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SharpClaw Editor Integrations

SharpClaw editor integration packages add IDE-aware tools to a SharpClaw runtime without making the runtime depend on a local source checkout of the default editor modules. Use SharpClaw.Modules.EditorCommon when the host needs the shared editor bridge, session storage contract, REST session endpoints, and WebSocket connection point used by concrete editor modules.

Use SharpClaw.Modules.VSCodeEditor when a SharpClaw runtime should expose tools that talk to a connected VS Code workspace through the editor bridge. The module defines read, write, selection, diagnostics, diff, build, and terminal actions, then delegates execution to the connected editor session instead of directly touching workspace files from the SharpClaw process.

Use SharpClaw.Modules.VS2026Editor when the same tool surface should target a Visual Studio 2026 extension session. It validates that the selected editor session is connected to Visual Studio 2026 before forwarding actions through the shared bridge, which keeps the VS Code and Visual Studio tool paths distinct at runtime.

The module packages are intended for SharpClaw application runtimes that already load SharpClaw .NET modules from package payloads. A host should install the common bridge module together with whichever editor-specific modules it wants to offer, then scan the packaged sharpclaw payload so the module manifest and DLL are available next to the host assembly at runtime.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
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SharpClaw Editor Integrations

SharpClaw editor integration packages add IDE-aware tools to a SharpClaw runtime without making the runtime depend on a local source checkout of the default editor modules. Use SharpClaw.Modules.EditorCommon when the host needs the shared editor bridge, session storage contract, REST session endpoints, and WebSocket connection point used by concrete editor modules.

Use SharpClaw.Modules.VSCodeEditor when a SharpClaw runtime should expose tools that talk to a connected VS Code workspace through the editor bridge. The module defines read, write, selection, diagnostics, diff, build, and terminal actions, then delegates execution to the connected editor session instead of directly touching workspace files from the SharpClaw process.

Use SharpClaw.Modules.VS2026Editor when the same tool surface should target a Visual Studio 2026 extension session. It validates that the selected editor session is connected to Visual Studio 2026 before forwarding actions through the shared bridge, which keeps the VS Code and Visual Studio tool paths distinct at runtime.

The module packages are intended for SharpClaw application runtimes that already load SharpClaw .NET modules from package payloads. A host should install the common bridge module together with whichever editor-specific modules it wants to offer, then scan the packaged sharpclaw payload so the module manifest and DLL are available next to the host assembly at runtime.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SharpClaw Editor Integrations

SharpClaw editor integration packages add IDE-aware tools to a SharpClaw runtime without making the runtime depend on a local source checkout of the default editor modules. Use SharpClaw.Modules.EditorCommon when the host needs the shared editor bridge, session storage contract, REST session endpoints, and WebSocket connection point used by concrete editor modules.

Use SharpClaw.Modules.VSCodeEditor when a SharpClaw runtime should expose tools that talk to a connected VS Code workspace through the editor bridge. The module defines read, write, selection, diagnostics, diff, build, and terminal actions, then delegates execution to the connected editor session instead of directly touching workspace files from the SharpClaw process.

Use SharpClaw.Modules.VS2026Editor when the same tool surface should target a Visual Studio 2026 extension session. It validates that the selected editor session is connected to Visual Studio 2026 before forwarding actions through the shared bridge, which keeps the VS Code and Visual Studio tool paths distinct at runtime.

The module packages are intended for SharpClaw application runtimes that already load SharpClaw .NET modules from package payloads. A host should install the common bridge module together with whichever editor-specific modules it wants to offer, then scan the packaged sharpclaw payload so the module manifest and DLL are available next to the host assembly at runtime.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SharpClaw Editor Integrations

SharpClaw editor integration packages add IDE-aware tools to a SharpClaw runtime without making the runtime depend on a local source checkout of the default editor modules. Use SharpClaw.Modules.EditorCommon when the host needs the shared editor bridge, session storage contract, REST session endpoints, and WebSocket connection point used by concrete editor modules.

Use SharpClaw.Modules.VSCodeEditor when a SharpClaw runtime should expose tools that talk to a connected VS Code workspace through the editor bridge. The module defines read, write, selection, diagnostics, diff, build, and terminal actions, then delegates execution to the connected editor session instead of directly touching workspace files from the SharpClaw process.

Use SharpClaw.Modules.VS2026Editor when the same tool surface should target a Visual Studio 2026 extension session. It validates that the selected editor session is connected to Visual Studio 2026 before forwarding actions through the shared bridge, which keeps the VS Code and Visual Studio tool paths distinct at runtime.

The module packages are intended for SharpClaw application runtimes that already load SharpClaw .NET modules from package payloads. A host should install the common bridge module together with whichever editor-specific modules it wants to offer, then scan the packaged sharpclaw payload so the module manifest and DLL are available next to the host assembly at runtime.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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SharpClaw Editor Integrations

SharpClaw editor integration packages add IDE-aware tools to a SharpClaw runtime without making the runtime depend on a local source checkout of the default editor modules. Use SharpClaw.Modules.EditorCommon when the host needs the shared editor bridge, session storage contract, REST session endpoints, and WebSocket connection point used by concrete editor modules.

Use SharpClaw.Modules.VSCodeEditor when a SharpClaw runtime should expose tools that talk to a connected VS Code workspace through the editor bridge. The module defines read, write, selection, diagnostics, diff, build, and terminal actions, then delegates execution to the connected editor session instead of directly touching workspace files from the SharpClaw process.

Use SharpClaw.Modules.VS2026Editor when the same tool surface should target a Visual Studio 2026 extension session. It validates that the selected editor session is connected to Visual Studio 2026 before forwarding actions through the shared bridge, which keeps the VS Code and Visual Studio tool paths distinct at runtime.

The module packages are intended for SharpClaw application runtimes that already load SharpClaw .NET modules from package payloads. A host should install the common bridge module together with whichever editor-specific modules it wants to offer, then scan the packaged sharpclaw payload so the module manifest and DLL are available next to the host assembly at runtime.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SharpClaw Editor Integrations

SharpClaw editor integration packages add IDE-aware tools to a SharpClaw runtime without making the runtime depend on a local source checkout of the default editor modules. Use SharpClaw.Modules.EditorCommon when the host needs the shared editor bridge, session storage contract, REST session endpoints, and WebSocket connection point used by concrete editor modules.

Use SharpClaw.Modules.VSCodeEditor when a SharpClaw runtime should expose tools that talk to a connected VS Code workspace through the editor bridge. The module defines read, write, selection, diagnostics, diff, build, and terminal actions, then delegates execution to the connected editor session instead of directly touching workspace files from the SharpClaw process.

Use SharpClaw.Modules.VS2026Editor when the same tool surface should target a Visual Studio 2026 extension session. It validates that the selected editor session is connected to Visual Studio 2026 before forwarding actions through the shared bridge, which keeps the VS Code and Visual Studio tool paths distinct at runtime.

The module packages are intended for SharpClaw application runtimes that already load SharpClaw .NET modules from package payloads. A host should install the common bridge module together with whichever editor-specific modules it wants to offer, then scan the packaged sharpclaw payload so the module manifest and DLL are available next to the host assembly at runtime.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SharpClaw Editor Integrations

SharpClaw editor integration packages add IDE-aware tools to a SharpClaw runtime without making the runtime depend on a local source checkout of the default editor modules. Use SharpClaw.Modules.EditorCommon when the host needs the shared editor bridge, session storage contract, REST session endpoints, and WebSocket connection point used by concrete editor modules.

Use SharpClaw.Modules.VSCodeEditor when a SharpClaw runtime should expose tools that talk to a connected VS Code workspace through the editor bridge. The module defines read, write, selection, diagnostics, diff, build, and terminal actions, then delegates execution to the connected editor session instead of directly touching workspace files from the SharpClaw process.

Use SharpClaw.Modules.VS2026Editor when the same tool surface should target a Visual Studio 2026 extension session. It validates that the selected editor session is connected to Visual Studio 2026 before forwarding actions through the shared bridge, which keeps the VS Code and Visual Studio tool paths distinct at runtime.

The module packages are intended for SharpClaw application runtimes that already load SharpClaw .NET modules from package payloads. A host should install the common bridge module together with whichever editor-specific modules it wants to offer, then scan the packaged sharpclaw payload so the module manifest and DLL are available next to the host assembly at runtime.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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SharpClaw Editor Integrations

SharpClaw editor integration packages add IDE-aware tools to a SharpClaw runtime without making the runtime depend on a local source checkout of the default editor modules. Use SharpClaw.Modules.EditorCommon when the host needs the shared editor bridge, session storage contract, REST session endpoints, and WebSocket connection point used by concrete editor modules.

Use SharpClaw.Modules.VSCodeEditor when a SharpClaw runtime should expose tools that talk to a connected VS Code workspace through the editor bridge. The module defines read, write, selection, diagnostics, diff, build, and terminal actions, then delegates execution to the connected editor session instead of directly touching workspace files from the SharpClaw process.

Use SharpClaw.Modules.VS2026Editor when the same tool surface should target a Visual Studio 2026 extension session. It validates that the selected editor session is connected to Visual Studio 2026 before forwarding actions through the shared bridge, which keeps the VS Code and Visual Studio tool paths distinct at runtime.

The module packages are intended for SharpClaw application runtimes that already load SharpClaw .NET modules from package payloads. A host should install the common bridge module together with whichever editor-specific modules it wants to offer, then scan the packaged sharpclaw payload so the module manifest and DLL are available next to the host assembly at runtime.

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