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play2-typescript

[TypeScript] 1 asset handling for [Play 2.2.0] 2, implemented as an [sbt] 3 plugin (very similar to Play's handling of CoffeeScript and LESS).

Prerequisites

The plugin uses TypeScript compiler executable - tsc - which should added to your PATH.

Recommended way to install it in your system is, with node.js and npm installed, run:

npm install -g typescript

You really should put -g option, thereby installing not only the module, but also the executable.

If you already have an installation of tsc but have forgotten its version, run:

tsc --version

To update your tsc to the latest version, run:

npm update -g typescript

Installation

In your Play application folder, add

resolvers += "Sonatype OSS Snapshots Repository" at "http://oss.sonatype.org/content/groups/public"
addSbtPlugin("com.github.mumoshu" % "play2-typescript" % "0.2-RC7-SNAPSHOT")

to project/plugins.sbt.

The plugin automatically registers for compilation of app/assets/**/*.ts, that is all typescript files in your app/assets directory.

Integrated with RequireJS by default

TypeScript modules requires CommonJS module support on runtime.

Fortunately, play2-typescript is by default integrated with Play's RequireJS support. It means that every dependency between output JavaScript files is managed by RequireJS, both in DEV and PROD mode. In DEV mode, JavaScript files required by the main source are dynamically and asynchronously downloaded by RequireJS, while in PROD mode they are pre-compiled altogether that the main source is concatenated with its depending files and minified.

sbt settings

  • compile:resource-generators: The typescript file watcher is being added here
  • play-typescript-entry-points: All files matching app/assets/**/*.ts, except files starting in an underscore
  • play-typescript-options: A sequence of strings passed to typescript as command-line flags

TODO sourcemaps support

It's a pain to debug your actual TypeScript code through the glass: JavaScript sources presented by the compiler.

We really should always serve sourcemaps for our TypeScript sources in DEV mode. The goal is that we could just see the original TypeScript source for each served JavaScript source, using Google Chrome, opening 'Sources' tab in Developer Tools.

Acknowledgements

This plugin is based on Juha Litola's [play-sass][play-sass] plugin for handling Sass assets.

License

Copyright (c) 2013 KUOKA Yusuke

Apache v2 licensing, for details see file LICENSE.

About

TypeScript assets handling for Play 2.0. Compiles .ts files under the /assets dir along with the project.

Resources

Stars

0 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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play2-typescript

[TypeScript] 1 asset handling for [Play 2.2.0] 2, implemented as an [sbt] 3 plugin (very similar to Play's handling of CoffeeScript and LESS).

Prerequisites

The plugin uses TypeScript compiler executable - tsc - which should added to your PATH.

Recommended way to install it in your system is, with node.js and npm installed, run:

npm install -g typescript

You really should put -g option, thereby installing not only the module, but also the executable.

If you already have an installation of tsc but have forgotten its version, run:

tsc --version

To update your tsc to the latest version, run:

npm update -g typescript

Installation

In your Play application folder, add

resolvers += "Sonatype OSS Snapshots Repository" at "http://oss.sonatype.org/content/groups/public"
addSbtPlugin("com.github.mumoshu" % "play2-typescript" % "0.2-RC7-SNAPSHOT")

to project/plugins.sbt.

The plugin automatically registers for compilation of app/assets/**/*.ts, that is all typescript files in your app/assets directory.

Integrated with RequireJS by default

TypeScript modules requires CommonJS module support on runtime.

Fortunately, play2-typescript is by default integrated with Play's RequireJS support. It means that every dependency between output JavaScript files is managed by RequireJS, both in DEV and PROD mode. In DEV mode, JavaScript files required by the main source are dynamically and asynchronously downloaded by RequireJS, while in PROD mode they are pre-compiled altogether that the main source is concatenated with its depending files and minified.

sbt settings

  • compile:resource-generators: The typescript file watcher is being added here
  • play-typescript-entry-points: All files matching app/assets/**/*.ts, except files starting in an underscore
  • play-typescript-options: A sequence of strings passed to typescript as command-line flags

TODO sourcemaps support

It's a pain to debug your actual TypeScript code through the glass: JavaScript sources presented by the compiler.

We really should always serve sourcemaps for our TypeScript sources in DEV mode. The goal is that we could just see the original TypeScript source for each served JavaScript source, using Google Chrome, opening 'Sources' tab in Developer Tools.

Acknowledgements

This plugin is based on Juha Litola's [play-sass][play-sass] plugin for handling Sass assets.

License

Copyright (c) 2013 KUOKA Yusuke

Apache v2 licensing, for details see file LICENSE.

About

TypeScript assets handling for Play 2.0. Compiles .ts files under the /assets dir along with the project.

Resources

Stars

0 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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play2-typescript

[TypeScript] 1 asset handling for [Play 2.2.0] 2, implemented as an [sbt] 3 plugin (very similar to Play's handling of CoffeeScript and LESS).

Prerequisites

The plugin uses TypeScript compiler executable - tsc - which should added to your PATH.

Recommended way to install it in your system is, with node.js and npm installed, run:

npm install -g typescript

You really should put -g option, thereby installing not only the module, but also the executable.

If you already have an installation of tsc but have forgotten its version, run:

tsc --version

To update your tsc to the latest version, run:

npm update -g typescript

Installation

In your Play application folder, add

resolvers += "Sonatype OSS Snapshots Repository" at "http://oss.sonatype.org/content/groups/public"
addSbtPlugin("com.github.mumoshu" % "play2-typescript" % "0.2-RC7-SNAPSHOT")

to project/plugins.sbt.

The plugin automatically registers for compilation of app/assets/**/*.ts, that is all typescript files in your app/assets directory.

Integrated with RequireJS by default

TypeScript modules requires CommonJS module support on runtime.

Fortunately, play2-typescript is by default integrated with Play's RequireJS support. It means that every dependency between output JavaScript files is managed by RequireJS, both in DEV and PROD mode. In DEV mode, JavaScript files required by the main source are dynamically and asynchronously downloaded by RequireJS, while in PROD mode they are pre-compiled altogether that the main source is concatenated with its depending files and minified.

sbt settings

  • compile:resource-generators: The typescript file watcher is being added here
  • play-typescript-entry-points: All files matching app/assets/**/*.ts, except files starting in an underscore
  • play-typescript-options: A sequence of strings passed to typescript as command-line flags

TODO sourcemaps support

It's a pain to debug your actual TypeScript code through the glass: JavaScript sources presented by the compiler.

We really should always serve sourcemaps for our TypeScript sources in DEV mode. The goal is that we could just see the original TypeScript source for each served JavaScript source, using Google Chrome, opening 'Sources' tab in Developer Tools.

Acknowledgements

This plugin is based on Juha Litola's [play-sass][play-sass] plugin for handling Sass assets.

License

Copyright (c) 2013 KUOKA Yusuke

Apache v2 licensing, for details see file LICENSE.

About

TypeScript assets handling for Play 2.0. Compiles .ts files under the /assets dir along with the project.

Resources

Stars

0 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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play2-typescript

[TypeScript] 1 asset handling for [Play 2.2.0] 2, implemented as an [sbt] 3 plugin (very similar to Play's handling of CoffeeScript and LESS).

Prerequisites

The plugin uses TypeScript compiler executable - tsc - which should added to your PATH.

Recommended way to install it in your system is, with node.js and npm installed, run:

npm install -g typescript

You really should put -g option, thereby installing not only the module, but also the executable.

If you already have an installation of tsc but have forgotten its version, run:

tsc --version

To update your tsc to the latest version, run:

npm update -g typescript

Installation

In your Play application folder, add

resolvers += "Sonatype OSS Snapshots Repository" at "http://oss.sonatype.org/content/groups/public"
addSbtPlugin("com.github.mumoshu" % "play2-typescript" % "0.2-RC7-SNAPSHOT")

to project/plugins.sbt.

The plugin automatically registers for compilation of app/assets/**/*.ts, that is all typescript files in your app/assets directory.

Integrated with RequireJS by default

TypeScript modules requires CommonJS module support on runtime.

Fortunately, play2-typescript is by default integrated with Play's RequireJS support. It means that every dependency between output JavaScript files is managed by RequireJS, both in DEV and PROD mode. In DEV mode, JavaScript files required by the main source are dynamically and asynchronously downloaded by RequireJS, while in PROD mode they are pre-compiled altogether that the main source is concatenated with its depending files and minified.

sbt settings

  • compile:resource-generators: The typescript file watcher is being added here
  • play-typescript-entry-points: All files matching app/assets/**/*.ts, except files starting in an underscore
  • play-typescript-options: A sequence of strings passed to typescript as command-line flags

TODO sourcemaps support

It's a pain to debug your actual TypeScript code through the glass: JavaScript sources presented by the compiler.

We really should always serve sourcemaps for our TypeScript sources in DEV mode. The goal is that we could just see the original TypeScript source for each served JavaScript source, using Google Chrome, opening 'Sources' tab in Developer Tools.

Acknowledgements

This plugin is based on Juha Litola's [play-sass][play-sass] plugin for handling Sass assets.

License

Copyright (c) 2013 KUOKA Yusuke

Apache v2 licensing, for details see file LICENSE.

About

TypeScript assets handling for Play 2.0. Compiles .ts files under the /assets dir along with the project.

Resources

Stars

0 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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play2-typescript

[TypeScript] 1 asset handling for [Play 2.2.0] 2, implemented as an [sbt] 3 plugin (very similar to Play's handling of CoffeeScript and LESS).

Prerequisites

The plugin uses TypeScript compiler executable - tsc - which should added to your PATH.

Recommended way to install it in your system is, with node.js and npm installed, run:

npm install -g typescript

You really should put -g option, thereby installing not only the module, but also the executable.

If you already have an installation of tsc but have forgotten its version, run:

tsc --version

To update your tsc to the latest version, run:

npm update -g typescript

Installation

In your Play application folder, add

resolvers += "Sonatype OSS Snapshots Repository" at "http://oss.sonatype.org/content/groups/public"
addSbtPlugin("com.github.mumoshu" % "play2-typescript" % "0.2-RC7-SNAPSHOT")

to project/plugins.sbt.

The plugin automatically registers for compilation of app/assets/**/*.ts, that is all typescript files in your app/assets directory.

Integrated with RequireJS by default

TypeScript modules requires CommonJS module support on runtime.

Fortunately, play2-typescript is by default integrated with Play's RequireJS support. It means that every dependency between output JavaScript files is managed by RequireJS, both in DEV and PROD mode. In DEV mode, JavaScript files required by the main source are dynamically and asynchronously downloaded by RequireJS, while in PROD mode they are pre-compiled altogether that the main source is concatenated with its depending files and minified.

sbt settings

  • compile:resource-generators: The typescript file watcher is being added here
  • play-typescript-entry-points: All files matching app/assets/**/*.ts, except files starting in an underscore
  • play-typescript-options: A sequence of strings passed to typescript as command-line flags

TODO sourcemaps support

It's a pain to debug your actual TypeScript code through the glass: JavaScript sources presented by the compiler.

We really should always serve sourcemaps for our TypeScript sources in DEV mode. The goal is that we could just see the original TypeScript source for each served JavaScript source, using Google Chrome, opening 'Sources' tab in Developer Tools.

Acknowledgements

This plugin is based on Juha Litola's [play-sass][play-sass] plugin for handling Sass assets.

License

Copyright (c) 2013 KUOKA Yusuke

Apache v2 licensing, for details see file LICENSE.

About

TypeScript assets handling for Play 2.0. Compiles .ts files under the /assets dir along with the project.

Resources

Stars

0 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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play2-typescript

[TypeScript] 1 asset handling for [Play 2.2.0] 2, implemented as an [sbt] 3 plugin (very similar to Play's handling of CoffeeScript and LESS).

Prerequisites

The plugin uses TypeScript compiler executable - tsc - which should added to your PATH.

Recommended way to install it in your system is, with node.js and npm installed, run:

npm install -g typescript

You really should put -g option, thereby installing not only the module, but also the executable.

If you already have an installation of tsc but have forgotten its version, run:

tsc --version

To update your tsc to the latest version, run:

npm update -g typescript

Installation

In your Play application folder, add

resolvers += "Sonatype OSS Snapshots Repository" at "http://oss.sonatype.org/content/groups/public"
addSbtPlugin("com.github.mumoshu" % "play2-typescript" % "0.2-RC7-SNAPSHOT")

to project/plugins.sbt.

The plugin automatically registers for compilation of app/assets/**/*.ts, that is all typescript files in your app/assets directory.

Integrated with RequireJS by default

TypeScript modules requires CommonJS module support on runtime.

Fortunately, play2-typescript is by default integrated with Play's RequireJS support. It means that every dependency between output JavaScript files is managed by RequireJS, both in DEV and PROD mode. In DEV mode, JavaScript files required by the main source are dynamically and asynchronously downloaded by RequireJS, while in PROD mode they are pre-compiled altogether that the main source is concatenated with its depending files and minified.

sbt settings

  • compile:resource-generators: The typescript file watcher is being added here
  • play-typescript-entry-points: All files matching app/assets/**/*.ts, except files starting in an underscore
  • play-typescript-options: A sequence of strings passed to typescript as command-line flags

TODO sourcemaps support

It's a pain to debug your actual TypeScript code through the glass: JavaScript sources presented by the compiler.

We really should always serve sourcemaps for our TypeScript sources in DEV mode. The goal is that we could just see the original TypeScript source for each served JavaScript source, using Google Chrome, opening 'Sources' tab in Developer Tools.

Acknowledgements

This plugin is based on Juha Litola's [play-sass][play-sass] plugin for handling Sass assets.

License

Copyright (c) 2013 KUOKA Yusuke

Apache v2 licensing, for details see file LICENSE.

About

TypeScript assets handling for Play 2.0. Compiles .ts files under the /assets dir along with the project.

Resources

Stars

0 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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play2-typescript

[TypeScript] 1 asset handling for [Play 2.2.0] 2, implemented as an [sbt] 3 plugin (very similar to Play's handling of CoffeeScript and LESS).

Prerequisites

The plugin uses TypeScript compiler executable - tsc - which should added to your PATH.

Recommended way to install it in your system is, with node.js and npm installed, run:

npm install -g typescript

You really should put -g option, thereby installing not only the module, but also the executable.

If you already have an installation of tsc but have forgotten its version, run:

tsc --version

To update your tsc to the latest version, run:

npm update -g typescript

Installation

In your Play application folder, add

resolvers += "Sonatype OSS Snapshots Repository" at "http://oss.sonatype.org/content/groups/public"
addSbtPlugin("com.github.mumoshu" % "play2-typescript" % "0.2-RC7-SNAPSHOT")

to project/plugins.sbt.

The plugin automatically registers for compilation of app/assets/**/*.ts, that is all typescript files in your app/assets directory.

Integrated with RequireJS by default

TypeScript modules requires CommonJS module support on runtime.

Fortunately, play2-typescript is by default integrated with Play's RequireJS support. It means that every dependency between output JavaScript files is managed by RequireJS, both in DEV and PROD mode. In DEV mode, JavaScript files required by the main source are dynamically and asynchronously downloaded by RequireJS, while in PROD mode they are pre-compiled altogether that the main source is concatenated with its depending files and minified.

sbt settings

  • compile:resource-generators: The typescript file watcher is being added here
  • play-typescript-entry-points: All files matching app/assets/**/*.ts, except files starting in an underscore
  • play-typescript-options: A sequence of strings passed to typescript as command-line flags

TODO sourcemaps support

It's a pain to debug your actual TypeScript code through the glass: JavaScript sources presented by the compiler.

We really should always serve sourcemaps for our TypeScript sources in DEV mode. The goal is that we could just see the original TypeScript source for each served JavaScript source, using Google Chrome, opening 'Sources' tab in Developer Tools.

Acknowledgements

This plugin is based on Juha Litola's [play-sass][play-sass] plugin for handling Sass assets.

License

Copyright (c) 2013 KUOKA Yusuke

Apache v2 licensing, for details see file LICENSE.

About

TypeScript assets handling for Play 2.0. Compiles .ts files under the /assets dir along with the project.

Resources

Stars

0 stars

Watchers

4 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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play2-typescript

[TypeScript] 1 asset handling for [Play 2.2.0] 2, implemented as an [sbt] 3 plugin (very similar to Play's handling of CoffeeScript and LESS).

Prerequisites

The plugin uses TypeScript compiler executable - tsc - which should added to your PATH.

Recommended way to install it in your system is, with node.js and npm installed, run:

npm install -g typescript

You really should put -g option, thereby installing not only the module, but also the executable.

If you already have an installation of tsc but have forgotten its version, run:

tsc --version

To update your tsc to the latest version, run:

npm update -g typescript

Installation

In your Play application folder, add

resolvers += "Sonatype OSS Snapshots Repository" at "http://oss.sonatype.org/content/groups/public"
addSbtPlugin("com.github.mumoshu" % "play2-typescript" % "0.2-RC7-SNAPSHOT")

to project/plugins.sbt.

The plugin automatically registers for compilation of app/assets/**/*.ts, that is all typescript files in your app/assets directory.

Integrated with RequireJS by default

TypeScript modules requires CommonJS module support on runtime.

Fortunately, play2-typescript is by default integrated with Play's RequireJS support. It means that every dependency between output JavaScript files is managed by RequireJS, both in DEV and PROD mode. In DEV mode, JavaScript files required by the main source are dynamically and asynchronously downloaded by RequireJS, while in PROD mode they are pre-compiled altogether that the main source is concatenated with its depending files and minified.

sbt settings

  • compile:resource-generators: The typescript file watcher is being added here
  • play-typescript-entry-points: All files matching app/assets/**/*.ts, except files starting in an underscore
  • play-typescript-options: A sequence of strings passed to typescript as command-line flags

TODO sourcemaps support

It's a pain to debug your actual TypeScript code through the glass: JavaScript sources presented by the compiler.

We really should always serve sourcemaps for our TypeScript sources in DEV mode. The goal is that we could just see the original TypeScript source for each served JavaScript source, using Google Chrome, opening 'Sources' tab in Developer Tools.

Acknowledgements

This plugin is based on Juha Litola's [play-sass][play-sass] plugin for handling Sass assets.

License

Copyright (c) 2013 KUOKA Yusuke

Apache v2 licensing, for details see file LICENSE.

About

TypeScript assets handling for Play 2.0. Compiles .ts files under the /assets dir along with the project.

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