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Computer-Graphics

Assignments for the course - CS360 (Computer Graphics), IIT Kanpur

Assignment 1

A 2D animated scene using only three basic shapes: square, triangle, and circle. Applying appropriate affine transformations to translate, rotate, and scale the shapes as needed with animation ...

2D Scene

Assignment 2

Three different shading algorithms:

  • Flat (per-face) shading,
  • Gouraud (per-vertex) shading, and
  • Phong (per-fragment) shading.
One canvas divided into three viewports, as shown below. Each viewport will have its own objects and will allow exclusive interaction using a mouse, i.e., when you are interacting with objects in one viewport, the objects in the other two viewports should stay as it is

Shading

Assignment 3

A 3D animated scene that will showcase 3D texture mapping on objects and cubemap environment reflection mapping on a teapot. A skybox to give context to the objects in the scene

Reflection

Assignment 4

An image processing application in GLSL shader. Load textures from the disk and process the pixel values to apply various types of simple image processing effects and then render the result on a square object using texture mapping.

  • Please download the code and run this application locally.
  • Keep the foreground and background images in the `sample_Textures` folder.
  • Image-processor

    Assignment 5

    A ray tracer in GLSL shader containing spheres for simplicity. Implementing ray-traced shadow and reflection. For reflection, perform multiple levels of reflection, by allowing multiple bounces of the reflected ray.

    Ray-tracer

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    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
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    Computer-Graphics

    Assignments for the course - CS360 (Computer Graphics), IIT Kanpur

    Assignment 1

    A 2D animated scene using only three basic shapes: square, triangle, and circle. Applying appropriate affine transformations to translate, rotate, and scale the shapes as needed with animation ...

    2D Scene

    Assignment 2

    Three different shading algorithms:

    • Flat (per-face) shading,
    • Gouraud (per-vertex) shading, and
    • Phong (per-fragment) shading.
    One canvas divided into three viewports, as shown below. Each viewport will have its own objects and will allow exclusive interaction using a mouse, i.e., when you are interacting with objects in one viewport, the objects in the other two viewports should stay as it is

    Shading

    Assignment 3

    A 3D animated scene that will showcase 3D texture mapping on objects and cubemap environment reflection mapping on a teapot. A skybox to give context to the objects in the scene

    Reflection

    Assignment 4

    An image processing application in GLSL shader. Load textures from the disk and process the pixel values to apply various types of simple image processing effects and then render the result on a square object using texture mapping.

  • Please download the code and run this application locally.
  • Keep the foreground and background images in the `sample_Textures` folder.
  • Image-processor

    Assignment 5

    A ray tracer in GLSL shader containing spheres for simplicity. Implementing ray-traced shadow and reflection. For reflection, perform multiple levels of reflection, by allowing multiple bounces of the reflected ray.

    Ray-tracer

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    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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    Computer-Graphics

    Assignments for the course - CS360 (Computer Graphics), IIT Kanpur

    Assignment 1

    A 2D animated scene using only three basic shapes: square, triangle, and circle. Applying appropriate affine transformations to translate, rotate, and scale the shapes as needed with animation ...

    2D Scene

    Assignment 2

    Three different shading algorithms:

    • Flat (per-face) shading,
    • Gouraud (per-vertex) shading, and
    • Phong (per-fragment) shading.
    One canvas divided into three viewports, as shown below. Each viewport will have its own objects and will allow exclusive interaction using a mouse, i.e., when you are interacting with objects in one viewport, the objects in the other two viewports should stay as it is

    Shading

    Assignment 3

    A 3D animated scene that will showcase 3D texture mapping on objects and cubemap environment reflection mapping on a teapot. A skybox to give context to the objects in the scene

    Reflection

    Assignment 4

    An image processing application in GLSL shader. Load textures from the disk and process the pixel values to apply various types of simple image processing effects and then render the result on a square object using texture mapping.

  • Please download the code and run this application locally.
  • Keep the foreground and background images in the `sample_Textures` folder.
  • Image-processor

    Assignment 5

    A ray tracer in GLSL shader containing spheres for simplicity. Implementing ray-traced shadow and reflection. For reflection, perform multiple levels of reflection, by allowing multiple bounces of the reflected ray.

    Ray-tracer

    About

    Assignments for the course - CS360 (Computer Graphics), IIT Kanpur

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    Stars

    3 stars

    Watchers

    1 watching

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    Languages

    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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    Computer-Graphics

    Assignments for the course - CS360 (Computer Graphics), IIT Kanpur

    Assignment 1

    A 2D animated scene using only three basic shapes: square, triangle, and circle. Applying appropriate affine transformations to translate, rotate, and scale the shapes as needed with animation ...

    2D Scene

    Assignment 2

    Three different shading algorithms:

    • Flat (per-face) shading,
    • Gouraud (per-vertex) shading, and
    • Phong (per-fragment) shading.
    One canvas divided into three viewports, as shown below. Each viewport will have its own objects and will allow exclusive interaction using a mouse, i.e., when you are interacting with objects in one viewport, the objects in the other two viewports should stay as it is

    Shading

    Assignment 3

    A 3D animated scene that will showcase 3D texture mapping on objects and cubemap environment reflection mapping on a teapot. A skybox to give context to the objects in the scene

    Reflection

    Assignment 4

    An image processing application in GLSL shader. Load textures from the disk and process the pixel values to apply various types of simple image processing effects and then render the result on a square object using texture mapping.

  • Please download the code and run this application locally.
  • Keep the foreground and background images in the `sample_Textures` folder.
  • Image-processor

    Assignment 5

    A ray tracer in GLSL shader containing spheres for simplicity. Implementing ray-traced shadow and reflection. For reflection, perform multiple levels of reflection, by allowing multiple bounces of the reflected ray.

    Ray-tracer

    About

    Assignments for the course - CS360 (Computer Graphics), IIT Kanpur

    Topics

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    Stars

    3 stars

    Watchers

    1 watching

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    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
    Skip to content

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    Computer-Graphics

    Assignments for the course - CS360 (Computer Graphics), IIT Kanpur

    Assignment 1

    A 2D animated scene using only three basic shapes: square, triangle, and circle. Applying appropriate affine transformations to translate, rotate, and scale the shapes as needed with animation ...

    2D Scene

    Assignment 2

    Three different shading algorithms:

    • Flat (per-face) shading,
    • Gouraud (per-vertex) shading, and
    • Phong (per-fragment) shading.
    One canvas divided into three viewports, as shown below. Each viewport will have its own objects and will allow exclusive interaction using a mouse, i.e., when you are interacting with objects in one viewport, the objects in the other two viewports should stay as it is

    Shading

    Assignment 3

    A 3D animated scene that will showcase 3D texture mapping on objects and cubemap environment reflection mapping on a teapot. A skybox to give context to the objects in the scene

    Reflection

    Assignment 4

    An image processing application in GLSL shader. Load textures from the disk and process the pixel values to apply various types of simple image processing effects and then render the result on a square object using texture mapping.

  • Please download the code and run this application locally.
  • Keep the foreground and background images in the `sample_Textures` folder.
  • Image-processor

    Assignment 5

    A ray tracer in GLSL shader containing spheres for simplicity. Implementing ray-traced shadow and reflection. For reflection, perform multiple levels of reflection, by allowing multiple bounces of the reflected ray.

    Ray-tracer

    About

    Assignments for the course - CS360 (Computer Graphics), IIT Kanpur

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    3 stars

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    1 watching

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    Languages

    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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    Computer-Graphics

    Assignments for the course - CS360 (Computer Graphics), IIT Kanpur

    Assignment 1

    A 2D animated scene using only three basic shapes: square, triangle, and circle. Applying appropriate affine transformations to translate, rotate, and scale the shapes as needed with animation ...

    2D Scene

    Assignment 2

    Three different shading algorithms:

    • Flat (per-face) shading,
    • Gouraud (per-vertex) shading, and
    • Phong (per-fragment) shading.
    One canvas divided into three viewports, as shown below. Each viewport will have its own objects and will allow exclusive interaction using a mouse, i.e., when you are interacting with objects in one viewport, the objects in the other two viewports should stay as it is

    Shading

    Assignment 3

    A 3D animated scene that will showcase 3D texture mapping on objects and cubemap environment reflection mapping on a teapot. A skybox to give context to the objects in the scene

    Reflection

    Assignment 4

    An image processing application in GLSL shader. Load textures from the disk and process the pixel values to apply various types of simple image processing effects and then render the result on a square object using texture mapping.

  • Please download the code and run this application locally.
  • Keep the foreground and background images in the `sample_Textures` folder.
  • Image-processor

    Assignment 5

    A ray tracer in GLSL shader containing spheres for simplicity. Implementing ray-traced shadow and reflection. For reflection, perform multiple levels of reflection, by allowing multiple bounces of the reflected ray.

    Ray-tracer

    About

    Assignments for the course - CS360 (Computer Graphics), IIT Kanpur

    Topics

    Resources

    Stars

    3 stars

    Watchers

    1 watching

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    Languages

    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
    Skip to content

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    Computer-Graphics

    Assignments for the course - CS360 (Computer Graphics), IIT Kanpur

    Assignment 1

    A 2D animated scene using only three basic shapes: square, triangle, and circle. Applying appropriate affine transformations to translate, rotate, and scale the shapes as needed with animation ...

    2D Scene

    Assignment 2

    Three different shading algorithms:

    • Flat (per-face) shading,
    • Gouraud (per-vertex) shading, and
    • Phong (per-fragment) shading.
    One canvas divided into three viewports, as shown below. Each viewport will have its own objects and will allow exclusive interaction using a mouse, i.e., when you are interacting with objects in one viewport, the objects in the other two viewports should stay as it is

    Shading

    Assignment 3

    A 3D animated scene that will showcase 3D texture mapping on objects and cubemap environment reflection mapping on a teapot. A skybox to give context to the objects in the scene

    Reflection

    Assignment 4

    An image processing application in GLSL shader. Load textures from the disk and process the pixel values to apply various types of simple image processing effects and then render the result on a square object using texture mapping.

  • Please download the code and run this application locally.
  • Keep the foreground and background images in the `sample_Textures` folder.
  • Image-processor

    Assignment 5

    A ray tracer in GLSL shader containing spheres for simplicity. Implementing ray-traced shadow and reflection. For reflection, perform multiple levels of reflection, by allowing multiple bounces of the reflected ray.

    Ray-tracer

    About

    Assignments for the course - CS360 (Computer Graphics), IIT Kanpur

    Topics

    Resources

    Stars

    3 stars

    Watchers

    1 watching

    Forks

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    Packages

    Used by

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    Languages

    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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    Computer-Graphics

    Assignments for the course - CS360 (Computer Graphics), IIT Kanpur

    Assignment 1

    A 2D animated scene using only three basic shapes: square, triangle, and circle. Applying appropriate affine transformations to translate, rotate, and scale the shapes as needed with animation ...

    2D Scene

    Assignment 2

    Three different shading algorithms:

    • Flat (per-face) shading,
    • Gouraud (per-vertex) shading, and
    • Phong (per-fragment) shading.
    One canvas divided into three viewports, as shown below. Each viewport will have its own objects and will allow exclusive interaction using a mouse, i.e., when you are interacting with objects in one viewport, the objects in the other two viewports should stay as it is

    Shading

    Assignment 3

    A 3D animated scene that will showcase 3D texture mapping on objects and cubemap environment reflection mapping on a teapot. A skybox to give context to the objects in the scene

    Reflection

    Assignment 4

    An image processing application in GLSL shader. Load textures from the disk and process the pixel values to apply various types of simple image processing effects and then render the result on a square object using texture mapping.

  • Please download the code and run this application locally.
  • Keep the foreground and background images in the `sample_Textures` folder.
  • Image-processor

    Assignment 5

    A ray tracer in GLSL shader containing spheres for simplicity. Implementing ray-traced shadow and reflection. For reflection, perform multiple levels of reflection, by allowing multiple bounces of the reflected ray.

    Ray-tracer

    About

    Assignments for the course - CS360 (Computer Graphics), IIT Kanpur

    Topics

    Resources

    Stars

    3 stars

    Watchers

    1 watching

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    Used by

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