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TU Clausthal Rendering Group
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- Ray-Traced-Stochastic-Depth-Map
Ray-Traced-Stochastic-Depth-Map PublicRay Traced Stochastic Depth Map for Ambient Occlusion
- ImportanceDeepShadowMaps
ImportanceDeepShadowMaps PublicSource Code and Demo for the CGF/EGSR paper Real-Time Importance Deep Shadow Maps for Hardware Ray Tracing
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TU-Clausthal-Rendering/MotionVectorRefraction's past year of commit activity - AliasfreeShadowRayCones Public
Alias-Free Shadows with Ray Cones for Alpha Tested Geometry (VMV 2025)
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TU-Clausthal-Rendering/SpatioTemporalDithering's past year of commit activity - ImportanceDeepShadowMaps Public
Source Code and Demo for the CGF/EGSR paper Real-Time Importance Deep Shadow Maps for Hardware Ray Tracing
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