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SolAR Natural Image Marker

License

The SolAR Natural Image Marker sample show a SolAR pipeline for augmented reality based on a natural image.

This pipeline loads a reference image marker, then tries to detect it on real-time camera images and to estimate the pose of the camera in relation to the coordinate system of the image marker. If the marker is detected, the pipeline over the current camera image renders a 3D cube from a virtual camera which pose corresponds to the one estimated by the pipeline.

SolARPipelineTest_NaturalImageMarkerSolARPipeline_NaturalImageMarker

How to run

If you want to run your Natural image samples after having built them, do not forget to install the required dependencies if not already done:

remaken install packagedependencies.txt

and for debug mode:

remaken install packagedependencies.txt -c debug

For more information about how to install remaken on your machine, visit the install page on the SolAR website.

SolARPipelineTest_NaturalImageMarker

Open a terminal in the bin/Release or bin/Debugfolder and execute :

Windows

SolARPipelineTest_NaturalImageMarker.exe

Linux

./run.sh ./SolARPipelineTest_NaturalImageMarker 
  • When the application is started, point the camera to the natural image marker (you can see a virtual cube on the marker).
  • Press escape to quit the application.

Plugin

You should have bundle every required library in your Unity project (./Assets/Plugins). Then from Unity Gameobject PipelineLoader you can load your configuration file for the natural image pipeline. You can directly edit parameters from Unity Editor's inspector.

Contact

Website https://solarframework.github.io/

Contact framework.solar@b-com.com

About

DEPRECATED - NaturalImageMarker

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3 stars

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5 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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This repository was archived by the owner on Jul 20, 2023. It is now read-only.

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DEPRECATED - This repo is no longer maintained


SolAR Natural Image Marker

License

The SolAR Natural Image Marker sample show a SolAR pipeline for augmented reality based on a natural image.

This pipeline loads a reference image marker, then tries to detect it on real-time camera images and to estimate the pose of the camera in relation to the coordinate system of the image marker. If the marker is detected, the pipeline over the current camera image renders a 3D cube from a virtual camera which pose corresponds to the one estimated by the pipeline.

SolARPipelineTest_NaturalImageMarkerSolARPipeline_NaturalImageMarker

How to run

If you want to run your Natural image samples after having built them, do not forget to install the required dependencies if not already done:

remaken install packagedependencies.txt

and for debug mode:

remaken install packagedependencies.txt -c debug

For more information about how to install remaken on your machine, visit the install page on the SolAR website.

SolARPipelineTest_NaturalImageMarker

Open a terminal in the bin/Release or bin/Debugfolder and execute :

Windows

SolARPipelineTest_NaturalImageMarker.exe

Linux

./run.sh ./SolARPipelineTest_NaturalImageMarker 
  • When the application is started, point the camera to the natural image marker (you can see a virtual cube on the marker).
  • Press escape to quit the application.

Plugin

You should have bundle every required library in your Unity project (./Assets/Plugins). Then from Unity Gameobject PipelineLoader you can load your configuration file for the natural image pipeline. You can directly edit parameters from Unity Editor's inspector.

Contact

Website https://solarframework.github.io/

Contact framework.solar@b-com.com

About

DEPRECATED - NaturalImageMarker

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3 stars

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5 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jul 20, 2023. It is now read-only.

Repository files navigation

DEPRECATED - This repo is no longer maintained


SolAR Natural Image Marker

License

The SolAR Natural Image Marker sample show a SolAR pipeline for augmented reality based on a natural image.

This pipeline loads a reference image marker, then tries to detect it on real-time camera images and to estimate the pose of the camera in relation to the coordinate system of the image marker. If the marker is detected, the pipeline over the current camera image renders a 3D cube from a virtual camera which pose corresponds to the one estimated by the pipeline.

SolARPipelineTest_NaturalImageMarkerSolARPipeline_NaturalImageMarker

How to run

If you want to run your Natural image samples after having built them, do not forget to install the required dependencies if not already done:

remaken install packagedependencies.txt

and for debug mode:

remaken install packagedependencies.txt -c debug

For more information about how to install remaken on your machine, visit the install page on the SolAR website.

SolARPipelineTest_NaturalImageMarker

Open a terminal in the bin/Release or bin/Debugfolder and execute :

Windows

SolARPipelineTest_NaturalImageMarker.exe

Linux

./run.sh ./SolARPipelineTest_NaturalImageMarker 
  • When the application is started, point the camera to the natural image marker (you can see a virtual cube on the marker).
  • Press escape to quit the application.

Plugin

You should have bundle every required library in your Unity project (./Assets/Plugins). Then from Unity Gameobject PipelineLoader you can load your configuration file for the natural image pipeline. You can directly edit parameters from Unity Editor's inspector.

Contact

Website https://solarframework.github.io/

Contact framework.solar@b-com.com

About

DEPRECATED - NaturalImageMarker

Topics

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jul 20, 2023. It is now read-only.

Repository files navigation

DEPRECATED - This repo is no longer maintained


SolAR Natural Image Marker

License

The SolAR Natural Image Marker sample show a SolAR pipeline for augmented reality based on a natural image.

This pipeline loads a reference image marker, then tries to detect it on real-time camera images and to estimate the pose of the camera in relation to the coordinate system of the image marker. If the marker is detected, the pipeline over the current camera image renders a 3D cube from a virtual camera which pose corresponds to the one estimated by the pipeline.

SolARPipelineTest_NaturalImageMarkerSolARPipeline_NaturalImageMarker

How to run

If you want to run your Natural image samples after having built them, do not forget to install the required dependencies if not already done:

remaken install packagedependencies.txt

and for debug mode:

remaken install packagedependencies.txt -c debug

For more information about how to install remaken on your machine, visit the install page on the SolAR website.

SolARPipelineTest_NaturalImageMarker

Open a terminal in the bin/Release or bin/Debugfolder and execute :

Windows

SolARPipelineTest_NaturalImageMarker.exe

Linux

./run.sh ./SolARPipelineTest_NaturalImageMarker 
  • When the application is started, point the camera to the natural image marker (you can see a virtual cube on the marker).
  • Press escape to quit the application.

Plugin

You should have bundle every required library in your Unity project (./Assets/Plugins). Then from Unity Gameobject PipelineLoader you can load your configuration file for the natural image pipeline. You can directly edit parameters from Unity Editor's inspector.

Contact

Website https://solarframework.github.io/

Contact framework.solar@b-com.com

About

DEPRECATED - NaturalImageMarker

Topics

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
This repository was archived by the owner on Jul 20, 2023. It is now read-only.

Repository files navigation

DEPRECATED - This repo is no longer maintained


SolAR Natural Image Marker

License

The SolAR Natural Image Marker sample show a SolAR pipeline for augmented reality based on a natural image.

This pipeline loads a reference image marker, then tries to detect it on real-time camera images and to estimate the pose of the camera in relation to the coordinate system of the image marker. If the marker is detected, the pipeline over the current camera image renders a 3D cube from a virtual camera which pose corresponds to the one estimated by the pipeline.

SolARPipelineTest_NaturalImageMarkerSolARPipeline_NaturalImageMarker

How to run

If you want to run your Natural image samples after having built them, do not forget to install the required dependencies if not already done:

remaken install packagedependencies.txt

and for debug mode:

remaken install packagedependencies.txt -c debug

For more information about how to install remaken on your machine, visit the install page on the SolAR website.

SolARPipelineTest_NaturalImageMarker

Open a terminal in the bin/Release or bin/Debugfolder and execute :

Windows

SolARPipelineTest_NaturalImageMarker.exe

Linux

./run.sh ./SolARPipelineTest_NaturalImageMarker 
  • When the application is started, point the camera to the natural image marker (you can see a virtual cube on the marker).
  • Press escape to quit the application.

Plugin

You should have bundle every required library in your Unity project (./Assets/Plugins). Then from Unity Gameobject PipelineLoader you can load your configuration file for the natural image pipeline. You can directly edit parameters from Unity Editor's inspector.

Contact

Website https://solarframework.github.io/

Contact framework.solar@b-com.com

About

DEPRECATED - NaturalImageMarker

Topics

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jul 20, 2023. It is now read-only.

Repository files navigation

DEPRECATED - This repo is no longer maintained


SolAR Natural Image Marker

License

The SolAR Natural Image Marker sample show a SolAR pipeline for augmented reality based on a natural image.

This pipeline loads a reference image marker, then tries to detect it on real-time camera images and to estimate the pose of the camera in relation to the coordinate system of the image marker. If the marker is detected, the pipeline over the current camera image renders a 3D cube from a virtual camera which pose corresponds to the one estimated by the pipeline.

SolARPipelineTest_NaturalImageMarkerSolARPipeline_NaturalImageMarker

How to run

If you want to run your Natural image samples after having built them, do not forget to install the required dependencies if not already done:

remaken install packagedependencies.txt

and for debug mode:

remaken install packagedependencies.txt -c debug

For more information about how to install remaken on your machine, visit the install page on the SolAR website.

SolARPipelineTest_NaturalImageMarker

Open a terminal in the bin/Release or bin/Debugfolder and execute :

Windows

SolARPipelineTest_NaturalImageMarker.exe

Linux

./run.sh ./SolARPipelineTest_NaturalImageMarker 
  • When the application is started, point the camera to the natural image marker (you can see a virtual cube on the marker).
  • Press escape to quit the application.

Plugin

You should have bundle every required library in your Unity project (./Assets/Plugins). Then from Unity Gameobject PipelineLoader you can load your configuration file for the natural image pipeline. You can directly edit parameters from Unity Editor's inspector.

Contact

Website https://solarframework.github.io/

Contact framework.solar@b-com.com

About

DEPRECATED - NaturalImageMarker

Topics

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jul 20, 2023. It is now read-only.

Repository files navigation

DEPRECATED - This repo is no longer maintained


SolAR Natural Image Marker

License

The SolAR Natural Image Marker sample show a SolAR pipeline for augmented reality based on a natural image.

This pipeline loads a reference image marker, then tries to detect it on real-time camera images and to estimate the pose of the camera in relation to the coordinate system of the image marker. If the marker is detected, the pipeline over the current camera image renders a 3D cube from a virtual camera which pose corresponds to the one estimated by the pipeline.

SolARPipelineTest_NaturalImageMarkerSolARPipeline_NaturalImageMarker

How to run

If you want to run your Natural image samples after having built them, do not forget to install the required dependencies if not already done:

remaken install packagedependencies.txt

and for debug mode:

remaken install packagedependencies.txt -c debug

For more information about how to install remaken on your machine, visit the install page on the SolAR website.

SolARPipelineTest_NaturalImageMarker

Open a terminal in the bin/Release or bin/Debugfolder and execute :

Windows

SolARPipelineTest_NaturalImageMarker.exe

Linux

./run.sh ./SolARPipelineTest_NaturalImageMarker 
  • When the application is started, point the camera to the natural image marker (you can see a virtual cube on the marker).
  • Press escape to quit the application.

Plugin

You should have bundle every required library in your Unity project (./Assets/Plugins). Then from Unity Gameobject PipelineLoader you can load your configuration file for the natural image pipeline. You can directly edit parameters from Unity Editor's inspector.

Contact

Website https://solarframework.github.io/

Contact framework.solar@b-com.com

About

DEPRECATED - NaturalImageMarker

Topics

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
This repository was archived by the owner on Jul 20, 2023. It is now read-only.

Repository files navigation

DEPRECATED - This repo is no longer maintained


SolAR Natural Image Marker

License

The SolAR Natural Image Marker sample show a SolAR pipeline for augmented reality based on a natural image.

This pipeline loads a reference image marker, then tries to detect it on real-time camera images and to estimate the pose of the camera in relation to the coordinate system of the image marker. If the marker is detected, the pipeline over the current camera image renders a 3D cube from a virtual camera which pose corresponds to the one estimated by the pipeline.

SolARPipelineTest_NaturalImageMarkerSolARPipeline_NaturalImageMarker

How to run

If you want to run your Natural image samples after having built them, do not forget to install the required dependencies if not already done:

remaken install packagedependencies.txt

and for debug mode:

remaken install packagedependencies.txt -c debug

For more information about how to install remaken on your machine, visit the install page on the SolAR website.

SolARPipelineTest_NaturalImageMarker

Open a terminal in the bin/Release or bin/Debugfolder and execute :

Windows

SolARPipelineTest_NaturalImageMarker.exe

Linux

./run.sh ./SolARPipelineTest_NaturalImageMarker 
  • When the application is started, point the camera to the natural image marker (you can see a virtual cube on the marker).
  • Press escape to quit the application.

Plugin

You should have bundle every required library in your Unity project (./Assets/Plugins). Then from Unity Gameobject PipelineLoader you can load your configuration file for the natural image pipeline. You can directly edit parameters from Unity Editor's inspector.

Contact

Website https://solarframework.github.io/

Contact framework.solar@b-com.com

About

DEPRECATED - NaturalImageMarker

Topics

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages