Latest commit

History

7 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

BackPolicy

Policy network in TensorFlow to classify backgammon moves. The purpose of this network is to help a reinforcement learning model learn to play backgammon. Using a policy network allows us to greatly reduce the branching factor.

Training

You can train the model by first extracting the datasets.zip file and then running the following command.

python train.py

The network consists of 4 hidden layers with 128 neurons with an output layer consisting of 601 neurons representing each move on a backgammon board.

Usage

You can retrieve the 10 most interesting moves by running.

python getMove.py

You will be asked to input a board which you can do following this syntax.

2,0,0,0,0,-5,0,-3,0,0,0,5,-5,0,0,0,3,0,5,0,0,0,0,-2,0,0,0,0,6,3,-1

The first 24 inputs are single digit values representing each point in this order. Where black checkers are negative values and white are positive.

drawing

The next 4 inputs represent the white bar, black bar, white home and black home in that order. Then comes 2 inputs being each dice. Lastly we have a value being either 1 or -1 where 1 represent white moving and black being black moving.

The moves are returned in the standard Backgammon notation.

1: 24/18 : 0.9781245
------------------------
2: 8/2 : 0.008682405
------------------------
3: Cannot/move : 0.007958977
------------------------
4: 24/15 : 0.0024637433
------------------------
5: 6/3 : 0.00073977234
------------------------
6: 8/5 : 0.00060132524
------------------------
7: 24/21 : 0.0004732638
------------------------
8: 8/3 : 0.00044788906
------------------------
9: 13/7 : 0.00035200707
------------------------
10: 13/5 : 8.882125e-05

Datasets

The datasets contain over 2 million different board positions with the corresponding correct move. All data points were scraped from games between high-level players.

Result

The network achieves a top 10 accuracy of 99% whilst having a regular accuracy of 60%. The top 10 accuracy is the more important metric in this scenario as we will branch over at least 10 moves in the reinforcement learning model.

Feel free to tweak the hyper parameters to improve accuracy.

Dependencies

Tensorflow > 2.9.1

About

A policy network in TensorFlow to classify backgammon moves

Topics

Resources

Stars

6 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Latest commit

History

7 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

BackPolicy

Policy network in TensorFlow to classify backgammon moves. The purpose of this network is to help a reinforcement learning model learn to play backgammon. Using a policy network allows us to greatly reduce the branching factor.

Training

You can train the model by first extracting the datasets.zip file and then running the following command.

python train.py

The network consists of 4 hidden layers with 128 neurons with an output layer consisting of 601 neurons representing each move on a backgammon board.

Usage

You can retrieve the 10 most interesting moves by running.

python getMove.py

You will be asked to input a board which you can do following this syntax.

2,0,0,0,0,-5,0,-3,0,0,0,5,-5,0,0,0,3,0,5,0,0,0,0,-2,0,0,0,0,6,3,-1

The first 24 inputs are single digit values representing each point in this order. Where black checkers are negative values and white are positive.

drawing

The next 4 inputs represent the white bar, black bar, white home and black home in that order. Then comes 2 inputs being each dice. Lastly we have a value being either 1 or -1 where 1 represent white moving and black being black moving.

The moves are returned in the standard Backgammon notation.

1: 24/18 : 0.9781245
------------------------
2: 8/2 : 0.008682405
------------------------
3: Cannot/move : 0.007958977
------------------------
4: 24/15 : 0.0024637433
------------------------
5: 6/3 : 0.00073977234
------------------------
6: 8/5 : 0.00060132524
------------------------
7: 24/21 : 0.0004732638
------------------------
8: 8/3 : 0.00044788906
------------------------
9: 13/7 : 0.00035200707
------------------------
10: 13/5 : 8.882125e-05

Datasets

The datasets contain over 2 million different board positions with the corresponding correct move. All data points were scraped from games between high-level players.

Result

The network achieves a top 10 accuracy of 99% whilst having a regular accuracy of 60%. The top 10 accuracy is the more important metric in this scenario as we will branch over at least 10 moves in the reinforcement learning model.

Feel free to tweak the hyper parameters to improve accuracy.

Dependencies

Tensorflow > 2.9.1

About

A policy network in TensorFlow to classify backgammon moves

Topics

Resources

Stars

6 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

7 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

BackPolicy

Policy network in TensorFlow to classify backgammon moves. The purpose of this network is to help a reinforcement learning model learn to play backgammon. Using a policy network allows us to greatly reduce the branching factor.

Training

You can train the model by first extracting the datasets.zip file and then running the following command.

python train.py

The network consists of 4 hidden layers with 128 neurons with an output layer consisting of 601 neurons representing each move on a backgammon board.

Usage

You can retrieve the 10 most interesting moves by running.

python getMove.py

You will be asked to input a board which you can do following this syntax.

2,0,0,0,0,-5,0,-3,0,0,0,5,-5,0,0,0,3,0,5,0,0,0,0,-2,0,0,0,0,6,3,-1

The first 24 inputs are single digit values representing each point in this order. Where black checkers are negative values and white are positive.

drawing

The next 4 inputs represent the white bar, black bar, white home and black home in that order. Then comes 2 inputs being each dice. Lastly we have a value being either 1 or -1 where 1 represent white moving and black being black moving.

The moves are returned in the standard Backgammon notation.

1: 24/18 : 0.9781245
------------------------
2: 8/2 : 0.008682405
------------------------
3: Cannot/move : 0.007958977
------------------------
4: 24/15 : 0.0024637433
------------------------
5: 6/3 : 0.00073977234
------------------------
6: 8/5 : 0.00060132524
------------------------
7: 24/21 : 0.0004732638
------------------------
8: 8/3 : 0.00044788906
------------------------
9: 13/7 : 0.00035200707
------------------------
10: 13/5 : 8.882125e-05

Datasets

The datasets contain over 2 million different board positions with the corresponding correct move. All data points were scraped from games between high-level players.

Result

The network achieves a top 10 accuracy of 99% whilst having a regular accuracy of 60%. The top 10 accuracy is the more important metric in this scenario as we will branch over at least 10 moves in the reinforcement learning model.

Feel free to tweak the hyper parameters to improve accuracy.

Dependencies

Tensorflow > 2.9.1

About

A policy network in TensorFlow to classify backgammon moves

Topics

Resources

Stars

6 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

7 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

BackPolicy

Policy network in TensorFlow to classify backgammon moves. The purpose of this network is to help a reinforcement learning model learn to play backgammon. Using a policy network allows us to greatly reduce the branching factor.

Training

You can train the model by first extracting the datasets.zip file and then running the following command.

python train.py

The network consists of 4 hidden layers with 128 neurons with an output layer consisting of 601 neurons representing each move on a backgammon board.

Usage

You can retrieve the 10 most interesting moves by running.

python getMove.py

You will be asked to input a board which you can do following this syntax.

2,0,0,0,0,-5,0,-3,0,0,0,5,-5,0,0,0,3,0,5,0,0,0,0,-2,0,0,0,0,6,3,-1

The first 24 inputs are single digit values representing each point in this order. Where black checkers are negative values and white are positive.

drawing

The next 4 inputs represent the white bar, black bar, white home and black home in that order. Then comes 2 inputs being each dice. Lastly we have a value being either 1 or -1 where 1 represent white moving and black being black moving.

The moves are returned in the standard Backgammon notation.

1: 24/18 : 0.9781245
------------------------
2: 8/2 : 0.008682405
------------------------
3: Cannot/move : 0.007958977
------------------------
4: 24/15 : 0.0024637433
------------------------
5: 6/3 : 0.00073977234
------------------------
6: 8/5 : 0.00060132524
------------------------
7: 24/21 : 0.0004732638
------------------------
8: 8/3 : 0.00044788906
------------------------
9: 13/7 : 0.00035200707
------------------------
10: 13/5 : 8.882125e-05

Datasets

The datasets contain over 2 million different board positions with the corresponding correct move. All data points were scraped from games between high-level players.

Result

The network achieves a top 10 accuracy of 99% whilst having a regular accuracy of 60%. The top 10 accuracy is the more important metric in this scenario as we will branch over at least 10 moves in the reinforcement learning model.

Feel free to tweak the hyper parameters to improve accuracy.

Dependencies

Tensorflow > 2.9.1

About

A policy network in TensorFlow to classify backgammon moves

Topics

Resources

Stars

6 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Latest commit

History

7 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

BackPolicy

Policy network in TensorFlow to classify backgammon moves. The purpose of this network is to help a reinforcement learning model learn to play backgammon. Using a policy network allows us to greatly reduce the branching factor.

Training

You can train the model by first extracting the datasets.zip file and then running the following command.

python train.py

The network consists of 4 hidden layers with 128 neurons with an output layer consisting of 601 neurons representing each move on a backgammon board.

Usage

You can retrieve the 10 most interesting moves by running.

python getMove.py

You will be asked to input a board which you can do following this syntax.

2,0,0,0,0,-5,0,-3,0,0,0,5,-5,0,0,0,3,0,5,0,0,0,0,-2,0,0,0,0,6,3,-1

The first 24 inputs are single digit values representing each point in this order. Where black checkers are negative values and white are positive.

drawing

The next 4 inputs represent the white bar, black bar, white home and black home in that order. Then comes 2 inputs being each dice. Lastly we have a value being either 1 or -1 where 1 represent white moving and black being black moving.

The moves are returned in the standard Backgammon notation.

1: 24/18 : 0.9781245
------------------------
2: 8/2 : 0.008682405
------------------------
3: Cannot/move : 0.007958977
------------------------
4: 24/15 : 0.0024637433
------------------------
5: 6/3 : 0.00073977234
------------------------
6: 8/5 : 0.00060132524
------------------------
7: 24/21 : 0.0004732638
------------------------
8: 8/3 : 0.00044788906
------------------------
9: 13/7 : 0.00035200707
------------------------
10: 13/5 : 8.882125e-05

Datasets

The datasets contain over 2 million different board positions with the corresponding correct move. All data points were scraped from games between high-level players.

Result

The network achieves a top 10 accuracy of 99% whilst having a regular accuracy of 60%. The top 10 accuracy is the more important metric in this scenario as we will branch over at least 10 moves in the reinforcement learning model.

Feel free to tweak the hyper parameters to improve accuracy.

Dependencies

Tensorflow > 2.9.1

About

A policy network in TensorFlow to classify backgammon moves

Topics

Resources

Stars

6 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

7 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

BackPolicy

Policy network in TensorFlow to classify backgammon moves. The purpose of this network is to help a reinforcement learning model learn to play backgammon. Using a policy network allows us to greatly reduce the branching factor.

Training

You can train the model by first extracting the datasets.zip file and then running the following command.

python train.py

The network consists of 4 hidden layers with 128 neurons with an output layer consisting of 601 neurons representing each move on a backgammon board.

Usage

You can retrieve the 10 most interesting moves by running.

python getMove.py

You will be asked to input a board which you can do following this syntax.

2,0,0,0,0,-5,0,-3,0,0,0,5,-5,0,0,0,3,0,5,0,0,0,0,-2,0,0,0,0,6,3,-1

The first 24 inputs are single digit values representing each point in this order. Where black checkers are negative values and white are positive.

drawing

The next 4 inputs represent the white bar, black bar, white home and black home in that order. Then comes 2 inputs being each dice. Lastly we have a value being either 1 or -1 where 1 represent white moving and black being black moving.

The moves are returned in the standard Backgammon notation.

1: 24/18 : 0.9781245
------------------------
2: 8/2 : 0.008682405
------------------------
3: Cannot/move : 0.007958977
------------------------
4: 24/15 : 0.0024637433
------------------------
5: 6/3 : 0.00073977234
------------------------
6: 8/5 : 0.00060132524
------------------------
7: 24/21 : 0.0004732638
------------------------
8: 8/3 : 0.00044788906
------------------------
9: 13/7 : 0.00035200707
------------------------
10: 13/5 : 8.882125e-05

Datasets

The datasets contain over 2 million different board positions with the corresponding correct move. All data points were scraped from games between high-level players.

Result

The network achieves a top 10 accuracy of 99% whilst having a regular accuracy of 60%. The top 10 accuracy is the more important metric in this scenario as we will branch over at least 10 moves in the reinforcement learning model.

Feel free to tweak the hyper parameters to improve accuracy.

Dependencies

Tensorflow > 2.9.1

About

A policy network in TensorFlow to classify backgammon moves

Topics

Resources

Stars

6 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

7 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

BackPolicy

Policy network in TensorFlow to classify backgammon moves. The purpose of this network is to help a reinforcement learning model learn to play backgammon. Using a policy network allows us to greatly reduce the branching factor.

Training

You can train the model by first extracting the datasets.zip file and then running the following command.

python train.py

The network consists of 4 hidden layers with 128 neurons with an output layer consisting of 601 neurons representing each move on a backgammon board.

Usage

You can retrieve the 10 most interesting moves by running.

python getMove.py

You will be asked to input a board which you can do following this syntax.

2,0,0,0,0,-5,0,-3,0,0,0,5,-5,0,0,0,3,0,5,0,0,0,0,-2,0,0,0,0,6,3,-1

The first 24 inputs are single digit values representing each point in this order. Where black checkers are negative values and white are positive.

drawing

The next 4 inputs represent the white bar, black bar, white home and black home in that order. Then comes 2 inputs being each dice. Lastly we have a value being either 1 or -1 where 1 represent white moving and black being black moving.

The moves are returned in the standard Backgammon notation.

1: 24/18 : 0.9781245
------------------------
2: 8/2 : 0.008682405
------------------------
3: Cannot/move : 0.007958977
------------------------
4: 24/15 : 0.0024637433
------------------------
5: 6/3 : 0.00073977234
------------------------
6: 8/5 : 0.00060132524
------------------------
7: 24/21 : 0.0004732638
------------------------
8: 8/3 : 0.00044788906
------------------------
9: 13/7 : 0.00035200707
------------------------
10: 13/5 : 8.882125e-05

Datasets

The datasets contain over 2 million different board positions with the corresponding correct move. All data points were scraped from games between high-level players.

Result

The network achieves a top 10 accuracy of 99% whilst having a regular accuracy of 60%. The top 10 accuracy is the more important metric in this scenario as we will branch over at least 10 moves in the reinforcement learning model.

Feel free to tweak the hyper parameters to improve accuracy.

Dependencies

Tensorflow > 2.9.1

About

A policy network in TensorFlow to classify backgammon moves

Topics

Resources

Stars

6 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Latest commit

History

7 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

BackPolicy

Policy network in TensorFlow to classify backgammon moves. The purpose of this network is to help a reinforcement learning model learn to play backgammon. Using a policy network allows us to greatly reduce the branching factor.

Training

You can train the model by first extracting the datasets.zip file and then running the following command.

python train.py

The network consists of 4 hidden layers with 128 neurons with an output layer consisting of 601 neurons representing each move on a backgammon board.

Usage

You can retrieve the 10 most interesting moves by running.

python getMove.py

You will be asked to input a board which you can do following this syntax.

2,0,0,0,0,-5,0,-3,0,0,0,5,-5,0,0,0,3,0,5,0,0,0,0,-2,0,0,0,0,6,3,-1

The first 24 inputs are single digit values representing each point in this order. Where black checkers are negative values and white are positive.

drawing

The next 4 inputs represent the white bar, black bar, white home and black home in that order. Then comes 2 inputs being each dice. Lastly we have a value being either 1 or -1 where 1 represent white moving and black being black moving.

The moves are returned in the standard Backgammon notation.

1: 24/18 : 0.9781245
------------------------
2: 8/2 : 0.008682405
------------------------
3: Cannot/move : 0.007958977
------------------------
4: 24/15 : 0.0024637433
------------------------
5: 6/3 : 0.00073977234
------------------------
6: 8/5 : 0.00060132524
------------------------
7: 24/21 : 0.0004732638
------------------------
8: 8/3 : 0.00044788906
------------------------
9: 13/7 : 0.00035200707
------------------------
10: 13/5 : 8.882125e-05

Datasets

The datasets contain over 2 million different board positions with the corresponding correct move. All data points were scraped from games between high-level players.

Result

The network achieves a top 10 accuracy of 99% whilst having a regular accuracy of 60%. The top 10 accuracy is the more important metric in this scenario as we will branch over at least 10 moves in the reinforcement learning model.

Feel free to tweak the hyper parameters to improve accuracy.

Dependencies

Tensorflow > 2.9.1

About

A policy network in TensorFlow to classify backgammon moves

Topics

Resources

Stars

6 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages