Repository files navigation

swganh - an open source Star Wars Galaxies Publish 14.1 server emulator

This project aims to recreate the Star Wars Galaxies Pre-Combat Upgrade experience as it was during Publish 14.1. In addition it serves as a playground for experimenting with new ideas for MMORPG server architecture, for more information see the online documentation.

Quick Build Guide

Requirements

  • Microsoft Visual Studio 11.0 Beta or higher (windows)
  • GCC 4.6 (*nix)
  • CMake 2.8.7 or higher
  • Git 1.7 or higher
  • Python 3.2
  • MySQL 5.1/MariaDB 5.2 or higher

Visual Studio / Windows Development

Use git to checkout the latest version of the source:

git clone https://github.com/anhstudios/swganh.git

Next, download the latest dependencies package for Visual Studio 11 here:

https://github.com/anhstudios/swganh/downloads

Extract this inside of the swganh repository you just cloned:

ie., C:\swganh\vendor

Shift-right click and choose to "Open command window here" on the swganh directory.

Run the following commands to generate the project and build the source.

mkdir build
cd build
cmake -G "Visual Studio 11" ..
cmake --build .

This will kick off a full build of the project. The final output can be found at swganh/build/bin/(Configuration).

  • NOTE Since the project files are located outside the source directory adding new files from within visual studio requires changing the default save location.*

To add a new file, manually create it in the src directory and then run the following from within the build directory.

cmake ..

GCC / Linux Development

On linux platforms a minimum of GCC 4.6 is required to build the project. After running the bootstrap script as outlined in the Quick Build Guide change directories to the build directory. You can use your favorite text editor to edit source files, the project can be rebuilt using familiar gnu make commands.

git clone https://github.com/anhstudios/swganh.git
cd swganh
mkdir build
cd build
cmake ..
make

A more complete set of instructions that covers building dependencies can be found in the official documentation.

Clang and other compilers

Clang does not yet support lambdas, a C++0x feature commonly used in this project. Once lambda support is available we will investigate officially adopting it as a supported compiler.

Quick Links

About

The SWG:ANH game server.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

swganh - an open source Star Wars Galaxies Publish 14.1 server emulator

This project aims to recreate the Star Wars Galaxies Pre-Combat Upgrade experience as it was during Publish 14.1. In addition it serves as a playground for experimenting with new ideas for MMORPG server architecture, for more information see the online documentation.

Quick Build Guide

Requirements

  • Microsoft Visual Studio 11.0 Beta or higher (windows)
  • GCC 4.6 (*nix)
  • CMake 2.8.7 or higher
  • Git 1.7 or higher
  • Python 3.2
  • MySQL 5.1/MariaDB 5.2 or higher

Visual Studio / Windows Development

Use git to checkout the latest version of the source:

git clone https://github.com/anhstudios/swganh.git

Next, download the latest dependencies package for Visual Studio 11 here:

https://github.com/anhstudios/swganh/downloads

Extract this inside of the swganh repository you just cloned:

ie., C:\swganh\vendor

Shift-right click and choose to "Open command window here" on the swganh directory.

Run the following commands to generate the project and build the source.

mkdir build
cd build
cmake -G "Visual Studio 11" ..
cmake --build .

This will kick off a full build of the project. The final output can be found at swganh/build/bin/(Configuration).

  • NOTE Since the project files are located outside the source directory adding new files from within visual studio requires changing the default save location.*

To add a new file, manually create it in the src directory and then run the following from within the build directory.

cmake ..

GCC / Linux Development

On linux platforms a minimum of GCC 4.6 is required to build the project. After running the bootstrap script as outlined in the Quick Build Guide change directories to the build directory. You can use your favorite text editor to edit source files, the project can be rebuilt using familiar gnu make commands.

git clone https://github.com/anhstudios/swganh.git
cd swganh
mkdir build
cd build
cmake ..
make

A more complete set of instructions that covers building dependencies can be found in the official documentation.

Clang and other compilers

Clang does not yet support lambdas, a C++0x feature commonly used in this project. Once lambda support is available we will investigate officially adopting it as a supported compiler.

Quick Links

About

The SWG:ANH game server.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

swganh - an open source Star Wars Galaxies Publish 14.1 server emulator

This project aims to recreate the Star Wars Galaxies Pre-Combat Upgrade experience as it was during Publish 14.1. In addition it serves as a playground for experimenting with new ideas for MMORPG server architecture, for more information see the online documentation.

Quick Build Guide

Requirements

  • Microsoft Visual Studio 11.0 Beta or higher (windows)
  • GCC 4.6 (*nix)
  • CMake 2.8.7 or higher
  • Git 1.7 or higher
  • Python 3.2
  • MySQL 5.1/MariaDB 5.2 or higher

Visual Studio / Windows Development

Use git to checkout the latest version of the source:

git clone https://github.com/anhstudios/swganh.git

Next, download the latest dependencies package for Visual Studio 11 here:

https://github.com/anhstudios/swganh/downloads

Extract this inside of the swganh repository you just cloned:

ie., C:\swganh\vendor

Shift-right click and choose to "Open command window here" on the swganh directory.

Run the following commands to generate the project and build the source.

mkdir build
cd build
cmake -G "Visual Studio 11" ..
cmake --build .

This will kick off a full build of the project. The final output can be found at swganh/build/bin/(Configuration).

  • NOTE Since the project files are located outside the source directory adding new files from within visual studio requires changing the default save location.*

To add a new file, manually create it in the src directory and then run the following from within the build directory.

cmake ..

GCC / Linux Development

On linux platforms a minimum of GCC 4.6 is required to build the project. After running the bootstrap script as outlined in the Quick Build Guide change directories to the build directory. You can use your favorite text editor to edit source files, the project can be rebuilt using familiar gnu make commands.

git clone https://github.com/anhstudios/swganh.git
cd swganh
mkdir build
cd build
cmake ..
make

A more complete set of instructions that covers building dependencies can be found in the official documentation.

Clang and other compilers

Clang does not yet support lambdas, a C++0x feature commonly used in this project. Once lambda support is available we will investigate officially adopting it as a supported compiler.

Quick Links

About

The SWG:ANH game server.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

swganh - an open source Star Wars Galaxies Publish 14.1 server emulator

This project aims to recreate the Star Wars Galaxies Pre-Combat Upgrade experience as it was during Publish 14.1. In addition it serves as a playground for experimenting with new ideas for MMORPG server architecture, for more information see the online documentation.

Quick Build Guide

Requirements

  • Microsoft Visual Studio 11.0 Beta or higher (windows)
  • GCC 4.6 (*nix)
  • CMake 2.8.7 or higher
  • Git 1.7 or higher
  • Python 3.2
  • MySQL 5.1/MariaDB 5.2 or higher

Visual Studio / Windows Development

Use git to checkout the latest version of the source:

git clone https://github.com/anhstudios/swganh.git

Next, download the latest dependencies package for Visual Studio 11 here:

https://github.com/anhstudios/swganh/downloads

Extract this inside of the swganh repository you just cloned:

ie., C:\swganh\vendor

Shift-right click and choose to "Open command window here" on the swganh directory.

Run the following commands to generate the project and build the source.

mkdir build
cd build
cmake -G "Visual Studio 11" ..
cmake --build .

This will kick off a full build of the project. The final output can be found at swganh/build/bin/(Configuration).

  • NOTE Since the project files are located outside the source directory adding new files from within visual studio requires changing the default save location.*

To add a new file, manually create it in the src directory and then run the following from within the build directory.

cmake ..

GCC / Linux Development

On linux platforms a minimum of GCC 4.6 is required to build the project. After running the bootstrap script as outlined in the Quick Build Guide change directories to the build directory. You can use your favorite text editor to edit source files, the project can be rebuilt using familiar gnu make commands.

git clone https://github.com/anhstudios/swganh.git
cd swganh
mkdir build
cd build
cmake ..
make

A more complete set of instructions that covers building dependencies can be found in the official documentation.

Clang and other compilers

Clang does not yet support lambdas, a C++0x feature commonly used in this project. Once lambda support is available we will investigate officially adopting it as a supported compiler.

Quick Links

About

The SWG:ANH game server.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

swganh - an open source Star Wars Galaxies Publish 14.1 server emulator

This project aims to recreate the Star Wars Galaxies Pre-Combat Upgrade experience as it was during Publish 14.1. In addition it serves as a playground for experimenting with new ideas for MMORPG server architecture, for more information see the online documentation.

Quick Build Guide

Requirements

  • Microsoft Visual Studio 11.0 Beta or higher (windows)
  • GCC 4.6 (*nix)
  • CMake 2.8.7 or higher
  • Git 1.7 or higher
  • Python 3.2
  • MySQL 5.1/MariaDB 5.2 or higher

Visual Studio / Windows Development

Use git to checkout the latest version of the source:

git clone https://github.com/anhstudios/swganh.git

Next, download the latest dependencies package for Visual Studio 11 here:

https://github.com/anhstudios/swganh/downloads

Extract this inside of the swganh repository you just cloned:

ie., C:\swganh\vendor

Shift-right click and choose to "Open command window here" on the swganh directory.

Run the following commands to generate the project and build the source.

mkdir build
cd build
cmake -G "Visual Studio 11" ..
cmake --build .

This will kick off a full build of the project. The final output can be found at swganh/build/bin/(Configuration).

  • NOTE Since the project files are located outside the source directory adding new files from within visual studio requires changing the default save location.*

To add a new file, manually create it in the src directory and then run the following from within the build directory.

cmake ..

GCC / Linux Development

On linux platforms a minimum of GCC 4.6 is required to build the project. After running the bootstrap script as outlined in the Quick Build Guide change directories to the build directory. You can use your favorite text editor to edit source files, the project can be rebuilt using familiar gnu make commands.

git clone https://github.com/anhstudios/swganh.git
cd swganh
mkdir build
cd build
cmake ..
make

A more complete set of instructions that covers building dependencies can be found in the official documentation.

Clang and other compilers

Clang does not yet support lambdas, a C++0x feature commonly used in this project. Once lambda support is available we will investigate officially adopting it as a supported compiler.

Quick Links

About

The SWG:ANH game server.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

swganh - an open source Star Wars Galaxies Publish 14.1 server emulator

This project aims to recreate the Star Wars Galaxies Pre-Combat Upgrade experience as it was during Publish 14.1. In addition it serves as a playground for experimenting with new ideas for MMORPG server architecture, for more information see the online documentation.

Quick Build Guide

Requirements

  • Microsoft Visual Studio 11.0 Beta or higher (windows)
  • GCC 4.6 (*nix)
  • CMake 2.8.7 or higher
  • Git 1.7 or higher
  • Python 3.2
  • MySQL 5.1/MariaDB 5.2 or higher

Visual Studio / Windows Development

Use git to checkout the latest version of the source:

git clone https://github.com/anhstudios/swganh.git

Next, download the latest dependencies package for Visual Studio 11 here:

https://github.com/anhstudios/swganh/downloads

Extract this inside of the swganh repository you just cloned:

ie., C:\swganh\vendor

Shift-right click and choose to "Open command window here" on the swganh directory.

Run the following commands to generate the project and build the source.

mkdir build
cd build
cmake -G "Visual Studio 11" ..
cmake --build .

This will kick off a full build of the project. The final output can be found at swganh/build/bin/(Configuration).

  • NOTE Since the project files are located outside the source directory adding new files from within visual studio requires changing the default save location.*

To add a new file, manually create it in the src directory and then run the following from within the build directory.

cmake ..

GCC / Linux Development

On linux platforms a minimum of GCC 4.6 is required to build the project. After running the bootstrap script as outlined in the Quick Build Guide change directories to the build directory. You can use your favorite text editor to edit source files, the project can be rebuilt using familiar gnu make commands.

git clone https://github.com/anhstudios/swganh.git
cd swganh
mkdir build
cd build
cmake ..
make

A more complete set of instructions that covers building dependencies can be found in the official documentation.

Clang and other compilers

Clang does not yet support lambdas, a C++0x feature commonly used in this project. Once lambda support is available we will investigate officially adopting it as a supported compiler.

Quick Links

About

The SWG:ANH game server.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

swganh - an open source Star Wars Galaxies Publish 14.1 server emulator

This project aims to recreate the Star Wars Galaxies Pre-Combat Upgrade experience as it was during Publish 14.1. In addition it serves as a playground for experimenting with new ideas for MMORPG server architecture, for more information see the online documentation.

Quick Build Guide

Requirements

  • Microsoft Visual Studio 11.0 Beta or higher (windows)
  • GCC 4.6 (*nix)
  • CMake 2.8.7 or higher
  • Git 1.7 or higher
  • Python 3.2
  • MySQL 5.1/MariaDB 5.2 or higher

Visual Studio / Windows Development

Use git to checkout the latest version of the source:

git clone https://github.com/anhstudios/swganh.git

Next, download the latest dependencies package for Visual Studio 11 here:

https://github.com/anhstudios/swganh/downloads

Extract this inside of the swganh repository you just cloned:

ie., C:\swganh\vendor

Shift-right click and choose to "Open command window here" on the swganh directory.

Run the following commands to generate the project and build the source.

mkdir build
cd build
cmake -G "Visual Studio 11" ..
cmake --build .

This will kick off a full build of the project. The final output can be found at swganh/build/bin/(Configuration).

  • NOTE Since the project files are located outside the source directory adding new files from within visual studio requires changing the default save location.*

To add a new file, manually create it in the src directory and then run the following from within the build directory.

cmake ..

GCC / Linux Development

On linux platforms a minimum of GCC 4.6 is required to build the project. After running the bootstrap script as outlined in the Quick Build Guide change directories to the build directory. You can use your favorite text editor to edit source files, the project can be rebuilt using familiar gnu make commands.

git clone https://github.com/anhstudios/swganh.git
cd swganh
mkdir build
cd build
cmake ..
make

A more complete set of instructions that covers building dependencies can be found in the official documentation.

Clang and other compilers

Clang does not yet support lambdas, a C++0x feature commonly used in this project. Once lambda support is available we will investigate officially adopting it as a supported compiler.

Quick Links

About

The SWG:ANH game server.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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swganh - an open source Star Wars Galaxies Publish 14.1 server emulator

This project aims to recreate the Star Wars Galaxies Pre-Combat Upgrade experience as it was during Publish 14.1. In addition it serves as a playground for experimenting with new ideas for MMORPG server architecture, for more information see the online documentation.

Quick Build Guide

Requirements

  • Microsoft Visual Studio 11.0 Beta or higher (windows)
  • GCC 4.6 (*nix)
  • CMake 2.8.7 or higher
  • Git 1.7 or higher
  • Python 3.2
  • MySQL 5.1/MariaDB 5.2 or higher

Visual Studio / Windows Development

Use git to checkout the latest version of the source:

git clone https://github.com/anhstudios/swganh.git

Next, download the latest dependencies package for Visual Studio 11 here:

https://github.com/anhstudios/swganh/downloads

Extract this inside of the swganh repository you just cloned:

ie., C:\swganh\vendor

Shift-right click and choose to "Open command window here" on the swganh directory.

Run the following commands to generate the project and build the source.

mkdir build
cd build
cmake -G "Visual Studio 11" ..
cmake --build .

This will kick off a full build of the project. The final output can be found at swganh/build/bin/(Configuration).

  • NOTE Since the project files are located outside the source directory adding new files from within visual studio requires changing the default save location.*

To add a new file, manually create it in the src directory and then run the following from within the build directory.

cmake ..

GCC / Linux Development

On linux platforms a minimum of GCC 4.6 is required to build the project. After running the bootstrap script as outlined in the Quick Build Guide change directories to the build directory. You can use your favorite text editor to edit source files, the project can be rebuilt using familiar gnu make commands.

git clone https://github.com/anhstudios/swganh.git
cd swganh
mkdir build
cd build
cmake ..
make

A more complete set of instructions that covers building dependencies can be found in the official documentation.

Clang and other compilers

Clang does not yet support lambdas, a C++0x feature commonly used in this project. Once lambda support is available we will investigate officially adopting it as a supported compiler.

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The SWG:ANH game server.

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