Latest commit

History

109 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Shadow The Hedgehog Text Editor

FNT editor (Subtitles & Voice Associations) for GameCube/Xbox versions of Shadow The Hedgehog

Dependencies:

Features:

  • Handles the entire /font folder (with locale support) for both the GameCube and Xbox versions
  • Add / Edit / Delete subtitle entries
  • Filter/search by subtitle in FNT and/or audio filename from AFS archive.
  • Support for previewing, linking, replacing, and extracting associated audio from AFS archive. Import/Export as .wav or .adx. Warnings will be displayed if any issues are detected with replacement files.

Note:

  • By default ShadowTH uses an ampersand (&) to represent the trademark symbol (™). Our 'universal' EN locale .met file makes it so the trademark symbol is represented by the copyright symbol (©️), freeing & for use.
  • Shadow the Hedgehog only includes the letters it uses for a particular font file in the .TXD. We handle this automatically for you with EN language, overwritting any modified text's associated MET and TXD by default. If you are editing other languages you will need to manually edit MET and TXD to add any missing letters.
  • We provide a universal English (EN) MET & TXD file to support all letters. This file is used unless you uncheck Do not replace .met and .txd. If editing other languages, you will need to manually edit these if using letters not used by an edited fnt file.

Projects that have used this program

Credits:

  • Created by dreamsyntax
  • .fnt struct reversal done by LimblessVector & dreamsyntax
  • .met/.txd EN universal map and design work by TheHatedGravity
  • Uses AfsLib by Sewer56 for AFS support
  • Uses VGAudio by Alex Barney for ADX playback
  • Uses modified version of DarkTheme by Otiel
  • Uses Ookii.Dialogs for dialogs

Dev / How to build

Release build with dotnet publish

About

.FNT Editor to modify any subtitles and linked audio in the game Shadow the Hedgehog.

Resources

Stars

9 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Latest commit

History

109 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Shadow The Hedgehog Text Editor

FNT editor (Subtitles & Voice Associations) for GameCube/Xbox versions of Shadow The Hedgehog

Dependencies:

Features:

  • Handles the entire /font folder (with locale support) for both the GameCube and Xbox versions
  • Add / Edit / Delete subtitle entries
  • Filter/search by subtitle in FNT and/or audio filename from AFS archive.
  • Support for previewing, linking, replacing, and extracting associated audio from AFS archive. Import/Export as .wav or .adx. Warnings will be displayed if any issues are detected with replacement files.

Note:

  • By default ShadowTH uses an ampersand (&) to represent the trademark symbol (™). Our 'universal' EN locale .met file makes it so the trademark symbol is represented by the copyright symbol (©️), freeing & for use.
  • Shadow the Hedgehog only includes the letters it uses for a particular font file in the .TXD. We handle this automatically for you with EN language, overwritting any modified text's associated MET and TXD by default. If you are editing other languages you will need to manually edit MET and TXD to add any missing letters.
  • We provide a universal English (EN) MET & TXD file to support all letters. This file is used unless you uncheck Do not replace .met and .txd. If editing other languages, you will need to manually edit these if using letters not used by an edited fnt file.

Projects that have used this program

Credits:

  • Created by dreamsyntax
  • .fnt struct reversal done by LimblessVector & dreamsyntax
  • .met/.txd EN universal map and design work by TheHatedGravity
  • Uses AfsLib by Sewer56 for AFS support
  • Uses VGAudio by Alex Barney for ADX playback
  • Uses modified version of DarkTheme by Otiel
  • Uses Ookii.Dialogs for dialogs

Dev / How to build

Release build with dotnet publish

About

.FNT Editor to modify any subtitles and linked audio in the game Shadow the Hedgehog.

Resources

Stars

9 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

109 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Shadow The Hedgehog Text Editor

FNT editor (Subtitles & Voice Associations) for GameCube/Xbox versions of Shadow The Hedgehog

Dependencies:

Features:

  • Handles the entire /font folder (with locale support) for both the GameCube and Xbox versions
  • Add / Edit / Delete subtitle entries
  • Filter/search by subtitle in FNT and/or audio filename from AFS archive.
  • Support for previewing, linking, replacing, and extracting associated audio from AFS archive. Import/Export as .wav or .adx. Warnings will be displayed if any issues are detected with replacement files.

Note:

  • By default ShadowTH uses an ampersand (&) to represent the trademark symbol (™). Our 'universal' EN locale .met file makes it so the trademark symbol is represented by the copyright symbol (©️), freeing & for use.
  • Shadow the Hedgehog only includes the letters it uses for a particular font file in the .TXD. We handle this automatically for you with EN language, overwritting any modified text's associated MET and TXD by default. If you are editing other languages you will need to manually edit MET and TXD to add any missing letters.
  • We provide a universal English (EN) MET & TXD file to support all letters. This file is used unless you uncheck Do not replace .met and .txd. If editing other languages, you will need to manually edit these if using letters not used by an edited fnt file.

Projects that have used this program

Credits:

  • Created by dreamsyntax
  • .fnt struct reversal done by LimblessVector & dreamsyntax
  • .met/.txd EN universal map and design work by TheHatedGravity
  • Uses AfsLib by Sewer56 for AFS support
  • Uses VGAudio by Alex Barney for ADX playback
  • Uses modified version of DarkTheme by Otiel
  • Uses Ookii.Dialogs for dialogs

Dev / How to build

Release build with dotnet publish

About

.FNT Editor to modify any subtitles and linked audio in the game Shadow the Hedgehog.

Resources

Stars

9 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

109 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Shadow The Hedgehog Text Editor

FNT editor (Subtitles & Voice Associations) for GameCube/Xbox versions of Shadow The Hedgehog

Dependencies:

Features:

  • Handles the entire /font folder (with locale support) for both the GameCube and Xbox versions
  • Add / Edit / Delete subtitle entries
  • Filter/search by subtitle in FNT and/or audio filename from AFS archive.
  • Support for previewing, linking, replacing, and extracting associated audio from AFS archive. Import/Export as .wav or .adx. Warnings will be displayed if any issues are detected with replacement files.

Note:

  • By default ShadowTH uses an ampersand (&) to represent the trademark symbol (™). Our 'universal' EN locale .met file makes it so the trademark symbol is represented by the copyright symbol (©️), freeing & for use.
  • Shadow the Hedgehog only includes the letters it uses for a particular font file in the .TXD. We handle this automatically for you with EN language, overwritting any modified text's associated MET and TXD by default. If you are editing other languages you will need to manually edit MET and TXD to add any missing letters.
  • We provide a universal English (EN) MET & TXD file to support all letters. This file is used unless you uncheck Do not replace .met and .txd. If editing other languages, you will need to manually edit these if using letters not used by an edited fnt file.

Projects that have used this program

Credits:

  • Created by dreamsyntax
  • .fnt struct reversal done by LimblessVector & dreamsyntax
  • .met/.txd EN universal map and design work by TheHatedGravity
  • Uses AfsLib by Sewer56 for AFS support
  • Uses VGAudio by Alex Barney for ADX playback
  • Uses modified version of DarkTheme by Otiel
  • Uses Ookii.Dialogs for dialogs

Dev / How to build

Release build with dotnet publish

About

.FNT Editor to modify any subtitles and linked audio in the game Shadow the Hedgehog.

Resources

Stars

9 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Latest commit

History

109 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Shadow The Hedgehog Text Editor

FNT editor (Subtitles & Voice Associations) for GameCube/Xbox versions of Shadow The Hedgehog

Dependencies:

Features:

  • Handles the entire /font folder (with locale support) for both the GameCube and Xbox versions
  • Add / Edit / Delete subtitle entries
  • Filter/search by subtitle in FNT and/or audio filename from AFS archive.
  • Support for previewing, linking, replacing, and extracting associated audio from AFS archive. Import/Export as .wav or .adx. Warnings will be displayed if any issues are detected with replacement files.

Note:

  • By default ShadowTH uses an ampersand (&) to represent the trademark symbol (™). Our 'universal' EN locale .met file makes it so the trademark symbol is represented by the copyright symbol (©️), freeing & for use.
  • Shadow the Hedgehog only includes the letters it uses for a particular font file in the .TXD. We handle this automatically for you with EN language, overwritting any modified text's associated MET and TXD by default. If you are editing other languages you will need to manually edit MET and TXD to add any missing letters.
  • We provide a universal English (EN) MET & TXD file to support all letters. This file is used unless you uncheck Do not replace .met and .txd. If editing other languages, you will need to manually edit these if using letters not used by an edited fnt file.

Projects that have used this program

Credits:

  • Created by dreamsyntax
  • .fnt struct reversal done by LimblessVector & dreamsyntax
  • .met/.txd EN universal map and design work by TheHatedGravity
  • Uses AfsLib by Sewer56 for AFS support
  • Uses VGAudio by Alex Barney for ADX playback
  • Uses modified version of DarkTheme by Otiel
  • Uses Ookii.Dialogs for dialogs

Dev / How to build

Release build with dotnet publish

About

.FNT Editor to modify any subtitles and linked audio in the game Shadow the Hedgehog.

Resources

Stars

9 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

109 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Shadow The Hedgehog Text Editor

FNT editor (Subtitles & Voice Associations) for GameCube/Xbox versions of Shadow The Hedgehog

Dependencies:

Features:

  • Handles the entire /font folder (with locale support) for both the GameCube and Xbox versions
  • Add / Edit / Delete subtitle entries
  • Filter/search by subtitle in FNT and/or audio filename from AFS archive.
  • Support for previewing, linking, replacing, and extracting associated audio from AFS archive. Import/Export as .wav or .adx. Warnings will be displayed if any issues are detected with replacement files.

Note:

  • By default ShadowTH uses an ampersand (&) to represent the trademark symbol (™). Our 'universal' EN locale .met file makes it so the trademark symbol is represented by the copyright symbol (©️), freeing & for use.
  • Shadow the Hedgehog only includes the letters it uses for a particular font file in the .TXD. We handle this automatically for you with EN language, overwritting any modified text's associated MET and TXD by default. If you are editing other languages you will need to manually edit MET and TXD to add any missing letters.
  • We provide a universal English (EN) MET & TXD file to support all letters. This file is used unless you uncheck Do not replace .met and .txd. If editing other languages, you will need to manually edit these if using letters not used by an edited fnt file.

Projects that have used this program

Credits:

  • Created by dreamsyntax
  • .fnt struct reversal done by LimblessVector & dreamsyntax
  • .met/.txd EN universal map and design work by TheHatedGravity
  • Uses AfsLib by Sewer56 for AFS support
  • Uses VGAudio by Alex Barney for ADX playback
  • Uses modified version of DarkTheme by Otiel
  • Uses Ookii.Dialogs for dialogs

Dev / How to build

Release build with dotnet publish

About

.FNT Editor to modify any subtitles and linked audio in the game Shadow the Hedgehog.

Resources

Stars

9 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

109 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Shadow The Hedgehog Text Editor

FNT editor (Subtitles & Voice Associations) for GameCube/Xbox versions of Shadow The Hedgehog

Dependencies:

Features:

  • Handles the entire /font folder (with locale support) for both the GameCube and Xbox versions
  • Add / Edit / Delete subtitle entries
  • Filter/search by subtitle in FNT and/or audio filename from AFS archive.
  • Support for previewing, linking, replacing, and extracting associated audio from AFS archive. Import/Export as .wav or .adx. Warnings will be displayed if any issues are detected with replacement files.

Note:

  • By default ShadowTH uses an ampersand (&) to represent the trademark symbol (™). Our 'universal' EN locale .met file makes it so the trademark symbol is represented by the copyright symbol (©️), freeing & for use.
  • Shadow the Hedgehog only includes the letters it uses for a particular font file in the .TXD. We handle this automatically for you with EN language, overwritting any modified text's associated MET and TXD by default. If you are editing other languages you will need to manually edit MET and TXD to add any missing letters.
  • We provide a universal English (EN) MET & TXD file to support all letters. This file is used unless you uncheck Do not replace .met and .txd. If editing other languages, you will need to manually edit these if using letters not used by an edited fnt file.

Projects that have used this program

Credits:

  • Created by dreamsyntax
  • .fnt struct reversal done by LimblessVector & dreamsyntax
  • .met/.txd EN universal map and design work by TheHatedGravity
  • Uses AfsLib by Sewer56 for AFS support
  • Uses VGAudio by Alex Barney for ADX playback
  • Uses modified version of DarkTheme by Otiel
  • Uses Ookii.Dialogs for dialogs

Dev / How to build

Release build with dotnet publish

About

.FNT Editor to modify any subtitles and linked audio in the game Shadow the Hedgehog.

Resources

Stars

9 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Latest commit

History

109 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Shadow The Hedgehog Text Editor

FNT editor (Subtitles & Voice Associations) for GameCube/Xbox versions of Shadow The Hedgehog

Dependencies:

Features:

  • Handles the entire /font folder (with locale support) for both the GameCube and Xbox versions
  • Add / Edit / Delete subtitle entries
  • Filter/search by subtitle in FNT and/or audio filename from AFS archive.
  • Support for previewing, linking, replacing, and extracting associated audio from AFS archive. Import/Export as .wav or .adx. Warnings will be displayed if any issues are detected with replacement files.

Note:

  • By default ShadowTH uses an ampersand (&) to represent the trademark symbol (™). Our 'universal' EN locale .met file makes it so the trademark symbol is represented by the copyright symbol (©️), freeing & for use.
  • Shadow the Hedgehog only includes the letters it uses for a particular font file in the .TXD. We handle this automatically for you with EN language, overwritting any modified text's associated MET and TXD by default. If you are editing other languages you will need to manually edit MET and TXD to add any missing letters.
  • We provide a universal English (EN) MET & TXD file to support all letters. This file is used unless you uncheck Do not replace .met and .txd. If editing other languages, you will need to manually edit these if using letters not used by an edited fnt file.

Projects that have used this program

Credits:

  • Created by dreamsyntax
  • .fnt struct reversal done by LimblessVector & dreamsyntax
  • .met/.txd EN universal map and design work by TheHatedGravity
  • Uses AfsLib by Sewer56 for AFS support
  • Uses VGAudio by Alex Barney for ADX playback
  • Uses modified version of DarkTheme by Otiel
  • Uses Ookii.Dialogs for dialogs

Dev / How to build

Release build with dotnet publish

About

.FNT Editor to modify any subtitles and linked audio in the game Shadow the Hedgehog.

Resources

Stars

9 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages