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SimulatedFlow/README.md

Simulated Flow UG (haftungsbeschränkt)

Hardware, firmware and real-time simulation software — engineered in Germany.

This account carries two product lines. Everything below is finished and on sale today; the repositories here are the sources behind the products.


Circuit boards & PCB art — Simulated Flow UG

Hand-solderable STM32 Bluepill carrier boards, learning boards, sensor and relay nodes, plus gold-on-black PCB art made in small batches. Every kicad-board-* repository on this account holds the KiCad sources of a board that is listed for sale, and every *-firmware repository holds working example firmware for one of them.


Merch — Simulated Flow UG

Own motifs for programmers, gamers and electronics tinkerers, printed on demand on T-shirts, pullovers, hoodies and stickers, sizes S to 3XL.


Unreal Engine 5 plugins — Silvan Teufel (freelance)

The 24 ue-plugin-* repositories are not UG products. They are the freelance work of Silvan Teufel and are sold under his own name — the split is deliberate, so please attribute them correctly.


Where to start

I want to …Go to
buy a board or PCB artBoard catalogue
buy a shirt, hoodie or stickerMotif catalogue
buy an Unreal Engine 5 pluginFab · Gumroad
see everything in one placeteufel-engineering.com

Simulated Flow UG (haftungsbeschränkt) · Germany · simulatedflow@gmail.com

Popular repositories Loading

  1. ue-plugin-EverloreEngine ue-plugin-EverloreEnginePublic

    Schema-enforced AI quest, dialogue and NPC roleplay director for Unreal Engine 5 - validated, game-safe LLM output instead of free-form text, with quest graphs and runtime dialogue exposed to Bluep…

    C++

  2. ue-plugin-GameInGame ue-plugin-GameInGamePublic

    Playable minigame overlay framework for Unreal Engine 5 - five classic arcade games in a material-styled Slate and UMG overlay that runs independently of the host game. For arcade cabinets, in-worl…

    C++

  3. ue-plugin-LootForge ue-plugin-LootForgePublic

    Weighted loot and drop tables for Unreal Engine 5 - rarity tiers, conditional drops gated by Gameplay Tag queries, nested tables, pity and luck timers, and deterministic seeding for replays and ser…

    C++

  4. ue-plugin-SaveStateMigrator ue-plugin-SaveStateMigratorPublic

    Schema versioning and save-game migration for Unreal Engine 5 - rename, retype or drop USaveGame fields without breaking existing saves, through a versioned migration pipeline with validation.

    C++

  5. ue-plugin-SignalNexus ue-plugin-SignalNexusPublic

    Decoupled runtime signal and message broker for Unreal Engine 5 built on hierarchical Gameplay Tags - typed wildcard payloads for Blueprint and C++, middleware interceptors and immediate / deferred…

    C++

  6. ue-plugin-SmartObjectDirector ue-plugin-SmartObjectDirectorPublic

    Runtime C++ layer for Unreal Engine 5 Smart Objects - dynamic registration, Motion Warping, player and AI interaction, with StateTree and Gameplay Ability System integration.

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
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SimulatedFlow/README.md

Simulated Flow UG (haftungsbeschränkt)

Hardware, firmware and real-time simulation software — engineered in Germany.

This account carries two product lines. Everything below is finished and on sale today; the repositories here are the sources behind the products.


Circuit boards & PCB art — Simulated Flow UG

Hand-solderable STM32 Bluepill carrier boards, learning boards, sensor and relay nodes, plus gold-on-black PCB art made in small batches. Every kicad-board-* repository on this account holds the KiCad sources of a board that is listed for sale, and every *-firmware repository holds working example firmware for one of them.


Merch — Simulated Flow UG

Own motifs for programmers, gamers and electronics tinkerers, printed on demand on T-shirts, pullovers, hoodies and stickers, sizes S to 3XL.


Unreal Engine 5 plugins — Silvan Teufel (freelance)

The 24 ue-plugin-* repositories are not UG products. They are the freelance work of Silvan Teufel and are sold under his own name — the split is deliberate, so please attribute them correctly.


Where to start

I want to …Go to
buy a board or PCB artBoard catalogue
buy a shirt, hoodie or stickerMotif catalogue
buy an Unreal Engine 5 pluginFab · Gumroad
see everything in one placeteufel-engineering.com

Simulated Flow UG (haftungsbeschränkt) · Germany · simulatedflow@gmail.com

Popular repositories Loading

  1. ue-plugin-EverloreEngine ue-plugin-EverloreEnginePublic

    Schema-enforced AI quest, dialogue and NPC roleplay director for Unreal Engine 5 - validated, game-safe LLM output instead of free-form text, with quest graphs and runtime dialogue exposed to Bluep…

    C++

  2. ue-plugin-GameInGame ue-plugin-GameInGamePublic

    Playable minigame overlay framework for Unreal Engine 5 - five classic arcade games in a material-styled Slate and UMG overlay that runs independently of the host game. For arcade cabinets, in-worl…

    C++

  3. ue-plugin-LootForge ue-plugin-LootForgePublic

    Weighted loot and drop tables for Unreal Engine 5 - rarity tiers, conditional drops gated by Gameplay Tag queries, nested tables, pity and luck timers, and deterministic seeding for replays and ser…

    C++

  4. ue-plugin-SaveStateMigrator ue-plugin-SaveStateMigratorPublic

    Schema versioning and save-game migration for Unreal Engine 5 - rename, retype or drop USaveGame fields without breaking existing saves, through a versioned migration pipeline with validation.

    C++

  5. ue-plugin-SignalNexus ue-plugin-SignalNexusPublic

    Decoupled runtime signal and message broker for Unreal Engine 5 built on hierarchical Gameplay Tags - typed wildcard payloads for Blueprint and C++, middleware interceptors and immediate / deferred…

    C++

  6. ue-plugin-SmartObjectDirector ue-plugin-SmartObjectDirectorPublic

    Runtime C++ layer for Unreal Engine 5 Smart Objects - dynamic registration, Motion Warping, player and AI interaction, with StateTree and Gameplay Ability System integration.

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
View SimulatedFlow's full-sized avatar

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Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
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SimulatedFlow/README.md

Simulated Flow UG (haftungsbeschränkt)

Hardware, firmware and real-time simulation software — engineered in Germany.

This account carries two product lines. Everything below is finished and on sale today; the repositories here are the sources behind the products.


Circuit boards & PCB art — Simulated Flow UG

Hand-solderable STM32 Bluepill carrier boards, learning boards, sensor and relay nodes, plus gold-on-black PCB art made in small batches. Every kicad-board-* repository on this account holds the KiCad sources of a board that is listed for sale, and every *-firmware repository holds working example firmware for one of them.


Merch — Simulated Flow UG

Own motifs for programmers, gamers and electronics tinkerers, printed on demand on T-shirts, pullovers, hoodies and stickers, sizes S to 3XL.


Unreal Engine 5 plugins — Silvan Teufel (freelance)

The 24 ue-plugin-* repositories are not UG products. They are the freelance work of Silvan Teufel and are sold under his own name — the split is deliberate, so please attribute them correctly.


Where to start

I want to …Go to
buy a board or PCB artBoard catalogue
buy a shirt, hoodie or stickerMotif catalogue
buy an Unreal Engine 5 pluginFab · Gumroad
see everything in one placeteufel-engineering.com

Simulated Flow UG (haftungsbeschränkt) · Germany · simulatedflow@gmail.com

Popular repositories Loading

  1. ue-plugin-EverloreEngine ue-plugin-EverloreEnginePublic

    Schema-enforced AI quest, dialogue and NPC roleplay director for Unreal Engine 5 - validated, game-safe LLM output instead of free-form text, with quest graphs and runtime dialogue exposed to Bluep…

    C++

  2. ue-plugin-GameInGame ue-plugin-GameInGamePublic

    Playable minigame overlay framework for Unreal Engine 5 - five classic arcade games in a material-styled Slate and UMG overlay that runs independently of the host game. For arcade cabinets, in-worl…

    C++

  3. ue-plugin-LootForge ue-plugin-LootForgePublic

    Weighted loot and drop tables for Unreal Engine 5 - rarity tiers, conditional drops gated by Gameplay Tag queries, nested tables, pity and luck timers, and deterministic seeding for replays and ser…

    C++

  4. ue-plugin-SaveStateMigrator ue-plugin-SaveStateMigratorPublic

    Schema versioning and save-game migration for Unreal Engine 5 - rename, retype or drop USaveGame fields without breaking existing saves, through a versioned migration pipeline with validation.

    C++

  5. ue-plugin-SignalNexus ue-plugin-SignalNexusPublic

    Decoupled runtime signal and message broker for Unreal Engine 5 built on hierarchical Gameplay Tags - typed wildcard payloads for Blueprint and C++, middleware interceptors and immediate / deferred…

    C++

  6. ue-plugin-SmartObjectDirector ue-plugin-SmartObjectDirectorPublic

    Runtime C++ layer for Unreal Engine 5 Smart Objects - dynamic registration, Motion Warping, player and AI interaction, with StateTree and Gameplay Ability System integration.

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
View SimulatedFlow's full-sized avatar

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Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

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Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
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SimulatedFlow/README.md

Simulated Flow UG (haftungsbeschränkt)

Hardware, firmware and real-time simulation software — engineered in Germany.

This account carries two product lines. Everything below is finished and on sale today; the repositories here are the sources behind the products.


Circuit boards & PCB art — Simulated Flow UG

Hand-solderable STM32 Bluepill carrier boards, learning boards, sensor and relay nodes, plus gold-on-black PCB art made in small batches. Every kicad-board-* repository on this account holds the KiCad sources of a board that is listed for sale, and every *-firmware repository holds working example firmware for one of them.


Merch — Simulated Flow UG

Own motifs for programmers, gamers and electronics tinkerers, printed on demand on T-shirts, pullovers, hoodies and stickers, sizes S to 3XL.


Unreal Engine 5 plugins — Silvan Teufel (freelance)

The 24 ue-plugin-* repositories are not UG products. They are the freelance work of Silvan Teufel and are sold under his own name — the split is deliberate, so please attribute them correctly.


Where to start

I want to …Go to
buy a board or PCB artBoard catalogue
buy a shirt, hoodie or stickerMotif catalogue
buy an Unreal Engine 5 pluginFab · Gumroad
see everything in one placeteufel-engineering.com

Simulated Flow UG (haftungsbeschränkt) · Germany · simulatedflow@gmail.com

Popular repositories Loading

  1. ue-plugin-EverloreEngine ue-plugin-EverloreEnginePublic

    Schema-enforced AI quest, dialogue and NPC roleplay director for Unreal Engine 5 - validated, game-safe LLM output instead of free-form text, with quest graphs and runtime dialogue exposed to Bluep…

    C++

  2. ue-plugin-GameInGame ue-plugin-GameInGamePublic

    Playable minigame overlay framework for Unreal Engine 5 - five classic arcade games in a material-styled Slate and UMG overlay that runs independently of the host game. For arcade cabinets, in-worl…

    C++

  3. ue-plugin-LootForge ue-plugin-LootForgePublic

    Weighted loot and drop tables for Unreal Engine 5 - rarity tiers, conditional drops gated by Gameplay Tag queries, nested tables, pity and luck timers, and deterministic seeding for replays and ser…

    C++

  4. ue-plugin-SaveStateMigrator ue-plugin-SaveStateMigratorPublic

    Schema versioning and save-game migration for Unreal Engine 5 - rename, retype or drop USaveGame fields without breaking existing saves, through a versioned migration pipeline with validation.

    C++

  5. ue-plugin-SignalNexus ue-plugin-SignalNexusPublic

    Decoupled runtime signal and message broker for Unreal Engine 5 built on hierarchical Gameplay Tags - typed wildcard payloads for Blueprint and C++, middleware interceptors and immediate / deferred…

    C++

  6. ue-plugin-SmartObjectDirector ue-plugin-SmartObjectDirectorPublic

    Runtime C++ layer for Unreal Engine 5 Smart Objects - dynamic registration, Motion Warping, player and AI interaction, with StateTree and Gameplay Ability System integration.

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
View SimulatedFlow's full-sized avatar

Block or report SimulatedFlow

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Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

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Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

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Report abuse
SimulatedFlow/README.md

Simulated Flow UG (haftungsbeschränkt)

Hardware, firmware and real-time simulation software — engineered in Germany.

This account carries two product lines. Everything below is finished and on sale today; the repositories here are the sources behind the products.


Circuit boards & PCB art — Simulated Flow UG

Hand-solderable STM32 Bluepill carrier boards, learning boards, sensor and relay nodes, plus gold-on-black PCB art made in small batches. Every kicad-board-* repository on this account holds the KiCad sources of a board that is listed for sale, and every *-firmware repository holds working example firmware for one of them.


Merch — Simulated Flow UG

Own motifs for programmers, gamers and electronics tinkerers, printed on demand on T-shirts, pullovers, hoodies and stickers, sizes S to 3XL.


Unreal Engine 5 plugins — Silvan Teufel (freelance)

The 24 ue-plugin-* repositories are not UG products. They are the freelance work of Silvan Teufel and are sold under his own name — the split is deliberate, so please attribute them correctly.


Where to start

I want to …Go to
buy a board or PCB artBoard catalogue
buy a shirt, hoodie or stickerMotif catalogue
buy an Unreal Engine 5 pluginFab · Gumroad
see everything in one placeteufel-engineering.com

Simulated Flow UG (haftungsbeschränkt) · Germany · simulatedflow@gmail.com

Popular repositories Loading

  1. ue-plugin-EverloreEngine ue-plugin-EverloreEnginePublic

    Schema-enforced AI quest, dialogue and NPC roleplay director for Unreal Engine 5 - validated, game-safe LLM output instead of free-form text, with quest graphs and runtime dialogue exposed to Bluep…

    C++

  2. ue-plugin-GameInGame ue-plugin-GameInGamePublic

    Playable minigame overlay framework for Unreal Engine 5 - five classic arcade games in a material-styled Slate and UMG overlay that runs independently of the host game. For arcade cabinets, in-worl…

    C++

  3. ue-plugin-LootForge ue-plugin-LootForgePublic

    Weighted loot and drop tables for Unreal Engine 5 - rarity tiers, conditional drops gated by Gameplay Tag queries, nested tables, pity and luck timers, and deterministic seeding for replays and ser…

    C++

  4. ue-plugin-SaveStateMigrator ue-plugin-SaveStateMigratorPublic

    Schema versioning and save-game migration for Unreal Engine 5 - rename, retype or drop USaveGame fields without breaking existing saves, through a versioned migration pipeline with validation.

    C++

  5. ue-plugin-SignalNexus ue-plugin-SignalNexusPublic

    Decoupled runtime signal and message broker for Unreal Engine 5 built on hierarchical Gameplay Tags - typed wildcard payloads for Blueprint and C++, middleware interceptors and immediate / deferred…

    C++

  6. ue-plugin-SmartObjectDirector ue-plugin-SmartObjectDirectorPublic

    Runtime C++ layer for Unreal Engine 5 Smart Objects - dynamic registration, Motion Warping, player and AI interaction, with StateTree and Gameplay Ability System integration.

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
View SimulatedFlow's full-sized avatar

Block or report SimulatedFlow

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

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Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

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Report abuse
SimulatedFlow/README.md

Simulated Flow UG (haftungsbeschränkt)

Hardware, firmware and real-time simulation software — engineered in Germany.

This account carries two product lines. Everything below is finished and on sale today; the repositories here are the sources behind the products.


Circuit boards & PCB art — Simulated Flow UG

Hand-solderable STM32 Bluepill carrier boards, learning boards, sensor and relay nodes, plus gold-on-black PCB art made in small batches. Every kicad-board-* repository on this account holds the KiCad sources of a board that is listed for sale, and every *-firmware repository holds working example firmware for one of them.


Merch — Simulated Flow UG

Own motifs for programmers, gamers and electronics tinkerers, printed on demand on T-shirts, pullovers, hoodies and stickers, sizes S to 3XL.


Unreal Engine 5 plugins — Silvan Teufel (freelance)

The 24 ue-plugin-* repositories are not UG products. They are the freelance work of Silvan Teufel and are sold under his own name — the split is deliberate, so please attribute them correctly.


Where to start

I want to …Go to
buy a board or PCB artBoard catalogue
buy a shirt, hoodie or stickerMotif catalogue
buy an Unreal Engine 5 pluginFab · Gumroad
see everything in one placeteufel-engineering.com

Simulated Flow UG (haftungsbeschränkt) · Germany · simulatedflow@gmail.com

Popular repositories Loading

  1. ue-plugin-EverloreEngine ue-plugin-EverloreEnginePublic

    Schema-enforced AI quest, dialogue and NPC roleplay director for Unreal Engine 5 - validated, game-safe LLM output instead of free-form text, with quest graphs and runtime dialogue exposed to Bluep…

    C++

  2. ue-plugin-GameInGame ue-plugin-GameInGamePublic

    Playable minigame overlay framework for Unreal Engine 5 - five classic arcade games in a material-styled Slate and UMG overlay that runs independently of the host game. For arcade cabinets, in-worl…

    C++

  3. ue-plugin-LootForge ue-plugin-LootForgePublic

    Weighted loot and drop tables for Unreal Engine 5 - rarity tiers, conditional drops gated by Gameplay Tag queries, nested tables, pity and luck timers, and deterministic seeding for replays and ser…

    C++

  4. ue-plugin-SaveStateMigrator ue-plugin-SaveStateMigratorPublic

    Schema versioning and save-game migration for Unreal Engine 5 - rename, retype or drop USaveGame fields without breaking existing saves, through a versioned migration pipeline with validation.

    C++

  5. ue-plugin-SignalNexus ue-plugin-SignalNexusPublic

    Decoupled runtime signal and message broker for Unreal Engine 5 built on hierarchical Gameplay Tags - typed wildcard payloads for Blueprint and C++, middleware interceptors and immediate / deferred…

    C++

  6. ue-plugin-SmartObjectDirector ue-plugin-SmartObjectDirectorPublic

    Runtime C++ layer for Unreal Engine 5 Smart Objects - dynamic registration, Motion Warping, player and AI interaction, with StateTree and Gameplay Ability System integration.

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SimulatedFlow/README.md

Simulated Flow UG (haftungsbeschränkt)

Hardware, firmware and real-time simulation software — engineered in Germany.

This account carries two product lines. Everything below is finished and on sale today; the repositories here are the sources behind the products.


Circuit boards & PCB art — Simulated Flow UG

Hand-solderable STM32 Bluepill carrier boards, learning boards, sensor and relay nodes, plus gold-on-black PCB art made in small batches. Every kicad-board-* repository on this account holds the KiCad sources of a board that is listed for sale, and every *-firmware repository holds working example firmware for one of them.


Merch — Simulated Flow UG

Own motifs for programmers, gamers and electronics tinkerers, printed on demand on T-shirts, pullovers, hoodies and stickers, sizes S to 3XL.


Unreal Engine 5 plugins — Silvan Teufel (freelance)

The 24 ue-plugin-* repositories are not UG products. They are the freelance work of Silvan Teufel and are sold under his own name — the split is deliberate, so please attribute them correctly.


Where to start

I want to …Go to
buy a board or PCB artBoard catalogue
buy a shirt, hoodie or stickerMotif catalogue
buy an Unreal Engine 5 pluginFab · Gumroad
see everything in one placeteufel-engineering.com

Simulated Flow UG (haftungsbeschränkt) · Germany · simulatedflow@gmail.com

Popular repositories Loading

  1. ue-plugin-EverloreEngine ue-plugin-EverloreEnginePublic

    Schema-enforced AI quest, dialogue and NPC roleplay director for Unreal Engine 5 - validated, game-safe LLM output instead of free-form text, with quest graphs and runtime dialogue exposed to Bluep…

    C++

  2. ue-plugin-GameInGame ue-plugin-GameInGamePublic

    Playable minigame overlay framework for Unreal Engine 5 - five classic arcade games in a material-styled Slate and UMG overlay that runs independently of the host game. For arcade cabinets, in-worl…

    C++

  3. ue-plugin-LootForge ue-plugin-LootForgePublic

    Weighted loot and drop tables for Unreal Engine 5 - rarity tiers, conditional drops gated by Gameplay Tag queries, nested tables, pity and luck timers, and deterministic seeding for replays and ser…

    C++

  4. ue-plugin-SaveStateMigrator ue-plugin-SaveStateMigratorPublic

    Schema versioning and save-game migration for Unreal Engine 5 - rename, retype or drop USaveGame fields without breaking existing saves, through a versioned migration pipeline with validation.

    C++

  5. ue-plugin-SignalNexus ue-plugin-SignalNexusPublic

    Decoupled runtime signal and message broker for Unreal Engine 5 built on hierarchical Gameplay Tags - typed wildcard payloads for Blueprint and C++, middleware interceptors and immediate / deferred…

    C++

  6. ue-plugin-SmartObjectDirector ue-plugin-SmartObjectDirectorPublic

    Runtime C++ layer for Unreal Engine 5 Smart Objects - dynamic registration, Motion Warping, player and AI interaction, with StateTree and Gameplay Ability System integration.

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
View SimulatedFlow's full-sized avatar

Block or report SimulatedFlow

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

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SimulatedFlow/README.md

Simulated Flow UG (haftungsbeschränkt)

Hardware, firmware and real-time simulation software — engineered in Germany.

This account carries two product lines. Everything below is finished and on sale today; the repositories here are the sources behind the products.


Circuit boards & PCB art — Simulated Flow UG

Hand-solderable STM32 Bluepill carrier boards, learning boards, sensor and relay nodes, plus gold-on-black PCB art made in small batches. Every kicad-board-* repository on this account holds the KiCad sources of a board that is listed for sale, and every *-firmware repository holds working example firmware for one of them.


Merch — Simulated Flow UG

Own motifs for programmers, gamers and electronics tinkerers, printed on demand on T-shirts, pullovers, hoodies and stickers, sizes S to 3XL.


Unreal Engine 5 plugins — Silvan Teufel (freelance)

The 24 ue-plugin-* repositories are not UG products. They are the freelance work of Silvan Teufel and are sold under his own name — the split is deliberate, so please attribute them correctly.


Where to start

I want to …Go to
buy a board or PCB artBoard catalogue
buy a shirt, hoodie or stickerMotif catalogue
buy an Unreal Engine 5 pluginFab · Gumroad
see everything in one placeteufel-engineering.com

Simulated Flow UG (haftungsbeschränkt) · Germany · simulatedflow@gmail.com

Popular repositories Loading

  1. ue-plugin-EverloreEngine ue-plugin-EverloreEnginePublic

    Schema-enforced AI quest, dialogue and NPC roleplay director for Unreal Engine 5 - validated, game-safe LLM output instead of free-form text, with quest graphs and runtime dialogue exposed to Bluep…

    C++

  2. ue-plugin-GameInGame ue-plugin-GameInGamePublic

    Playable minigame overlay framework for Unreal Engine 5 - five classic arcade games in a material-styled Slate and UMG overlay that runs independently of the host game. For arcade cabinets, in-worl…

    C++

  3. ue-plugin-LootForge ue-plugin-LootForgePublic

    Weighted loot and drop tables for Unreal Engine 5 - rarity tiers, conditional drops gated by Gameplay Tag queries, nested tables, pity and luck timers, and deterministic seeding for replays and ser…

    C++

  4. ue-plugin-SaveStateMigrator ue-plugin-SaveStateMigratorPublic

    Schema versioning and save-game migration for Unreal Engine 5 - rename, retype or drop USaveGame fields without breaking existing saves, through a versioned migration pipeline with validation.

    C++

  5. ue-plugin-SignalNexus ue-plugin-SignalNexusPublic

    Decoupled runtime signal and message broker for Unreal Engine 5 built on hierarchical Gameplay Tags - typed wildcard payloads for Blueprint and C++, middleware interceptors and immediate / deferred…

    C++

  6. ue-plugin-SmartObjectDirector ue-plugin-SmartObjectDirectorPublic

    Runtime C++ layer for Unreal Engine 5 Smart Objects - dynamic registration, Motion Warping, player and AI interaction, with StateTree and Gameplay Ability System integration.

    C++