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System Interaction Overview

This application provides an interactive 3D environment with basic object manipulation, camera control, and visualization modes.

Input Controls

[Left Mouse Button] Used for direct interaction with scene elements: Select and drag round handles Press interactive buttons Place objects within the environment

[Right Mouse Button] Controls camera orientation: Click and drag to rotate the view around the scene

[Tab] Toggles between Floor Plan Mode which provides an Top-Down view of the environment and standard 3D-mode Note: Floor Plan Mode is currently under development and may be incomplete

[P] Enters the Paint edit mode where changes can be made to the active paints used in the project Current Limitations Paint edit mode is in an early development stage and may lack full functionality Some interactions and visual feedback may not yet be fully implemented Notes

This system is intended for prototyping and iterative development. Behavior and controls may change as new features are introduced.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

System Interaction Overview

This application provides an interactive 3D environment with basic object manipulation, camera control, and visualization modes.

Input Controls

[Left Mouse Button] Used for direct interaction with scene elements: Select and drag round handles Press interactive buttons Place objects within the environment

[Right Mouse Button] Controls camera orientation: Click and drag to rotate the view around the scene

[Tab] Toggles between Floor Plan Mode which provides an Top-Down view of the environment and standard 3D-mode Note: Floor Plan Mode is currently under development and may be incomplete

[P] Enters the Paint edit mode where changes can be made to the active paints used in the project Current Limitations Paint edit mode is in an early development stage and may lack full functionality Some interactions and visual feedback may not yet be fully implemented Notes

This system is intended for prototyping and iterative development. Behavior and controls may change as new features are introduced.

About

No description, website, or topics provided.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

System Interaction Overview

This application provides an interactive 3D environment with basic object manipulation, camera control, and visualization modes.

Input Controls

[Left Mouse Button] Used for direct interaction with scene elements: Select and drag round handles Press interactive buttons Place objects within the environment

[Right Mouse Button] Controls camera orientation: Click and drag to rotate the view around the scene

[Tab] Toggles between Floor Plan Mode which provides an Top-Down view of the environment and standard 3D-mode Note: Floor Plan Mode is currently under development and may be incomplete

[P] Enters the Paint edit mode where changes can be made to the active paints used in the project Current Limitations Paint edit mode is in an early development stage and may lack full functionality Some interactions and visual feedback may not yet be fully implemented Notes

This system is intended for prototyping and iterative development. Behavior and controls may change as new features are introduced.

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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System Interaction Overview

This application provides an interactive 3D environment with basic object manipulation, camera control, and visualization modes.

Input Controls

[Left Mouse Button] Used for direct interaction with scene elements: Select and drag round handles Press interactive buttons Place objects within the environment

[Right Mouse Button] Controls camera orientation: Click and drag to rotate the view around the scene

[Tab] Toggles between Floor Plan Mode which provides an Top-Down view of the environment and standard 3D-mode Note: Floor Plan Mode is currently under development and may be incomplete

[P] Enters the Paint edit mode where changes can be made to the active paints used in the project Current Limitations Paint edit mode is in an early development stage and may lack full functionality Some interactions and visual feedback may not yet be fully implemented Notes

This system is intended for prototyping and iterative development. Behavior and controls may change as new features are introduced.

About

No description, website, or topics provided.

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

System Interaction Overview

This application provides an interactive 3D environment with basic object manipulation, camera control, and visualization modes.

Input Controls

[Left Mouse Button] Used for direct interaction with scene elements: Select and drag round handles Press interactive buttons Place objects within the environment

[Right Mouse Button] Controls camera orientation: Click and drag to rotate the view around the scene

[Tab] Toggles between Floor Plan Mode which provides an Top-Down view of the environment and standard 3D-mode Note: Floor Plan Mode is currently under development and may be incomplete

[P] Enters the Paint edit mode where changes can be made to the active paints used in the project Current Limitations Paint edit mode is in an early development stage and may lack full functionality Some interactions and visual feedback may not yet be fully implemented Notes

This system is intended for prototyping and iterative development. Behavior and controls may change as new features are introduced.

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

System Interaction Overview

This application provides an interactive 3D environment with basic object manipulation, camera control, and visualization modes.

Input Controls

[Left Mouse Button] Used for direct interaction with scene elements: Select and drag round handles Press interactive buttons Place objects within the environment

[Right Mouse Button] Controls camera orientation: Click and drag to rotate the view around the scene

[Tab] Toggles between Floor Plan Mode which provides an Top-Down view of the environment and standard 3D-mode Note: Floor Plan Mode is currently under development and may be incomplete

[P] Enters the Paint edit mode where changes can be made to the active paints used in the project Current Limitations Paint edit mode is in an early development stage and may lack full functionality Some interactions and visual feedback may not yet be fully implemented Notes

This system is intended for prototyping and iterative development. Behavior and controls may change as new features are introduced.

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

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Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

System Interaction Overview

This application provides an interactive 3D environment with basic object manipulation, camera control, and visualization modes.

Input Controls

[Left Mouse Button] Used for direct interaction with scene elements: Select and drag round handles Press interactive buttons Place objects within the environment

[Right Mouse Button] Controls camera orientation: Click and drag to rotate the view around the scene

[Tab] Toggles between Floor Plan Mode which provides an Top-Down view of the environment and standard 3D-mode Note: Floor Plan Mode is currently under development and may be incomplete

[P] Enters the Paint edit mode where changes can be made to the active paints used in the project Current Limitations Paint edit mode is in an early development stage and may lack full functionality Some interactions and visual feedback may not yet be fully implemented Notes

This system is intended for prototyping and iterative development. Behavior and controls may change as new features are introduced.

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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System Interaction Overview

This application provides an interactive 3D environment with basic object manipulation, camera control, and visualization modes.

Input Controls

[Left Mouse Button] Used for direct interaction with scene elements: Select and drag round handles Press interactive buttons Place objects within the environment

[Right Mouse Button] Controls camera orientation: Click and drag to rotate the view around the scene

[Tab] Toggles between Floor Plan Mode which provides an Top-Down view of the environment and standard 3D-mode Note: Floor Plan Mode is currently under development and may be incomplete

[P] Enters the Paint edit mode where changes can be made to the active paints used in the project Current Limitations Paint edit mode is in an early development stage and may lack full functionality Some interactions and visual feedback may not yet be fully implemented Notes

This system is intended for prototyping and iterative development. Behavior and controls may change as new features are introduced.

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages