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29 changes: 27 additions & 2 deletions docs/GettingStarted/SpeedrunTricks.md
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
# Speedrun Tricks Explained

## Faster Rank Screen / Stage Result Screen
After completing a stage, if you press the Start button shortly after the letter rank is on screen you will begin the fadescreen earlier. This is to skip the "Hmph, perfect" line that plays when getting an A rank. Note that even if you get a rank below an A, the waiting time without pressing Start is the same.
After completing a stage, if you press the Start / A button shortly after the letter rank is on screen you will begin the fadescreen earlier. This is to skip the "Hmph, perfect" line that plays when getting an A rank. Note that even if you get a rank below an A, the waiting time without pressing Start is the same.

## Chaos Control Glitch (CCG)
In the older builds of the game, there as a bug in the code that allowed an action to be performed after pressing the button to enter the Checkpoint Menu. One of those actions happens to be acting a Chaos Power Dark or Hero. For Dark it's not that useful, but for Hero it is VERY useful. While the checkpoint menu is up, the game timers are frozen as being in a checkpoint menu is essentially a soft pausing of the game. Because of this, once the power of Chaos Control starts while in a checkpoint menu, the player will begin to move in the world, and the timer / chaos power meter remain frozen, allowing for infinite Chaos Control. This is pretty broken for some stages, but others have points that prevent Chaos Control from continuing, and will also stop this glitch.
Expand DownExpand Up@@ -65,5 +65,30 @@ The maximum spindash distance can be achieved with exactly 1.00 seconds, with a
```

## Artificial Chaos Point Duplication
The amount of points you duplicate are based on how many individual separate chibis are destroyed in the same frame when the health of the artifical chaos reaches 0.
The amount of points you duplicate are based on how many individual separate chibis are destroyed in the same frame when the health of the artificial chaos reaches 0.
It is possible to duplicate points by jumping or using the satellite laser, though using the omochao gun can provide huge multipliers not possible by jumping / satellite laser.

## Larvae Kill Duplication
It is very similar to artificial chaos point duplication explained above but it can also count towards kill count (e.g. Death Ruins Hero mission).
![type:video](https://youtube.com/embed/D4trNUHRl8Q)

## Strafe Tricks
### Fast Slide Cancel
After sliding, you can normally stop it by jumping, but this causes a backflip jump which loses some time. By jumping while holding strafe, you can avoid the backflip and instead perform a short strafe jump.
![type:video](https://youtube.com/embed/Svh7nG3ezd8)

### Skip Pick Up / Drop Animation
While holding the strafe button after running at a certain speed, you are able to pick up and drop weapons without playing the animation. There is a visual cue for when this is possible: Shadow's shoes have flames on them.
![type:video](https://youtube.com/embed/-xvKQELqK5w)

### Rail Phase Through
In certain rails, it's possible to phase downward by strafe jumping. This trick is very useful in the Lava Shelter Hero mission.
![type:video](https://youtube.com/embed/J9qajqWSGR0)

### Bigger Rocket Jump
Strafe jumping out of the rocket gives additional height and horizontal momentum. This trick is only useful for Lethal Highway, as it allows you to skip the poles.
![type:video](https://youtube.com/embed/-NvGJhdbEOo)

## Mid Air Spindash Charge
Getting near the edge of a floor or certain objects allows you to charge a spindash while in mid air for a brief period. Rarely, you can also perform a jump dash. The raycast for 'isShadow on the ground' extends further than the actual player collision.
![type:video](https://youtube.com/embed/UrC97qbdapI)
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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29 changes: 27 additions & 2 deletions docs/GettingStarted/SpeedrunTricks.md
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
# Speedrun Tricks Explained

## Faster Rank Screen / Stage Result Screen
After completing a stage, if you press the Start button shortly after the letter rank is on screen you will begin the fadescreen earlier. This is to skip the "Hmph, perfect" line that plays when getting an A rank. Note that even if you get a rank below an A, the waiting time without pressing Start is the same.
After completing a stage, if you press the Start / A button shortly after the letter rank is on screen you will begin the fadescreen earlier. This is to skip the "Hmph, perfect" line that plays when getting an A rank. Note that even if you get a rank below an A, the waiting time without pressing Start is the same.

## Chaos Control Glitch (CCG)
In the older builds of the game, there as a bug in the code that allowed an action to be performed after pressing the button to enter the Checkpoint Menu. One of those actions happens to be acting a Chaos Power Dark or Hero. For Dark it's not that useful, but for Hero it is VERY useful. While the checkpoint menu is up, the game timers are frozen as being in a checkpoint menu is essentially a soft pausing of the game. Because of this, once the power of Chaos Control starts while in a checkpoint menu, the player will begin to move in the world, and the timer / chaos power meter remain frozen, allowing for infinite Chaos Control. This is pretty broken for some stages, but others have points that prevent Chaos Control from continuing, and will also stop this glitch.
Expand DownExpand Up@@ -65,5 +65,30 @@ The maximum spindash distance can be achieved with exactly 1.00 seconds, with a
```

## Artificial Chaos Point Duplication
The amount of points you duplicate are based on how many individual separate chibis are destroyed in the same frame when the health of the artifical chaos reaches 0.
The amount of points you duplicate are based on how many individual separate chibis are destroyed in the same frame when the health of the artificial chaos reaches 0.
It is possible to duplicate points by jumping or using the satellite laser, though using the omochao gun can provide huge multipliers not possible by jumping / satellite laser.

## Larvae Kill Duplication
It is very similar to artificial chaos point duplication explained above but it can also count towards kill count (e.g. Death Ruins Hero mission).
![type:video](https://youtube.com/embed/D4trNUHRl8Q)

## Strafe Tricks
### Fast Slide Cancel
After sliding, you can normally stop it by jumping, but this causes a backflip jump which loses some time. By jumping while holding strafe, you can avoid the backflip and instead perform a short strafe jump.
![type:video](https://youtube.com/embed/Svh7nG3ezd8)

### Skip Pick Up / Drop Animation
While holding the strafe button after running at a certain speed, you are able to pick up and drop weapons without playing the animation. There is a visual cue for when this is possible: Shadow's shoes have flames on them.
![type:video](https://youtube.com/embed/-xvKQELqK5w)

### Rail Phase Through
In certain rails, it's possible to phase downward by strafe jumping. This trick is very useful in the Lava Shelter Hero mission.
![type:video](https://youtube.com/embed/J9qajqWSGR0)

### Bigger Rocket Jump
Strafe jumping out of the rocket gives additional height and horizontal momentum. This trick is only useful for Lethal Highway, as it allows you to skip the poles.
![type:video](https://youtube.com/embed/-NvGJhdbEOo)

## Mid Air Spindash Charge
Getting near the edge of a floor or certain objects allows you to charge a spindash while in mid air for a brief period. Rarely, you can also perform a jump dash. The raycast for 'isShadow on the ground' extends further than the actual player collision.
![type:video](https://youtube.com/embed/UrC97qbdapI)
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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29 changes: 27 additions & 2 deletions docs/GettingStarted/SpeedrunTricks.md
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
# Speedrun Tricks Explained

## Faster Rank Screen / Stage Result Screen
After completing a stage, if you press the Start button shortly after the letter rank is on screen you will begin the fadescreen earlier. This is to skip the "Hmph, perfect" line that plays when getting an A rank. Note that even if you get a rank below an A, the waiting time without pressing Start is the same.
After completing a stage, if you press the Start / A button shortly after the letter rank is on screen you will begin the fadescreen earlier. This is to skip the "Hmph, perfect" line that plays when getting an A rank. Note that even if you get a rank below an A, the waiting time without pressing Start is the same.

## Chaos Control Glitch (CCG)
In the older builds of the game, there as a bug in the code that allowed an action to be performed after pressing the button to enter the Checkpoint Menu. One of those actions happens to be acting a Chaos Power Dark or Hero. For Dark it's not that useful, but for Hero it is VERY useful. While the checkpoint menu is up, the game timers are frozen as being in a checkpoint menu is essentially a soft pausing of the game. Because of this, once the power of Chaos Control starts while in a checkpoint menu, the player will begin to move in the world, and the timer / chaos power meter remain frozen, allowing for infinite Chaos Control. This is pretty broken for some stages, but others have points that prevent Chaos Control from continuing, and will also stop this glitch.
Expand DownExpand Up@@ -65,5 +65,30 @@ The maximum spindash distance can be achieved with exactly 1.00 seconds, with a
```

## Artificial Chaos Point Duplication
The amount of points you duplicate are based on how many individual separate chibis are destroyed in the same frame when the health of the artifical chaos reaches 0.
The amount of points you duplicate are based on how many individual separate chibis are destroyed in the same frame when the health of the artificial chaos reaches 0.
It is possible to duplicate points by jumping or using the satellite laser, though using the omochao gun can provide huge multipliers not possible by jumping / satellite laser.

## Larvae Kill Duplication
It is very similar to artificial chaos point duplication explained above but it can also count towards kill count (e.g. Death Ruins Hero mission).
![type:video](https://youtube.com/embed/D4trNUHRl8Q)

## Strafe Tricks
### Fast Slide Cancel
After sliding, you can normally stop it by jumping, but this causes a backflip jump which loses some time. By jumping while holding strafe, you can avoid the backflip and instead perform a short strafe jump.
![type:video](https://youtube.com/embed/Svh7nG3ezd8)

### Skip Pick Up / Drop Animation
While holding the strafe button after running at a certain speed, you are able to pick up and drop weapons without playing the animation. There is a visual cue for when this is possible: Shadow's shoes have flames on them.
![type:video](https://youtube.com/embed/-xvKQELqK5w)

### Rail Phase Through
In certain rails, it's possible to phase downward by strafe jumping. This trick is very useful in the Lava Shelter Hero mission.
![type:video](https://youtube.com/embed/J9qajqWSGR0)

### Bigger Rocket Jump
Strafe jumping out of the rocket gives additional height and horizontal momentum. This trick is only useful for Lethal Highway, as it allows you to skip the poles.
![type:video](https://youtube.com/embed/-NvGJhdbEOo)

## Mid Air Spindash Charge
Getting near the edge of a floor or certain objects allows you to charge a spindash while in mid air for a brief period. Rarely, you can also perform a jump dash. The raycast for 'isShadow on the ground' extends further than the actual player collision.
![type:video](https://youtube.com/embed/UrC97qbdapI)
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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29 changes: 27 additions & 2 deletions docs/GettingStarted/SpeedrunTricks.md
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
# Speedrun Tricks Explained

## Faster Rank Screen / Stage Result Screen
After completing a stage, if you press the Start button shortly after the letter rank is on screen you will begin the fadescreen earlier. This is to skip the "Hmph, perfect" line that plays when getting an A rank. Note that even if you get a rank below an A, the waiting time without pressing Start is the same.
After completing a stage, if you press the Start / A button shortly after the letter rank is on screen you will begin the fadescreen earlier. This is to skip the "Hmph, perfect" line that plays when getting an A rank. Note that even if you get a rank below an A, the waiting time without pressing Start is the same.

## Chaos Control Glitch (CCG)
In the older builds of the game, there as a bug in the code that allowed an action to be performed after pressing the button to enter the Checkpoint Menu. One of those actions happens to be acting a Chaos Power Dark or Hero. For Dark it's not that useful, but for Hero it is VERY useful. While the checkpoint menu is up, the game timers are frozen as being in a checkpoint menu is essentially a soft pausing of the game. Because of this, once the power of Chaos Control starts while in a checkpoint menu, the player will begin to move in the world, and the timer / chaos power meter remain frozen, allowing for infinite Chaos Control. This is pretty broken for some stages, but others have points that prevent Chaos Control from continuing, and will also stop this glitch.
Expand DownExpand Up@@ -65,5 +65,30 @@ The maximum spindash distance can be achieved with exactly 1.00 seconds, with a
```

## Artificial Chaos Point Duplication
The amount of points you duplicate are based on how many individual separate chibis are destroyed in the same frame when the health of the artifical chaos reaches 0.
The amount of points you duplicate are based on how many individual separate chibis are destroyed in the same frame when the health of the artificial chaos reaches 0.
It is possible to duplicate points by jumping or using the satellite laser, though using the omochao gun can provide huge multipliers not possible by jumping / satellite laser.

## Larvae Kill Duplication
It is very similar to artificial chaos point duplication explained above but it can also count towards kill count (e.g. Death Ruins Hero mission).
![type:video](https://youtube.com/embed/D4trNUHRl8Q)

## Strafe Tricks
### Fast Slide Cancel
After sliding, you can normally stop it by jumping, but this causes a backflip jump which loses some time. By jumping while holding strafe, you can avoid the backflip and instead perform a short strafe jump.
![type:video](https://youtube.com/embed/Svh7nG3ezd8)

### Skip Pick Up / Drop Animation
While holding the strafe button after running at a certain speed, you are able to pick up and drop weapons without playing the animation. There is a visual cue for when this is possible: Shadow's shoes have flames on them.
![type:video](https://youtube.com/embed/-xvKQELqK5w)

### Rail Phase Through
In certain rails, it's possible to phase downward by strafe jumping. This trick is very useful in the Lava Shelter Hero mission.
![type:video](https://youtube.com/embed/J9qajqWSGR0)

### Bigger Rocket Jump
Strafe jumping out of the rocket gives additional height and horizontal momentum. This trick is only useful for Lethal Highway, as it allows you to skip the poles.
![type:video](https://youtube.com/embed/-NvGJhdbEOo)

## Mid Air Spindash Charge
Getting near the edge of a floor or certain objects allows you to charge a spindash while in mid air for a brief period. Rarely, you can also perform a jump dash. The raycast for 'isShadow on the ground' extends further than the actual player collision.
![type:video](https://youtube.com/embed/UrC97qbdapI)
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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29 changes: 27 additions & 2 deletions docs/GettingStarted/SpeedrunTricks.md
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
# Speedrun Tricks Explained

## Faster Rank Screen / Stage Result Screen
After completing a stage, if you press the Start button shortly after the letter rank is on screen you will begin the fadescreen earlier. This is to skip the "Hmph, perfect" line that plays when getting an A rank. Note that even if you get a rank below an A, the waiting time without pressing Start is the same.
After completing a stage, if you press the Start / A button shortly after the letter rank is on screen you will begin the fadescreen earlier. This is to skip the "Hmph, perfect" line that plays when getting an A rank. Note that even if you get a rank below an A, the waiting time without pressing Start is the same.

## Chaos Control Glitch (CCG)
In the older builds of the game, there as a bug in the code that allowed an action to be performed after pressing the button to enter the Checkpoint Menu. One of those actions happens to be acting a Chaos Power Dark or Hero. For Dark it's not that useful, but for Hero it is VERY useful. While the checkpoint menu is up, the game timers are frozen as being in a checkpoint menu is essentially a soft pausing of the game. Because of this, once the power of Chaos Control starts while in a checkpoint menu, the player will begin to move in the world, and the timer / chaos power meter remain frozen, allowing for infinite Chaos Control. This is pretty broken for some stages, but others have points that prevent Chaos Control from continuing, and will also stop this glitch.
Expand DownExpand Up@@ -65,5 +65,30 @@ The maximum spindash distance can be achieved with exactly 1.00 seconds, with a
```

## Artificial Chaos Point Duplication
The amount of points you duplicate are based on how many individual separate chibis are destroyed in the same frame when the health of the artifical chaos reaches 0.
The amount of points you duplicate are based on how many individual separate chibis are destroyed in the same frame when the health of the artificial chaos reaches 0.
It is possible to duplicate points by jumping or using the satellite laser, though using the omochao gun can provide huge multipliers not possible by jumping / satellite laser.

## Larvae Kill Duplication
It is very similar to artificial chaos point duplication explained above but it can also count towards kill count (e.g. Death Ruins Hero mission).
![type:video](https://youtube.com/embed/D4trNUHRl8Q)

## Strafe Tricks
### Fast Slide Cancel
After sliding, you can normally stop it by jumping, but this causes a backflip jump which loses some time. By jumping while holding strafe, you can avoid the backflip and instead perform a short strafe jump.
![type:video](https://youtube.com/embed/Svh7nG3ezd8)

### Skip Pick Up / Drop Animation
While holding the strafe button after running at a certain speed, you are able to pick up and drop weapons without playing the animation. There is a visual cue for when this is possible: Shadow's shoes have flames on them.
![type:video](https://youtube.com/embed/-xvKQELqK5w)

### Rail Phase Through
In certain rails, it's possible to phase downward by strafe jumping. This trick is very useful in the Lava Shelter Hero mission.
![type:video](https://youtube.com/embed/J9qajqWSGR0)

### Bigger Rocket Jump
Strafe jumping out of the rocket gives additional height and horizontal momentum. This trick is only useful for Lethal Highway, as it allows you to skip the poles.
![type:video](https://youtube.com/embed/-NvGJhdbEOo)

## Mid Air Spindash Charge
Getting near the edge of a floor or certain objects allows you to charge a spindash while in mid air for a brief period. Rarely, you can also perform a jump dash. The raycast for 'isShadow on the ground' extends further than the actual player collision.
![type:video](https://youtube.com/embed/UrC97qbdapI)
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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29 changes: 27 additions & 2 deletions docs/GettingStarted/SpeedrunTricks.md
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
# Speedrun Tricks Explained

## Faster Rank Screen / Stage Result Screen
After completing a stage, if you press the Start button shortly after the letter rank is on screen you will begin the fadescreen earlier. This is to skip the "Hmph, perfect" line that plays when getting an A rank. Note that even if you get a rank below an A, the waiting time without pressing Start is the same.
After completing a stage, if you press the Start / A button shortly after the letter rank is on screen you will begin the fadescreen earlier. This is to skip the "Hmph, perfect" line that plays when getting an A rank. Note that even if you get a rank below an A, the waiting time without pressing Start is the same.

## Chaos Control Glitch (CCG)
In the older builds of the game, there as a bug in the code that allowed an action to be performed after pressing the button to enter the Checkpoint Menu. One of those actions happens to be acting a Chaos Power Dark or Hero. For Dark it's not that useful, but for Hero it is VERY useful. While the checkpoint menu is up, the game timers are frozen as being in a checkpoint menu is essentially a soft pausing of the game. Because of this, once the power of Chaos Control starts while in a checkpoint menu, the player will begin to move in the world, and the timer / chaos power meter remain frozen, allowing for infinite Chaos Control. This is pretty broken for some stages, but others have points that prevent Chaos Control from continuing, and will also stop this glitch.
Expand DownExpand Up@@ -65,5 +65,30 @@ The maximum spindash distance can be achieved with exactly 1.00 seconds, with a
```

## Artificial Chaos Point Duplication
The amount of points you duplicate are based on how many individual separate chibis are destroyed in the same frame when the health of the artifical chaos reaches 0.
The amount of points you duplicate are based on how many individual separate chibis are destroyed in the same frame when the health of the artificial chaos reaches 0.
It is possible to duplicate points by jumping or using the satellite laser, though using the omochao gun can provide huge multipliers not possible by jumping / satellite laser.

## Larvae Kill Duplication
It is very similar to artificial chaos point duplication explained above but it can also count towards kill count (e.g. Death Ruins Hero mission).
![type:video](https://youtube.com/embed/D4trNUHRl8Q)

## Strafe Tricks
### Fast Slide Cancel
After sliding, you can normally stop it by jumping, but this causes a backflip jump which loses some time. By jumping while holding strafe, you can avoid the backflip and instead perform a short strafe jump.
![type:video](https://youtube.com/embed/Svh7nG3ezd8)

### Skip Pick Up / Drop Animation
While holding the strafe button after running at a certain speed, you are able to pick up and drop weapons without playing the animation. There is a visual cue for when this is possible: Shadow's shoes have flames on them.
![type:video](https://youtube.com/embed/-xvKQELqK5w)

### Rail Phase Through
In certain rails, it's possible to phase downward by strafe jumping. This trick is very useful in the Lava Shelter Hero mission.
![type:video](https://youtube.com/embed/J9qajqWSGR0)

### Bigger Rocket Jump
Strafe jumping out of the rocket gives additional height and horizontal momentum. This trick is only useful for Lethal Highway, as it allows you to skip the poles.
![type:video](https://youtube.com/embed/-NvGJhdbEOo)

## Mid Air Spindash Charge
Getting near the edge of a floor or certain objects allows you to charge a spindash while in mid air for a brief period. Rarely, you can also perform a jump dash. The raycast for 'isShadow on the ground' extends further than the actual player collision.
![type:video](https://youtube.com/embed/UrC97qbdapI)
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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29 changes: 27 additions & 2 deletions docs/GettingStarted/SpeedrunTricks.md
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
# Speedrun Tricks Explained

## Faster Rank Screen / Stage Result Screen
After completing a stage, if you press the Start button shortly after the letter rank is on screen you will begin the fadescreen earlier. This is to skip the "Hmph, perfect" line that plays when getting an A rank. Note that even if you get a rank below an A, the waiting time without pressing Start is the same.
After completing a stage, if you press the Start / A button shortly after the letter rank is on screen you will begin the fadescreen earlier. This is to skip the "Hmph, perfect" line that plays when getting an A rank. Note that even if you get a rank below an A, the waiting time without pressing Start is the same.

## Chaos Control Glitch (CCG)
In the older builds of the game, there as a bug in the code that allowed an action to be performed after pressing the button to enter the Checkpoint Menu. One of those actions happens to be acting a Chaos Power Dark or Hero. For Dark it's not that useful, but for Hero it is VERY useful. While the checkpoint menu is up, the game timers are frozen as being in a checkpoint menu is essentially a soft pausing of the game. Because of this, once the power of Chaos Control starts while in a checkpoint menu, the player will begin to move in the world, and the timer / chaos power meter remain frozen, allowing for infinite Chaos Control. This is pretty broken for some stages, but others have points that prevent Chaos Control from continuing, and will also stop this glitch.
Expand DownExpand Up@@ -65,5 +65,30 @@ The maximum spindash distance can be achieved with exactly 1.00 seconds, with a
```

## Artificial Chaos Point Duplication
The amount of points you duplicate are based on how many individual separate chibis are destroyed in the same frame when the health of the artifical chaos reaches 0.
The amount of points you duplicate are based on how many individual separate chibis are destroyed in the same frame when the health of the artificial chaos reaches 0.
It is possible to duplicate points by jumping or using the satellite laser, though using the omochao gun can provide huge multipliers not possible by jumping / satellite laser.

## Larvae Kill Duplication
It is very similar to artificial chaos point duplication explained above but it can also count towards kill count (e.g. Death Ruins Hero mission).
![type:video](https://youtube.com/embed/D4trNUHRl8Q)

## Strafe Tricks
### Fast Slide Cancel
After sliding, you can normally stop it by jumping, but this causes a backflip jump which loses some time. By jumping while holding strafe, you can avoid the backflip and instead perform a short strafe jump.
![type:video](https://youtube.com/embed/Svh7nG3ezd8)

### Skip Pick Up / Drop Animation
While holding the strafe button after running at a certain speed, you are able to pick up and drop weapons without playing the animation. There is a visual cue for when this is possible: Shadow's shoes have flames on them.
![type:video](https://youtube.com/embed/-xvKQELqK5w)

### Rail Phase Through
In certain rails, it's possible to phase downward by strafe jumping. This trick is very useful in the Lava Shelter Hero mission.
![type:video](https://youtube.com/embed/J9qajqWSGR0)

### Bigger Rocket Jump
Strafe jumping out of the rocket gives additional height and horizontal momentum. This trick is only useful for Lethal Highway, as it allows you to skip the poles.
![type:video](https://youtube.com/embed/-NvGJhdbEOo)

## Mid Air Spindash Charge
Getting near the edge of a floor or certain objects allows you to charge a spindash while in mid air for a brief period. Rarely, you can also perform a jump dash. The raycast for 'isShadow on the ground' extends further than the actual player collision.
![type:video](https://youtube.com/embed/UrC97qbdapI)
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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29 changes: 27 additions & 2 deletions docs/GettingStarted/SpeedrunTricks.md
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
# Speedrun Tricks Explained

## Faster Rank Screen / Stage Result Screen
After completing a stage, if you press the Start button shortly after the letter rank is on screen you will begin the fadescreen earlier. This is to skip the "Hmph, perfect" line that plays when getting an A rank. Note that even if you get a rank below an A, the waiting time without pressing Start is the same.
After completing a stage, if you press the Start / A button shortly after the letter rank is on screen you will begin the fadescreen earlier. This is to skip the "Hmph, perfect" line that plays when getting an A rank. Note that even if you get a rank below an A, the waiting time without pressing Start is the same.

## Chaos Control Glitch (CCG)
In the older builds of the game, there as a bug in the code that allowed an action to be performed after pressing the button to enter the Checkpoint Menu. One of those actions happens to be acting a Chaos Power Dark or Hero. For Dark it's not that useful, but for Hero it is VERY useful. While the checkpoint menu is up, the game timers are frozen as being in a checkpoint menu is essentially a soft pausing of the game. Because of this, once the power of Chaos Control starts while in a checkpoint menu, the player will begin to move in the world, and the timer / chaos power meter remain frozen, allowing for infinite Chaos Control. This is pretty broken for some stages, but others have points that prevent Chaos Control from continuing, and will also stop this glitch.
Expand DownExpand Up@@ -65,5 +65,30 @@ The maximum spindash distance can be achieved with exactly 1.00 seconds, with a
```

## Artificial Chaos Point Duplication
The amount of points you duplicate are based on how many individual separate chibis are destroyed in the same frame when the health of the artifical chaos reaches 0.
The amount of points you duplicate are based on how many individual separate chibis are destroyed in the same frame when the health of the artificial chaos reaches 0.
It is possible to duplicate points by jumping or using the satellite laser, though using the omochao gun can provide huge multipliers not possible by jumping / satellite laser.

## Larvae Kill Duplication
It is very similar to artificial chaos point duplication explained above but it can also count towards kill count (e.g. Death Ruins Hero mission).
![type:video](https://youtube.com/embed/D4trNUHRl8Q)

## Strafe Tricks
### Fast Slide Cancel
After sliding, you can normally stop it by jumping, but this causes a backflip jump which loses some time. By jumping while holding strafe, you can avoid the backflip and instead perform a short strafe jump.
![type:video](https://youtube.com/embed/Svh7nG3ezd8)

### Skip Pick Up / Drop Animation
While holding the strafe button after running at a certain speed, you are able to pick up and drop weapons without playing the animation. There is a visual cue for when this is possible: Shadow's shoes have flames on them.
![type:video](https://youtube.com/embed/-xvKQELqK5w)

### Rail Phase Through
In certain rails, it's possible to phase downward by strafe jumping. This trick is very useful in the Lava Shelter Hero mission.
![type:video](https://youtube.com/embed/J9qajqWSGR0)

### Bigger Rocket Jump
Strafe jumping out of the rocket gives additional height and horizontal momentum. This trick is only useful for Lethal Highway, as it allows you to skip the poles.
![type:video](https://youtube.com/embed/-NvGJhdbEOo)

## Mid Air Spindash Charge
Getting near the edge of a floor or certain objects allows you to charge a spindash while in mid air for a brief period. Rarely, you can also perform a jump dash. The raycast for 'isShadow on the ground' extends further than the actual player collision.
![type:video](https://youtube.com/embed/UrC97qbdapI)