Uh oh!
There was an error while loading. Please reload this page.
This repository was archived by the owner on Jun 14, 2025. It is now read-only.
- Notifications
You must be signed in to change notification settings - Fork 30
Player
西行寺幽幽子 edited this page Jun 17, 2019
·
6 revisions
voidPlayer.AddHealth(int amount)voidPlayer.Ban(int duration)voidPlayer.Ban(int duration, string message)voidPlayer.ChangeRole(Role role, bool full = true, bool spawnTeleport = true, bool spawnProtect = true, bool removeHandcuffs = false)voidPlayer.Damage(int amount, DamageType type = DamageType.NUKE)voidPlayer.Disconnect()voidPlayer.Disconnect(string message)ItemPlayer.GiveItem(ItemType type)voidPlayer.HandcuffPlayer(Player playerToHandcuff)boolPlayer.HasItem(ItemType type)voidPlayer.HideTag(bool enable)voidPlayer.Infect(float time)boolPlayer.IsHandcuffed()voidPlayer.Kill(DamageType type = DamageType.NUKE)voidPlayer.RemoveHandcuffs()stringPlayer.RunCommand(string command, string[] args)voidPlayer.SendConsoleMessage(string message, string color = "green")voidPlayer.Teleport(Vector pos, bool unstuck = false)voidPlayer.ThrowGrenade(ItemType grenadeType, bool isCustomDirection, Vector direction, bool isEnvironmentallyTriggered, Vector position, bool isCustomForce, float throwForce, bool slowThrow = false)voidPlayer.PersonalBroadcast(int showTime, string Message, bool isMonospace)
VectorPlayer.Get106Portal()intPlayer.GetAmmo(AmmoType type)stringPlayer.GetAuthToken()boolPlayer.GetBypassMode()ItemPlayer.GetCurrentItem()intPlayer.GetCurrentItemIndex()objectPlayer.GetGameObject()boolPlayer.GetGhostMode()boolPlayer.GetGodmode()intPlayer.GetHealth()List<Item>Player.GetInventory()intPlayer.GetItemIndex(ItemType type)VectorPlayer.GetPosition()stringPlayer.GetRankName()VectorPlayer.GetRotation()UserGroupPlayer.GetUserGroup()
voidPlayer.SetAmmo(AmmoType type, int amount)voidPlayer.SetCurrentItem(ItemType type)voidPlayer.SetCurrentItemIndex(int index)voidPlayer.SetGhostMode(bool ghostMode, bool visibleToSpec = true, bool visibleWhenTalking = true)voidPlayer.SetGodmode(bool godmode)voidPlayer.SetHealth(int amount, DamageType type = DamageType.NUKE)voidPlayer.SetRadioBattery(int battery)voidPlayer.SetRank(string color = "", string text = "", string group = "")
stringPlayer.IpAddressstringPlayer.NameboolPlayer.OverwatchModeintPlayer.PlayerIdRadioStatusPlayer.RadioStatusboolPlayer.ShouldCallSetRoleEventstringPlayer.SteamIdTeamRolePlayer.TeamRole
- Installation
- Config
- Server Name Variables
- Commands
- Admin Events
- Enviroment Events
- Player Events
- OnPlayerHurt
- OnPlayerDie
- OnPlayerPickupItem
- OnPlayerDropItem
- OnPlayerJoin
- OnNicknameSet
- OnAssignTeam
- OnSetRole
- OnCheckEscape
- OnSpawn
- OnDoorAccess
- OnIntercom
- OnIntercomCooldownCheck
- OnPocketDimensionExit
- OnPocketDimensionEnter
- OnPocketDimensionDie
- OnThrowGrenade
- OnPlayerInfected
- OnSpawnRagdoll
- OnLure
- OnContain106
- OnMedkitUse
- OnShoot
- On106CreatePortal
- On106Teleport
- OnElevatorUse
- OnHandcuff
- OnGeneratorUnlock
- OnGeneratorAccess
- OnGeneratorInsertTablet
- OnGeneratorEjectTablet
- On079Door
- On079Lock
- On079Elevator
- On079TeslaGate
- On079AddExp
- On079LevelUp
- On079UnlockDoors
- On079CameraTeleport
- On079ElevatorTeleport
- On079StartSpeaker
- On079StopSpeaker
- On079Lockdown
- Server Round Events
- Team Events