ContainerMenu is an API for BDSX that allows you to create fake interactive container menus !
Multiple containers support
Item transactions detection
container close detection
possibility to dynamically change items
custom container name !
easy to use API
Chest
Double chest
Trapped chest
Double trapped chest
Hopper
Dropper
Dispenser
...and more to come !
Handling of non cancelled item transactions (possibility to take/place items)
More container types
run this command in your bdsx directory :
npm i @bdsx/containermenuYou can also use bdsx's plugin-manager
clone the repository in your plugins directory :
git clone https://github.com/Se7en-dev/ContainerMenu.git
You can simply create and display a fake chest this way :
constcontainer=ContainerMenu.create(player,FakeContainerType.Chest);container.sendToPlayer();everything else is handled automatically !
You can add/delete items to the container this way :
// Sets the item in slot 0container.setItem(0,ItemStack.constructWith("minecraft:diamond",64));// Adds the item to the first empty slotcontainer.addItem(ItemStack.constructWith("minecraft:diamond",64));// Set multiple items at oncecontainer.setContents({5: ItemStack.constructWith("minecraft:gold_ingot",1),7: ItemStack.constructWith("minecraft:iron_ingot",1),9: ItemStack.constructWith("minecraft:emerald",1),});// Clears the item in slot 5container.clearItem(5);// Clears all itemscontainer.clearContents();no need to destruct the ItemStacks, it is done automatically after the container is closed
Other features :
// Set a custom name to the container// (must be called before sending the container)container.setCustomName("BDSX is awesome !");// Closes the container client-side, and destructs it.container.closeContainer();Using callbacks :
container.onTransaction((action)=>{// Do something here...});container.onContainerClose(()=>{// Do something here...});nb: returning CANCEL for item transactions does not change anything for now. In the future, Items will be able to be placed and taken unless CANCEL is returned.
Sends a message when a diamond is clicked :
constcontainer=ContainerMenu.create(actor,FakeContainerType.Chest);container.addItem(ItemStack.constructWith("minecraft:iron_ingot",1));container.addItem(ItemStack.constructWith("minecraft:gold_ingot",1));container.addItem(ItemStack.constructWith("minecraft:diamond",1));container.sendToPlayer();container.onTransaction((action)=>{if(action.type===ItemStackRequestActionType.Take&&container.getItem(action.getSrc().slot)?.getName()==="minecraft:diamond"){container.closeContainer();actor.sendMessage("You have clicked the diamond!");}});Sends a message when the player closes the container:
constcontainer=ContainerMenu.create(actor,FakeContainerType.Chest);container.sendToPlayer();container.onContainerClose(()=>{actor.sendMessage("Container closed !");});Item destruction :
When creating a fake container, if destructItems is set to true, items will be automatically destructed on container close. If set to false they won't, and need to be destructed manually (if needed to).
// The items will not be destructed when the container is closedconstcontainer=ContainerMenu.create(actor,FakeContainerType.DoubleChest,false);This parameter can be overriden when calling item-related methods :
// The old item at slot 0 will not be destructed (destructItems is set to false)container.setItem(0,ItemStack.constructWith("minecraft:diamond",1));// The old item at slot 0 will be destructed (destructItems is overriden to true)container.setItem(0,ItemStack.constructWith("minecraft:diamond",1),true);All items can be destructed at once :
// This is called automatically if destructItems is set to truecontainer.destructAllItems();API base by @Rjlintkh
This plugin is licensed under GNU General Public License v3.0
Feel free to contribute :)
