Repository files navigation

Space Invaders

Convention

Commit Convention

  • task 하나 : 하나의 브랜치 = 1 : 1 로 작업을 한다.
  • task 의 하위 이슈(하위 작업)가 생길 경우 브랜치는 생성하지 않는다. (미정)
  • 커밋 메세지 첫 줄 컨벤션은 다음과 같다.
    • [헤더] [SETB-{issue number}] 커밋 메세지
    • 헤더 종류는 다음과 같다.
      • add: 기능 구현
      • fix: 코드/버그 수정
      • hofix: hotfix 브랜치에서 생성되는 모든 커밋 헤더
      • docs: 문서 작업
      • PR: PR 생성할 때 붙여주는 헤더

Branch Convention

  • 브랜치 네이밍 컨벤션
    • SETB-{issue number}/{branch name}-{work feature}

Todo

general -- new

  1. Add dying effect
    • virbration effect, etc
  2. Add SFX & BGM
    • dynamic sound effect, etc
  3. Display HP Color
    • identifying enemy's hp state, bullet count, etc
  4. Add Pause function
    • pausing game by pressing ESC key, etc
  5. Add Setting function
    • screen resizing, game speed selecting, etc
  6. Add various monsters
    • diversifying monster patterns, boss monsters, etc
  7. Add Game Summary
    • game rule, manual, etc

old

  1. Add player dying effect

    Add a vibration effect when a player dies
    to add a sense of excitement.
    
  2. Add Sound Effects & Background Music

    Add sound effects and background music.
    Sound effects are dynamic so that volume depends on
    distance between player and sound effect point.
    
  3. Display Enemy HP Color

    color identifies how many bullets an enemy has to be hit to die
    and how many bullets are out of the enemy.
    
  4. Pause fuction (일시정지 기능)

    If you press the ESC key while playing the game,
    you can pause. If you want, you can exit the game.
    
  5. Setting function. (설정 기능)

    It enables the overall description of the game,
    selecting screen size, and game speed.
    
  6. Monster diversity (몬스터 다양성)

    Diversifying simple existing monster patterns gives tension to
    the game, It maintains the user's interest by providing the goal
    of a game called Boss Monster in the middle.
    
  7. Game Summary (게임설명)

    Explain manual, game rule before game start.
    

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

Space Invaders

Convention

Commit Convention

  • task 하나 : 하나의 브랜치 = 1 : 1 로 작업을 한다.
  • task 의 하위 이슈(하위 작업)가 생길 경우 브랜치는 생성하지 않는다. (미정)
  • 커밋 메세지 첫 줄 컨벤션은 다음과 같다.
    • [헤더] [SETB-{issue number}] 커밋 메세지
    • 헤더 종류는 다음과 같다.
      • add: 기능 구현
      • fix: 코드/버그 수정
      • hofix: hotfix 브랜치에서 생성되는 모든 커밋 헤더
      • docs: 문서 작업
      • PR: PR 생성할 때 붙여주는 헤더

Branch Convention

  • 브랜치 네이밍 컨벤션
    • SETB-{issue number}/{branch name}-{work feature}

Todo

general -- new

  1. Add dying effect
    • virbration effect, etc
  2. Add SFX & BGM
    • dynamic sound effect, etc
  3. Display HP Color
    • identifying enemy's hp state, bullet count, etc
  4. Add Pause function
    • pausing game by pressing ESC key, etc
  5. Add Setting function
    • screen resizing, game speed selecting, etc
  6. Add various monsters
    • diversifying monster patterns, boss monsters, etc
  7. Add Game Summary
    • game rule, manual, etc

old

  1. Add player dying effect

    Add a vibration effect when a player dies
    to add a sense of excitement.
    
  2. Add Sound Effects & Background Music

    Add sound effects and background music.
    Sound effects are dynamic so that volume depends on
    distance between player and sound effect point.
    
  3. Display Enemy HP Color

    color identifies how many bullets an enemy has to be hit to die
    and how many bullets are out of the enemy.
    
  4. Pause fuction (일시정지 기능)

    If you press the ESC key while playing the game,
    you can pause. If you want, you can exit the game.
    
  5. Setting function. (설정 기능)

    It enables the overall description of the game,
    selecting screen size, and game speed.
    
  6. Monster diversity (몬스터 다양성)

    Diversifying simple existing monster patterns gives tension to
    the game, It maintains the user's interest by providing the goal
    of a game called Boss Monster in the middle.
    
  7. Game Summary (게임설명)

    Explain manual, game rule before game start.
    

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Space Invaders

Convention

Commit Convention

  • task 하나 : 하나의 브랜치 = 1 : 1 로 작업을 한다.
  • task 의 하위 이슈(하위 작업)가 생길 경우 브랜치는 생성하지 않는다. (미정)
  • 커밋 메세지 첫 줄 컨벤션은 다음과 같다.
    • [헤더] [SETB-{issue number}] 커밋 메세지
    • 헤더 종류는 다음과 같다.
      • add: 기능 구현
      • fix: 코드/버그 수정
      • hofix: hotfix 브랜치에서 생성되는 모든 커밋 헤더
      • docs: 문서 작업
      • PR: PR 생성할 때 붙여주는 헤더

Branch Convention

  • 브랜치 네이밍 컨벤션
    • SETB-{issue number}/{branch name}-{work feature}

Todo

general -- new

  1. Add dying effect
    • virbration effect, etc
  2. Add SFX & BGM
    • dynamic sound effect, etc
  3. Display HP Color
    • identifying enemy's hp state, bullet count, etc
  4. Add Pause function
    • pausing game by pressing ESC key, etc
  5. Add Setting function
    • screen resizing, game speed selecting, etc
  6. Add various monsters
    • diversifying monster patterns, boss monsters, etc
  7. Add Game Summary
    • game rule, manual, etc

old

  1. Add player dying effect

    Add a vibration effect when a player dies
    to add a sense of excitement.
    
  2. Add Sound Effects & Background Music

    Add sound effects and background music.
    Sound effects are dynamic so that volume depends on
    distance between player and sound effect point.
    
  3. Display Enemy HP Color

    color identifies how many bullets an enemy has to be hit to die
    and how many bullets are out of the enemy.
    
  4. Pause fuction (일시정지 기능)

    If you press the ESC key while playing the game,
    you can pause. If you want, you can exit the game.
    
  5. Setting function. (설정 기능)

    It enables the overall description of the game,
    selecting screen size, and game speed.
    
  6. Monster diversity (몬스터 다양성)

    Diversifying simple existing monster patterns gives tension to
    the game, It maintains the user's interest by providing the goal
    of a game called Boss Monster in the middle.
    
  7. Game Summary (게임설명)

    Explain manual, game rule before game start.
    

About

SETB best practice project

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Space Invaders

Convention

Commit Convention

  • task 하나 : 하나의 브랜치 = 1 : 1 로 작업을 한다.
  • task 의 하위 이슈(하위 작업)가 생길 경우 브랜치는 생성하지 않는다. (미정)
  • 커밋 메세지 첫 줄 컨벤션은 다음과 같다.
    • [헤더] [SETB-{issue number}] 커밋 메세지
    • 헤더 종류는 다음과 같다.
      • add: 기능 구현
      • fix: 코드/버그 수정
      • hofix: hotfix 브랜치에서 생성되는 모든 커밋 헤더
      • docs: 문서 작업
      • PR: PR 생성할 때 붙여주는 헤더

Branch Convention

  • 브랜치 네이밍 컨벤션
    • SETB-{issue number}/{branch name}-{work feature}

Todo

general -- new

  1. Add dying effect
    • virbration effect, etc
  2. Add SFX & BGM
    • dynamic sound effect, etc
  3. Display HP Color
    • identifying enemy's hp state, bullet count, etc
  4. Add Pause function
    • pausing game by pressing ESC key, etc
  5. Add Setting function
    • screen resizing, game speed selecting, etc
  6. Add various monsters
    • diversifying monster patterns, boss monsters, etc
  7. Add Game Summary
    • game rule, manual, etc

old

  1. Add player dying effect

    Add a vibration effect when a player dies
    to add a sense of excitement.
    
  2. Add Sound Effects & Background Music

    Add sound effects and background music.
    Sound effects are dynamic so that volume depends on
    distance between player and sound effect point.
    
  3. Display Enemy HP Color

    color identifies how many bullets an enemy has to be hit to die
    and how many bullets are out of the enemy.
    
  4. Pause fuction (일시정지 기능)

    If you press the ESC key while playing the game,
    you can pause. If you want, you can exit the game.
    
  5. Setting function. (설정 기능)

    It enables the overall description of the game,
    selecting screen size, and game speed.
    
  6. Monster diversity (몬스터 다양성)

    Diversifying simple existing monster patterns gives tension to
    the game, It maintains the user's interest by providing the goal
    of a game called Boss Monster in the middle.
    
  7. Game Summary (게임설명)

    Explain manual, game rule before game start.
    

About

SETB best practice project

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Space Invaders

Convention

Commit Convention

  • task 하나 : 하나의 브랜치 = 1 : 1 로 작업을 한다.
  • task 의 하위 이슈(하위 작업)가 생길 경우 브랜치는 생성하지 않는다. (미정)
  • 커밋 메세지 첫 줄 컨벤션은 다음과 같다.
    • [헤더] [SETB-{issue number}] 커밋 메세지
    • 헤더 종류는 다음과 같다.
      • add: 기능 구현
      • fix: 코드/버그 수정
      • hofix: hotfix 브랜치에서 생성되는 모든 커밋 헤더
      • docs: 문서 작업
      • PR: PR 생성할 때 붙여주는 헤더

Branch Convention

  • 브랜치 네이밍 컨벤션
    • SETB-{issue number}/{branch name}-{work feature}

Todo

general -- new

  1. Add dying effect
    • virbration effect, etc
  2. Add SFX & BGM
    • dynamic sound effect, etc
  3. Display HP Color
    • identifying enemy's hp state, bullet count, etc
  4. Add Pause function
    • pausing game by pressing ESC key, etc
  5. Add Setting function
    • screen resizing, game speed selecting, etc
  6. Add various monsters
    • diversifying monster patterns, boss monsters, etc
  7. Add Game Summary
    • game rule, manual, etc

old

  1. Add player dying effect

    Add a vibration effect when a player dies
    to add a sense of excitement.
    
  2. Add Sound Effects & Background Music

    Add sound effects and background music.
    Sound effects are dynamic so that volume depends on
    distance between player and sound effect point.
    
  3. Display Enemy HP Color

    color identifies how many bullets an enemy has to be hit to die
    and how many bullets are out of the enemy.
    
  4. Pause fuction (일시정지 기능)

    If you press the ESC key while playing the game,
    you can pause. If you want, you can exit the game.
    
  5. Setting function. (설정 기능)

    It enables the overall description of the game,
    selecting screen size, and game speed.
    
  6. Monster diversity (몬스터 다양성)

    Diversifying simple existing monster patterns gives tension to
    the game, It maintains the user's interest by providing the goal
    of a game called Boss Monster in the middle.
    
  7. Game Summary (게임설명)

    Explain manual, game rule before game start.
    

About

SETB best practice project

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Space Invaders

Convention

Commit Convention

  • task 하나 : 하나의 브랜치 = 1 : 1 로 작업을 한다.
  • task 의 하위 이슈(하위 작업)가 생길 경우 브랜치는 생성하지 않는다. (미정)
  • 커밋 메세지 첫 줄 컨벤션은 다음과 같다.
    • [헤더] [SETB-{issue number}] 커밋 메세지
    • 헤더 종류는 다음과 같다.
      • add: 기능 구현
      • fix: 코드/버그 수정
      • hofix: hotfix 브랜치에서 생성되는 모든 커밋 헤더
      • docs: 문서 작업
      • PR: PR 생성할 때 붙여주는 헤더

Branch Convention

  • 브랜치 네이밍 컨벤션
    • SETB-{issue number}/{branch name}-{work feature}

Todo

general -- new

  1. Add dying effect
    • virbration effect, etc
  2. Add SFX & BGM
    • dynamic sound effect, etc
  3. Display HP Color
    • identifying enemy's hp state, bullet count, etc
  4. Add Pause function
    • pausing game by pressing ESC key, etc
  5. Add Setting function
    • screen resizing, game speed selecting, etc
  6. Add various monsters
    • diversifying monster patterns, boss monsters, etc
  7. Add Game Summary
    • game rule, manual, etc

old

  1. Add player dying effect

    Add a vibration effect when a player dies
    to add a sense of excitement.
    
  2. Add Sound Effects & Background Music

    Add sound effects and background music.
    Sound effects are dynamic so that volume depends on
    distance between player and sound effect point.
    
  3. Display Enemy HP Color

    color identifies how many bullets an enemy has to be hit to die
    and how many bullets are out of the enemy.
    
  4. Pause fuction (일시정지 기능)

    If you press the ESC key while playing the game,
    you can pause. If you want, you can exit the game.
    
  5. Setting function. (설정 기능)

    It enables the overall description of the game,
    selecting screen size, and game speed.
    
  6. Monster diversity (몬스터 다양성)

    Diversifying simple existing monster patterns gives tension to
    the game, It maintains the user's interest by providing the goal
    of a game called Boss Monster in the middle.
    
  7. Game Summary (게임설명)

    Explain manual, game rule before game start.
    

About

SETB best practice project

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Space Invaders

Convention

Commit Convention

  • task 하나 : 하나의 브랜치 = 1 : 1 로 작업을 한다.
  • task 의 하위 이슈(하위 작업)가 생길 경우 브랜치는 생성하지 않는다. (미정)
  • 커밋 메세지 첫 줄 컨벤션은 다음과 같다.
    • [헤더] [SETB-{issue number}] 커밋 메세지
    • 헤더 종류는 다음과 같다.
      • add: 기능 구현
      • fix: 코드/버그 수정
      • hofix: hotfix 브랜치에서 생성되는 모든 커밋 헤더
      • docs: 문서 작업
      • PR: PR 생성할 때 붙여주는 헤더

Branch Convention

  • 브랜치 네이밍 컨벤션
    • SETB-{issue number}/{branch name}-{work feature}

Todo

general -- new

  1. Add dying effect
    • virbration effect, etc
  2. Add SFX & BGM
    • dynamic sound effect, etc
  3. Display HP Color
    • identifying enemy's hp state, bullet count, etc
  4. Add Pause function
    • pausing game by pressing ESC key, etc
  5. Add Setting function
    • screen resizing, game speed selecting, etc
  6. Add various monsters
    • diversifying monster patterns, boss monsters, etc
  7. Add Game Summary
    • game rule, manual, etc

old

  1. Add player dying effect

    Add a vibration effect when a player dies
    to add a sense of excitement.
    
  2. Add Sound Effects & Background Music

    Add sound effects and background music.
    Sound effects are dynamic so that volume depends on
    distance between player and sound effect point.
    
  3. Display Enemy HP Color

    color identifies how many bullets an enemy has to be hit to die
    and how many bullets are out of the enemy.
    
  4. Pause fuction (일시정지 기능)

    If you press the ESC key while playing the game,
    you can pause. If you want, you can exit the game.
    
  5. Setting function. (설정 기능)

    It enables the overall description of the game,
    selecting screen size, and game speed.
    
  6. Monster diversity (몬스터 다양성)

    Diversifying simple existing monster patterns gives tension to
    the game, It maintains the user's interest by providing the goal
    of a game called Boss Monster in the middle.
    
  7. Game Summary (게임설명)

    Explain manual, game rule before game start.
    

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Space Invaders

Convention

Commit Convention

  • task 하나 : 하나의 브랜치 = 1 : 1 로 작업을 한다.
  • task 의 하위 이슈(하위 작업)가 생길 경우 브랜치는 생성하지 않는다. (미정)
  • 커밋 메세지 첫 줄 컨벤션은 다음과 같다.
    • [헤더] [SETB-{issue number}] 커밋 메세지
    • 헤더 종류는 다음과 같다.
      • add: 기능 구현
      • fix: 코드/버그 수정
      • hofix: hotfix 브랜치에서 생성되는 모든 커밋 헤더
      • docs: 문서 작업
      • PR: PR 생성할 때 붙여주는 헤더

Branch Convention

  • 브랜치 네이밍 컨벤션
    • SETB-{issue number}/{branch name}-{work feature}

Todo

general -- new

  1. Add dying effect
    • virbration effect, etc
  2. Add SFX & BGM
    • dynamic sound effect, etc
  3. Display HP Color
    • identifying enemy's hp state, bullet count, etc
  4. Add Pause function
    • pausing game by pressing ESC key, etc
  5. Add Setting function
    • screen resizing, game speed selecting, etc
  6. Add various monsters
    • diversifying monster patterns, boss monsters, etc
  7. Add Game Summary
    • game rule, manual, etc

old

  1. Add player dying effect

    Add a vibration effect when a player dies
    to add a sense of excitement.
    
  2. Add Sound Effects & Background Music

    Add sound effects and background music.
    Sound effects are dynamic so that volume depends on
    distance between player and sound effect point.
    
  3. Display Enemy HP Color

    color identifies how many bullets an enemy has to be hit to die
    and how many bullets are out of the enemy.
    
  4. Pause fuction (일시정지 기능)

    If you press the ESC key while playing the game,
    you can pause. If you want, you can exit the game.
    
  5. Setting function. (설정 기능)

    It enables the overall description of the game,
    selecting screen size, and game speed.
    
  6. Monster diversity (몬스터 다양성)

    Diversifying simple existing monster patterns gives tension to
    the game, It maintains the user's interest by providing the goal
    of a game called Boss Monster in the middle.
    
  7. Game Summary (게임설명)

    Explain manual, game rule before game start.
    

About

SETB best practice project

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages