#A Base to Build From!
Comes with most basic requirements for a mod.
This is simply a base for people to build from and includes no content, aside from a few example recipes.
My hope is that it is simple to understand and easy to use.
##How to use:
Clone that repository using any Git client. (alternatively, download the zip)
Setup your Gradle workspace. I suggest following this tutorial by LexManos. I also suggest running
setupDecompWorkspaceinstead ofsetupDevWorkspace. Look in gradlew for what everything does.Open it up in your IDE and refactor everything.
EG: BaseMod.java -> YourModName.javaWrite the content of your mod.
Release to your loving fans and hope you didn't screw anything up.
I do not require any credit for this. I wrote it primarily for myself to use in my own mods and there's literally no reason for it to not be public.
##Suggestions or Feedback?
Join my channel (#TehNut) on Espernet and discuss there.
##FAQ:
Oh no! I found a bug/leak with it! D:
Please feel free to make a PR with a fix or open an issue on GitHub.
Can you include X feature?
Possibly. I don't want to do all the work for modders, and I don't want this to become a coremod/dependency.
Why should I use this?
I feel it saves time for beginning modders so they don't have to rewrite everything whenever they start a new project. If you don't feel it's useful, don't use it. Simple as that.
Can you port to Minecraft 1.X.X?
Sure, why not. However, most of this will work in all versions. One large exception being the config GUI.
Who the heck are you?
I am the lead dev of Redstone Armory.
I am working on a BigReactors addon-overhaul called NuclearCubes.
I am a maintainer of Tombenpotter's Electro-Magic Tools.
I am also the newest TPPI dev.
##Additional Tips: