Repository files navigation

Starcounter.ErrorCodes

Shared project for all Starcounter versions (including BlueStar and unmanaged projects). Contains a set of errorcodes and utilites for creating adorned exceptions, as well as some other helpers around errorcodes.

Includes assemblies for C# and header and source files for c/c++.

Starcounter.ErrorCodes contains of 3 primary parts:

  • The source, errorcodes.xml. All codes are defined in this file.
  • The generator, Starcounter.ErrorCodes.Generator. Generates sourcefiles based on the xml-file.
  • The managed project, Starcounter.ErrorCodes. Invokes the generator and compiles assemblies for multiple platforms for .net (currently 4.5, 4.6 and netstandard1.0).

Add new errorcodes

  • Clone the repo.
  • Add new codes in src/errorcodes.xml
  • Push/merge to master branch.
  • A build should be automatically triggered on the buildserver (StarcounterGeneric/StarcounterShared/Starcounter.Errorcodes), and if succesful, push a new version.

Bugfix (or other change)

  • Clone the repo.
  • Do the change
  • Bump version in Starcounter.ErrorCodes.csproj
  • Push/merge to master branch.
  • A build should be automatically triggered on the buildserver (StarcounterGeneric/StarcounterShared/Starcounter.Errorcodes), and if succesful, push a new version.

Versioning

  • Major and minor version are bumped manually by editing the <VersionPrefix> tag in Starcounter.ErrorCodes.csproj file. This needs to be done for all changes except adding new errorcodes. See point below for that.
  • Patch version is the number of existing errorcodes in errorcodes.xml. This means that the versionnumber will automatically increase when new errorcodes are added.
  • The built assemblies and the nuget package will have the same version.

The projects

Starcounter.ErrorCodes

The main library for errorcodes. Will, as part of building, call the generator to generate sourcecode files for both .Net (C#) and native parts. Also as part of versioning, the number of errorcodes is outputted to be used as patchnumber.

The generated code with c# will be included as a part of the compilation of this project, while the other files are only needed when a nuget package is created.

Build

To build locally call dotnet build from the same folder as where the project file is (Starcounter.ErrorCodes.csproj)

cd src\Starcounter.ErrorCodes
dotnet restore
dotnet build

The generated files can be found under the obj\Generated folder.

Pack

The builtin functionality in dotnet is used to create nuget package.

cd src\Starcounter.ErrorCodes
dotnet restore
dotnet pack

The created package will end up in \artifacts in the root.

Generate

Project that, when built, builds the generator (see below) and produce all files that are in turn consumed by Starcounter.ErrorCodes when that project is built.

Starcounter.ErrorCodes contains a project reference to this project, so whenever you build the former, generate will run.

Starcounter.ErrorCodes.Generator

A runnable program used to generate sourcecode based on the entries in errorcodes.xml.

To see a list of available options simply execute dotnet run in the same folder as the project (src\Starcounter.ErrorCodes.Generator)

cd src\Starcounter.ErrorCodes.Generator
dotnet run
Usage: [arguments] [options]
Arguments:
sourcefile Path to the xml-sourcefile to read errorcodes from.
Options:
-cs | --csharp <csharpfile> Path to write generated C# code to.
-c | --c <cfile> Path to write generated C code to.
-header | --header <headerfile> Path to write generated header to.
-v | --verbose Verbose mode.
-cnt | --count <file> Path to write the number of errorcodes to.
-? | -h | --help Show help information

About

Errorcodes for all Starcounter versions.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Starcounter.ErrorCodes

Shared project for all Starcounter versions (including BlueStar and unmanaged projects). Contains a set of errorcodes and utilites for creating adorned exceptions, as well as some other helpers around errorcodes.

Includes assemblies for C# and header and source files for c/c++.

Starcounter.ErrorCodes contains of 3 primary parts:

  • The source, errorcodes.xml. All codes are defined in this file.
  • The generator, Starcounter.ErrorCodes.Generator. Generates sourcefiles based on the xml-file.
  • The managed project, Starcounter.ErrorCodes. Invokes the generator and compiles assemblies for multiple platforms for .net (currently 4.5, 4.6 and netstandard1.0).

Add new errorcodes

  • Clone the repo.
  • Add new codes in src/errorcodes.xml
  • Push/merge to master branch.
  • A build should be automatically triggered on the buildserver (StarcounterGeneric/StarcounterShared/Starcounter.Errorcodes), and if succesful, push a new version.

Bugfix (or other change)

  • Clone the repo.
  • Do the change
  • Bump version in Starcounter.ErrorCodes.csproj
  • Push/merge to master branch.
  • A build should be automatically triggered on the buildserver (StarcounterGeneric/StarcounterShared/Starcounter.Errorcodes), and if succesful, push a new version.

Versioning

  • Major and minor version are bumped manually by editing the <VersionPrefix> tag in Starcounter.ErrorCodes.csproj file. This needs to be done for all changes except adding new errorcodes. See point below for that.
  • Patch version is the number of existing errorcodes in errorcodes.xml. This means that the versionnumber will automatically increase when new errorcodes are added.
  • The built assemblies and the nuget package will have the same version.

The projects

Starcounter.ErrorCodes

The main library for errorcodes. Will, as part of building, call the generator to generate sourcecode files for both .Net (C#) and native parts. Also as part of versioning, the number of errorcodes is outputted to be used as patchnumber.

The generated code with c# will be included as a part of the compilation of this project, while the other files are only needed when a nuget package is created.

Build

To build locally call dotnet build from the same folder as where the project file is (Starcounter.ErrorCodes.csproj)

cd src\Starcounter.ErrorCodes
dotnet restore
dotnet build

The generated files can be found under the obj\Generated folder.

Pack

The builtin functionality in dotnet is used to create nuget package.

cd src\Starcounter.ErrorCodes
dotnet restore
dotnet pack

The created package will end up in \artifacts in the root.

Generate

Project that, when built, builds the generator (see below) and produce all files that are in turn consumed by Starcounter.ErrorCodes when that project is built.

Starcounter.ErrorCodes contains a project reference to this project, so whenever you build the former, generate will run.

Starcounter.ErrorCodes.Generator

A runnable program used to generate sourcecode based on the entries in errorcodes.xml.

To see a list of available options simply execute dotnet run in the same folder as the project (src\Starcounter.ErrorCodes.Generator)

cd src\Starcounter.ErrorCodes.Generator
dotnet run
Usage: [arguments] [options]
Arguments:
sourcefile Path to the xml-sourcefile to read errorcodes from.
Options:
-cs | --csharp <csharpfile> Path to write generated C# code to.
-c | --c <cfile> Path to write generated C code to.
-header | --header <headerfile> Path to write generated header to.
-v | --verbose Verbose mode.
-cnt | --count <file> Path to write the number of errorcodes to.
-? | -h | --help Show help information

About

Errorcodes for all Starcounter versions.

Resources

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15 watching

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Contributors

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Starcounter.ErrorCodes

Shared project for all Starcounter versions (including BlueStar and unmanaged projects). Contains a set of errorcodes and utilites for creating adorned exceptions, as well as some other helpers around errorcodes.

Includes assemblies for C# and header and source files for c/c++.

Starcounter.ErrorCodes contains of 3 primary parts:

  • The source, errorcodes.xml. All codes are defined in this file.
  • The generator, Starcounter.ErrorCodes.Generator. Generates sourcefiles based on the xml-file.
  • The managed project, Starcounter.ErrorCodes. Invokes the generator and compiles assemblies for multiple platforms for .net (currently 4.5, 4.6 and netstandard1.0).

Add new errorcodes

  • Clone the repo.
  • Add new codes in src/errorcodes.xml
  • Push/merge to master branch.
  • A build should be automatically triggered on the buildserver (StarcounterGeneric/StarcounterShared/Starcounter.Errorcodes), and if succesful, push a new version.

Bugfix (or other change)

  • Clone the repo.
  • Do the change
  • Bump version in Starcounter.ErrorCodes.csproj
  • Push/merge to master branch.
  • A build should be automatically triggered on the buildserver (StarcounterGeneric/StarcounterShared/Starcounter.Errorcodes), and if succesful, push a new version.

Versioning

  • Major and minor version are bumped manually by editing the <VersionPrefix> tag in Starcounter.ErrorCodes.csproj file. This needs to be done for all changes except adding new errorcodes. See point below for that.
  • Patch version is the number of existing errorcodes in errorcodes.xml. This means that the versionnumber will automatically increase when new errorcodes are added.
  • The built assemblies and the nuget package will have the same version.

The projects

Starcounter.ErrorCodes

The main library for errorcodes. Will, as part of building, call the generator to generate sourcecode files for both .Net (C#) and native parts. Also as part of versioning, the number of errorcodes is outputted to be used as patchnumber.

The generated code with c# will be included as a part of the compilation of this project, while the other files are only needed when a nuget package is created.

Build

To build locally call dotnet build from the same folder as where the project file is (Starcounter.ErrorCodes.csproj)

cd src\Starcounter.ErrorCodes
dotnet restore
dotnet build

The generated files can be found under the obj\Generated folder.

Pack

The builtin functionality in dotnet is used to create nuget package.

cd src\Starcounter.ErrorCodes
dotnet restore
dotnet pack

The created package will end up in \artifacts in the root.

Generate

Project that, when built, builds the generator (see below) and produce all files that are in turn consumed by Starcounter.ErrorCodes when that project is built.

Starcounter.ErrorCodes contains a project reference to this project, so whenever you build the former, generate will run.

Starcounter.ErrorCodes.Generator

A runnable program used to generate sourcecode based on the entries in errorcodes.xml.

To see a list of available options simply execute dotnet run in the same folder as the project (src\Starcounter.ErrorCodes.Generator)

cd src\Starcounter.ErrorCodes.Generator
dotnet run
Usage: [arguments] [options]
Arguments:
sourcefile Path to the xml-sourcefile to read errorcodes from.
Options:
-cs | --csharp <csharpfile> Path to write generated C# code to.
-c | --c <cfile> Path to write generated C code to.
-header | --header <headerfile> Path to write generated header to.
-v | --verbose Verbose mode.
-cnt | --count <file> Path to write the number of errorcodes to.
-? | -h | --help Show help information

About

Errorcodes for all Starcounter versions.

Resources

Stars

0 stars

Watchers

15 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Starcounter.ErrorCodes

Shared project for all Starcounter versions (including BlueStar and unmanaged projects). Contains a set of errorcodes and utilites for creating adorned exceptions, as well as some other helpers around errorcodes.

Includes assemblies for C# and header and source files for c/c++.

Starcounter.ErrorCodes contains of 3 primary parts:

  • The source, errorcodes.xml. All codes are defined in this file.
  • The generator, Starcounter.ErrorCodes.Generator. Generates sourcefiles based on the xml-file.
  • The managed project, Starcounter.ErrorCodes. Invokes the generator and compiles assemblies for multiple platforms for .net (currently 4.5, 4.6 and netstandard1.0).

Add new errorcodes

  • Clone the repo.
  • Add new codes in src/errorcodes.xml
  • Push/merge to master branch.
  • A build should be automatically triggered on the buildserver (StarcounterGeneric/StarcounterShared/Starcounter.Errorcodes), and if succesful, push a new version.

Bugfix (or other change)

  • Clone the repo.
  • Do the change
  • Bump version in Starcounter.ErrorCodes.csproj
  • Push/merge to master branch.
  • A build should be automatically triggered on the buildserver (StarcounterGeneric/StarcounterShared/Starcounter.Errorcodes), and if succesful, push a new version.

Versioning

  • Major and minor version are bumped manually by editing the <VersionPrefix> tag in Starcounter.ErrorCodes.csproj file. This needs to be done for all changes except adding new errorcodes. See point below for that.
  • Patch version is the number of existing errorcodes in errorcodes.xml. This means that the versionnumber will automatically increase when new errorcodes are added.
  • The built assemblies and the nuget package will have the same version.

The projects

Starcounter.ErrorCodes

The main library for errorcodes. Will, as part of building, call the generator to generate sourcecode files for both .Net (C#) and native parts. Also as part of versioning, the number of errorcodes is outputted to be used as patchnumber.

The generated code with c# will be included as a part of the compilation of this project, while the other files are only needed when a nuget package is created.

Build

To build locally call dotnet build from the same folder as where the project file is (Starcounter.ErrorCodes.csproj)

cd src\Starcounter.ErrorCodes
dotnet restore
dotnet build

The generated files can be found under the obj\Generated folder.

Pack

The builtin functionality in dotnet is used to create nuget package.

cd src\Starcounter.ErrorCodes
dotnet restore
dotnet pack

The created package will end up in \artifacts in the root.

Generate

Project that, when built, builds the generator (see below) and produce all files that are in turn consumed by Starcounter.ErrorCodes when that project is built.

Starcounter.ErrorCodes contains a project reference to this project, so whenever you build the former, generate will run.

Starcounter.ErrorCodes.Generator

A runnable program used to generate sourcecode based on the entries in errorcodes.xml.

To see a list of available options simply execute dotnet run in the same folder as the project (src\Starcounter.ErrorCodes.Generator)

cd src\Starcounter.ErrorCodes.Generator
dotnet run
Usage: [arguments] [options]
Arguments:
sourcefile Path to the xml-sourcefile to read errorcodes from.
Options:
-cs | --csharp <csharpfile> Path to write generated C# code to.
-c | --c <cfile> Path to write generated C code to.
-header | --header <headerfile> Path to write generated header to.
-v | --verbose Verbose mode.
-cnt | --count <file> Path to write the number of errorcodes to.
-? | -h | --help Show help information

About

Errorcodes for all Starcounter versions.

Resources

Stars

0 stars

Watchers

15 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

Starcounter.ErrorCodes

Shared project for all Starcounter versions (including BlueStar and unmanaged projects). Contains a set of errorcodes and utilites for creating adorned exceptions, as well as some other helpers around errorcodes.

Includes assemblies for C# and header and source files for c/c++.

Starcounter.ErrorCodes contains of 3 primary parts:

  • The source, errorcodes.xml. All codes are defined in this file.
  • The generator, Starcounter.ErrorCodes.Generator. Generates sourcefiles based on the xml-file.
  • The managed project, Starcounter.ErrorCodes. Invokes the generator and compiles assemblies for multiple platforms for .net (currently 4.5, 4.6 and netstandard1.0).

Add new errorcodes

  • Clone the repo.
  • Add new codes in src/errorcodes.xml
  • Push/merge to master branch.
  • A build should be automatically triggered on the buildserver (StarcounterGeneric/StarcounterShared/Starcounter.Errorcodes), and if succesful, push a new version.

Bugfix (or other change)

  • Clone the repo.
  • Do the change
  • Bump version in Starcounter.ErrorCodes.csproj
  • Push/merge to master branch.
  • A build should be automatically triggered on the buildserver (StarcounterGeneric/StarcounterShared/Starcounter.Errorcodes), and if succesful, push a new version.

Versioning

  • Major and minor version are bumped manually by editing the <VersionPrefix> tag in Starcounter.ErrorCodes.csproj file. This needs to be done for all changes except adding new errorcodes. See point below for that.
  • Patch version is the number of existing errorcodes in errorcodes.xml. This means that the versionnumber will automatically increase when new errorcodes are added.
  • The built assemblies and the nuget package will have the same version.

The projects

Starcounter.ErrorCodes

The main library for errorcodes. Will, as part of building, call the generator to generate sourcecode files for both .Net (C#) and native parts. Also as part of versioning, the number of errorcodes is outputted to be used as patchnumber.

The generated code with c# will be included as a part of the compilation of this project, while the other files are only needed when a nuget package is created.

Build

To build locally call dotnet build from the same folder as where the project file is (Starcounter.ErrorCodes.csproj)

cd src\Starcounter.ErrorCodes
dotnet restore
dotnet build

The generated files can be found under the obj\Generated folder.

Pack

The builtin functionality in dotnet is used to create nuget package.

cd src\Starcounter.ErrorCodes
dotnet restore
dotnet pack

The created package will end up in \artifacts in the root.

Generate

Project that, when built, builds the generator (see below) and produce all files that are in turn consumed by Starcounter.ErrorCodes when that project is built.

Starcounter.ErrorCodes contains a project reference to this project, so whenever you build the former, generate will run.

Starcounter.ErrorCodes.Generator

A runnable program used to generate sourcecode based on the entries in errorcodes.xml.

To see a list of available options simply execute dotnet run in the same folder as the project (src\Starcounter.ErrorCodes.Generator)

cd src\Starcounter.ErrorCodes.Generator
dotnet run
Usage: [arguments] [options]
Arguments:
sourcefile Path to the xml-sourcefile to read errorcodes from.
Options:
-cs | --csharp <csharpfile> Path to write generated C# code to.
-c | --c <cfile> Path to write generated C code to.
-header | --header <headerfile> Path to write generated header to.
-v | --verbose Verbose mode.
-cnt | --count <file> Path to write the number of errorcodes to.
-? | -h | --help Show help information

About

Errorcodes for all Starcounter versions.

Resources

Stars

0 stars

Watchers

15 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Starcounter.ErrorCodes

Shared project for all Starcounter versions (including BlueStar and unmanaged projects). Contains a set of errorcodes and utilites for creating adorned exceptions, as well as some other helpers around errorcodes.

Includes assemblies for C# and header and source files for c/c++.

Starcounter.ErrorCodes contains of 3 primary parts:

  • The source, errorcodes.xml. All codes are defined in this file.
  • The generator, Starcounter.ErrorCodes.Generator. Generates sourcefiles based on the xml-file.
  • The managed project, Starcounter.ErrorCodes. Invokes the generator and compiles assemblies for multiple platforms for .net (currently 4.5, 4.6 and netstandard1.0).

Add new errorcodes

  • Clone the repo.
  • Add new codes in src/errorcodes.xml
  • Push/merge to master branch.
  • A build should be automatically triggered on the buildserver (StarcounterGeneric/StarcounterShared/Starcounter.Errorcodes), and if succesful, push a new version.

Bugfix (or other change)

  • Clone the repo.
  • Do the change
  • Bump version in Starcounter.ErrorCodes.csproj
  • Push/merge to master branch.
  • A build should be automatically triggered on the buildserver (StarcounterGeneric/StarcounterShared/Starcounter.Errorcodes), and if succesful, push a new version.

Versioning

  • Major and minor version are bumped manually by editing the <VersionPrefix> tag in Starcounter.ErrorCodes.csproj file. This needs to be done for all changes except adding new errorcodes. See point below for that.
  • Patch version is the number of existing errorcodes in errorcodes.xml. This means that the versionnumber will automatically increase when new errorcodes are added.
  • The built assemblies and the nuget package will have the same version.

The projects

Starcounter.ErrorCodes

The main library for errorcodes. Will, as part of building, call the generator to generate sourcecode files for both .Net (C#) and native parts. Also as part of versioning, the number of errorcodes is outputted to be used as patchnumber.

The generated code with c# will be included as a part of the compilation of this project, while the other files are only needed when a nuget package is created.

Build

To build locally call dotnet build from the same folder as where the project file is (Starcounter.ErrorCodes.csproj)

cd src\Starcounter.ErrorCodes
dotnet restore
dotnet build

The generated files can be found under the obj\Generated folder.

Pack

The builtin functionality in dotnet is used to create nuget package.

cd src\Starcounter.ErrorCodes
dotnet restore
dotnet pack

The created package will end up in \artifacts in the root.

Generate

Project that, when built, builds the generator (see below) and produce all files that are in turn consumed by Starcounter.ErrorCodes when that project is built.

Starcounter.ErrorCodes contains a project reference to this project, so whenever you build the former, generate will run.

Starcounter.ErrorCodes.Generator

A runnable program used to generate sourcecode based on the entries in errorcodes.xml.

To see a list of available options simply execute dotnet run in the same folder as the project (src\Starcounter.ErrorCodes.Generator)

cd src\Starcounter.ErrorCodes.Generator
dotnet run
Usage: [arguments] [options]
Arguments:
sourcefile Path to the xml-sourcefile to read errorcodes from.
Options:
-cs | --csharp <csharpfile> Path to write generated C# code to.
-c | --c <cfile> Path to write generated C code to.
-header | --header <headerfile> Path to write generated header to.
-v | --verbose Verbose mode.
-cnt | --count <file> Path to write the number of errorcodes to.
-? | -h | --help Show help information

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Errorcodes for all Starcounter versions.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Starcounter.ErrorCodes

Shared project for all Starcounter versions (including BlueStar and unmanaged projects). Contains a set of errorcodes and utilites for creating adorned exceptions, as well as some other helpers around errorcodes.

Includes assemblies for C# and header and source files for c/c++.

Starcounter.ErrorCodes contains of 3 primary parts:

  • The source, errorcodes.xml. All codes are defined in this file.
  • The generator, Starcounter.ErrorCodes.Generator. Generates sourcefiles based on the xml-file.
  • The managed project, Starcounter.ErrorCodes. Invokes the generator and compiles assemblies for multiple platforms for .net (currently 4.5, 4.6 and netstandard1.0).

Add new errorcodes

  • Clone the repo.
  • Add new codes in src/errorcodes.xml
  • Push/merge to master branch.
  • A build should be automatically triggered on the buildserver (StarcounterGeneric/StarcounterShared/Starcounter.Errorcodes), and if succesful, push a new version.

Bugfix (or other change)

  • Clone the repo.
  • Do the change
  • Bump version in Starcounter.ErrorCodes.csproj
  • Push/merge to master branch.
  • A build should be automatically triggered on the buildserver (StarcounterGeneric/StarcounterShared/Starcounter.Errorcodes), and if succesful, push a new version.

Versioning

  • Major and minor version are bumped manually by editing the <VersionPrefix> tag in Starcounter.ErrorCodes.csproj file. This needs to be done for all changes except adding new errorcodes. See point below for that.
  • Patch version is the number of existing errorcodes in errorcodes.xml. This means that the versionnumber will automatically increase when new errorcodes are added.
  • The built assemblies and the nuget package will have the same version.

The projects

Starcounter.ErrorCodes

The main library for errorcodes. Will, as part of building, call the generator to generate sourcecode files for both .Net (C#) and native parts. Also as part of versioning, the number of errorcodes is outputted to be used as patchnumber.

The generated code with c# will be included as a part of the compilation of this project, while the other files are only needed when a nuget package is created.

Build

To build locally call dotnet build from the same folder as where the project file is (Starcounter.ErrorCodes.csproj)

cd src\Starcounter.ErrorCodes
dotnet restore
dotnet build

The generated files can be found under the obj\Generated folder.

Pack

The builtin functionality in dotnet is used to create nuget package.

cd src\Starcounter.ErrorCodes
dotnet restore
dotnet pack

The created package will end up in \artifacts in the root.

Generate

Project that, when built, builds the generator (see below) and produce all files that are in turn consumed by Starcounter.ErrorCodes when that project is built.

Starcounter.ErrorCodes contains a project reference to this project, so whenever you build the former, generate will run.

Starcounter.ErrorCodes.Generator

A runnable program used to generate sourcecode based on the entries in errorcodes.xml.

To see a list of available options simply execute dotnet run in the same folder as the project (src\Starcounter.ErrorCodes.Generator)

cd src\Starcounter.ErrorCodes.Generator
dotnet run
Usage: [arguments] [options]
Arguments:
sourcefile Path to the xml-sourcefile to read errorcodes from.
Options:
-cs | --csharp <csharpfile> Path to write generated C# code to.
-c | --c <cfile> Path to write generated C code to.
-header | --header <headerfile> Path to write generated header to.
-v | --verbose Verbose mode.
-cnt | --count <file> Path to write the number of errorcodes to.
-? | -h | --help Show help information

About

Errorcodes for all Starcounter versions.

Resources

Stars

0 stars

Watchers

15 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Starcounter.ErrorCodes

Shared project for all Starcounter versions (including BlueStar and unmanaged projects). Contains a set of errorcodes and utilites for creating adorned exceptions, as well as some other helpers around errorcodes.

Includes assemblies for C# and header and source files for c/c++.

Starcounter.ErrorCodes contains of 3 primary parts:

  • The source, errorcodes.xml. All codes are defined in this file.
  • The generator, Starcounter.ErrorCodes.Generator. Generates sourcefiles based on the xml-file.
  • The managed project, Starcounter.ErrorCodes. Invokes the generator and compiles assemblies for multiple platforms for .net (currently 4.5, 4.6 and netstandard1.0).

Add new errorcodes

  • Clone the repo.
  • Add new codes in src/errorcodes.xml
  • Push/merge to master branch.
  • A build should be automatically triggered on the buildserver (StarcounterGeneric/StarcounterShared/Starcounter.Errorcodes), and if succesful, push a new version.

Bugfix (or other change)

  • Clone the repo.
  • Do the change
  • Bump version in Starcounter.ErrorCodes.csproj
  • Push/merge to master branch.
  • A build should be automatically triggered on the buildserver (StarcounterGeneric/StarcounterShared/Starcounter.Errorcodes), and if succesful, push a new version.

Versioning

  • Major and minor version are bumped manually by editing the <VersionPrefix> tag in Starcounter.ErrorCodes.csproj file. This needs to be done for all changes except adding new errorcodes. See point below for that.
  • Patch version is the number of existing errorcodes in errorcodes.xml. This means that the versionnumber will automatically increase when new errorcodes are added.
  • The built assemblies and the nuget package will have the same version.

The projects

Starcounter.ErrorCodes

The main library for errorcodes. Will, as part of building, call the generator to generate sourcecode files for both .Net (C#) and native parts. Also as part of versioning, the number of errorcodes is outputted to be used as patchnumber.

The generated code with c# will be included as a part of the compilation of this project, while the other files are only needed when a nuget package is created.

Build

To build locally call dotnet build from the same folder as where the project file is (Starcounter.ErrorCodes.csproj)

cd src\Starcounter.ErrorCodes
dotnet restore
dotnet build

The generated files can be found under the obj\Generated folder.

Pack

The builtin functionality in dotnet is used to create nuget package.

cd src\Starcounter.ErrorCodes
dotnet restore
dotnet pack

The created package will end up in \artifacts in the root.

Generate

Project that, when built, builds the generator (see below) and produce all files that are in turn consumed by Starcounter.ErrorCodes when that project is built.

Starcounter.ErrorCodes contains a project reference to this project, so whenever you build the former, generate will run.

Starcounter.ErrorCodes.Generator

A runnable program used to generate sourcecode based on the entries in errorcodes.xml.

To see a list of available options simply execute dotnet run in the same folder as the project (src\Starcounter.ErrorCodes.Generator)

cd src\Starcounter.ErrorCodes.Generator
dotnet run
Usage: [arguments] [options]
Arguments:
sourcefile Path to the xml-sourcefile to read errorcodes from.
Options:
-cs | --csharp <csharpfile> Path to write generated C# code to.
-c | --c <cfile> Path to write generated C code to.
-header | --header <headerfile> Path to write generated header to.
-v | --verbose Verbose mode.
-cnt | --count <file> Path to write the number of errorcodes to.
-? | -h | --help Show help information

About

Errorcodes for all Starcounter versions.

Resources

Stars

0 stars

Watchers

15 watching

Forks

Releases

Packages

Used by

Contributors

Languages