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This is just a summarizing readme providing the most vital information. The official documentation can be found at https://cppproperties.insane.engineer.

Introduction

This is a C++20 library providing a property system to client classes.

Features

The library is built with the following aspects in mind:

  • Modern C++
  • Easy to use
  • Providing "raw access" to the properties just as if they were regular class members.
  • Easy registration of custom property types.
  • Easy integration of optional (de)serialization (XML & JSON already optionally built-in).
  • Observer interface for property change notifications.
  • Support for linked properties (properties in a base class not implementing this library).
  • GUI generator (Qt widgets)

Notes

A couple of things to be aware of when using this library:

  • Requires a C++20 capable compiler
  • Properties are stored on the heap
  • The memory layout of struct { MAKE_PROPERTY(a, int) }; is not the same as struct { int a; };
  • Property change notification observer callbacks are invoked by which ever thread modified the property value.

License

This library is MIT licensed.

  • If JSON (de)serialization is enabled, nlohmann::json is used for JSON serialization. The json library itself is MIT licensed.
  • If XML (de)serialization is enabled, tinyxml2 is used for XML serialization. The tinyxml2 library itself is zlib licensed.

Support types

Any type can be registered as a property type using the REGISTER_PROPERTY macro. For convenience, a set of built-in types are already registered:

  • bool
  • int
  • float
  • double
  • std::basic_string<T> (eg. std::string, std::wstring, ...)
  • std::filesystem::path

If the cmake option CPPPROPERTIES_ENABLE_BOOST is set to ON, the following types are also built-in:

  • boost:uuids::uuid

If the cmake option CPPPROPERTIES_ENABLE_QT is set to ON, the following types are also built-in:

  • QString
  • QPoint

Examples

Start by reading the Usage section below. More examples can be found in the examples directory.

Usage

Basic usage only requires inheriting from tct::properties::properties and adding properties using MAKE_PROPERTY():

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
};

The defined properties may now be used as if they were just class members of type float:

intmain(void)
{
shape s;
s.x = 24.48f;
s.y = -13.29f;
// Print them 
std::cout << "s.x = " << s.x << std::endl;
std::cout << "s.y = " << s.y << std::endl;
}

Custom types

Custom types may be used after registering them with REGISTER_PROPERTY():

/** * Define a custom type 'color'.*/structcolor
{
std::string name;
uint8_t r, g, b;
[[nodiscard]] std::string to_string() const
{
// ...return { };
}
voidfrom_string(const std::string& str)
{ // ...
}
};
/** * Register the property*/REGISTER_PROPERTY(
color,
[this](){ return data.to_string(); },
[this](const std::string& str){ this->data.from_string(str); }
)
/** * Client class using properties.*/structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
MAKE_PROPERTY(stroke_color color);
MAKE_PROPERTY(fill_color color);
};

Notifications

Properties allow registering observers to notify them upon changes of the property value.

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
shape()
{
x.register_observer([](){ std::cout << "x property changed!\n"; });
y.register_observer([](){ std::cout << "y property changed!\n"; });
}
};
intmain()
{
shape s;
s.x = 42; // Prints "x property changed!";
s.y = 73; // Prints "y property changed!";return0;
}

Serialization

The library comes with built-in support for (de)serialization. Classes can be easily (de)serialization to/from XML:

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
}intmain(void)
{
// Create a shape
shape s;
s.x = 13;
s.y = 37;
// Serialize to std::string using XML format const std::string& xml_string = s.to_xml();
std::cout << xml_string << std::endl;
// Serialize to XML file
s.to_xml_file("/path/to/shape.xml");
// Deserialize from std::string
shape s2;
s2.from_xml(xml_string);
// Deserialize from XML file
shape s3;
s3.from_xml_file("/path/to/shape.xml");
return0;
}

Linked properties

One is likely to encounter a scenario where a client class derived inherits from tct::properties::properties but also from another, existing base class base. In this case serializing an instance of derived will only contain the properties created with MAKE_PROPERTY. However, one might like (or need) to also include members of the base class although these members are not registered as properties in the base class.

An example:

structbase
{
int x;
int y;
};
structderived :
public base,
public tct::properties::properties
{
MAKE_PROPERTY(name, std::string);
};

Serializing instances of type derived will contain the name properties but not other vital information such as X & Y coordinates which are public members of base. In this cae, LINK_PROPERTY() may be used to include them in (de)serialization too:

structbase :
{
int x;
int y;
};
structderived :
public base,
public tct::properties::properties
{
MAKE_PROPERTY(name, std::string);
LINK_PROPERTY(x, &x);
LINK_PROPERTY(y, &y);
};

Linked functions (getter/setter)

This is similar to Linked properties but instead of directly accessing a base class member we use the corresponding getter & setters. This way, members from a base class only accessible via getters & setters can be included in (de)serialization.

An example:

structbase
{
public:voidset_x(constint x) { m_x = x; }
[[nodiscard]]intx() const { return m_x; }
private:int m_x = 0;
};
structderived :
base,
tct::properties::properties
{
derived()
{
LINK_PROPERTY_FUNCTIONS(x, int, base::set_x, base::x)
}
};

Qt Widgets

If CPPPROPERTIES_ENABLE_QT_WIDGETS is set to ON, Qt based widgets can be generated automatically for a property or a property group:

#include<iostream>
#include<QApplication>
#include<QWidget>
#include"cppproperties/properties.hpp"
#include"cppproperties/qt_widgets/factory.hpp"structshape :
tct::properties::properties
{
MAKE_PROPERTY(enabled, bool);
MAKE_PROPERTY(x, int);
MAKE_PROPERTY(y, int);
shape()
{
enabled.register_observer([](){ std::cout << "enabled changed!\n"; });
x.register_observer([](){ std::cout << "x changed!\n"; });
y.register_observer([](){ std::cout << "x changed!\n"; });
}
};
structcircle :
shape
{
MAKE_PROPERTY(radius, int);
circle()
{
radius.register_observer([](){ std::cout << "radius channged!\n"; });
}
};
intmain(int argc, char* argv[])
{
QApplication a(argc, argv);
circle s;
// Set some property values
s.x = 24;
s.y = 48;
s.radius = 14;
// Create widgetauto w = tct::properties::qt_widgets::factory::build_form(s);
if (w)
w->show();
return a.exec();
}

Testing

This library provides a doctest based test suite under /test. The corresponding cmake target is tests.

About

A library that brings C# like properties to modern C++.

Topics

Resources

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25 stars

Watchers

2 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Build Status

This is just a summarizing readme providing the most vital information. The official documentation can be found at https://cppproperties.insane.engineer.

Introduction

This is a C++20 library providing a property system to client classes.

Features

The library is built with the following aspects in mind:

  • Modern C++
  • Easy to use
  • Providing "raw access" to the properties just as if they were regular class members.
  • Easy registration of custom property types.
  • Easy integration of optional (de)serialization (XML & JSON already optionally built-in).
  • Observer interface for property change notifications.
  • Support for linked properties (properties in a base class not implementing this library).
  • GUI generator (Qt widgets)

Notes

A couple of things to be aware of when using this library:

  • Requires a C++20 capable compiler
  • Properties are stored on the heap
  • The memory layout of struct { MAKE_PROPERTY(a, int) }; is not the same as struct { int a; };
  • Property change notification observer callbacks are invoked by which ever thread modified the property value.

License

This library is MIT licensed.

  • If JSON (de)serialization is enabled, nlohmann::json is used for JSON serialization. The json library itself is MIT licensed.
  • If XML (de)serialization is enabled, tinyxml2 is used for XML serialization. The tinyxml2 library itself is zlib licensed.

Support types

Any type can be registered as a property type using the REGISTER_PROPERTY macro. For convenience, a set of built-in types are already registered:

  • bool
  • int
  • float
  • double
  • std::basic_string<T> (eg. std::string, std::wstring, ...)
  • std::filesystem::path

If the cmake option CPPPROPERTIES_ENABLE_BOOST is set to ON, the following types are also built-in:

  • boost:uuids::uuid

If the cmake option CPPPROPERTIES_ENABLE_QT is set to ON, the following types are also built-in:

  • QString
  • QPoint

Examples

Start by reading the Usage section below. More examples can be found in the examples directory.

Usage

Basic usage only requires inheriting from tct::properties::properties and adding properties using MAKE_PROPERTY():

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
};

The defined properties may now be used as if they were just class members of type float:

intmain(void)
{
shape s;
s.x = 24.48f;
s.y = -13.29f;
// Print them 
std::cout << "s.x = " << s.x << std::endl;
std::cout << "s.y = " << s.y << std::endl;
}

Custom types

Custom types may be used after registering them with REGISTER_PROPERTY():

/** * Define a custom type 'color'.*/structcolor
{
std::string name;
uint8_t r, g, b;
[[nodiscard]] std::string to_string() const
{
// ...return { };
}
voidfrom_string(const std::string& str)
{ // ...
}
};
/** * Register the property*/REGISTER_PROPERTY(
color,
[this](){ return data.to_string(); },
[this](const std::string& str){ this->data.from_string(str); }
)
/** * Client class using properties.*/structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
MAKE_PROPERTY(stroke_color color);
MAKE_PROPERTY(fill_color color);
};

Notifications

Properties allow registering observers to notify them upon changes of the property value.

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
shape()
{
x.register_observer([](){ std::cout << "x property changed!\n"; });
y.register_observer([](){ std::cout << "y property changed!\n"; });
}
};
intmain()
{
shape s;
s.x = 42; // Prints "x property changed!";
s.y = 73; // Prints "y property changed!";return0;
}

Serialization

The library comes with built-in support for (de)serialization. Classes can be easily (de)serialization to/from XML:

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
}intmain(void)
{
// Create a shape
shape s;
s.x = 13;
s.y = 37;
// Serialize to std::string using XML format const std::string& xml_string = s.to_xml();
std::cout << xml_string << std::endl;
// Serialize to XML file
s.to_xml_file("/path/to/shape.xml");
// Deserialize from std::string
shape s2;
s2.from_xml(xml_string);
// Deserialize from XML file
shape s3;
s3.from_xml_file("/path/to/shape.xml");
return0;
}

Linked properties

One is likely to encounter a scenario where a client class derived inherits from tct::properties::properties but also from another, existing base class base. In this case serializing an instance of derived will only contain the properties created with MAKE_PROPERTY. However, one might like (or need) to also include members of the base class although these members are not registered as properties in the base class.

An example:

structbase
{
int x;
int y;
};
structderived :
public base,
public tct::properties::properties
{
MAKE_PROPERTY(name, std::string);
};

Serializing instances of type derived will contain the name properties but not other vital information such as X & Y coordinates which are public members of base. In this cae, LINK_PROPERTY() may be used to include them in (de)serialization too:

structbase :
{
int x;
int y;
};
structderived :
public base,
public tct::properties::properties
{
MAKE_PROPERTY(name, std::string);
LINK_PROPERTY(x, &x);
LINK_PROPERTY(y, &y);
};

Linked functions (getter/setter)

This is similar to Linked properties but instead of directly accessing a base class member we use the corresponding getter & setters. This way, members from a base class only accessible via getters & setters can be included in (de)serialization.

An example:

structbase
{
public:voidset_x(constint x) { m_x = x; }
[[nodiscard]]intx() const { return m_x; }
private:int m_x = 0;
};
structderived :
base,
tct::properties::properties
{
derived()
{
LINK_PROPERTY_FUNCTIONS(x, int, base::set_x, base::x)
}
};

Qt Widgets

If CPPPROPERTIES_ENABLE_QT_WIDGETS is set to ON, Qt based widgets can be generated automatically for a property or a property group:

#include<iostream>
#include<QApplication>
#include<QWidget>
#include"cppproperties/properties.hpp"
#include"cppproperties/qt_widgets/factory.hpp"structshape :
tct::properties::properties
{
MAKE_PROPERTY(enabled, bool);
MAKE_PROPERTY(x, int);
MAKE_PROPERTY(y, int);
shape()
{
enabled.register_observer([](){ std::cout << "enabled changed!\n"; });
x.register_observer([](){ std::cout << "x changed!\n"; });
y.register_observer([](){ std::cout << "x changed!\n"; });
}
};
structcircle :
shape
{
MAKE_PROPERTY(radius, int);
circle()
{
radius.register_observer([](){ std::cout << "radius channged!\n"; });
}
};
intmain(int argc, char* argv[])
{
QApplication a(argc, argv);
circle s;
// Set some property values
s.x = 24;
s.y = 48;
s.radius = 14;
// Create widgetauto w = tct::properties::qt_widgets::factory::build_form(s);
if (w)
w->show();
return a.exec();
}

Testing

This library provides a doctest based test suite under /test. The corresponding cmake target is tests.

About

A library that brings C# like properties to modern C++.

Topics

Resources

Stars

25 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Build Status

This is just a summarizing readme providing the most vital information. The official documentation can be found at https://cppproperties.insane.engineer.

Introduction

This is a C++20 library providing a property system to client classes.

Features

The library is built with the following aspects in mind:

  • Modern C++
  • Easy to use
  • Providing "raw access" to the properties just as if they were regular class members.
  • Easy registration of custom property types.
  • Easy integration of optional (de)serialization (XML & JSON already optionally built-in).
  • Observer interface for property change notifications.
  • Support for linked properties (properties in a base class not implementing this library).
  • GUI generator (Qt widgets)

Notes

A couple of things to be aware of when using this library:

  • Requires a C++20 capable compiler
  • Properties are stored on the heap
  • The memory layout of struct { MAKE_PROPERTY(a, int) }; is not the same as struct { int a; };
  • Property change notification observer callbacks are invoked by which ever thread modified the property value.

License

This library is MIT licensed.

  • If JSON (de)serialization is enabled, nlohmann::json is used for JSON serialization. The json library itself is MIT licensed.
  • If XML (de)serialization is enabled, tinyxml2 is used for XML serialization. The tinyxml2 library itself is zlib licensed.

Support types

Any type can be registered as a property type using the REGISTER_PROPERTY macro. For convenience, a set of built-in types are already registered:

  • bool
  • int
  • float
  • double
  • std::basic_string<T> (eg. std::string, std::wstring, ...)
  • std::filesystem::path

If the cmake option CPPPROPERTIES_ENABLE_BOOST is set to ON, the following types are also built-in:

  • boost:uuids::uuid

If the cmake option CPPPROPERTIES_ENABLE_QT is set to ON, the following types are also built-in:

  • QString
  • QPoint

Examples

Start by reading the Usage section below. More examples can be found in the examples directory.

Usage

Basic usage only requires inheriting from tct::properties::properties and adding properties using MAKE_PROPERTY():

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
};

The defined properties may now be used as if they were just class members of type float:

intmain(void)
{
shape s;
s.x = 24.48f;
s.y = -13.29f;
// Print them 
std::cout << "s.x = " << s.x << std::endl;
std::cout << "s.y = " << s.y << std::endl;
}

Custom types

Custom types may be used after registering them with REGISTER_PROPERTY():

/** * Define a custom type 'color'.*/structcolor
{
std::string name;
uint8_t r, g, b;
[[nodiscard]] std::string to_string() const
{
// ...return { };
}
voidfrom_string(const std::string& str)
{ // ...
}
};
/** * Register the property*/REGISTER_PROPERTY(
color,
[this](){ return data.to_string(); },
[this](const std::string& str){ this->data.from_string(str); }
)
/** * Client class using properties.*/structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
MAKE_PROPERTY(stroke_color color);
MAKE_PROPERTY(fill_color color);
};

Notifications

Properties allow registering observers to notify them upon changes of the property value.

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
shape()
{
x.register_observer([](){ std::cout << "x property changed!\n"; });
y.register_observer([](){ std::cout << "y property changed!\n"; });
}
};
intmain()
{
shape s;
s.x = 42; // Prints "x property changed!";
s.y = 73; // Prints "y property changed!";return0;
}

Serialization

The library comes with built-in support for (de)serialization. Classes can be easily (de)serialization to/from XML:

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
}intmain(void)
{
// Create a shape
shape s;
s.x = 13;
s.y = 37;
// Serialize to std::string using XML format const std::string& xml_string = s.to_xml();
std::cout << xml_string << std::endl;
// Serialize to XML file
s.to_xml_file("/path/to/shape.xml");
// Deserialize from std::string
shape s2;
s2.from_xml(xml_string);
// Deserialize from XML file
shape s3;
s3.from_xml_file("/path/to/shape.xml");
return0;
}

Linked properties

One is likely to encounter a scenario where a client class derived inherits from tct::properties::properties but also from another, existing base class base. In this case serializing an instance of derived will only contain the properties created with MAKE_PROPERTY. However, one might like (or need) to also include members of the base class although these members are not registered as properties in the base class.

An example:

structbase
{
int x;
int y;
};
structderived :
public base,
public tct::properties::properties
{
MAKE_PROPERTY(name, std::string);
};

Serializing instances of type derived will contain the name properties but not other vital information such as X & Y coordinates which are public members of base. In this cae, LINK_PROPERTY() may be used to include them in (de)serialization too:

structbase :
{
int x;
int y;
};
structderived :
public base,
public tct::properties::properties
{
MAKE_PROPERTY(name, std::string);
LINK_PROPERTY(x, &x);
LINK_PROPERTY(y, &y);
};

Linked functions (getter/setter)

This is similar to Linked properties but instead of directly accessing a base class member we use the corresponding getter & setters. This way, members from a base class only accessible via getters & setters can be included in (de)serialization.

An example:

structbase
{
public:voidset_x(constint x) { m_x = x; }
[[nodiscard]]intx() const { return m_x; }
private:int m_x = 0;
};
structderived :
base,
tct::properties::properties
{
derived()
{
LINK_PROPERTY_FUNCTIONS(x, int, base::set_x, base::x)
}
};

Qt Widgets

If CPPPROPERTIES_ENABLE_QT_WIDGETS is set to ON, Qt based widgets can be generated automatically for a property or a property group:

#include<iostream>
#include<QApplication>
#include<QWidget>
#include"cppproperties/properties.hpp"
#include"cppproperties/qt_widgets/factory.hpp"structshape :
tct::properties::properties
{
MAKE_PROPERTY(enabled, bool);
MAKE_PROPERTY(x, int);
MAKE_PROPERTY(y, int);
shape()
{
enabled.register_observer([](){ std::cout << "enabled changed!\n"; });
x.register_observer([](){ std::cout << "x changed!\n"; });
y.register_observer([](){ std::cout << "x changed!\n"; });
}
};
structcircle :
shape
{
MAKE_PROPERTY(radius, int);
circle()
{
radius.register_observer([](){ std::cout << "radius channged!\n"; });
}
};
intmain(int argc, char* argv[])
{
QApplication a(argc, argv);
circle s;
// Set some property values
s.x = 24;
s.y = 48;
s.radius = 14;
// Create widgetauto w = tct::properties::qt_widgets::factory::build_form(s);
if (w)
w->show();
return a.exec();
}

Testing

This library provides a doctest based test suite under /test. The corresponding cmake target is tests.

About

A library that brings C# like properties to modern C++.

Topics

Resources

Stars

25 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Build Status

This is just a summarizing readme providing the most vital information. The official documentation can be found at https://cppproperties.insane.engineer.

Introduction

This is a C++20 library providing a property system to client classes.

Features

The library is built with the following aspects in mind:

  • Modern C++
  • Easy to use
  • Providing "raw access" to the properties just as if they were regular class members.
  • Easy registration of custom property types.
  • Easy integration of optional (de)serialization (XML & JSON already optionally built-in).
  • Observer interface for property change notifications.
  • Support for linked properties (properties in a base class not implementing this library).
  • GUI generator (Qt widgets)

Notes

A couple of things to be aware of when using this library:

  • Requires a C++20 capable compiler
  • Properties are stored on the heap
  • The memory layout of struct { MAKE_PROPERTY(a, int) }; is not the same as struct { int a; };
  • Property change notification observer callbacks are invoked by which ever thread modified the property value.

License

This library is MIT licensed.

  • If JSON (de)serialization is enabled, nlohmann::json is used for JSON serialization. The json library itself is MIT licensed.
  • If XML (de)serialization is enabled, tinyxml2 is used for XML serialization. The tinyxml2 library itself is zlib licensed.

Support types

Any type can be registered as a property type using the REGISTER_PROPERTY macro. For convenience, a set of built-in types are already registered:

  • bool
  • int
  • float
  • double
  • std::basic_string<T> (eg. std::string, std::wstring, ...)
  • std::filesystem::path

If the cmake option CPPPROPERTIES_ENABLE_BOOST is set to ON, the following types are also built-in:

  • boost:uuids::uuid

If the cmake option CPPPROPERTIES_ENABLE_QT is set to ON, the following types are also built-in:

  • QString
  • QPoint

Examples

Start by reading the Usage section below. More examples can be found in the examples directory.

Usage

Basic usage only requires inheriting from tct::properties::properties and adding properties using MAKE_PROPERTY():

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
};

The defined properties may now be used as if they were just class members of type float:

intmain(void)
{
shape s;
s.x = 24.48f;
s.y = -13.29f;
// Print them 
std::cout << "s.x = " << s.x << std::endl;
std::cout << "s.y = " << s.y << std::endl;
}

Custom types

Custom types may be used after registering them with REGISTER_PROPERTY():

/** * Define a custom type 'color'.*/structcolor
{
std::string name;
uint8_t r, g, b;
[[nodiscard]] std::string to_string() const
{
// ...return { };
}
voidfrom_string(const std::string& str)
{ // ...
}
};
/** * Register the property*/REGISTER_PROPERTY(
color,
[this](){ return data.to_string(); },
[this](const std::string& str){ this->data.from_string(str); }
)
/** * Client class using properties.*/structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
MAKE_PROPERTY(stroke_color color);
MAKE_PROPERTY(fill_color color);
};

Notifications

Properties allow registering observers to notify them upon changes of the property value.

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
shape()
{
x.register_observer([](){ std::cout << "x property changed!\n"; });
y.register_observer([](){ std::cout << "y property changed!\n"; });
}
};
intmain()
{
shape s;
s.x = 42; // Prints "x property changed!";
s.y = 73; // Prints "y property changed!";return0;
}

Serialization

The library comes with built-in support for (de)serialization. Classes can be easily (de)serialization to/from XML:

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
}intmain(void)
{
// Create a shape
shape s;
s.x = 13;
s.y = 37;
// Serialize to std::string using XML format const std::string& xml_string = s.to_xml();
std::cout << xml_string << std::endl;
// Serialize to XML file
s.to_xml_file("/path/to/shape.xml");
// Deserialize from std::string
shape s2;
s2.from_xml(xml_string);
// Deserialize from XML file
shape s3;
s3.from_xml_file("/path/to/shape.xml");
return0;
}

Linked properties

One is likely to encounter a scenario where a client class derived inherits from tct::properties::properties but also from another, existing base class base. In this case serializing an instance of derived will only contain the properties created with MAKE_PROPERTY. However, one might like (or need) to also include members of the base class although these members are not registered as properties in the base class.

An example:

structbase
{
int x;
int y;
};
structderived :
public base,
public tct::properties::properties
{
MAKE_PROPERTY(name, std::string);
};

Serializing instances of type derived will contain the name properties but not other vital information such as X & Y coordinates which are public members of base. In this cae, LINK_PROPERTY() may be used to include them in (de)serialization too:

structbase :
{
int x;
int y;
};
structderived :
public base,
public tct::properties::properties
{
MAKE_PROPERTY(name, std::string);
LINK_PROPERTY(x, &x);
LINK_PROPERTY(y, &y);
};

Linked functions (getter/setter)

This is similar to Linked properties but instead of directly accessing a base class member we use the corresponding getter & setters. This way, members from a base class only accessible via getters & setters can be included in (de)serialization.

An example:

structbase
{
public:voidset_x(constint x) { m_x = x; }
[[nodiscard]]intx() const { return m_x; }
private:int m_x = 0;
};
structderived :
base,
tct::properties::properties
{
derived()
{
LINK_PROPERTY_FUNCTIONS(x, int, base::set_x, base::x)
}
};

Qt Widgets

If CPPPROPERTIES_ENABLE_QT_WIDGETS is set to ON, Qt based widgets can be generated automatically for a property or a property group:

#include<iostream>
#include<QApplication>
#include<QWidget>
#include"cppproperties/properties.hpp"
#include"cppproperties/qt_widgets/factory.hpp"structshape :
tct::properties::properties
{
MAKE_PROPERTY(enabled, bool);
MAKE_PROPERTY(x, int);
MAKE_PROPERTY(y, int);
shape()
{
enabled.register_observer([](){ std::cout << "enabled changed!\n"; });
x.register_observer([](){ std::cout << "x changed!\n"; });
y.register_observer([](){ std::cout << "x changed!\n"; });
}
};
structcircle :
shape
{
MAKE_PROPERTY(radius, int);
circle()
{
radius.register_observer([](){ std::cout << "radius channged!\n"; });
}
};
intmain(int argc, char* argv[])
{
QApplication a(argc, argv);
circle s;
// Set some property values
s.x = 24;
s.y = 48;
s.radius = 14;
// Create widgetauto w = tct::properties::qt_widgets::factory::build_form(s);
if (w)
w->show();
return a.exec();
}

Testing

This library provides a doctest based test suite under /test. The corresponding cmake target is tests.

About

A library that brings C# like properties to modern C++.

Topics

Resources

Stars

25 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Build Status

This is just a summarizing readme providing the most vital information. The official documentation can be found at https://cppproperties.insane.engineer.

Introduction

This is a C++20 library providing a property system to client classes.

Features

The library is built with the following aspects in mind:

  • Modern C++
  • Easy to use
  • Providing "raw access" to the properties just as if they were regular class members.
  • Easy registration of custom property types.
  • Easy integration of optional (de)serialization (XML & JSON already optionally built-in).
  • Observer interface for property change notifications.
  • Support for linked properties (properties in a base class not implementing this library).
  • GUI generator (Qt widgets)

Notes

A couple of things to be aware of when using this library:

  • Requires a C++20 capable compiler
  • Properties are stored on the heap
  • The memory layout of struct { MAKE_PROPERTY(a, int) }; is not the same as struct { int a; };
  • Property change notification observer callbacks are invoked by which ever thread modified the property value.

License

This library is MIT licensed.

  • If JSON (de)serialization is enabled, nlohmann::json is used for JSON serialization. The json library itself is MIT licensed.
  • If XML (de)serialization is enabled, tinyxml2 is used for XML serialization. The tinyxml2 library itself is zlib licensed.

Support types

Any type can be registered as a property type using the REGISTER_PROPERTY macro. For convenience, a set of built-in types are already registered:

  • bool
  • int
  • float
  • double
  • std::basic_string<T> (eg. std::string, std::wstring, ...)
  • std::filesystem::path

If the cmake option CPPPROPERTIES_ENABLE_BOOST is set to ON, the following types are also built-in:

  • boost:uuids::uuid

If the cmake option CPPPROPERTIES_ENABLE_QT is set to ON, the following types are also built-in:

  • QString
  • QPoint

Examples

Start by reading the Usage section below. More examples can be found in the examples directory.

Usage

Basic usage only requires inheriting from tct::properties::properties and adding properties using MAKE_PROPERTY():

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
};

The defined properties may now be used as if they were just class members of type float:

intmain(void)
{
shape s;
s.x = 24.48f;
s.y = -13.29f;
// Print them 
std::cout << "s.x = " << s.x << std::endl;
std::cout << "s.y = " << s.y << std::endl;
}

Custom types

Custom types may be used after registering them with REGISTER_PROPERTY():

/** * Define a custom type 'color'.*/structcolor
{
std::string name;
uint8_t r, g, b;
[[nodiscard]] std::string to_string() const
{
// ...return { };
}
voidfrom_string(const std::string& str)
{ // ...
}
};
/** * Register the property*/REGISTER_PROPERTY(
color,
[this](){ return data.to_string(); },
[this](const std::string& str){ this->data.from_string(str); }
)
/** * Client class using properties.*/structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
MAKE_PROPERTY(stroke_color color);
MAKE_PROPERTY(fill_color color);
};

Notifications

Properties allow registering observers to notify them upon changes of the property value.

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
shape()
{
x.register_observer([](){ std::cout << "x property changed!\n"; });
y.register_observer([](){ std::cout << "y property changed!\n"; });
}
};
intmain()
{
shape s;
s.x = 42; // Prints "x property changed!";
s.y = 73; // Prints "y property changed!";return0;
}

Serialization

The library comes with built-in support for (de)serialization. Classes can be easily (de)serialization to/from XML:

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
}intmain(void)
{
// Create a shape
shape s;
s.x = 13;
s.y = 37;
// Serialize to std::string using XML format const std::string& xml_string = s.to_xml();
std::cout << xml_string << std::endl;
// Serialize to XML file
s.to_xml_file("/path/to/shape.xml");
// Deserialize from std::string
shape s2;
s2.from_xml(xml_string);
// Deserialize from XML file
shape s3;
s3.from_xml_file("/path/to/shape.xml");
return0;
}

Linked properties

One is likely to encounter a scenario where a client class derived inherits from tct::properties::properties but also from another, existing base class base. In this case serializing an instance of derived will only contain the properties created with MAKE_PROPERTY. However, one might like (or need) to also include members of the base class although these members are not registered as properties in the base class.

An example:

structbase
{
int x;
int y;
};
structderived :
public base,
public tct::properties::properties
{
MAKE_PROPERTY(name, std::string);
};

Serializing instances of type derived will contain the name properties but not other vital information such as X & Y coordinates which are public members of base. In this cae, LINK_PROPERTY() may be used to include them in (de)serialization too:

structbase :
{
int x;
int y;
};
structderived :
public base,
public tct::properties::properties
{
MAKE_PROPERTY(name, std::string);
LINK_PROPERTY(x, &x);
LINK_PROPERTY(y, &y);
};

Linked functions (getter/setter)

This is similar to Linked properties but instead of directly accessing a base class member we use the corresponding getter & setters. This way, members from a base class only accessible via getters & setters can be included in (de)serialization.

An example:

structbase
{
public:voidset_x(constint x) { m_x = x; }
[[nodiscard]]intx() const { return m_x; }
private:int m_x = 0;
};
structderived :
base,
tct::properties::properties
{
derived()
{
LINK_PROPERTY_FUNCTIONS(x, int, base::set_x, base::x)
}
};

Qt Widgets

If CPPPROPERTIES_ENABLE_QT_WIDGETS is set to ON, Qt based widgets can be generated automatically for a property or a property group:

#include<iostream>
#include<QApplication>
#include<QWidget>
#include"cppproperties/properties.hpp"
#include"cppproperties/qt_widgets/factory.hpp"structshape :
tct::properties::properties
{
MAKE_PROPERTY(enabled, bool);
MAKE_PROPERTY(x, int);
MAKE_PROPERTY(y, int);
shape()
{
enabled.register_observer([](){ std::cout << "enabled changed!\n"; });
x.register_observer([](){ std::cout << "x changed!\n"; });
y.register_observer([](){ std::cout << "x changed!\n"; });
}
};
structcircle :
shape
{
MAKE_PROPERTY(radius, int);
circle()
{
radius.register_observer([](){ std::cout << "radius channged!\n"; });
}
};
intmain(int argc, char* argv[])
{
QApplication a(argc, argv);
circle s;
// Set some property values
s.x = 24;
s.y = 48;
s.radius = 14;
// Create widgetauto w = tct::properties::qt_widgets::factory::build_form(s);
if (w)
w->show();
return a.exec();
}

Testing

This library provides a doctest based test suite under /test. The corresponding cmake target is tests.

About

A library that brings C# like properties to modern C++.

Topics

Resources

Stars

25 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Build Status

This is just a summarizing readme providing the most vital information. The official documentation can be found at https://cppproperties.insane.engineer.

Introduction

This is a C++20 library providing a property system to client classes.

Features

The library is built with the following aspects in mind:

  • Modern C++
  • Easy to use
  • Providing "raw access" to the properties just as if they were regular class members.
  • Easy registration of custom property types.
  • Easy integration of optional (de)serialization (XML & JSON already optionally built-in).
  • Observer interface for property change notifications.
  • Support for linked properties (properties in a base class not implementing this library).
  • GUI generator (Qt widgets)

Notes

A couple of things to be aware of when using this library:

  • Requires a C++20 capable compiler
  • Properties are stored on the heap
  • The memory layout of struct { MAKE_PROPERTY(a, int) }; is not the same as struct { int a; };
  • Property change notification observer callbacks are invoked by which ever thread modified the property value.

License

This library is MIT licensed.

  • If JSON (de)serialization is enabled, nlohmann::json is used for JSON serialization. The json library itself is MIT licensed.
  • If XML (de)serialization is enabled, tinyxml2 is used for XML serialization. The tinyxml2 library itself is zlib licensed.

Support types

Any type can be registered as a property type using the REGISTER_PROPERTY macro. For convenience, a set of built-in types are already registered:

  • bool
  • int
  • float
  • double
  • std::basic_string<T> (eg. std::string, std::wstring, ...)
  • std::filesystem::path

If the cmake option CPPPROPERTIES_ENABLE_BOOST is set to ON, the following types are also built-in:

  • boost:uuids::uuid

If the cmake option CPPPROPERTIES_ENABLE_QT is set to ON, the following types are also built-in:

  • QString
  • QPoint

Examples

Start by reading the Usage section below. More examples can be found in the examples directory.

Usage

Basic usage only requires inheriting from tct::properties::properties and adding properties using MAKE_PROPERTY():

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
};

The defined properties may now be used as if they were just class members of type float:

intmain(void)
{
shape s;
s.x = 24.48f;
s.y = -13.29f;
// Print them 
std::cout << "s.x = " << s.x << std::endl;
std::cout << "s.y = " << s.y << std::endl;
}

Custom types

Custom types may be used after registering them with REGISTER_PROPERTY():

/** * Define a custom type 'color'.*/structcolor
{
std::string name;
uint8_t r, g, b;
[[nodiscard]] std::string to_string() const
{
// ...return { };
}
voidfrom_string(const std::string& str)
{ // ...
}
};
/** * Register the property*/REGISTER_PROPERTY(
color,
[this](){ return data.to_string(); },
[this](const std::string& str){ this->data.from_string(str); }
)
/** * Client class using properties.*/structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
MAKE_PROPERTY(stroke_color color);
MAKE_PROPERTY(fill_color color);
};

Notifications

Properties allow registering observers to notify them upon changes of the property value.

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
shape()
{
x.register_observer([](){ std::cout << "x property changed!\n"; });
y.register_observer([](){ std::cout << "y property changed!\n"; });
}
};
intmain()
{
shape s;
s.x = 42; // Prints "x property changed!";
s.y = 73; // Prints "y property changed!";return0;
}

Serialization

The library comes with built-in support for (de)serialization. Classes can be easily (de)serialization to/from XML:

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
}intmain(void)
{
// Create a shape
shape s;
s.x = 13;
s.y = 37;
// Serialize to std::string using XML format const std::string& xml_string = s.to_xml();
std::cout << xml_string << std::endl;
// Serialize to XML file
s.to_xml_file("/path/to/shape.xml");
// Deserialize from std::string
shape s2;
s2.from_xml(xml_string);
// Deserialize from XML file
shape s3;
s3.from_xml_file("/path/to/shape.xml");
return0;
}

Linked properties

One is likely to encounter a scenario where a client class derived inherits from tct::properties::properties but also from another, existing base class base. In this case serializing an instance of derived will only contain the properties created with MAKE_PROPERTY. However, one might like (or need) to also include members of the base class although these members are not registered as properties in the base class.

An example:

structbase
{
int x;
int y;
};
structderived :
public base,
public tct::properties::properties
{
MAKE_PROPERTY(name, std::string);
};

Serializing instances of type derived will contain the name properties but not other vital information such as X & Y coordinates which are public members of base. In this cae, LINK_PROPERTY() may be used to include them in (de)serialization too:

structbase :
{
int x;
int y;
};
structderived :
public base,
public tct::properties::properties
{
MAKE_PROPERTY(name, std::string);
LINK_PROPERTY(x, &x);
LINK_PROPERTY(y, &y);
};

Linked functions (getter/setter)

This is similar to Linked properties but instead of directly accessing a base class member we use the corresponding getter & setters. This way, members from a base class only accessible via getters & setters can be included in (de)serialization.

An example:

structbase
{
public:voidset_x(constint x) { m_x = x; }
[[nodiscard]]intx() const { return m_x; }
private:int m_x = 0;
};
structderived :
base,
tct::properties::properties
{
derived()
{
LINK_PROPERTY_FUNCTIONS(x, int, base::set_x, base::x)
}
};

Qt Widgets

If CPPPROPERTIES_ENABLE_QT_WIDGETS is set to ON, Qt based widgets can be generated automatically for a property or a property group:

#include<iostream>
#include<QApplication>
#include<QWidget>
#include"cppproperties/properties.hpp"
#include"cppproperties/qt_widgets/factory.hpp"structshape :
tct::properties::properties
{
MAKE_PROPERTY(enabled, bool);
MAKE_PROPERTY(x, int);
MAKE_PROPERTY(y, int);
shape()
{
enabled.register_observer([](){ std::cout << "enabled changed!\n"; });
x.register_observer([](){ std::cout << "x changed!\n"; });
y.register_observer([](){ std::cout << "x changed!\n"; });
}
};
structcircle :
shape
{
MAKE_PROPERTY(radius, int);
circle()
{
radius.register_observer([](){ std::cout << "radius channged!\n"; });
}
};
intmain(int argc, char* argv[])
{
QApplication a(argc, argv);
circle s;
// Set some property values
s.x = 24;
s.y = 48;
s.radius = 14;
// Create widgetauto w = tct::properties::qt_widgets::factory::build_form(s);
if (w)
w->show();
return a.exec();
}

Testing

This library provides a doctest based test suite under /test. The corresponding cmake target is tests.

About

A library that brings C# like properties to modern C++.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Build Status

This is just a summarizing readme providing the most vital information. The official documentation can be found at https://cppproperties.insane.engineer.

Introduction

This is a C++20 library providing a property system to client classes.

Features

The library is built with the following aspects in mind:

  • Modern C++
  • Easy to use
  • Providing "raw access" to the properties just as if they were regular class members.
  • Easy registration of custom property types.
  • Easy integration of optional (de)serialization (XML & JSON already optionally built-in).
  • Observer interface for property change notifications.
  • Support for linked properties (properties in a base class not implementing this library).
  • GUI generator (Qt widgets)

Notes

A couple of things to be aware of when using this library:

  • Requires a C++20 capable compiler
  • Properties are stored on the heap
  • The memory layout of struct { MAKE_PROPERTY(a, int) }; is not the same as struct { int a; };
  • Property change notification observer callbacks are invoked by which ever thread modified the property value.

License

This library is MIT licensed.

  • If JSON (de)serialization is enabled, nlohmann::json is used for JSON serialization. The json library itself is MIT licensed.
  • If XML (de)serialization is enabled, tinyxml2 is used for XML serialization. The tinyxml2 library itself is zlib licensed.

Support types

Any type can be registered as a property type using the REGISTER_PROPERTY macro. For convenience, a set of built-in types are already registered:

  • bool
  • int
  • float
  • double
  • std::basic_string<T> (eg. std::string, std::wstring, ...)
  • std::filesystem::path

If the cmake option CPPPROPERTIES_ENABLE_BOOST is set to ON, the following types are also built-in:

  • boost:uuids::uuid

If the cmake option CPPPROPERTIES_ENABLE_QT is set to ON, the following types are also built-in:

  • QString
  • QPoint

Examples

Start by reading the Usage section below. More examples can be found in the examples directory.

Usage

Basic usage only requires inheriting from tct::properties::properties and adding properties using MAKE_PROPERTY():

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
};

The defined properties may now be used as if they were just class members of type float:

intmain(void)
{
shape s;
s.x = 24.48f;
s.y = -13.29f;
// Print them 
std::cout << "s.x = " << s.x << std::endl;
std::cout << "s.y = " << s.y << std::endl;
}

Custom types

Custom types may be used after registering them with REGISTER_PROPERTY():

/** * Define a custom type 'color'.*/structcolor
{
std::string name;
uint8_t r, g, b;
[[nodiscard]] std::string to_string() const
{
// ...return { };
}
voidfrom_string(const std::string& str)
{ // ...
}
};
/** * Register the property*/REGISTER_PROPERTY(
color,
[this](){ return data.to_string(); },
[this](const std::string& str){ this->data.from_string(str); }
)
/** * Client class using properties.*/structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
MAKE_PROPERTY(stroke_color color);
MAKE_PROPERTY(fill_color color);
};

Notifications

Properties allow registering observers to notify them upon changes of the property value.

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
shape()
{
x.register_observer([](){ std::cout << "x property changed!\n"; });
y.register_observer([](){ std::cout << "y property changed!\n"; });
}
};
intmain()
{
shape s;
s.x = 42; // Prints "x property changed!";
s.y = 73; // Prints "y property changed!";return0;
}

Serialization

The library comes with built-in support for (de)serialization. Classes can be easily (de)serialization to/from XML:

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
}intmain(void)
{
// Create a shape
shape s;
s.x = 13;
s.y = 37;
// Serialize to std::string using XML format const std::string& xml_string = s.to_xml();
std::cout << xml_string << std::endl;
// Serialize to XML file
s.to_xml_file("/path/to/shape.xml");
// Deserialize from std::string
shape s2;
s2.from_xml(xml_string);
// Deserialize from XML file
shape s3;
s3.from_xml_file("/path/to/shape.xml");
return0;
}

Linked properties

One is likely to encounter a scenario where a client class derived inherits from tct::properties::properties but also from another, existing base class base. In this case serializing an instance of derived will only contain the properties created with MAKE_PROPERTY. However, one might like (or need) to also include members of the base class although these members are not registered as properties in the base class.

An example:

structbase
{
int x;
int y;
};
structderived :
public base,
public tct::properties::properties
{
MAKE_PROPERTY(name, std::string);
};

Serializing instances of type derived will contain the name properties but not other vital information such as X & Y coordinates which are public members of base. In this cae, LINK_PROPERTY() may be used to include them in (de)serialization too:

structbase :
{
int x;
int y;
};
structderived :
public base,
public tct::properties::properties
{
MAKE_PROPERTY(name, std::string);
LINK_PROPERTY(x, &x);
LINK_PROPERTY(y, &y);
};

Linked functions (getter/setter)

This is similar to Linked properties but instead of directly accessing a base class member we use the corresponding getter & setters. This way, members from a base class only accessible via getters & setters can be included in (de)serialization.

An example:

structbase
{
public:voidset_x(constint x) { m_x = x; }
[[nodiscard]]intx() const { return m_x; }
private:int m_x = 0;
};
structderived :
base,
tct::properties::properties
{
derived()
{
LINK_PROPERTY_FUNCTIONS(x, int, base::set_x, base::x)
}
};

Qt Widgets

If CPPPROPERTIES_ENABLE_QT_WIDGETS is set to ON, Qt based widgets can be generated automatically for a property or a property group:

#include<iostream>
#include<QApplication>
#include<QWidget>
#include"cppproperties/properties.hpp"
#include"cppproperties/qt_widgets/factory.hpp"structshape :
tct::properties::properties
{
MAKE_PROPERTY(enabled, bool);
MAKE_PROPERTY(x, int);
MAKE_PROPERTY(y, int);
shape()
{
enabled.register_observer([](){ std::cout << "enabled changed!\n"; });
x.register_observer([](){ std::cout << "x changed!\n"; });
y.register_observer([](){ std::cout << "x changed!\n"; });
}
};
structcircle :
shape
{
MAKE_PROPERTY(radius, int);
circle()
{
radius.register_observer([](){ std::cout << "radius channged!\n"; });
}
};
intmain(int argc, char* argv[])
{
QApplication a(argc, argv);
circle s;
// Set some property values
s.x = 24;
s.y = 48;
s.radius = 14;
// Create widgetauto w = tct::properties::qt_widgets::factory::build_form(s);
if (w)
w->show();
return a.exec();
}

Testing

This library provides a doctest based test suite under /test. The corresponding cmake target is tests.

About

A library that brings C# like properties to modern C++.

Topics

Resources

Stars

25 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Build Status

This is just a summarizing readme providing the most vital information. The official documentation can be found at https://cppproperties.insane.engineer.

Introduction

This is a C++20 library providing a property system to client classes.

Features

The library is built with the following aspects in mind:

  • Modern C++
  • Easy to use
  • Providing "raw access" to the properties just as if they were regular class members.
  • Easy registration of custom property types.
  • Easy integration of optional (de)serialization (XML & JSON already optionally built-in).
  • Observer interface for property change notifications.
  • Support for linked properties (properties in a base class not implementing this library).
  • GUI generator (Qt widgets)

Notes

A couple of things to be aware of when using this library:

  • Requires a C++20 capable compiler
  • Properties are stored on the heap
  • The memory layout of struct { MAKE_PROPERTY(a, int) }; is not the same as struct { int a; };
  • Property change notification observer callbacks are invoked by which ever thread modified the property value.

License

This library is MIT licensed.

  • If JSON (de)serialization is enabled, nlohmann::json is used for JSON serialization. The json library itself is MIT licensed.
  • If XML (de)serialization is enabled, tinyxml2 is used for XML serialization. The tinyxml2 library itself is zlib licensed.

Support types

Any type can be registered as a property type using the REGISTER_PROPERTY macro. For convenience, a set of built-in types are already registered:

  • bool
  • int
  • float
  • double
  • std::basic_string<T> (eg. std::string, std::wstring, ...)
  • std::filesystem::path

If the cmake option CPPPROPERTIES_ENABLE_BOOST is set to ON, the following types are also built-in:

  • boost:uuids::uuid

If the cmake option CPPPROPERTIES_ENABLE_QT is set to ON, the following types are also built-in:

  • QString
  • QPoint

Examples

Start by reading the Usage section below. More examples can be found in the examples directory.

Usage

Basic usage only requires inheriting from tct::properties::properties and adding properties using MAKE_PROPERTY():

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
};

The defined properties may now be used as if they were just class members of type float:

intmain(void)
{
shape s;
s.x = 24.48f;
s.y = -13.29f;
// Print them 
std::cout << "s.x = " << s.x << std::endl;
std::cout << "s.y = " << s.y << std::endl;
}

Custom types

Custom types may be used after registering them with REGISTER_PROPERTY():

/** * Define a custom type 'color'.*/structcolor
{
std::string name;
uint8_t r, g, b;
[[nodiscard]] std::string to_string() const
{
// ...return { };
}
voidfrom_string(const std::string& str)
{ // ...
}
};
/** * Register the property*/REGISTER_PROPERTY(
color,
[this](){ return data.to_string(); },
[this](const std::string& str){ this->data.from_string(str); }
)
/** * Client class using properties.*/structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
MAKE_PROPERTY(stroke_color color);
MAKE_PROPERTY(fill_color color);
};

Notifications

Properties allow registering observers to notify them upon changes of the property value.

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
shape()
{
x.register_observer([](){ std::cout << "x property changed!\n"; });
y.register_observer([](){ std::cout << "y property changed!\n"; });
}
};
intmain()
{
shape s;
s.x = 42; // Prints "x property changed!";
s.y = 73; // Prints "y property changed!";return0;
}

Serialization

The library comes with built-in support for (de)serialization. Classes can be easily (de)serialization to/from XML:

structshape :
tct::properties::properties
{
MAKE_PROPERTY(x, float);
MAKE_PROPERTY(y, float);
}intmain(void)
{
// Create a shape
shape s;
s.x = 13;
s.y = 37;
// Serialize to std::string using XML format const std::string& xml_string = s.to_xml();
std::cout << xml_string << std::endl;
// Serialize to XML file
s.to_xml_file("/path/to/shape.xml");
// Deserialize from std::string
shape s2;
s2.from_xml(xml_string);
// Deserialize from XML file
shape s3;
s3.from_xml_file("/path/to/shape.xml");
return0;
}

Linked properties

One is likely to encounter a scenario where a client class derived inherits from tct::properties::properties but also from another, existing base class base. In this case serializing an instance of derived will only contain the properties created with MAKE_PROPERTY. However, one might like (or need) to also include members of the base class although these members are not registered as properties in the base class.

An example:

structbase
{
int x;
int y;
};
structderived :
public base,
public tct::properties::properties
{
MAKE_PROPERTY(name, std::string);
};

Serializing instances of type derived will contain the name properties but not other vital information such as X & Y coordinates which are public members of base. In this cae, LINK_PROPERTY() may be used to include them in (de)serialization too:

structbase :
{
int x;
int y;
};
structderived :
public base,
public tct::properties::properties
{
MAKE_PROPERTY(name, std::string);
LINK_PROPERTY(x, &x);
LINK_PROPERTY(y, &y);
};

Linked functions (getter/setter)

This is similar to Linked properties but instead of directly accessing a base class member we use the corresponding getter & setters. This way, members from a base class only accessible via getters & setters can be included in (de)serialization.

An example:

structbase
{
public:voidset_x(constint x) { m_x = x; }
[[nodiscard]]intx() const { return m_x; }
private:int m_x = 0;
};
structderived :
base,
tct::properties::properties
{
derived()
{
LINK_PROPERTY_FUNCTIONS(x, int, base::set_x, base::x)
}
};

Qt Widgets

If CPPPROPERTIES_ENABLE_QT_WIDGETS is set to ON, Qt based widgets can be generated automatically for a property or a property group:

#include<iostream>
#include<QApplication>
#include<QWidget>
#include"cppproperties/properties.hpp"
#include"cppproperties/qt_widgets/factory.hpp"structshape :
tct::properties::properties
{
MAKE_PROPERTY(enabled, bool);
MAKE_PROPERTY(x, int);
MAKE_PROPERTY(y, int);
shape()
{
enabled.register_observer([](){ std::cout << "enabled changed!\n"; });
x.register_observer([](){ std::cout << "x changed!\n"; });
y.register_observer([](){ std::cout << "x changed!\n"; });
}
};
structcircle :
shape
{
MAKE_PROPERTY(radius, int);
circle()
{
radius.register_observer([](){ std::cout << "radius channged!\n"; });
}
};
intmain(int argc, char* argv[])
{
QApplication a(argc, argv);
circle s;
// Set some property values
s.x = 24;
s.y = 48;
s.radius = 14;
// Create widgetauto w = tct::properties::qt_widgets::factory::build_form(s);
if (w)
w->show();
return a.exec();
}

Testing

This library provides a doctest based test suite under /test. The corresponding cmake target is tests.

About

A library that brings C# like properties to modern C++.

Topics

Resources

Stars

25 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages