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Physics Simulation

A program that simulates rigid body interactions due to mechanical physics

What the program aims to handle:

  • Collisions (contact forces), by calculating the impulse along the normal of the collision
  • Non-contact forces, such as gravitational force and air resistance
  • Smooth and consistent frame rendering and physics updating

Problems that are in Work-in-Progress

  • SAT box collisions (impulse resolution)
  • Rotational box physics

Matrix Angle Transformation (Unrotation)

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About

A physics engine with SAT collision resolution, currently handling box and circle collisions. Below is the web link for the simulation:

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