Introduce TeleportBehavior - #2614

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whimxiqal:whimxiqal/teleporter-behavior
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Introduce TeleportBehavior#2614
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whimxiqal:whimxiqal/teleporter-behavior

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This is to introduce teleport behavior on PortalLogic so that it has an understanding of what to do with the block that is discovered as part of the destination portal. In vanilla, this block is used to linearly interpolate the spot in the portal that matches relatively to the entry point in the entrance portal. This is the default behavior of this PortalLogic in my followup implementation PR.

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whimxiqal commented Aug 16, 2026

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I'm open to suggestions here. I've the API for the PortalLogic and its Builder to be a bit obtuse. The "composite" nature of what gets ultimately built makes it so as a consumer, I have to build a builder and then tell it to fallback to the appropriate portal logic depending on which type of portal I'm going through, even if I want to just override a single PortalLogic component. In what cases would you have more than two portals added to the rules set of SpongePortalLogicBuilder, potentially one for overridden functionality and the other as a fallback? And the fallback should be discoverable by the event depending on which type of portal kicked off the event.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Introduce TeleportBehavior - #2614

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whimxiqal:whimxiqal/teleporter-behavior
Open

Introduce TeleportBehavior#2614
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SpongePowered:api-12from
whimxiqal:whimxiqal/teleporter-behavior

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This is to introduce teleport behavior on PortalLogic so that it has an understanding of what to do with the block that is discovered as part of the destination portal. In vanilla, this block is used to linearly interpolate the spot in the portal that matches relatively to the entry point in the entrance portal. This is the default behavior of this PortalLogic in my followup implementation PR.

@whimxiqal

whimxiqal commented Aug 16, 2026

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I'm open to suggestions here. I've the API for the PortalLogic and its Builder to be a bit obtuse. The "composite" nature of what gets ultimately built makes it so as a consumer, I have to build a builder and then tell it to fallback to the appropriate portal logic depending on which type of portal I'm going through, even if I want to just override a single PortalLogic component. In what cases would you have more than two portals added to the rules set of SpongePortalLogicBuilder, potentially one for overridden functionality and the other as a fallback? And the fallback should be discoverable by the event depending on which type of portal kicked off the event.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Introduce TeleportBehavior - #2614

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whimxiqal:whimxiqal/teleporter-behavior
Open

Introduce TeleportBehavior#2614
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whimxiqal:whimxiqal/teleporter-behavior

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This is to introduce teleport behavior on PortalLogic so that it has an understanding of what to do with the block that is discovered as part of the destination portal. In vanilla, this block is used to linearly interpolate the spot in the portal that matches relatively to the entry point in the entrance portal. This is the default behavior of this PortalLogic in my followup implementation PR.

@whimxiqal

whimxiqal commented Aug 16, 2026

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I'm open to suggestions here. I've the API for the PortalLogic and its Builder to be a bit obtuse. The "composite" nature of what gets ultimately built makes it so as a consumer, I have to build a builder and then tell it to fallback to the appropriate portal logic depending on which type of portal I'm going through, even if I want to just override a single PortalLogic component. In what cases would you have more than two portals added to the rules set of SpongePortalLogicBuilder, potentially one for overridden functionality and the other as a fallback? And the fallback should be discoverable by the event depending on which type of portal kicked off the event.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Introduce TeleportBehavior - #2614

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whimxiqal wants to merge 2 commits into
SpongePowered:api-12from
whimxiqal:whimxiqal/teleporter-behavior
Open

Introduce TeleportBehavior#2614
whimxiqal wants to merge 2 commits into
SpongePowered:api-12from
whimxiqal:whimxiqal/teleporter-behavior

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This is to introduce teleport behavior on PortalLogic so that it has an understanding of what to do with the block that is discovered as part of the destination portal. In vanilla, this block is used to linearly interpolate the spot in the portal that matches relatively to the entry point in the entrance portal. This is the default behavior of this PortalLogic in my followup implementation PR.

@whimxiqal

whimxiqal commented Aug 16, 2026

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I'm open to suggestions here. I've the API for the PortalLogic and its Builder to be a bit obtuse. The "composite" nature of what gets ultimately built makes it so as a consumer, I have to build a builder and then tell it to fallback to the appropriate portal logic depending on which type of portal I'm going through, even if I want to just override a single PortalLogic component. In what cases would you have more than two portals added to the rules set of SpongePortalLogicBuilder, potentially one for overridden functionality and the other as a fallback? And the fallback should be discoverable by the event depending on which type of portal kicked off the event.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Introduce TeleportBehavior - #2614

Open
whimxiqal wants to merge 2 commits into
SpongePowered:api-12from
whimxiqal:whimxiqal/teleporter-behavior
Open

Introduce TeleportBehavior#2614
whimxiqal wants to merge 2 commits into
SpongePowered:api-12from
whimxiqal:whimxiqal/teleporter-behavior

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This is to introduce teleport behavior on PortalLogic so that it has an understanding of what to do with the block that is discovered as part of the destination portal. In vanilla, this block is used to linearly interpolate the spot in the portal that matches relatively to the entry point in the entrance portal. This is the default behavior of this PortalLogic in my followup implementation PR.

@whimxiqal

whimxiqal commented Aug 16, 2026

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I'm open to suggestions here. I've the API for the PortalLogic and its Builder to be a bit obtuse. The "composite" nature of what gets ultimately built makes it so as a consumer, I have to build a builder and then tell it to fallback to the appropriate portal logic depending on which type of portal I'm going through, even if I want to just override a single PortalLogic component. In what cases would you have more than two portals added to the rules set of SpongePortalLogicBuilder, potentially one for overridden functionality and the other as a fallback? And the fallback should be discoverable by the event depending on which type of portal kicked off the event.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Introduce TeleportBehavior - #2614

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SpongePowered:api-12from
whimxiqal:whimxiqal/teleporter-behavior
Open

Introduce TeleportBehavior#2614
whimxiqal wants to merge 2 commits into
SpongePowered:api-12from
whimxiqal:whimxiqal/teleporter-behavior

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This is to introduce teleport behavior on PortalLogic so that it has an understanding of what to do with the block that is discovered as part of the destination portal. In vanilla, this block is used to linearly interpolate the spot in the portal that matches relatively to the entry point in the entrance portal. This is the default behavior of this PortalLogic in my followup implementation PR.

@whimxiqal

whimxiqal commented Aug 16, 2026

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I'm open to suggestions here. I've the API for the PortalLogic and its Builder to be a bit obtuse. The "composite" nature of what gets ultimately built makes it so as a consumer, I have to build a builder and then tell it to fallback to the appropriate portal logic depending on which type of portal I'm going through, even if I want to just override a single PortalLogic component. In what cases would you have more than two portals added to the rules set of SpongePortalLogicBuilder, potentially one for overridden functionality and the other as a fallback? And the fallback should be discoverable by the event depending on which type of portal kicked off the event.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Introduce TeleportBehavior - #2614

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whimxiqal wants to merge 2 commits into
SpongePowered:api-12from
whimxiqal:whimxiqal/teleporter-behavior
Open

Introduce TeleportBehavior#2614
whimxiqal wants to merge 2 commits into
SpongePowered:api-12from
whimxiqal:whimxiqal/teleporter-behavior

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This is to introduce teleport behavior on PortalLogic so that it has an understanding of what to do with the block that is discovered as part of the destination portal. In vanilla, this block is used to linearly interpolate the spot in the portal that matches relatively to the entry point in the entrance portal. This is the default behavior of this PortalLogic in my followup implementation PR.

@whimxiqal

whimxiqal commented Aug 16, 2026

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I'm open to suggestions here. I've the API for the PortalLogic and its Builder to be a bit obtuse. The "composite" nature of what gets ultimately built makes it so as a consumer, I have to build a builder and then tell it to fallback to the appropriate portal logic depending on which type of portal I'm going through, even if I want to just override a single PortalLogic component. In what cases would you have more than two portals added to the rules set of SpongePortalLogicBuilder, potentially one for overridden functionality and the other as a fallback? And the fallback should be discoverable by the event depending on which type of portal kicked off the event.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Introduce TeleportBehavior - #2614

Open
whimxiqal wants to merge 2 commits into
SpongePowered:api-12from
whimxiqal:whimxiqal/teleporter-behavior
Open

Introduce TeleportBehavior#2614
whimxiqal wants to merge 2 commits into
SpongePowered:api-12from
whimxiqal:whimxiqal/teleporter-behavior

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This is to introduce teleport behavior on PortalLogic so that it has an understanding of what to do with the block that is discovered as part of the destination portal. In vanilla, this block is used to linearly interpolate the spot in the portal that matches relatively to the entry point in the entrance portal. This is the default behavior of this PortalLogic in my followup implementation PR.

@whimxiqal

whimxiqal commented Aug 16, 2026

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I'm open to suggestions here. I've the API for the PortalLogic and its Builder to be a bit obtuse. The "composite" nature of what gets ultimately built makes it so as a consumer, I have to build a builder and then tell it to fallback to the appropriate portal logic depending on which type of portal I'm going through, even if I want to just override a single PortalLogic component. In what cases would you have more than two portals added to the rules set of SpongePortalLogicBuilder, potentially one for overridden functionality and the other as a fallback? And the fallback should be discoverable by the event depending on which type of portal kicked off the event.

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