, the UI never shows it).
              • Keyboard support (A–D / 1–4 to select, Enter to submit), reduced-motion compliance, focus management between phases.

              Constraints

              • LLM changes go through agents/ + agents/_providers.py slots only (ADR 0024); any new request-path agent task needs a handler in agents/function_handlers_e2e.py or the E2E lanes break with UnregisteredHandlerError.
              • questions_json/answers_json/context_json encryption boundaries (Quiz performance data stored in plaintext (questions_json, answers_json, quiz_context) #521) must survive any schema/shape changes; new sensitive columns need ciphertext-oracle manifest entries.
              • The test(e2e): journey — quiz answer → mastery update (UI + DB) #393 quiz→mastery Playwright journey pins the current quiz-* testids (docs/frontend-testids.md) — the revamp must update the journey in the same PR, and per CLAUDE.md the E2E gate (hermetic + Chapter 1 + oracles) applies pre-merge.
              • quiz_attempts.difficulty is CHECK-constrained (0025): a real adaptive mode either fits the enum or ships a migration.

              Related

              Items 1–4 under "Broken or half-wired" are small and independently shippable; they can be split into standalone bug issues if we want fixes ahead of the epic.

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                backendBackend / APIenhancementNew feature or requestepicTracking epicfrontendFrontend / UI

                Type

                No type

                Projects

                No projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

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                  Issue actions

                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  Revamp the quiz system: flow is bare-bones and half-wired, UI needs a redesign #537

                  Description

                  @AndresL230

                  Why

                  The quiz experience is one of the core loops (quiz → mastery → graph → XP) but today it's the plainest surface in the app: a single MCQ flow with three dropdowns, unstyled beyond inline styles, no history, no final breakdown, and several selector options that are outright broken. This epic covers a functional + visual revamp.

                  Current state (surveyed 2026-08-12)

                  Backend (backend/routes/quiz.py): two endpoints — POST /api/quiz/generate and POST /api/quiz/submit. Generation runs through the Pydantic AI quiz_agent (#145) with weak-area/misconception/recent-attempt tools and RAG course-material grounding; submit does an atomic completed_at claim, mastery via apply_graph_update, XP + achievements, and regenerates adaptive quiz_context in a background task. Questions are MCQ-only, single-correct, A–F labels. questions_json/answers_json are encrypted at rest (#521/#527).

                  Frontend: components/QuizPanel.tsx (398 lines, all inline styles) drives four phases: select (course → concept → count → difficulty) → active (one question at a time) → per-question review → results. Selection logic lives in lib/quizSelection.ts (unit-tested). Mounted at (shell)/quiz via components/screens/Quiz.tsx; deep-linkable via ?concept=.

                  Broken or half-wired today

                  These were found while surveying; each is independently fixable ahead of the redesign:

                  1. "Adaptive" difficulty is dead.QuizPanel.tsx:64-69 offers adaptive, but routes/quiz.py:39 (VALID_DIFFICULTIES = {easy, medium, hard}) 400s it — the request never reaches the agent. The dropdown option has been shipping a guaranteed error.
                  2. "15 questions" is dead.QuizPanel.tsx:58-62 offers 5/10/15, but models/__init__.py:49 caps num_questions at le=10 → Pydantic 422.
                  3. The results screen ignores the server's per-question results.submitQuiz returns a results[] array (per-question correctness, correct answer, explanation) that the results phase never renders — students get a bare % + mastery line with no breakdown and no way to review what they missed.
                  4. The full answer key ships to the client at generate time. Every option carries correct: true/false in the /generate response (the review phase grades client-side from it). Server re-scores at submit, but the key is one devtools tab away — grading should be server-side end to end.
                  5. Adaptive quiz context has silently not persisted since migration 0025 — tracked as quiz_context lost UNIQUE (user_id, concept_node_id) in 0025 — save_quiz_context's upsert 42P10s and the failure is swallowed #529 (quiz_context lost its UNIQUE, the upsert 42P10s and is swallowed). The agent's adaptive inputs are running on stale/absent context; any "truly adaptive" work depends on that fix.

                  Proposed scope (to be shaped before implementation)

                  Functionality

                  • Question variety beyond single-correct MCQ: e.g. multi-select, true/false, cloze/short-answer (short-answer implies LLM grading — new agent task, needs a function-mode handler).
                  • A real adaptive mode: difficulty adjusts within the quiz from answers so far, backed by the (fixed) quiz_context — replacing the broken dropdown option.
                  • Quiz history: quiz_attempts already stores plaintext score/total/difficulty/completed_at scalars precisely so analytics stay possible (Quiz performance data stored in plaintext (questions_json, answers_json, quiz_context) #521) — there is currently no route or UI reading them. Attempt list per concept/course, score trend, "retake the ones I missed".
                  • Resume/abandon handling: unanswered attempt rows currently just orphan.
                  • Post-quiz review surface built from the server results[] (fixes 3): missed-question review with explanations and per-concept breakdown, linking into the tutor (Explain this already deep-links to /learn).
                  • Server-side grading of the in-quiz review verdict (fixes 4).

                  UI/UX

                  • Rebuild QuizPanel on the components/ui primitives + design tokens (Canopy: the component-system refactor retired inline-style surfaces; QuizPanel predates it).
                  • Real visual identity for the quiz surface: progress indicator, question transitions, a results screen worth reaching (per-question breakdown, per-concept mastery deltas, XP earned — gamification feat(gamification): XP, levels, achievements catalog, and leaderboards #505 already awards it, the UI never shows it).
                  • Keyboard support (A–D / 1–4 to select, Enter to submit), reduced-motion compliance, focus management between phases.

                  Constraints

                  • LLM changes go through agents/ + agents/_providers.py slots only (ADR 0024); any new request-path agent task needs a handler in agents/function_handlers_e2e.py or the E2E lanes break with UnregisteredHandlerError.
                  • questions_json/answers_json/context_json encryption boundaries (Quiz performance data stored in plaintext (questions_json, answers_json, quiz_context) #521) must survive any schema/shape changes; new sensitive columns need ciphertext-oracle manifest entries.
                  • The test(e2e): journey — quiz answer → mastery update (UI + DB) #393 quiz→mastery Playwright journey pins the current quiz-* testids (docs/frontend-testids.md) — the revamp must update the journey in the same PR, and per CLAUDE.md the E2E gate (hermetic + Chapter 1 + oracles) applies pre-merge.
                  • quiz_attempts.difficulty is CHECK-constrained (0025): a real adaptive mode either fits the enum or ships a migration.

                  Related

                  Items 1–4 under "Broken or half-wired" are small and independently shippable; they can be split into standalone bug issues if we want fixes ahead of the epic.

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                  Metadata

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                  No one assigned

                    Labels

                    backendBackend / APIenhancementNew feature or requestepicTracking epicfrontendFrontend / UI

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                    No type

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                    No projects

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                      None yet

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                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      Revamp the quiz system: flow is bare-bones and half-wired, UI needs a redesign #537

                      Description

                      @AndresL230

                      Why

                      The quiz experience is one of the core loops (quiz → mastery → graph → XP) but today it's the plainest surface in the app: a single MCQ flow with three dropdowns, unstyled beyond inline styles, no history, no final breakdown, and several selector options that are outright broken. This epic covers a functional + visual revamp.

                      Current state (surveyed 2026-08-12)

                      Backend (backend/routes/quiz.py): two endpoints — POST /api/quiz/generate and POST /api/quiz/submit. Generation runs through the Pydantic AI quiz_agent (#145) with weak-area/misconception/recent-attempt tools and RAG course-material grounding; submit does an atomic completed_at claim, mastery via apply_graph_update, XP + achievements, and regenerates adaptive quiz_context in a background task. Questions are MCQ-only, single-correct, A–F labels. questions_json/answers_json are encrypted at rest (#521/#527).

                      Frontend: components/QuizPanel.tsx (398 lines, all inline styles) drives four phases: select (course → concept → count → difficulty) → active (one question at a time) → per-question review → results. Selection logic lives in lib/quizSelection.ts (unit-tested). Mounted at (shell)/quiz via components/screens/Quiz.tsx; deep-linkable via ?concept=.

                      Broken or half-wired today

                      These were found while surveying; each is independently fixable ahead of the redesign:

                      1. "Adaptive" difficulty is dead.QuizPanel.tsx:64-69 offers adaptive, but routes/quiz.py:39 (VALID_DIFFICULTIES = {easy, medium, hard}) 400s it — the request never reaches the agent. The dropdown option has been shipping a guaranteed error.
                      2. "15 questions" is dead.QuizPanel.tsx:58-62 offers 5/10/15, but models/__init__.py:49 caps num_questions at le=10 → Pydantic 422.
                      3. The results screen ignores the server's per-question results.submitQuiz returns a results[] array (per-question correctness, correct answer, explanation) that the results phase never renders — students get a bare % + mastery line with no breakdown and no way to review what they missed.
                      4. The full answer key ships to the client at generate time. Every option carries correct: true/false in the /generate response (the review phase grades client-side from it). Server re-scores at submit, but the key is one devtools tab away — grading should be server-side end to end.
                      5. Adaptive quiz context has silently not persisted since migration 0025 — tracked as quiz_context lost UNIQUE (user_id, concept_node_id) in 0025 — save_quiz_context's upsert 42P10s and the failure is swallowed #529 (quiz_context lost its UNIQUE, the upsert 42P10s and is swallowed). The agent's adaptive inputs are running on stale/absent context; any "truly adaptive" work depends on that fix.

                      Proposed scope (to be shaped before implementation)

                      Functionality

                      • Question variety beyond single-correct MCQ: e.g. multi-select, true/false, cloze/short-answer (short-answer implies LLM grading — new agent task, needs a function-mode handler).
                      • A real adaptive mode: difficulty adjusts within the quiz from answers so far, backed by the (fixed) quiz_context — replacing the broken dropdown option.
                      • Quiz history: quiz_attempts already stores plaintext score/total/difficulty/completed_at scalars precisely so analytics stay possible (Quiz performance data stored in plaintext (questions_json, answers_json, quiz_context) #521) — there is currently no route or UI reading them. Attempt list per concept/course, score trend, "retake the ones I missed".
                      • Resume/abandon handling: unanswered attempt rows currently just orphan.
                      • Post-quiz review surface built from the server results[] (fixes 3): missed-question review with explanations and per-concept breakdown, linking into the tutor (Explain this already deep-links to /learn).
                      • Server-side grading of the in-quiz review verdict (fixes 4).

                      UI/UX

                      • Rebuild QuizPanel on the components/ui primitives + design tokens (Canopy: the component-system refactor retired inline-style surfaces; QuizPanel predates it).
                      • Real visual identity for the quiz surface: progress indicator, question transitions, a results screen worth reaching (per-question breakdown, per-concept mastery deltas, XP earned — gamification feat(gamification): XP, levels, achievements catalog, and leaderboards #505 already awards it, the UI never shows it).
                      • Keyboard support (A–D / 1–4 to select, Enter to submit), reduced-motion compliance, focus management between phases.

                      Constraints

                      • LLM changes go through agents/ + agents/_providers.py slots only (ADR 0024); any new request-path agent task needs a handler in agents/function_handlers_e2e.py or the E2E lanes break with UnregisteredHandlerError.
                      • questions_json/answers_json/context_json encryption boundaries (Quiz performance data stored in plaintext (questions_json, answers_json, quiz_context) #521) must survive any schema/shape changes; new sensitive columns need ciphertext-oracle manifest entries.
                      • The test(e2e): journey — quiz answer → mastery update (UI + DB) #393 quiz→mastery Playwright journey pins the current quiz-* testids (docs/frontend-testids.md) — the revamp must update the journey in the same PR, and per CLAUDE.md the E2E gate (hermetic + Chapter 1 + oracles) applies pre-merge.
                      • quiz_attempts.difficulty is CHECK-constrained (0025): a real adaptive mode either fits the enum or ships a migration.

                      Related

                      Items 1–4 under "Broken or half-wired" are small and independently shippable; they can be split into standalone bug issues if we want fixes ahead of the epic.

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

                        backendBackend / APIenhancementNew feature or requestepicTracking epicfrontendFrontend / UI

                        Type

                        No type

                        Projects

                        No projects

                          Milestone

                          No milestone

                          Relationships

                          None yet

                          Development

                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          Revamp the quiz system: flow is bare-bones and half-wired, UI needs a redesign #537

                          Description

                          @AndresL230

                          Why

                          The quiz experience is one of the core loops (quiz → mastery → graph → XP) but today it's the plainest surface in the app: a single MCQ flow with three dropdowns, unstyled beyond inline styles, no history, no final breakdown, and several selector options that are outright broken. This epic covers a functional + visual revamp.

                          Current state (surveyed 2026-08-12)

                          Backend (backend/routes/quiz.py): two endpoints — POST /api/quiz/generate and POST /api/quiz/submit. Generation runs through the Pydantic AI quiz_agent (#145) with weak-area/misconception/recent-attempt tools and RAG course-material grounding; submit does an atomic completed_at claim, mastery via apply_graph_update, XP + achievements, and regenerates adaptive quiz_context in a background task. Questions are MCQ-only, single-correct, A–F labels. questions_json/answers_json are encrypted at rest (#521/#527).

                          Frontend: components/QuizPanel.tsx (398 lines, all inline styles) drives four phases: select (course → concept → count → difficulty) → active (one question at a time) → per-question review → results. Selection logic lives in lib/quizSelection.ts (unit-tested). Mounted at (shell)/quiz via components/screens/Quiz.tsx; deep-linkable via ?concept=.

                          Broken or half-wired today

                          These were found while surveying; each is independently fixable ahead of the redesign:

                          1. "Adaptive" difficulty is dead.QuizPanel.tsx:64-69 offers adaptive, but routes/quiz.py:39 (VALID_DIFFICULTIES = {easy, medium, hard}) 400s it — the request never reaches the agent. The dropdown option has been shipping a guaranteed error.
                          2. "15 questions" is dead.QuizPanel.tsx:58-62 offers 5/10/15, but models/__init__.py:49 caps num_questions at le=10 → Pydantic 422.
                          3. The results screen ignores the server's per-question results.submitQuiz returns a results[] array (per-question correctness, correct answer, explanation) that the results phase never renders — students get a bare % + mastery line with no breakdown and no way to review what they missed.
                          4. The full answer key ships to the client at generate time. Every option carries correct: true/false in the /generate response (the review phase grades client-side from it). Server re-scores at submit, but the key is one devtools tab away — grading should be server-side end to end.
                          5. Adaptive quiz context has silently not persisted since migration 0025 — tracked as quiz_context lost UNIQUE (user_id, concept_node_id) in 0025 — save_quiz_context's upsert 42P10s and the failure is swallowed #529 (quiz_context lost its UNIQUE, the upsert 42P10s and is swallowed). The agent's adaptive inputs are running on stale/absent context; any "truly adaptive" work depends on that fix.

                          Proposed scope (to be shaped before implementation)

                          Functionality

                          • Question variety beyond single-correct MCQ: e.g. multi-select, true/false, cloze/short-answer (short-answer implies LLM grading — new agent task, needs a function-mode handler).
                          • A real adaptive mode: difficulty adjusts within the quiz from answers so far, backed by the (fixed) quiz_context — replacing the broken dropdown option.
                          • Quiz history: quiz_attempts already stores plaintext score/total/difficulty/completed_at scalars precisely so analytics stay possible (Quiz performance data stored in plaintext (questions_json, answers_json, quiz_context) #521) — there is currently no route or UI reading them. Attempt list per concept/course, score trend, "retake the ones I missed".
                          • Resume/abandon handling: unanswered attempt rows currently just orphan.
                          • Post-quiz review surface built from the server results[] (fixes 3): missed-question review with explanations and per-concept breakdown, linking into the tutor (Explain this already deep-links to /learn).
                          • Server-side grading of the in-quiz review verdict (fixes 4).

                          UI/UX

                          • Rebuild QuizPanel on the components/ui primitives + design tokens (Canopy: the component-system refactor retired inline-style surfaces; QuizPanel predates it).
                          • Real visual identity for the quiz surface: progress indicator, question transitions, a results screen worth reaching (per-question breakdown, per-concept mastery deltas, XP earned — gamification feat(gamification): XP, levels, achievements catalog, and leaderboards #505 already awards it, the UI never shows it).
                          • Keyboard support (A–D / 1–4 to select, Enter to submit), reduced-motion compliance, focus management between phases.

                          Constraints

                          • LLM changes go through agents/ + agents/_providers.py slots only (ADR 0024); any new request-path agent task needs a handler in agents/function_handlers_e2e.py or the E2E lanes break with UnregisteredHandlerError.
                          • questions_json/answers_json/context_json encryption boundaries (Quiz performance data stored in plaintext (questions_json, answers_json, quiz_context) #521) must survive any schema/shape changes; new sensitive columns need ciphertext-oracle manifest entries.
                          • The test(e2e): journey — quiz answer → mastery update (UI + DB) #393 quiz→mastery Playwright journey pins the current quiz-* testids (docs/frontend-testids.md) — the revamp must update the journey in the same PR, and per CLAUDE.md the E2E gate (hermetic + Chapter 1 + oracles) applies pre-merge.
                          • quiz_attempts.difficulty is CHECK-constrained (0025): a real adaptive mode either fits the enum or ships a migration.

                          Related

                          Items 1–4 under "Broken or half-wired" are small and independently shippable; they can be split into standalone bug issues if we want fixes ahead of the epic.

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            backendBackend / APIenhancementNew feature or requestepicTracking epicfrontendFrontend / UI

                            Type

                            No type

                            Projects

                            No projects

                              Milestone

                              No milestone

                              Relationships

                              None yet

                              Development

                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              Revamp the quiz system: flow is bare-bones and half-wired, UI needs a redesign #537

                              Description

                              @AndresL230

                              Why

                              The quiz experience is one of the core loops (quiz → mastery → graph → XP) but today it's the plainest surface in the app: a single MCQ flow with three dropdowns, unstyled beyond inline styles, no history, no final breakdown, and several selector options that are outright broken. This epic covers a functional + visual revamp.

                              Current state (surveyed 2026-08-12)

                              Backend (backend/routes/quiz.py): two endpoints — POST /api/quiz/generate and POST /api/quiz/submit. Generation runs through the Pydantic AI quiz_agent (#145) with weak-area/misconception/recent-attempt tools and RAG course-material grounding; submit does an atomic completed_at claim, mastery via apply_graph_update, XP + achievements, and regenerates adaptive quiz_context in a background task. Questions are MCQ-only, single-correct, A–F labels. questions_json/answers_json are encrypted at rest (#521/#527).

                              Frontend: components/QuizPanel.tsx (398 lines, all inline styles) drives four phases: select (course → concept → count → difficulty) → active (one question at a time) → per-question review → results. Selection logic lives in lib/quizSelection.ts (unit-tested). Mounted at (shell)/quiz via components/screens/Quiz.tsx; deep-linkable via ?concept=.

                              Broken or half-wired today

                              These were found while surveying; each is independently fixable ahead of the redesign:

                              1. "Adaptive" difficulty is dead.QuizPanel.tsx:64-69 offers adaptive, but routes/quiz.py:39 (VALID_DIFFICULTIES = {easy, medium, hard}) 400s it — the request never reaches the agent. The dropdown option has been shipping a guaranteed error.
                              2. "15 questions" is dead.QuizPanel.tsx:58-62 offers 5/10/15, but models/__init__.py:49 caps num_questions at le=10 → Pydantic 422.
                              3. The results screen ignores the server's per-question results.submitQuiz returns a results[] array (per-question correctness, correct answer, explanation) that the results phase never renders — students get a bare % + mastery line with no breakdown and no way to review what they missed.
                              4. The full answer key ships to the client at generate time. Every option carries correct: true/false in the /generate response (the review phase grades client-side from it). Server re-scores at submit, but the key is one devtools tab away — grading should be server-side end to end.
                              5. Adaptive quiz context has silently not persisted since migration 0025 — tracked as quiz_context lost UNIQUE (user_id, concept_node_id) in 0025 — save_quiz_context's upsert 42P10s and the failure is swallowed #529 (quiz_context lost its UNIQUE, the upsert 42P10s and is swallowed). The agent's adaptive inputs are running on stale/absent context; any "truly adaptive" work depends on that fix.

                              Proposed scope (to be shaped before implementation)

                              Functionality

                              • Question variety beyond single-correct MCQ: e.g. multi-select, true/false, cloze/short-answer (short-answer implies LLM grading — new agent task, needs a function-mode handler).
                              • A real adaptive mode: difficulty adjusts within the quiz from answers so far, backed by the (fixed) quiz_context — replacing the broken dropdown option.
                              • Quiz history: quiz_attempts already stores plaintext score/total/difficulty/completed_at scalars precisely so analytics stay possible (Quiz performance data stored in plaintext (questions_json, answers_json, quiz_context) #521) — there is currently no route or UI reading them. Attempt list per concept/course, score trend, "retake the ones I missed".
                              • Resume/abandon handling: unanswered attempt rows currently just orphan.
                              • Post-quiz review surface built from the server results[] (fixes 3): missed-question review with explanations and per-concept breakdown, linking into the tutor (Explain this already deep-links to /learn).
                              • Server-side grading of the in-quiz review verdict (fixes 4).

                              UI/UX

                              • Rebuild QuizPanel on the components/ui primitives + design tokens (Canopy: the component-system refactor retired inline-style surfaces; QuizPanel predates it).
                              • Real visual identity for the quiz surface: progress indicator, question transitions, a results screen worth reaching (per-question breakdown, per-concept mastery deltas, XP earned — gamification feat(gamification): XP, levels, achievements catalog, and leaderboards #505 already awards it, the UI never shows it).
                              • Keyboard support (A–D / 1–4 to select, Enter to submit), reduced-motion compliance, focus management between phases.

                              Constraints

                              • LLM changes go through agents/ + agents/_providers.py slots only (ADR 0024); any new request-path agent task needs a handler in agents/function_handlers_e2e.py or the E2E lanes break with UnregisteredHandlerError.
                              • questions_json/answers_json/context_json encryption boundaries (Quiz performance data stored in plaintext (questions_json, answers_json, quiz_context) #521) must survive any schema/shape changes; new sensitive columns need ciphertext-oracle manifest entries.
                              • The test(e2e): journey — quiz answer → mastery update (UI + DB) #393 quiz→mastery Playwright journey pins the current quiz-* testids (docs/frontend-testids.md) — the revamp must update the journey in the same PR, and per CLAUDE.md the E2E gate (hermetic + Chapter 1 + oracles) applies pre-merge.
                              • quiz_attempts.difficulty is CHECK-constrained (0025): a real adaptive mode either fits the enum or ships a migration.

                              Related

                              Items 1–4 under "Broken or half-wired" are small and independently shippable; they can be split into standalone bug issues if we want fixes ahead of the epic.

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