Repository files navigation

WBA SKSE Plugin

This plugin fixes an issue in Skyrim Special Edition where bound arrows add weight in Survival Mode. Note that the presence of the configuration files means that you can add any arrow to the "no weight" list, even though it's primarily designed for bound arrows.

Configuration examples have been provided in the examples folder.

Building Requirements

  • CMake
  • Vcpkg
    • Add the environment variable VCPKG_ROOT with the value as the path to the folder containing Vcpkg.
  • Visual Studio Community 2019/2022
    • Desktop development with C++.
    • The project currently does not officially support any compilers other than MSVC. Everything is written with the assumption that MSVC is the compiler, especially because it is also the compiler used for Skyrim SE, hence the generated instructions should be more compatible with it.
  • TOML Language Support: This is optional since one can live without highlighting and syntax checking since you probably won't be working with it much.

Note #1: Project is set up and catered for Visual Studio. Visual Studio Code should work, but seems to be occasionally buggy. Certain CMake variables like SKYRIM64_DATA_PATH won't set when doing it from the interface so one must do it manually, and sometimes it will refuse to find the correct library paths.

CLion should work if you set it to target MSVC, but it's not tested.

Note #2: Any plugin that parses TOML must support at least v1.0 of the specs. We use certain constructs that are only valid in v1.0+.

Build Instructions

  1. Install and set up dependencies.
    • The CMake script uses the VCPKG_ROOT environment variable to locate Vcpkg. Make sure this is set before starting your IDE. You may need to kill and restart explorer.exe for this to apply properly.
  2. Clone the project and its submodules using git clone --recurse-submodules <repo_url>.
  3. Open the project in Visual Studio (preferred version: Visual Studio 2022).
  4. Set CMake variables. See Important CMake Variables section for details.
  5. Build the project.

Using a Different Compiler Version

You can pick a different compiler version than the default in Visual Studio by setting the following settings:

  • Add -Tv<msvc_version> to CMake's command arguments.
  • Use the Visual Studio generator instead of Ninja (otherwise it won't recognize the argument).
    • In Visual Studio 2022, the bundled CMake version does not currently support the VS2022 generator as of this writing. In order to use this generator, install an up-to-date version of CMake and change the CMake executable path to point to it (should be under advanced settings).

      If you also have VS2019 installed, you can use its generator instead.

Note: Within Visual Studio's UI, the generator configuration may be hidden under advanced settings.

CMake Configuration

Important CMake Variables

These variables should be set in CMakePresets.json and CMakeUserPresets.json. The environment variable VCPKG_ROOT should be set to the path of Vcpkg.

Required

  • SKSE_SUPPORT_XBYAK - This option comes from CommonLibSSE and is required to be set to ON for the project to build.

  • SKYRIM_VERSION - Specifies the version of Skyrim to compile for.

    Valid values: SE, AE

Optional

  • COPY_BUILD - Copies the built binaries to the appropriate folder after building.

  • SKYRIM64_DATA_PATH - Set this to the path of Skyrim's Data folder. This should be filled if COPY_BUILD is ON.

    Tip: You can also set this to the mod folder you're working on if you're using something like Mod Organizer 2.

Example CMakeUserPresets.json

Copy and paste this into CMakeUserPresets.json, then modify values as appropriate. Replace base-vs2022 with base-vs2019 if you're using VS2019.

Both configurations are set up to use MSVC 14.2 compiler (VS2019) instead of 14.3. Either install it or remove the toolset key from CMakePresets.json if you don't have the compiler installed.

{
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 21,
"patch": 0
},
"configurePresets": [
{
"name": "x64-Debug-SE-MSVC142",
"inherits": [ "base-vs2022", "se" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimSE/mods/WBA - SKSE Plugin (Debug)"
}
},
{
"name": "x64-Release-SE-MSVC142",
"inherits": [ "base-vs2022", "se" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimSE/mods/WBA - SKSE Plugin"
}
},
{
"name": "x64-Debug-AE-MSVC142",
"inherits": [ "base-vs2022", "ae" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimAE/mods/WBA - SKSE Plugin (Debug)"
}
},
{
"name": "x64-Release-AE-MSVC142",
"inherits": [ "base-vs2022", "ae" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimAE/mods/WBA - SKSE Plugin"
}
}
],
"buildPresets": [
{
"name": "se-debug",
"displayName": "SE Debug",
"configuration": "Debug",
"configurePreset": "x64-Debug-SE-MSVC142"
},
{
"name": "se-release",
"displayName": "SE Release",
"configuration": "RelWithDebInfo",
"configurePreset": "x64-Release-SE-MSVC142"
},
{
"name": "ae-debug",
"displayName": "AE Debug",
"configuration": "Debug",
"configurePreset": "x64-Debug-AE-MSVC142"
},
{
"name": "ae-release",
"displayName": "AE Release",
"configuration": "RelWithDebInfo",
"configurePreset": "x64-Release-AE-MSVC142"
}
]
}

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

WBA SKSE Plugin

This plugin fixes an issue in Skyrim Special Edition where bound arrows add weight in Survival Mode. Note that the presence of the configuration files means that you can add any arrow to the "no weight" list, even though it's primarily designed for bound arrows.

Configuration examples have been provided in the examples folder.

Building Requirements

  • CMake
  • Vcpkg
    • Add the environment variable VCPKG_ROOT with the value as the path to the folder containing Vcpkg.
  • Visual Studio Community 2019/2022
    • Desktop development with C++.
    • The project currently does not officially support any compilers other than MSVC. Everything is written with the assumption that MSVC is the compiler, especially because it is also the compiler used for Skyrim SE, hence the generated instructions should be more compatible with it.
  • TOML Language Support: This is optional since one can live without highlighting and syntax checking since you probably won't be working with it much.

Note #1: Project is set up and catered for Visual Studio. Visual Studio Code should work, but seems to be occasionally buggy. Certain CMake variables like SKYRIM64_DATA_PATH won't set when doing it from the interface so one must do it manually, and sometimes it will refuse to find the correct library paths.

CLion should work if you set it to target MSVC, but it's not tested.

Note #2: Any plugin that parses TOML must support at least v1.0 of the specs. We use certain constructs that are only valid in v1.0+.

Build Instructions

  1. Install and set up dependencies.
    • The CMake script uses the VCPKG_ROOT environment variable to locate Vcpkg. Make sure this is set before starting your IDE. You may need to kill and restart explorer.exe for this to apply properly.
  2. Clone the project and its submodules using git clone --recurse-submodules <repo_url>.
  3. Open the project in Visual Studio (preferred version: Visual Studio 2022).
  4. Set CMake variables. See Important CMake Variables section for details.
  5. Build the project.

Using a Different Compiler Version

You can pick a different compiler version than the default in Visual Studio by setting the following settings:

  • Add -Tv<msvc_version> to CMake's command arguments.
  • Use the Visual Studio generator instead of Ninja (otherwise it won't recognize the argument).
    • In Visual Studio 2022, the bundled CMake version does not currently support the VS2022 generator as of this writing. In order to use this generator, install an up-to-date version of CMake and change the CMake executable path to point to it (should be under advanced settings).

      If you also have VS2019 installed, you can use its generator instead.

Note: Within Visual Studio's UI, the generator configuration may be hidden under advanced settings.

CMake Configuration

Important CMake Variables

These variables should be set in CMakePresets.json and CMakeUserPresets.json. The environment variable VCPKG_ROOT should be set to the path of Vcpkg.

Required

  • SKSE_SUPPORT_XBYAK - This option comes from CommonLibSSE and is required to be set to ON for the project to build.

  • SKYRIM_VERSION - Specifies the version of Skyrim to compile for.

    Valid values: SE, AE

Optional

  • COPY_BUILD - Copies the built binaries to the appropriate folder after building.

  • SKYRIM64_DATA_PATH - Set this to the path of Skyrim's Data folder. This should be filled if COPY_BUILD is ON.

    Tip: You can also set this to the mod folder you're working on if you're using something like Mod Organizer 2.

Example CMakeUserPresets.json

Copy and paste this into CMakeUserPresets.json, then modify values as appropriate. Replace base-vs2022 with base-vs2019 if you're using VS2019.

Both configurations are set up to use MSVC 14.2 compiler (VS2019) instead of 14.3. Either install it or remove the toolset key from CMakePresets.json if you don't have the compiler installed.

{
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 21,
"patch": 0
},
"configurePresets": [
{
"name": "x64-Debug-SE-MSVC142",
"inherits": [ "base-vs2022", "se" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimSE/mods/WBA - SKSE Plugin (Debug)"
}
},
{
"name": "x64-Release-SE-MSVC142",
"inherits": [ "base-vs2022", "se" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimSE/mods/WBA - SKSE Plugin"
}
},
{
"name": "x64-Debug-AE-MSVC142",
"inherits": [ "base-vs2022", "ae" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimAE/mods/WBA - SKSE Plugin (Debug)"
}
},
{
"name": "x64-Release-AE-MSVC142",
"inherits": [ "base-vs2022", "ae" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimAE/mods/WBA - SKSE Plugin"
}
}
],
"buildPresets": [
{
"name": "se-debug",
"displayName": "SE Debug",
"configuration": "Debug",
"configurePreset": "x64-Debug-SE-MSVC142"
},
{
"name": "se-release",
"displayName": "SE Release",
"configuration": "RelWithDebInfo",
"configurePreset": "x64-Release-SE-MSVC142"
},
{
"name": "ae-debug",
"displayName": "AE Debug",
"configuration": "Debug",
"configurePreset": "x64-Debug-AE-MSVC142"
},
{
"name": "ae-release",
"displayName": "AE Release",
"configuration": "RelWithDebInfo",
"configurePreset": "x64-Release-AE-MSVC142"
}
]
}

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

WBA SKSE Plugin

This plugin fixes an issue in Skyrim Special Edition where bound arrows add weight in Survival Mode. Note that the presence of the configuration files means that you can add any arrow to the "no weight" list, even though it's primarily designed for bound arrows.

Configuration examples have been provided in the examples folder.

Building Requirements

  • CMake
  • Vcpkg
    • Add the environment variable VCPKG_ROOT with the value as the path to the folder containing Vcpkg.
  • Visual Studio Community 2019/2022
    • Desktop development with C++.
    • The project currently does not officially support any compilers other than MSVC. Everything is written with the assumption that MSVC is the compiler, especially because it is also the compiler used for Skyrim SE, hence the generated instructions should be more compatible with it.
  • TOML Language Support: This is optional since one can live without highlighting and syntax checking since you probably won't be working with it much.

Note #1: Project is set up and catered for Visual Studio. Visual Studio Code should work, but seems to be occasionally buggy. Certain CMake variables like SKYRIM64_DATA_PATH won't set when doing it from the interface so one must do it manually, and sometimes it will refuse to find the correct library paths.

CLion should work if you set it to target MSVC, but it's not tested.

Note #2: Any plugin that parses TOML must support at least v1.0 of the specs. We use certain constructs that are only valid in v1.0+.

Build Instructions

  1. Install and set up dependencies.
    • The CMake script uses the VCPKG_ROOT environment variable to locate Vcpkg. Make sure this is set before starting your IDE. You may need to kill and restart explorer.exe for this to apply properly.
  2. Clone the project and its submodules using git clone --recurse-submodules <repo_url>.
  3. Open the project in Visual Studio (preferred version: Visual Studio 2022).
  4. Set CMake variables. See Important CMake Variables section for details.
  5. Build the project.

Using a Different Compiler Version

You can pick a different compiler version than the default in Visual Studio by setting the following settings:

  • Add -Tv<msvc_version> to CMake's command arguments.
  • Use the Visual Studio generator instead of Ninja (otherwise it won't recognize the argument).
    • In Visual Studio 2022, the bundled CMake version does not currently support the VS2022 generator as of this writing. In order to use this generator, install an up-to-date version of CMake and change the CMake executable path to point to it (should be under advanced settings).

      If you also have VS2019 installed, you can use its generator instead.

Note: Within Visual Studio's UI, the generator configuration may be hidden under advanced settings.

CMake Configuration

Important CMake Variables

These variables should be set in CMakePresets.json and CMakeUserPresets.json. The environment variable VCPKG_ROOT should be set to the path of Vcpkg.

Required

  • SKSE_SUPPORT_XBYAK - This option comes from CommonLibSSE and is required to be set to ON for the project to build.

  • SKYRIM_VERSION - Specifies the version of Skyrim to compile for.

    Valid values: SE, AE

Optional

  • COPY_BUILD - Copies the built binaries to the appropriate folder after building.

  • SKYRIM64_DATA_PATH - Set this to the path of Skyrim's Data folder. This should be filled if COPY_BUILD is ON.

    Tip: You can also set this to the mod folder you're working on if you're using something like Mod Organizer 2.

Example CMakeUserPresets.json

Copy and paste this into CMakeUserPresets.json, then modify values as appropriate. Replace base-vs2022 with base-vs2019 if you're using VS2019.

Both configurations are set up to use MSVC 14.2 compiler (VS2019) instead of 14.3. Either install it or remove the toolset key from CMakePresets.json if you don't have the compiler installed.

{
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 21,
"patch": 0
},
"configurePresets": [
{
"name": "x64-Debug-SE-MSVC142",
"inherits": [ "base-vs2022", "se" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimSE/mods/WBA - SKSE Plugin (Debug)"
}
},
{
"name": "x64-Release-SE-MSVC142",
"inherits": [ "base-vs2022", "se" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimSE/mods/WBA - SKSE Plugin"
}
},
{
"name": "x64-Debug-AE-MSVC142",
"inherits": [ "base-vs2022", "ae" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimAE/mods/WBA - SKSE Plugin (Debug)"
}
},
{
"name": "x64-Release-AE-MSVC142",
"inherits": [ "base-vs2022", "ae" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimAE/mods/WBA - SKSE Plugin"
}
}
],
"buildPresets": [
{
"name": "se-debug",
"displayName": "SE Debug",
"configuration": "Debug",
"configurePreset": "x64-Debug-SE-MSVC142"
},
{
"name": "se-release",
"displayName": "SE Release",
"configuration": "RelWithDebInfo",
"configurePreset": "x64-Release-SE-MSVC142"
},
{
"name": "ae-debug",
"displayName": "AE Debug",
"configuration": "Debug",
"configurePreset": "x64-Debug-AE-MSVC142"
},
{
"name": "ae-release",
"displayName": "AE Release",
"configuration": "RelWithDebInfo",
"configurePreset": "x64-Release-AE-MSVC142"
}
]
}

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

WBA SKSE Plugin

This plugin fixes an issue in Skyrim Special Edition where bound arrows add weight in Survival Mode. Note that the presence of the configuration files means that you can add any arrow to the "no weight" list, even though it's primarily designed for bound arrows.

Configuration examples have been provided in the examples folder.

Building Requirements

  • CMake
  • Vcpkg
    • Add the environment variable VCPKG_ROOT with the value as the path to the folder containing Vcpkg.
  • Visual Studio Community 2019/2022
    • Desktop development with C++.
    • The project currently does not officially support any compilers other than MSVC. Everything is written with the assumption that MSVC is the compiler, especially because it is also the compiler used for Skyrim SE, hence the generated instructions should be more compatible with it.
  • TOML Language Support: This is optional since one can live without highlighting and syntax checking since you probably won't be working with it much.

Note #1: Project is set up and catered for Visual Studio. Visual Studio Code should work, but seems to be occasionally buggy. Certain CMake variables like SKYRIM64_DATA_PATH won't set when doing it from the interface so one must do it manually, and sometimes it will refuse to find the correct library paths.

CLion should work if you set it to target MSVC, but it's not tested.

Note #2: Any plugin that parses TOML must support at least v1.0 of the specs. We use certain constructs that are only valid in v1.0+.

Build Instructions

  1. Install and set up dependencies.
    • The CMake script uses the VCPKG_ROOT environment variable to locate Vcpkg. Make sure this is set before starting your IDE. You may need to kill and restart explorer.exe for this to apply properly.
  2. Clone the project and its submodules using git clone --recurse-submodules <repo_url>.
  3. Open the project in Visual Studio (preferred version: Visual Studio 2022).
  4. Set CMake variables. See Important CMake Variables section for details.
  5. Build the project.

Using a Different Compiler Version

You can pick a different compiler version than the default in Visual Studio by setting the following settings:

  • Add -Tv<msvc_version> to CMake's command arguments.
  • Use the Visual Studio generator instead of Ninja (otherwise it won't recognize the argument).
    • In Visual Studio 2022, the bundled CMake version does not currently support the VS2022 generator as of this writing. In order to use this generator, install an up-to-date version of CMake and change the CMake executable path to point to it (should be under advanced settings).

      If you also have VS2019 installed, you can use its generator instead.

Note: Within Visual Studio's UI, the generator configuration may be hidden under advanced settings.

CMake Configuration

Important CMake Variables

These variables should be set in CMakePresets.json and CMakeUserPresets.json. The environment variable VCPKG_ROOT should be set to the path of Vcpkg.

Required

  • SKSE_SUPPORT_XBYAK - This option comes from CommonLibSSE and is required to be set to ON for the project to build.

  • SKYRIM_VERSION - Specifies the version of Skyrim to compile for.

    Valid values: SE, AE

Optional

  • COPY_BUILD - Copies the built binaries to the appropriate folder after building.

  • SKYRIM64_DATA_PATH - Set this to the path of Skyrim's Data folder. This should be filled if COPY_BUILD is ON.

    Tip: You can also set this to the mod folder you're working on if you're using something like Mod Organizer 2.

Example CMakeUserPresets.json

Copy and paste this into CMakeUserPresets.json, then modify values as appropriate. Replace base-vs2022 with base-vs2019 if you're using VS2019.

Both configurations are set up to use MSVC 14.2 compiler (VS2019) instead of 14.3. Either install it or remove the toolset key from CMakePresets.json if you don't have the compiler installed.

{
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 21,
"patch": 0
},
"configurePresets": [
{
"name": "x64-Debug-SE-MSVC142",
"inherits": [ "base-vs2022", "se" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimSE/mods/WBA - SKSE Plugin (Debug)"
}
},
{
"name": "x64-Release-SE-MSVC142",
"inherits": [ "base-vs2022", "se" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimSE/mods/WBA - SKSE Plugin"
}
},
{
"name": "x64-Debug-AE-MSVC142",
"inherits": [ "base-vs2022", "ae" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimAE/mods/WBA - SKSE Plugin (Debug)"
}
},
{
"name": "x64-Release-AE-MSVC142",
"inherits": [ "base-vs2022", "ae" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimAE/mods/WBA - SKSE Plugin"
}
}
],
"buildPresets": [
{
"name": "se-debug",
"displayName": "SE Debug",
"configuration": "Debug",
"configurePreset": "x64-Debug-SE-MSVC142"
},
{
"name": "se-release",
"displayName": "SE Release",
"configuration": "RelWithDebInfo",
"configurePreset": "x64-Release-SE-MSVC142"
},
{
"name": "ae-debug",
"displayName": "AE Debug",
"configuration": "Debug",
"configurePreset": "x64-Debug-AE-MSVC142"
},
{
"name": "ae-release",
"displayName": "AE Release",
"configuration": "RelWithDebInfo",
"configurePreset": "x64-Release-AE-MSVC142"
}
]
}

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

WBA SKSE Plugin

This plugin fixes an issue in Skyrim Special Edition where bound arrows add weight in Survival Mode. Note that the presence of the configuration files means that you can add any arrow to the "no weight" list, even though it's primarily designed for bound arrows.

Configuration examples have been provided in the examples folder.

Building Requirements

  • CMake
  • Vcpkg
    • Add the environment variable VCPKG_ROOT with the value as the path to the folder containing Vcpkg.
  • Visual Studio Community 2019/2022
    • Desktop development with C++.
    • The project currently does not officially support any compilers other than MSVC. Everything is written with the assumption that MSVC is the compiler, especially because it is also the compiler used for Skyrim SE, hence the generated instructions should be more compatible with it.
  • TOML Language Support: This is optional since one can live without highlighting and syntax checking since you probably won't be working with it much.

Note #1: Project is set up and catered for Visual Studio. Visual Studio Code should work, but seems to be occasionally buggy. Certain CMake variables like SKYRIM64_DATA_PATH won't set when doing it from the interface so one must do it manually, and sometimes it will refuse to find the correct library paths.

CLion should work if you set it to target MSVC, but it's not tested.

Note #2: Any plugin that parses TOML must support at least v1.0 of the specs. We use certain constructs that are only valid in v1.0+.

Build Instructions

  1. Install and set up dependencies.
    • The CMake script uses the VCPKG_ROOT environment variable to locate Vcpkg. Make sure this is set before starting your IDE. You may need to kill and restart explorer.exe for this to apply properly.
  2. Clone the project and its submodules using git clone --recurse-submodules <repo_url>.
  3. Open the project in Visual Studio (preferred version: Visual Studio 2022).
  4. Set CMake variables. See Important CMake Variables section for details.
  5. Build the project.

Using a Different Compiler Version

You can pick a different compiler version than the default in Visual Studio by setting the following settings:

  • Add -Tv<msvc_version> to CMake's command arguments.
  • Use the Visual Studio generator instead of Ninja (otherwise it won't recognize the argument).
    • In Visual Studio 2022, the bundled CMake version does not currently support the VS2022 generator as of this writing. In order to use this generator, install an up-to-date version of CMake and change the CMake executable path to point to it (should be under advanced settings).

      If you also have VS2019 installed, you can use its generator instead.

Note: Within Visual Studio's UI, the generator configuration may be hidden under advanced settings.

CMake Configuration

Important CMake Variables

These variables should be set in CMakePresets.json and CMakeUserPresets.json. The environment variable VCPKG_ROOT should be set to the path of Vcpkg.

Required

  • SKSE_SUPPORT_XBYAK - This option comes from CommonLibSSE and is required to be set to ON for the project to build.

  • SKYRIM_VERSION - Specifies the version of Skyrim to compile for.

    Valid values: SE, AE

Optional

  • COPY_BUILD - Copies the built binaries to the appropriate folder after building.

  • SKYRIM64_DATA_PATH - Set this to the path of Skyrim's Data folder. This should be filled if COPY_BUILD is ON.

    Tip: You can also set this to the mod folder you're working on if you're using something like Mod Organizer 2.

Example CMakeUserPresets.json

Copy and paste this into CMakeUserPresets.json, then modify values as appropriate. Replace base-vs2022 with base-vs2019 if you're using VS2019.

Both configurations are set up to use MSVC 14.2 compiler (VS2019) instead of 14.3. Either install it or remove the toolset key from CMakePresets.json if you don't have the compiler installed.

{
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 21,
"patch": 0
},
"configurePresets": [
{
"name": "x64-Debug-SE-MSVC142",
"inherits": [ "base-vs2022", "se" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimSE/mods/WBA - SKSE Plugin (Debug)"
}
},
{
"name": "x64-Release-SE-MSVC142",
"inherits": [ "base-vs2022", "se" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimSE/mods/WBA - SKSE Plugin"
}
},
{
"name": "x64-Debug-AE-MSVC142",
"inherits": [ "base-vs2022", "ae" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimAE/mods/WBA - SKSE Plugin (Debug)"
}
},
{
"name": "x64-Release-AE-MSVC142",
"inherits": [ "base-vs2022", "ae" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimAE/mods/WBA - SKSE Plugin"
}
}
],
"buildPresets": [
{
"name": "se-debug",
"displayName": "SE Debug",
"configuration": "Debug",
"configurePreset": "x64-Debug-SE-MSVC142"
},
{
"name": "se-release",
"displayName": "SE Release",
"configuration": "RelWithDebInfo",
"configurePreset": "x64-Release-SE-MSVC142"
},
{
"name": "ae-debug",
"displayName": "AE Debug",
"configuration": "Debug",
"configurePreset": "x64-Debug-AE-MSVC142"
},
{
"name": "ae-release",
"displayName": "AE Release",
"configuration": "RelWithDebInfo",
"configurePreset": "x64-Release-AE-MSVC142"
}
]
}

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

WBA SKSE Plugin

This plugin fixes an issue in Skyrim Special Edition where bound arrows add weight in Survival Mode. Note that the presence of the configuration files means that you can add any arrow to the "no weight" list, even though it's primarily designed for bound arrows.

Configuration examples have been provided in the examples folder.

Building Requirements

  • CMake
  • Vcpkg
    • Add the environment variable VCPKG_ROOT with the value as the path to the folder containing Vcpkg.
  • Visual Studio Community 2019/2022
    • Desktop development with C++.
    • The project currently does not officially support any compilers other than MSVC. Everything is written with the assumption that MSVC is the compiler, especially because it is also the compiler used for Skyrim SE, hence the generated instructions should be more compatible with it.
  • TOML Language Support: This is optional since one can live without highlighting and syntax checking since you probably won't be working with it much.

Note #1: Project is set up and catered for Visual Studio. Visual Studio Code should work, but seems to be occasionally buggy. Certain CMake variables like SKYRIM64_DATA_PATH won't set when doing it from the interface so one must do it manually, and sometimes it will refuse to find the correct library paths.

CLion should work if you set it to target MSVC, but it's not tested.

Note #2: Any plugin that parses TOML must support at least v1.0 of the specs. We use certain constructs that are only valid in v1.0+.

Build Instructions

  1. Install and set up dependencies.
    • The CMake script uses the VCPKG_ROOT environment variable to locate Vcpkg. Make sure this is set before starting your IDE. You may need to kill and restart explorer.exe for this to apply properly.
  2. Clone the project and its submodules using git clone --recurse-submodules <repo_url>.
  3. Open the project in Visual Studio (preferred version: Visual Studio 2022).
  4. Set CMake variables. See Important CMake Variables section for details.
  5. Build the project.

Using a Different Compiler Version

You can pick a different compiler version than the default in Visual Studio by setting the following settings:

  • Add -Tv<msvc_version> to CMake's command arguments.
  • Use the Visual Studio generator instead of Ninja (otherwise it won't recognize the argument).
    • In Visual Studio 2022, the bundled CMake version does not currently support the VS2022 generator as of this writing. In order to use this generator, install an up-to-date version of CMake and change the CMake executable path to point to it (should be under advanced settings).

      If you also have VS2019 installed, you can use its generator instead.

Note: Within Visual Studio's UI, the generator configuration may be hidden under advanced settings.

CMake Configuration

Important CMake Variables

These variables should be set in CMakePresets.json and CMakeUserPresets.json. The environment variable VCPKG_ROOT should be set to the path of Vcpkg.

Required

  • SKSE_SUPPORT_XBYAK - This option comes from CommonLibSSE and is required to be set to ON for the project to build.

  • SKYRIM_VERSION - Specifies the version of Skyrim to compile for.

    Valid values: SE, AE

Optional

  • COPY_BUILD - Copies the built binaries to the appropriate folder after building.

  • SKYRIM64_DATA_PATH - Set this to the path of Skyrim's Data folder. This should be filled if COPY_BUILD is ON.

    Tip: You can also set this to the mod folder you're working on if you're using something like Mod Organizer 2.

Example CMakeUserPresets.json

Copy and paste this into CMakeUserPresets.json, then modify values as appropriate. Replace base-vs2022 with base-vs2019 if you're using VS2019.

Both configurations are set up to use MSVC 14.2 compiler (VS2019) instead of 14.3. Either install it or remove the toolset key from CMakePresets.json if you don't have the compiler installed.

{
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 21,
"patch": 0
},
"configurePresets": [
{
"name": "x64-Debug-SE-MSVC142",
"inherits": [ "base-vs2022", "se" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimSE/mods/WBA - SKSE Plugin (Debug)"
}
},
{
"name": "x64-Release-SE-MSVC142",
"inherits": [ "base-vs2022", "se" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimSE/mods/WBA - SKSE Plugin"
}
},
{
"name": "x64-Debug-AE-MSVC142",
"inherits": [ "base-vs2022", "ae" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimAE/mods/WBA - SKSE Plugin (Debug)"
}
},
{
"name": "x64-Release-AE-MSVC142",
"inherits": [ "base-vs2022", "ae" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimAE/mods/WBA - SKSE Plugin"
}
}
],
"buildPresets": [
{
"name": "se-debug",
"displayName": "SE Debug",
"configuration": "Debug",
"configurePreset": "x64-Debug-SE-MSVC142"
},
{
"name": "se-release",
"displayName": "SE Release",
"configuration": "RelWithDebInfo",
"configurePreset": "x64-Release-SE-MSVC142"
},
{
"name": "ae-debug",
"displayName": "AE Debug",
"configuration": "Debug",
"configurePreset": "x64-Debug-AE-MSVC142"
},
{
"name": "ae-release",
"displayName": "AE Release",
"configuration": "RelWithDebInfo",
"configurePreset": "x64-Release-AE-MSVC142"
}
]
}

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

WBA SKSE Plugin

This plugin fixes an issue in Skyrim Special Edition where bound arrows add weight in Survival Mode. Note that the presence of the configuration files means that you can add any arrow to the "no weight" list, even though it's primarily designed for bound arrows.

Configuration examples have been provided in the examples folder.

Building Requirements

  • CMake
  • Vcpkg
    • Add the environment variable VCPKG_ROOT with the value as the path to the folder containing Vcpkg.
  • Visual Studio Community 2019/2022
    • Desktop development with C++.
    • The project currently does not officially support any compilers other than MSVC. Everything is written with the assumption that MSVC is the compiler, especially because it is also the compiler used for Skyrim SE, hence the generated instructions should be more compatible with it.
  • TOML Language Support: This is optional since one can live without highlighting and syntax checking since you probably won't be working with it much.

Note #1: Project is set up and catered for Visual Studio. Visual Studio Code should work, but seems to be occasionally buggy. Certain CMake variables like SKYRIM64_DATA_PATH won't set when doing it from the interface so one must do it manually, and sometimes it will refuse to find the correct library paths.

CLion should work if you set it to target MSVC, but it's not tested.

Note #2: Any plugin that parses TOML must support at least v1.0 of the specs. We use certain constructs that are only valid in v1.0+.

Build Instructions

  1. Install and set up dependencies.
    • The CMake script uses the VCPKG_ROOT environment variable to locate Vcpkg. Make sure this is set before starting your IDE. You may need to kill and restart explorer.exe for this to apply properly.
  2. Clone the project and its submodules using git clone --recurse-submodules <repo_url>.
  3. Open the project in Visual Studio (preferred version: Visual Studio 2022).
  4. Set CMake variables. See Important CMake Variables section for details.
  5. Build the project.

Using a Different Compiler Version

You can pick a different compiler version than the default in Visual Studio by setting the following settings:

  • Add -Tv<msvc_version> to CMake's command arguments.
  • Use the Visual Studio generator instead of Ninja (otherwise it won't recognize the argument).
    • In Visual Studio 2022, the bundled CMake version does not currently support the VS2022 generator as of this writing. In order to use this generator, install an up-to-date version of CMake and change the CMake executable path to point to it (should be under advanced settings).

      If you also have VS2019 installed, you can use its generator instead.

Note: Within Visual Studio's UI, the generator configuration may be hidden under advanced settings.

CMake Configuration

Important CMake Variables

These variables should be set in CMakePresets.json and CMakeUserPresets.json. The environment variable VCPKG_ROOT should be set to the path of Vcpkg.

Required

  • SKSE_SUPPORT_XBYAK - This option comes from CommonLibSSE and is required to be set to ON for the project to build.

  • SKYRIM_VERSION - Specifies the version of Skyrim to compile for.

    Valid values: SE, AE

Optional

  • COPY_BUILD - Copies the built binaries to the appropriate folder after building.

  • SKYRIM64_DATA_PATH - Set this to the path of Skyrim's Data folder. This should be filled if COPY_BUILD is ON.

    Tip: You can also set this to the mod folder you're working on if you're using something like Mod Organizer 2.

Example CMakeUserPresets.json

Copy and paste this into CMakeUserPresets.json, then modify values as appropriate. Replace base-vs2022 with base-vs2019 if you're using VS2019.

Both configurations are set up to use MSVC 14.2 compiler (VS2019) instead of 14.3. Either install it or remove the toolset key from CMakePresets.json if you don't have the compiler installed.

{
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 21,
"patch": 0
},
"configurePresets": [
{
"name": "x64-Debug-SE-MSVC142",
"inherits": [ "base-vs2022", "se" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimSE/mods/WBA - SKSE Plugin (Debug)"
}
},
{
"name": "x64-Release-SE-MSVC142",
"inherits": [ "base-vs2022", "se" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimSE/mods/WBA - SKSE Plugin"
}
},
{
"name": "x64-Debug-AE-MSVC142",
"inherits": [ "base-vs2022", "ae" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimAE/mods/WBA - SKSE Plugin (Debug)"
}
},
{
"name": "x64-Release-AE-MSVC142",
"inherits": [ "base-vs2022", "ae" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimAE/mods/WBA - SKSE Plugin"
}
}
],
"buildPresets": [
{
"name": "se-debug",
"displayName": "SE Debug",
"configuration": "Debug",
"configurePreset": "x64-Debug-SE-MSVC142"
},
{
"name": "se-release",
"displayName": "SE Release",
"configuration": "RelWithDebInfo",
"configurePreset": "x64-Release-SE-MSVC142"
},
{
"name": "ae-debug",
"displayName": "AE Debug",
"configuration": "Debug",
"configurePreset": "x64-Debug-AE-MSVC142"
},
{
"name": "ae-release",
"displayName": "AE Release",
"configuration": "RelWithDebInfo",
"configurePreset": "x64-Release-AE-MSVC142"
}
]
}

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

WBA SKSE Plugin

This plugin fixes an issue in Skyrim Special Edition where bound arrows add weight in Survival Mode. Note that the presence of the configuration files means that you can add any arrow to the "no weight" list, even though it's primarily designed for bound arrows.

Configuration examples have been provided in the examples folder.

Building Requirements

  • CMake
  • Vcpkg
    • Add the environment variable VCPKG_ROOT with the value as the path to the folder containing Vcpkg.
  • Visual Studio Community 2019/2022
    • Desktop development with C++.
    • The project currently does not officially support any compilers other than MSVC. Everything is written with the assumption that MSVC is the compiler, especially because it is also the compiler used for Skyrim SE, hence the generated instructions should be more compatible with it.
  • TOML Language Support: This is optional since one can live without highlighting and syntax checking since you probably won't be working with it much.

Note #1: Project is set up and catered for Visual Studio. Visual Studio Code should work, but seems to be occasionally buggy. Certain CMake variables like SKYRIM64_DATA_PATH won't set when doing it from the interface so one must do it manually, and sometimes it will refuse to find the correct library paths.

CLion should work if you set it to target MSVC, but it's not tested.

Note #2: Any plugin that parses TOML must support at least v1.0 of the specs. We use certain constructs that are only valid in v1.0+.

Build Instructions

  1. Install and set up dependencies.
    • The CMake script uses the VCPKG_ROOT environment variable to locate Vcpkg. Make sure this is set before starting your IDE. You may need to kill and restart explorer.exe for this to apply properly.
  2. Clone the project and its submodules using git clone --recurse-submodules <repo_url>.
  3. Open the project in Visual Studio (preferred version: Visual Studio 2022).
  4. Set CMake variables. See Important CMake Variables section for details.
  5. Build the project.

Using a Different Compiler Version

You can pick a different compiler version than the default in Visual Studio by setting the following settings:

  • Add -Tv<msvc_version> to CMake's command arguments.
  • Use the Visual Studio generator instead of Ninja (otherwise it won't recognize the argument).
    • In Visual Studio 2022, the bundled CMake version does not currently support the VS2022 generator as of this writing. In order to use this generator, install an up-to-date version of CMake and change the CMake executable path to point to it (should be under advanced settings).

      If you also have VS2019 installed, you can use its generator instead.

Note: Within Visual Studio's UI, the generator configuration may be hidden under advanced settings.

CMake Configuration

Important CMake Variables

These variables should be set in CMakePresets.json and CMakeUserPresets.json. The environment variable VCPKG_ROOT should be set to the path of Vcpkg.

Required

  • SKSE_SUPPORT_XBYAK - This option comes from CommonLibSSE and is required to be set to ON for the project to build.

  • SKYRIM_VERSION - Specifies the version of Skyrim to compile for.

    Valid values: SE, AE

Optional

  • COPY_BUILD - Copies the built binaries to the appropriate folder after building.

  • SKYRIM64_DATA_PATH - Set this to the path of Skyrim's Data folder. This should be filled if COPY_BUILD is ON.

    Tip: You can also set this to the mod folder you're working on if you're using something like Mod Organizer 2.

Example CMakeUserPresets.json

Copy and paste this into CMakeUserPresets.json, then modify values as appropriate. Replace base-vs2022 with base-vs2019 if you're using VS2019.

Both configurations are set up to use MSVC 14.2 compiler (VS2019) instead of 14.3. Either install it or remove the toolset key from CMakePresets.json if you don't have the compiler installed.

{
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 21,
"patch": 0
},
"configurePresets": [
{
"name": "x64-Debug-SE-MSVC142",
"inherits": [ "base-vs2022", "se" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimSE/mods/WBA - SKSE Plugin (Debug)"
}
},
{
"name": "x64-Release-SE-MSVC142",
"inherits": [ "base-vs2022", "se" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimSE/mods/WBA - SKSE Plugin"
}
},
{
"name": "x64-Debug-AE-MSVC142",
"inherits": [ "base-vs2022", "ae" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimAE/mods/WBA - SKSE Plugin (Debug)"
}
},
{
"name": "x64-Release-AE-MSVC142",
"inherits": [ "base-vs2022", "ae" ],
"cacheVariables": {
"COPY_BUILD": true,
"SKYRIM64_DATA_PATH": "D:/Games/MO2 Data/SkyrimAE/mods/WBA - SKSE Plugin"
}
}
],
"buildPresets": [
{
"name": "se-debug",
"displayName": "SE Debug",
"configuration": "Debug",
"configurePreset": "x64-Debug-SE-MSVC142"
},
{
"name": "se-release",
"displayName": "SE Release",
"configuration": "RelWithDebInfo",
"configurePreset": "x64-Release-SE-MSVC142"
},
{
"name": "ae-debug",
"displayName": "AE Debug",
"configuration": "Debug",
"configurePreset": "x64-Debug-AE-MSVC142"
},
{
"name": "ae-release",
"displayName": "AE Release",
"configuration": "RelWithDebInfo",
"configurePreset": "x64-Release-AE-MSVC142"
}
]
}

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages