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ScummVM Steam Link Port

This is a mostly non-functional port of ScummVM to the Steam Link. Controller sort of works with the default analog-stick-as-mouse support built into ScummVM, but the Steam Controller isn't working as it should with the haptic pad as the mouse instead which would be quite nice.

Building

You need the Steam Link SDK in order to build this. Clone https://github.com/ValveSoftware/steamlink-sdk (it's over 3GB and takes a while!) and run source setenv.sh while in the SDK root directory. Then enter the ScummVM source tree and run ./build_steamlink.sh.

To install, place scummvm.tgz onto a FAT32 formatted USB disk in steamlink/apps/scummvm. Place the USB disk into your Steam Link, unplug the power cable from the Link and then plug it back in. This copies the app to the filesystem on the Steam Link so you can trash the disk afterwards if you like.

You can pass additional ./configure options while invoking the script, such as ./build_steamlink.sh --disable-all-engines.

Alternatively you can enable SSH on the Steam Link (see the SDK documentation) and scp it (uncompressed) directly to /home/apps/scummvm.

Changes

I'm a noob so there are no actual code changes here, just a steamlink host assigned in configure. Fine tuning the correct options here may or may not be necessary for better performance (but it already performs pretty well as it is).

Please fork and continue development if you'd like to get the Steam Controller working.

Credits and whatever else

GPLv2 as per original ScummVM, but there aren't likely to be any future changes to this repo so I don't consider it a real 'fork' anyway.

Big thanks to GranPC for pointing me in the right direction and answering my pathetic questions about SDKs even work.

About

ScummVM main repository

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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ScummVM Steam Link Port

This is a mostly non-functional port of ScummVM to the Steam Link. Controller sort of works with the default analog-stick-as-mouse support built into ScummVM, but the Steam Controller isn't working as it should with the haptic pad as the mouse instead which would be quite nice.

Building

You need the Steam Link SDK in order to build this. Clone https://github.com/ValveSoftware/steamlink-sdk (it's over 3GB and takes a while!) and run source setenv.sh while in the SDK root directory. Then enter the ScummVM source tree and run ./build_steamlink.sh.

To install, place scummvm.tgz onto a FAT32 formatted USB disk in steamlink/apps/scummvm. Place the USB disk into your Steam Link, unplug the power cable from the Link and then plug it back in. This copies the app to the filesystem on the Steam Link so you can trash the disk afterwards if you like.

You can pass additional ./configure options while invoking the script, such as ./build_steamlink.sh --disable-all-engines.

Alternatively you can enable SSH on the Steam Link (see the SDK documentation) and scp it (uncompressed) directly to /home/apps/scummvm.

Changes

I'm a noob so there are no actual code changes here, just a steamlink host assigned in configure. Fine tuning the correct options here may or may not be necessary for better performance (but it already performs pretty well as it is).

Please fork and continue development if you'd like to get the Steam Controller working.

Credits and whatever else

GPLv2 as per original ScummVM, but there aren't likely to be any future changes to this repo so I don't consider it a real 'fork' anyway.

Big thanks to GranPC for pointing me in the right direction and answering my pathetic questions about SDKs even work.

About

ScummVM main repository

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ScummVM Steam Link Port

This is a mostly non-functional port of ScummVM to the Steam Link. Controller sort of works with the default analog-stick-as-mouse support built into ScummVM, but the Steam Controller isn't working as it should with the haptic pad as the mouse instead which would be quite nice.

Building

You need the Steam Link SDK in order to build this. Clone https://github.com/ValveSoftware/steamlink-sdk (it's over 3GB and takes a while!) and run source setenv.sh while in the SDK root directory. Then enter the ScummVM source tree and run ./build_steamlink.sh.

To install, place scummvm.tgz onto a FAT32 formatted USB disk in steamlink/apps/scummvm. Place the USB disk into your Steam Link, unplug the power cable from the Link and then plug it back in. This copies the app to the filesystem on the Steam Link so you can trash the disk afterwards if you like.

You can pass additional ./configure options while invoking the script, such as ./build_steamlink.sh --disable-all-engines.

Alternatively you can enable SSH on the Steam Link (see the SDK documentation) and scp it (uncompressed) directly to /home/apps/scummvm.

Changes

I'm a noob so there are no actual code changes here, just a steamlink host assigned in configure. Fine tuning the correct options here may or may not be necessary for better performance (but it already performs pretty well as it is).

Please fork and continue development if you'd like to get the Steam Controller working.

Credits and whatever else

GPLv2 as per original ScummVM, but there aren't likely to be any future changes to this repo so I don't consider it a real 'fork' anyway.

Big thanks to GranPC for pointing me in the right direction and answering my pathetic questions about SDKs even work.

About

ScummVM main repository

Resources

Contributing

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ScummVM Steam Link Port

This is a mostly non-functional port of ScummVM to the Steam Link. Controller sort of works with the default analog-stick-as-mouse support built into ScummVM, but the Steam Controller isn't working as it should with the haptic pad as the mouse instead which would be quite nice.

Building

You need the Steam Link SDK in order to build this. Clone https://github.com/ValveSoftware/steamlink-sdk (it's over 3GB and takes a while!) and run source setenv.sh while in the SDK root directory. Then enter the ScummVM source tree and run ./build_steamlink.sh.

To install, place scummvm.tgz onto a FAT32 formatted USB disk in steamlink/apps/scummvm. Place the USB disk into your Steam Link, unplug the power cable from the Link and then plug it back in. This copies the app to the filesystem on the Steam Link so you can trash the disk afterwards if you like.

You can pass additional ./configure options while invoking the script, such as ./build_steamlink.sh --disable-all-engines.

Alternatively you can enable SSH on the Steam Link (see the SDK documentation) and scp it (uncompressed) directly to /home/apps/scummvm.

Changes

I'm a noob so there are no actual code changes here, just a steamlink host assigned in configure. Fine tuning the correct options here may or may not be necessary for better performance (but it already performs pretty well as it is).

Please fork and continue development if you'd like to get the Steam Controller working.

Credits and whatever else

GPLv2 as per original ScummVM, but there aren't likely to be any future changes to this repo so I don't consider it a real 'fork' anyway.

Big thanks to GranPC for pointing me in the right direction and answering my pathetic questions about SDKs even work.

About

ScummVM main repository

Resources

Contributing

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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ScummVM Steam Link Port

This is a mostly non-functional port of ScummVM to the Steam Link. Controller sort of works with the default analog-stick-as-mouse support built into ScummVM, but the Steam Controller isn't working as it should with the haptic pad as the mouse instead which would be quite nice.

Building

You need the Steam Link SDK in order to build this. Clone https://github.com/ValveSoftware/steamlink-sdk (it's over 3GB and takes a while!) and run source setenv.sh while in the SDK root directory. Then enter the ScummVM source tree and run ./build_steamlink.sh.

To install, place scummvm.tgz onto a FAT32 formatted USB disk in steamlink/apps/scummvm. Place the USB disk into your Steam Link, unplug the power cable from the Link and then plug it back in. This copies the app to the filesystem on the Steam Link so you can trash the disk afterwards if you like.

You can pass additional ./configure options while invoking the script, such as ./build_steamlink.sh --disable-all-engines.

Alternatively you can enable SSH on the Steam Link (see the SDK documentation) and scp it (uncompressed) directly to /home/apps/scummvm.

Changes

I'm a noob so there are no actual code changes here, just a steamlink host assigned in configure. Fine tuning the correct options here may or may not be necessary for better performance (but it already performs pretty well as it is).

Please fork and continue development if you'd like to get the Steam Controller working.

Credits and whatever else

GPLv2 as per original ScummVM, but there aren't likely to be any future changes to this repo so I don't consider it a real 'fork' anyway.

Big thanks to GranPC for pointing me in the right direction and answering my pathetic questions about SDKs even work.

About

ScummVM main repository

Resources

Contributing

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ScummVM Steam Link Port

This is a mostly non-functional port of ScummVM to the Steam Link. Controller sort of works with the default analog-stick-as-mouse support built into ScummVM, but the Steam Controller isn't working as it should with the haptic pad as the mouse instead which would be quite nice.

Building

You need the Steam Link SDK in order to build this. Clone https://github.com/ValveSoftware/steamlink-sdk (it's over 3GB and takes a while!) and run source setenv.sh while in the SDK root directory. Then enter the ScummVM source tree and run ./build_steamlink.sh.

To install, place scummvm.tgz onto a FAT32 formatted USB disk in steamlink/apps/scummvm. Place the USB disk into your Steam Link, unplug the power cable from the Link and then plug it back in. This copies the app to the filesystem on the Steam Link so you can trash the disk afterwards if you like.

You can pass additional ./configure options while invoking the script, such as ./build_steamlink.sh --disable-all-engines.

Alternatively you can enable SSH on the Steam Link (see the SDK documentation) and scp it (uncompressed) directly to /home/apps/scummvm.

Changes

I'm a noob so there are no actual code changes here, just a steamlink host assigned in configure. Fine tuning the correct options here may or may not be necessary for better performance (but it already performs pretty well as it is).

Please fork and continue development if you'd like to get the Steam Controller working.

Credits and whatever else

GPLv2 as per original ScummVM, but there aren't likely to be any future changes to this repo so I don't consider it a real 'fork' anyway.

Big thanks to GranPC for pointing me in the right direction and answering my pathetic questions about SDKs even work.

About

ScummVM main repository

Resources

Contributing

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ScummVM Steam Link Port

This is a mostly non-functional port of ScummVM to the Steam Link. Controller sort of works with the default analog-stick-as-mouse support built into ScummVM, but the Steam Controller isn't working as it should with the haptic pad as the mouse instead which would be quite nice.

Building

You need the Steam Link SDK in order to build this. Clone https://github.com/ValveSoftware/steamlink-sdk (it's over 3GB and takes a while!) and run source setenv.sh while in the SDK root directory. Then enter the ScummVM source tree and run ./build_steamlink.sh.

To install, place scummvm.tgz onto a FAT32 formatted USB disk in steamlink/apps/scummvm. Place the USB disk into your Steam Link, unplug the power cable from the Link and then plug it back in. This copies the app to the filesystem on the Steam Link so you can trash the disk afterwards if you like.

You can pass additional ./configure options while invoking the script, such as ./build_steamlink.sh --disable-all-engines.

Alternatively you can enable SSH on the Steam Link (see the SDK documentation) and scp it (uncompressed) directly to /home/apps/scummvm.

Changes

I'm a noob so there are no actual code changes here, just a steamlink host assigned in configure. Fine tuning the correct options here may or may not be necessary for better performance (but it already performs pretty well as it is).

Please fork and continue development if you'd like to get the Steam Controller working.

Credits and whatever else

GPLv2 as per original ScummVM, but there aren't likely to be any future changes to this repo so I don't consider it a real 'fork' anyway.

Big thanks to GranPC for pointing me in the right direction and answering my pathetic questions about SDKs even work.

About

ScummVM main repository

Resources

Contributing

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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ScummVM Steam Link Port

This is a mostly non-functional port of ScummVM to the Steam Link. Controller sort of works with the default analog-stick-as-mouse support built into ScummVM, but the Steam Controller isn't working as it should with the haptic pad as the mouse instead which would be quite nice.

Building

You need the Steam Link SDK in order to build this. Clone https://github.com/ValveSoftware/steamlink-sdk (it's over 3GB and takes a while!) and run source setenv.sh while in the SDK root directory. Then enter the ScummVM source tree and run ./build_steamlink.sh.

To install, place scummvm.tgz onto a FAT32 formatted USB disk in steamlink/apps/scummvm. Place the USB disk into your Steam Link, unplug the power cable from the Link and then plug it back in. This copies the app to the filesystem on the Steam Link so you can trash the disk afterwards if you like.

You can pass additional ./configure options while invoking the script, such as ./build_steamlink.sh --disable-all-engines.

Alternatively you can enable SSH on the Steam Link (see the SDK documentation) and scp it (uncompressed) directly to /home/apps/scummvm.

Changes

I'm a noob so there are no actual code changes here, just a steamlink host assigned in configure. Fine tuning the correct options here may or may not be necessary for better performance (but it already performs pretty well as it is).

Please fork and continue development if you'd like to get the Steam Controller working.

Credits and whatever else

GPLv2 as per original ScummVM, but there aren't likely to be any future changes to this repo so I don't consider it a real 'fork' anyway.

Big thanks to GranPC for pointing me in the right direction and answering my pathetic questions about SDKs even work.

About

ScummVM main repository

Resources

Contributing

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages