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How did we get here?
  • Moscow Institute of Physics and Technology
  • Moscow, Dolgoprudniy
  • 15:51 (UTC +03:00)

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Sigmarik/README.md

Hi there, I'm Ilia! 👋

 A_,,,_A 🎓 4th year MIPT student ((O)V(O)) 💼 Intern software developer at 1C (w\W|W|W/w) 🎮 Huge computer graphics & game dev nerd \v|W|W|v/ 💫 Contributor to Charm Quark Engine "|v|" 🎲 Fan of the "f*ck around and find out" method ^ ^ ⚠️ Unironious emoji hater... Not sure why they are considered professional

🔬 Featured Project: FleCSibleLua

I'm currently pouring my heart into my thesis project: FleCSibleLua

It's a framework that bridges Lua with the Flecs ECS, featuring:

  • A custom interpreter for deeper integration
  • Compile-time parser generation because I don't like flex and antlr quite enough to let them into my project
  • Enhanced Lua syntax to make it as expressive as possible for game development

Think of it as my attempt to make Lua and ECS play together beautifully for game dev.


🗃️ The Rest of the Zoo

Beyond that, my GitHub is a bit of a digital dumpster that is sometimes on fire.
It primarily consists of:

  • Game engines & games
  • Shaders & visual demos
  • Minecraft & other game mods
  • Some deeply technical (and possibly boring) experiments

I'll admit, I haven't written READMEs for most of them, can't really bring myself to shove emojis into every project I have.
But the code is there, warts and all!


📫 Let's Chat!

If FleCSibleLua piqued your interest, or if you stumbled upon something else in my repos that you'd like to talk about - please reach out! I'm always excited to collaborate, discuss wild ideas, or just nerd out about game tech.

Thanks for stopping by! Have an awesome day.


💡 P.S. Yes, the ASCII owl is my spirit animal.

Pinned Loading

  1. FleCSibleLUAFleCSibleLUAPublic

    A framework for using Lua with Flecs

    C++ 2

  2. programming_languageprogramming_languagePublic

    Simple C-style compiled programming language

    C++ 1

  3. graphics-enginegraphics-enginePublic template

    Tiny game development framework.

    C++ 1

  4. GameDesignCourseworkGameDesignCourseworkPublic

    ShaderLab