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Tinker

A Warcraft 3 game hosting bot with a not-so-great UI. Supports infinite lobbies, loading in-game, HCL game modes, saving replays, crypto-lending CD keys, and various other neat things.

Tinker was my hobby project when I was between jobs (and for awhile after that). As part of writing it I reverse-engineered WC3's game packet protocol, the checksums used to identify maps, and did a lot of experimenting with what would and wouldn't flex. In the end it was a fun tool to make, but not a very user-friendly tool to use.

Warning: Tinker probably can't login to BNET anymore, and might get your CD-Key banned. Blizzard makes tweaks to how Battle.net works now and then, and has rules against using third party programs. They don't seem to enforce those rules against hostbots, but they could.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Tinker

A Warcraft 3 game hosting bot with a not-so-great UI. Supports infinite lobbies, loading in-game, HCL game modes, saving replays, crypto-lending CD keys, and various other neat things.

Tinker was my hobby project when I was between jobs (and for awhile after that). As part of writing it I reverse-engineered WC3's game packet protocol, the checksums used to identify maps, and did a lot of experimenting with what would and wouldn't flex. In the end it was a fun tool to make, but not a very user-friendly tool to use.

Warning: Tinker probably can't login to BNET anymore, and might get your CD-Key banned. Blizzard makes tweaks to how Battle.net works now and then, and has rules against using third party programs. They don't seem to enforce those rules against hostbots, but they could.

About

Warcraft 3 game hosting bot

Resources

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27 stars

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5 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Tinker

A Warcraft 3 game hosting bot with a not-so-great UI. Supports infinite lobbies, loading in-game, HCL game modes, saving replays, crypto-lending CD keys, and various other neat things.

Tinker was my hobby project when I was between jobs (and for awhile after that). As part of writing it I reverse-engineered WC3's game packet protocol, the checksums used to identify maps, and did a lot of experimenting with what would and wouldn't flex. In the end it was a fun tool to make, but not a very user-friendly tool to use.

Warning: Tinker probably can't login to BNET anymore, and might get your CD-Key banned. Blizzard makes tweaks to how Battle.net works now and then, and has rules against using third party programs. They don't seem to enforce those rules against hostbots, but they could.

About

Warcraft 3 game hosting bot

Resources

Stars

27 stars

Watchers

5 watching

Forks

Releases

Packages

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Tinker

A Warcraft 3 game hosting bot with a not-so-great UI. Supports infinite lobbies, loading in-game, HCL game modes, saving replays, crypto-lending CD keys, and various other neat things.

Tinker was my hobby project when I was between jobs (and for awhile after that). As part of writing it I reverse-engineered WC3's game packet protocol, the checksums used to identify maps, and did a lot of experimenting with what would and wouldn't flex. In the end it was a fun tool to make, but not a very user-friendly tool to use.

Warning: Tinker probably can't login to BNET anymore, and might get your CD-Key banned. Blizzard makes tweaks to how Battle.net works now and then, and has rules against using third party programs. They don't seem to enforce those rules against hostbots, but they could.

About

Warcraft 3 game hosting bot

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27 stars

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5 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Tinker

A Warcraft 3 game hosting bot with a not-so-great UI. Supports infinite lobbies, loading in-game, HCL game modes, saving replays, crypto-lending CD keys, and various other neat things.

Tinker was my hobby project when I was between jobs (and for awhile after that). As part of writing it I reverse-engineered WC3's game packet protocol, the checksums used to identify maps, and did a lot of experimenting with what would and wouldn't flex. In the end it was a fun tool to make, but not a very user-friendly tool to use.

Warning: Tinker probably can't login to BNET anymore, and might get your CD-Key banned. Blizzard makes tweaks to how Battle.net works now and then, and has rules against using third party programs. They don't seem to enforce those rules against hostbots, but they could.

About

Warcraft 3 game hosting bot

Resources

Stars

27 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Tinker

A Warcraft 3 game hosting bot with a not-so-great UI. Supports infinite lobbies, loading in-game, HCL game modes, saving replays, crypto-lending CD keys, and various other neat things.

Tinker was my hobby project when I was between jobs (and for awhile after that). As part of writing it I reverse-engineered WC3's game packet protocol, the checksums used to identify maps, and did a lot of experimenting with what would and wouldn't flex. In the end it was a fun tool to make, but not a very user-friendly tool to use.

Warning: Tinker probably can't login to BNET anymore, and might get your CD-Key banned. Blizzard makes tweaks to how Battle.net works now and then, and has rules against using third party programs. They don't seem to enforce those rules against hostbots, but they could.

About

Warcraft 3 game hosting bot

Resources

Stars

27 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Tinker

A Warcraft 3 game hosting bot with a not-so-great UI. Supports infinite lobbies, loading in-game, HCL game modes, saving replays, crypto-lending CD keys, and various other neat things.

Tinker was my hobby project when I was between jobs (and for awhile after that). As part of writing it I reverse-engineered WC3's game packet protocol, the checksums used to identify maps, and did a lot of experimenting with what would and wouldn't flex. In the end it was a fun tool to make, but not a very user-friendly tool to use.

Warning: Tinker probably can't login to BNET anymore, and might get your CD-Key banned. Blizzard makes tweaks to how Battle.net works now and then, and has rules against using third party programs. They don't seem to enforce those rules against hostbots, but they could.

About

Warcraft 3 game hosting bot

Resources

Stars

27 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Tinker

A Warcraft 3 game hosting bot with a not-so-great UI. Supports infinite lobbies, loading in-game, HCL game modes, saving replays, crypto-lending CD keys, and various other neat things.

Tinker was my hobby project when I was between jobs (and for awhile after that). As part of writing it I reverse-engineered WC3's game packet protocol, the checksums used to identify maps, and did a lot of experimenting with what would and wouldn't flex. In the end it was a fun tool to make, but not a very user-friendly tool to use.

Warning: Tinker probably can't login to BNET anymore, and might get your CD-Key banned. Blizzard makes tweaks to how Battle.net works now and then, and has rules against using third party programs. They don't seem to enforce those rules against hostbots, but they could.

About

Warcraft 3 game hosting bot

Resources

Stars

27 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages