This repository was archived by the owner on Mar 16, 2026. It is now read-only.

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Splat ECS

A 2d HTML5 Canvas game engine

Splat ECS is a 2d game engine made for creating multi-platform games entirely in JavaScript. Splat ECS is built around the Entity Component System pattern, which is flexible and promotes composition of behaviors.

Features

  • Rectangles!
  • Keyboard, mouse, touch, & gamepad input
  • Sounds and music (Web Audio API and HTML5 Audio)
  • Sprite animation
  • Asset loading, and built-in loading screen
  • Games work well on phones, tablets, and desktop browsers.
  • A* Pathfinding
  • Particles
  • SCREENSHAKE
  • Tiled map editor support
  • Easing

Supported (tested) Platforms

  • Chrome (desktop & mobile)
  • Firefox
  • Internet Explorer (desktop & mobile)
  • Safari (desktop & mobile)
  • Mac using Electron
  • Linux x64 using Electron
  • Chrome Web Store (currently broken see issue #69)
  • Android using Cordova

Splat now works in Cordova, and due to updates to recent phone browsers we have seen good framerates on Android in google Chome. We have not tested Cordova builds on iOS yet, please let us know what you find out.

Requirements

  • Browser (like Firefox or Chrome)
  • Text editor
  • Terminal
  • Node.js

New to Splat?

If you are new to Splat, it is highly recommended that you try out the tutorial project.

Create a new Game

  1. Clone or download a zip of the starter project

  2. (skip this step if you are cloning the repo) The zip file should be called splat-ecs-starter-project-master.zip. Unzip this file and you will be left with a folder named splat-ecs-starter-project.

  3. In your terminal navigate into the splat-ecs-starter-project folder.

cd /Path/To/splat-ecs-starter-project

  1. Next we will run npm install to install Splat ECS and all of it's modules:

npm install 5. This will install all of the game and engine dependencies from NPM — it can take a couple of minutes. If you see any warning (denoted by npm WARN) this is okay, this just means that a package Splat-ECS uses is out of date it should not effect your game and newer versions of Splat-ECS Starter Project will take care of this issue. You will know npm install is finished when the terminal returns to your command prompt (you will see your username).

  1. To run a Splat ECS game all you need to do is navigate to the project folder in your terminal and type npm start This will run webpack, which builds your game and also runs eslint which checks your JavaScript code for errors.

  2. You should try running your game to make sure it is working before you continue. When the last line in your terminal reads 'webpack: bundle is now VALID.' this means webpack is done and now you can open a browser and go to localhost:4000.

The Splat ECS sample game is just white screen with a black-outlined square you can control with WASD, or arrow keys. Test that this is working and note that if the keys are not working you may need to click inside the browser window to give the game your 'focus'.

Games using Splat (ECS)

See more Splat games at http://splatjs.com/

Send a pull request to add your game to the list!

Contributing

If you are interested in participating in this project, please read CODE_OF_CONDUCT.md for details on our code of conduct.

Versioning

We use SemVer for versioning. For the versions available, see the tags on this repository.

Authors

See also the list of contributors who participated in this project.

License

This project is licensed under the MIT License - see the LICENSE.TXT file for details

About

No description, website, or topics provided.

Resources

Code of conduct

Stars

12 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
This repository was archived by the owner on Mar 16, 2026. It is now read-only.

Repository files navigation

Splat ECS

A 2d HTML5 Canvas game engine

Splat ECS is a 2d game engine made for creating multi-platform games entirely in JavaScript. Splat ECS is built around the Entity Component System pattern, which is flexible and promotes composition of behaviors.

Features

  • Rectangles!
  • Keyboard, mouse, touch, & gamepad input
  • Sounds and music (Web Audio API and HTML5 Audio)
  • Sprite animation
  • Asset loading, and built-in loading screen
  • Games work well on phones, tablets, and desktop browsers.
  • A* Pathfinding
  • Particles
  • SCREENSHAKE
  • Tiled map editor support
  • Easing

Supported (tested) Platforms

  • Chrome (desktop & mobile)
  • Firefox
  • Internet Explorer (desktop & mobile)
  • Safari (desktop & mobile)
  • Mac using Electron
  • Linux x64 using Electron
  • Chrome Web Store (currently broken see issue #69)
  • Android using Cordova

Splat now works in Cordova, and due to updates to recent phone browsers we have seen good framerates on Android in google Chome. We have not tested Cordova builds on iOS yet, please let us know what you find out.

Requirements

  • Browser (like Firefox or Chrome)
  • Text editor
  • Terminal
  • Node.js

New to Splat?

If you are new to Splat, it is highly recommended that you try out the tutorial project.

Create a new Game

  1. Clone or download a zip of the starter project

  2. (skip this step if you are cloning the repo) The zip file should be called splat-ecs-starter-project-master.zip. Unzip this file and you will be left with a folder named splat-ecs-starter-project.

  3. In your terminal navigate into the splat-ecs-starter-project folder.

cd /Path/To/splat-ecs-starter-project

  1. Next we will run npm install to install Splat ECS and all of it's modules:

npm install 5. This will install all of the game and engine dependencies from NPM — it can take a couple of minutes. If you see any warning (denoted by npm WARN) this is okay, this just means that a package Splat-ECS uses is out of date it should not effect your game and newer versions of Splat-ECS Starter Project will take care of this issue. You will know npm install is finished when the terminal returns to your command prompt (you will see your username).

  1. To run a Splat ECS game all you need to do is navigate to the project folder in your terminal and type npm start This will run webpack, which builds your game and also runs eslint which checks your JavaScript code for errors.

  2. You should try running your game to make sure it is working before you continue. When the last line in your terminal reads 'webpack: bundle is now VALID.' this means webpack is done and now you can open a browser and go to localhost:4000.

The Splat ECS sample game is just white screen with a black-outlined square you can control with WASD, or arrow keys. Test that this is working and note that if the keys are not working you may need to click inside the browser window to give the game your 'focus'.

Games using Splat (ECS)

See more Splat games at http://splatjs.com/

Send a pull request to add your game to the list!

Contributing

If you are interested in participating in this project, please read CODE_OF_CONDUCT.md for details on our code of conduct.

Versioning

We use SemVer for versioning. For the versions available, see the tags on this repository.

Authors

See also the list of contributors who participated in this project.

License

This project is licensed under the MIT License - see the LICENSE.TXT file for details

About

No description, website, or topics provided.

Resources

Code of conduct

Stars

12 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Mar 16, 2026. It is now read-only.

Repository files navigation

Splat ECS

A 2d HTML5 Canvas game engine

Splat ECS is a 2d game engine made for creating multi-platform games entirely in JavaScript. Splat ECS is built around the Entity Component System pattern, which is flexible and promotes composition of behaviors.

Features

  • Rectangles!
  • Keyboard, mouse, touch, & gamepad input
  • Sounds and music (Web Audio API and HTML5 Audio)
  • Sprite animation
  • Asset loading, and built-in loading screen
  • Games work well on phones, tablets, and desktop browsers.
  • A* Pathfinding
  • Particles
  • SCREENSHAKE
  • Tiled map editor support
  • Easing

Supported (tested) Platforms

  • Chrome (desktop & mobile)
  • Firefox
  • Internet Explorer (desktop & mobile)
  • Safari (desktop & mobile)
  • Mac using Electron
  • Linux x64 using Electron
  • Chrome Web Store (currently broken see issue #69)
  • Android using Cordova

Splat now works in Cordova, and due to updates to recent phone browsers we have seen good framerates on Android in google Chome. We have not tested Cordova builds on iOS yet, please let us know what you find out.

Requirements

  • Browser (like Firefox or Chrome)
  • Text editor
  • Terminal
  • Node.js

New to Splat?

If you are new to Splat, it is highly recommended that you try out the tutorial project.

Create a new Game

  1. Clone or download a zip of the starter project

  2. (skip this step if you are cloning the repo) The zip file should be called splat-ecs-starter-project-master.zip. Unzip this file and you will be left with a folder named splat-ecs-starter-project.

  3. In your terminal navigate into the splat-ecs-starter-project folder.

cd /Path/To/splat-ecs-starter-project

  1. Next we will run npm install to install Splat ECS and all of it's modules:

npm install 5. This will install all of the game and engine dependencies from NPM — it can take a couple of minutes. If you see any warning (denoted by npm WARN) this is okay, this just means that a package Splat-ECS uses is out of date it should not effect your game and newer versions of Splat-ECS Starter Project will take care of this issue. You will know npm install is finished when the terminal returns to your command prompt (you will see your username).

  1. To run a Splat ECS game all you need to do is navigate to the project folder in your terminal and type npm start This will run webpack, which builds your game and also runs eslint which checks your JavaScript code for errors.

  2. You should try running your game to make sure it is working before you continue. When the last line in your terminal reads 'webpack: bundle is now VALID.' this means webpack is done and now you can open a browser and go to localhost:4000.

The Splat ECS sample game is just white screen with a black-outlined square you can control with WASD, or arrow keys. Test that this is working and note that if the keys are not working you may need to click inside the browser window to give the game your 'focus'.

Games using Splat (ECS)

See more Splat games at http://splatjs.com/

Send a pull request to add your game to the list!

Contributing

If you are interested in participating in this project, please read CODE_OF_CONDUCT.md for details on our code of conduct.

Versioning

We use SemVer for versioning. For the versions available, see the tags on this repository.

Authors

See also the list of contributors who participated in this project.

License

This project is licensed under the MIT License - see the LICENSE.TXT file for details

About

No description, website, or topics provided.

Resources

Code of conduct

Stars

12 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Mar 16, 2026. It is now read-only.

Repository files navigation

Splat ECS

A 2d HTML5 Canvas game engine

Splat ECS is a 2d game engine made for creating multi-platform games entirely in JavaScript. Splat ECS is built around the Entity Component System pattern, which is flexible and promotes composition of behaviors.

Features

  • Rectangles!
  • Keyboard, mouse, touch, & gamepad input
  • Sounds and music (Web Audio API and HTML5 Audio)
  • Sprite animation
  • Asset loading, and built-in loading screen
  • Games work well on phones, tablets, and desktop browsers.
  • A* Pathfinding
  • Particles
  • SCREENSHAKE
  • Tiled map editor support
  • Easing

Supported (tested) Platforms

  • Chrome (desktop & mobile)
  • Firefox
  • Internet Explorer (desktop & mobile)
  • Safari (desktop & mobile)
  • Mac using Electron
  • Linux x64 using Electron
  • Chrome Web Store (currently broken see issue #69)
  • Android using Cordova

Splat now works in Cordova, and due to updates to recent phone browsers we have seen good framerates on Android in google Chome. We have not tested Cordova builds on iOS yet, please let us know what you find out.

Requirements

  • Browser (like Firefox or Chrome)
  • Text editor
  • Terminal
  • Node.js

New to Splat?

If you are new to Splat, it is highly recommended that you try out the tutorial project.

Create a new Game

  1. Clone or download a zip of the starter project

  2. (skip this step if you are cloning the repo) The zip file should be called splat-ecs-starter-project-master.zip. Unzip this file and you will be left with a folder named splat-ecs-starter-project.

  3. In your terminal navigate into the splat-ecs-starter-project folder.

cd /Path/To/splat-ecs-starter-project

  1. Next we will run npm install to install Splat ECS and all of it's modules:

npm install 5. This will install all of the game and engine dependencies from NPM — it can take a couple of minutes. If you see any warning (denoted by npm WARN) this is okay, this just means that a package Splat-ECS uses is out of date it should not effect your game and newer versions of Splat-ECS Starter Project will take care of this issue. You will know npm install is finished when the terminal returns to your command prompt (you will see your username).

  1. To run a Splat ECS game all you need to do is navigate to the project folder in your terminal and type npm start This will run webpack, which builds your game and also runs eslint which checks your JavaScript code for errors.

  2. You should try running your game to make sure it is working before you continue. When the last line in your terminal reads 'webpack: bundle is now VALID.' this means webpack is done and now you can open a browser and go to localhost:4000.

The Splat ECS sample game is just white screen with a black-outlined square you can control with WASD, or arrow keys. Test that this is working and note that if the keys are not working you may need to click inside the browser window to give the game your 'focus'.

Games using Splat (ECS)

See more Splat games at http://splatjs.com/

Send a pull request to add your game to the list!

Contributing

If you are interested in participating in this project, please read CODE_OF_CONDUCT.md for details on our code of conduct.

Versioning

We use SemVer for versioning. For the versions available, see the tags on this repository.

Authors

See also the list of contributors who participated in this project.

License

This project is licensed under the MIT License - see the LICENSE.TXT file for details

About

No description, website, or topics provided.

Resources

Code of conduct

Stars

12 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
This repository was archived by the owner on Mar 16, 2026. It is now read-only.

Repository files navigation

Splat ECS

A 2d HTML5 Canvas game engine

Splat ECS is a 2d game engine made for creating multi-platform games entirely in JavaScript. Splat ECS is built around the Entity Component System pattern, which is flexible and promotes composition of behaviors.

Features

  • Rectangles!
  • Keyboard, mouse, touch, & gamepad input
  • Sounds and music (Web Audio API and HTML5 Audio)
  • Sprite animation
  • Asset loading, and built-in loading screen
  • Games work well on phones, tablets, and desktop browsers.
  • A* Pathfinding
  • Particles
  • SCREENSHAKE
  • Tiled map editor support
  • Easing

Supported (tested) Platforms

  • Chrome (desktop & mobile)
  • Firefox
  • Internet Explorer (desktop & mobile)
  • Safari (desktop & mobile)
  • Mac using Electron
  • Linux x64 using Electron
  • Chrome Web Store (currently broken see issue #69)
  • Android using Cordova

Splat now works in Cordova, and due to updates to recent phone browsers we have seen good framerates on Android in google Chome. We have not tested Cordova builds on iOS yet, please let us know what you find out.

Requirements

  • Browser (like Firefox or Chrome)
  • Text editor
  • Terminal
  • Node.js

New to Splat?

If you are new to Splat, it is highly recommended that you try out the tutorial project.

Create a new Game

  1. Clone or download a zip of the starter project

  2. (skip this step if you are cloning the repo) The zip file should be called splat-ecs-starter-project-master.zip. Unzip this file and you will be left with a folder named splat-ecs-starter-project.

  3. In your terminal navigate into the splat-ecs-starter-project folder.

cd /Path/To/splat-ecs-starter-project

  1. Next we will run npm install to install Splat ECS and all of it's modules:

npm install 5. This will install all of the game and engine dependencies from NPM — it can take a couple of minutes. If you see any warning (denoted by npm WARN) this is okay, this just means that a package Splat-ECS uses is out of date it should not effect your game and newer versions of Splat-ECS Starter Project will take care of this issue. You will know npm install is finished when the terminal returns to your command prompt (you will see your username).

  1. To run a Splat ECS game all you need to do is navigate to the project folder in your terminal and type npm start This will run webpack, which builds your game and also runs eslint which checks your JavaScript code for errors.

  2. You should try running your game to make sure it is working before you continue. When the last line in your terminal reads 'webpack: bundle is now VALID.' this means webpack is done and now you can open a browser and go to localhost:4000.

The Splat ECS sample game is just white screen with a black-outlined square you can control with WASD, or arrow keys. Test that this is working and note that if the keys are not working you may need to click inside the browser window to give the game your 'focus'.

Games using Splat (ECS)

See more Splat games at http://splatjs.com/

Send a pull request to add your game to the list!

Contributing

If you are interested in participating in this project, please read CODE_OF_CONDUCT.md for details on our code of conduct.

Versioning

We use SemVer for versioning. For the versions available, see the tags on this repository.

Authors

See also the list of contributors who participated in this project.

License

This project is licensed under the MIT License - see the LICENSE.TXT file for details

About

No description, website, or topics provided.

Resources

Code of conduct

Stars

12 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Mar 16, 2026. It is now read-only.

Repository files navigation

Splat ECS

A 2d HTML5 Canvas game engine

Splat ECS is a 2d game engine made for creating multi-platform games entirely in JavaScript. Splat ECS is built around the Entity Component System pattern, which is flexible and promotes composition of behaviors.

Features

  • Rectangles!
  • Keyboard, mouse, touch, & gamepad input
  • Sounds and music (Web Audio API and HTML5 Audio)
  • Sprite animation
  • Asset loading, and built-in loading screen
  • Games work well on phones, tablets, and desktop browsers.
  • A* Pathfinding
  • Particles
  • SCREENSHAKE
  • Tiled map editor support
  • Easing

Supported (tested) Platforms

  • Chrome (desktop & mobile)
  • Firefox
  • Internet Explorer (desktop & mobile)
  • Safari (desktop & mobile)
  • Mac using Electron
  • Linux x64 using Electron
  • Chrome Web Store (currently broken see issue #69)
  • Android using Cordova

Splat now works in Cordova, and due to updates to recent phone browsers we have seen good framerates on Android in google Chome. We have not tested Cordova builds on iOS yet, please let us know what you find out.

Requirements

  • Browser (like Firefox or Chrome)
  • Text editor
  • Terminal
  • Node.js

New to Splat?

If you are new to Splat, it is highly recommended that you try out the tutorial project.

Create a new Game

  1. Clone or download a zip of the starter project

  2. (skip this step if you are cloning the repo) The zip file should be called splat-ecs-starter-project-master.zip. Unzip this file and you will be left with a folder named splat-ecs-starter-project.

  3. In your terminal navigate into the splat-ecs-starter-project folder.

cd /Path/To/splat-ecs-starter-project

  1. Next we will run npm install to install Splat ECS and all of it's modules:

npm install 5. This will install all of the game and engine dependencies from NPM — it can take a couple of minutes. If you see any warning (denoted by npm WARN) this is okay, this just means that a package Splat-ECS uses is out of date it should not effect your game and newer versions of Splat-ECS Starter Project will take care of this issue. You will know npm install is finished when the terminal returns to your command prompt (you will see your username).

  1. To run a Splat ECS game all you need to do is navigate to the project folder in your terminal and type npm start This will run webpack, which builds your game and also runs eslint which checks your JavaScript code for errors.

  2. You should try running your game to make sure it is working before you continue. When the last line in your terminal reads 'webpack: bundle is now VALID.' this means webpack is done and now you can open a browser and go to localhost:4000.

The Splat ECS sample game is just white screen with a black-outlined square you can control with WASD, or arrow keys. Test that this is working and note that if the keys are not working you may need to click inside the browser window to give the game your 'focus'.

Games using Splat (ECS)

See more Splat games at http://splatjs.com/

Send a pull request to add your game to the list!

Contributing

If you are interested in participating in this project, please read CODE_OF_CONDUCT.md for details on our code of conduct.

Versioning

We use SemVer for versioning. For the versions available, see the tags on this repository.

Authors

See also the list of contributors who participated in this project.

License

This project is licensed under the MIT License - see the LICENSE.TXT file for details

About

No description, website, or topics provided.

Resources

Code of conduct

Stars

12 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on Mar 16, 2026. It is now read-only.

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Splat ECS

A 2d HTML5 Canvas game engine

Splat ECS is a 2d game engine made for creating multi-platform games entirely in JavaScript. Splat ECS is built around the Entity Component System pattern, which is flexible and promotes composition of behaviors.

Features

  • Rectangles!
  • Keyboard, mouse, touch, & gamepad input
  • Sounds and music (Web Audio API and HTML5 Audio)
  • Sprite animation
  • Asset loading, and built-in loading screen
  • Games work well on phones, tablets, and desktop browsers.
  • A* Pathfinding
  • Particles
  • SCREENSHAKE
  • Tiled map editor support
  • Easing

Supported (tested) Platforms

  • Chrome (desktop & mobile)
  • Firefox
  • Internet Explorer (desktop & mobile)
  • Safari (desktop & mobile)
  • Mac using Electron
  • Linux x64 using Electron
  • Chrome Web Store (currently broken see issue #69)
  • Android using Cordova

Splat now works in Cordova, and due to updates to recent phone browsers we have seen good framerates on Android in google Chome. We have not tested Cordova builds on iOS yet, please let us know what you find out.

Requirements

  • Browser (like Firefox or Chrome)
  • Text editor
  • Terminal
  • Node.js

New to Splat?

If you are new to Splat, it is highly recommended that you try out the tutorial project.

Create a new Game

  1. Clone or download a zip of the starter project

  2. (skip this step if you are cloning the repo) The zip file should be called splat-ecs-starter-project-master.zip. Unzip this file and you will be left with a folder named splat-ecs-starter-project.

  3. In your terminal navigate into the splat-ecs-starter-project folder.

cd /Path/To/splat-ecs-starter-project

  1. Next we will run npm install to install Splat ECS and all of it's modules:

npm install 5. This will install all of the game and engine dependencies from NPM — it can take a couple of minutes. If you see any warning (denoted by npm WARN) this is okay, this just means that a package Splat-ECS uses is out of date it should not effect your game and newer versions of Splat-ECS Starter Project will take care of this issue. You will know npm install is finished when the terminal returns to your command prompt (you will see your username).

  1. To run a Splat ECS game all you need to do is navigate to the project folder in your terminal and type npm start This will run webpack, which builds your game and also runs eslint which checks your JavaScript code for errors.

  2. You should try running your game to make sure it is working before you continue. When the last line in your terminal reads 'webpack: bundle is now VALID.' this means webpack is done and now you can open a browser and go to localhost:4000.

The Splat ECS sample game is just white screen with a black-outlined square you can control with WASD, or arrow keys. Test that this is working and note that if the keys are not working you may need to click inside the browser window to give the game your 'focus'.

Games using Splat (ECS)

See more Splat games at http://splatjs.com/

Send a pull request to add your game to the list!

Contributing

If you are interested in participating in this project, please read CODE_OF_CONDUCT.md for details on our code of conduct.

Versioning

We use SemVer for versioning. For the versions available, see the tags on this repository.

Authors

See also the list of contributors who participated in this project.

License

This project is licensed under the MIT License - see the LICENSE.TXT file for details

About

No description, website, or topics provided.

Resources

Code of conduct

Stars

12 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
This repository was archived by the owner on Mar 16, 2026. It is now read-only.

Repository files navigation

Splat ECS

A 2d HTML5 Canvas game engine

Splat ECS is a 2d game engine made for creating multi-platform games entirely in JavaScript. Splat ECS is built around the Entity Component System pattern, which is flexible and promotes composition of behaviors.

Features

  • Rectangles!
  • Keyboard, mouse, touch, & gamepad input
  • Sounds and music (Web Audio API and HTML5 Audio)
  • Sprite animation
  • Asset loading, and built-in loading screen
  • Games work well on phones, tablets, and desktop browsers.
  • A* Pathfinding
  • Particles
  • SCREENSHAKE
  • Tiled map editor support
  • Easing

Supported (tested) Platforms

  • Chrome (desktop & mobile)
  • Firefox
  • Internet Explorer (desktop & mobile)
  • Safari (desktop & mobile)
  • Mac using Electron
  • Linux x64 using Electron
  • Chrome Web Store (currently broken see issue #69)
  • Android using Cordova

Splat now works in Cordova, and due to updates to recent phone browsers we have seen good framerates on Android in google Chome. We have not tested Cordova builds on iOS yet, please let us know what you find out.

Requirements

  • Browser (like Firefox or Chrome)
  • Text editor
  • Terminal
  • Node.js

New to Splat?

If you are new to Splat, it is highly recommended that you try out the tutorial project.

Create a new Game

  1. Clone or download a zip of the starter project

  2. (skip this step if you are cloning the repo) The zip file should be called splat-ecs-starter-project-master.zip. Unzip this file and you will be left with a folder named splat-ecs-starter-project.

  3. In your terminal navigate into the splat-ecs-starter-project folder.

cd /Path/To/splat-ecs-starter-project

  1. Next we will run npm install to install Splat ECS and all of it's modules:

npm install 5. This will install all of the game and engine dependencies from NPM — it can take a couple of minutes. If you see any warning (denoted by npm WARN) this is okay, this just means that a package Splat-ECS uses is out of date it should not effect your game and newer versions of Splat-ECS Starter Project will take care of this issue. You will know npm install is finished when the terminal returns to your command prompt (you will see your username).

  1. To run a Splat ECS game all you need to do is navigate to the project folder in your terminal and type npm start This will run webpack, which builds your game and also runs eslint which checks your JavaScript code for errors.

  2. You should try running your game to make sure it is working before you continue. When the last line in your terminal reads 'webpack: bundle is now VALID.' this means webpack is done and now you can open a browser and go to localhost:4000.

The Splat ECS sample game is just white screen with a black-outlined square you can control with WASD, or arrow keys. Test that this is working and note that if the keys are not working you may need to click inside the browser window to give the game your 'focus'.

Games using Splat (ECS)

See more Splat games at http://splatjs.com/

Send a pull request to add your game to the list!

Contributing

If you are interested in participating in this project, please read CODE_OF_CONDUCT.md for details on our code of conduct.

Versioning

We use SemVer for versioning. For the versions available, see the tags on this repository.

Authors

See also the list of contributors who participated in this project.

License

This project is licensed under the MIT License - see the LICENSE.TXT file for details

About

No description, website, or topics provided.

Resources

Code of conduct

Stars

12 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages