Testura.Android is a lightweight test automation framework for Android built in C#. It contains tools and help classes to test, validate and interact with your Android device or emulator.
- Quick and easy to set up
- Designed to be used with the page object pattern
- Interact with multiple objects at the same time
- Makes it easy to run tests with multiple devices
- Add custom extensions to handle pop-ups, error dialogs, loading bars, etc without any overhead.
- Help tools to create your page objects (seperate project)
- Android adb.exe (download SDK platform-tools) (also recommended to add adb to environment variables)
https://www.nuget.org/packages/Testura.Android
PM> Install-Package Testura.Android
Testura.Android has been designed for the page object pattern. Here is a short example of a login view:
usingTestura.Android.Device;usingTestura.Android.Device.Configurations;usingTestura.Android.Device.Ui.Objects;usingTestura.Android.Device.Ui.Search;namespaceTestura.Android.Tests.Device{publicclassExampleView:View{// All UiObjects with the "MapUiObject" attribute will be automatically initialized as long as your class // inherit from the "View" class or if you call on "ViewFactory.MapUiNodes(..)"[MapUiObject(ResourceId="usernameTextbox")]privatereadonlyUiObject_usernameTextbox;[MapUiObject(ContentDesc="passwordTextbox")]privatereadonlyUiObject_passwordTextbox;privatereadonlyUiObject_logInButton;publicExampleView(IAndroidDevicedevice):base(device){// It is also possible to skip the attribute and initialize the object from the constructor (this is also required for the "lambda" mapping)_logInButton=device.MapUiObject(Where.Lambda(node =>node.Text=="Login"));}publicvoidLogin(stringusername,stringpassword){_usernameTextbox.InputText(username);_passwordTextbox.InputText(password);_logInButton.Tap();}}}In the example we can see how we map different nodes on the screen to "UI objects".
If you have used Selenium, Appium or any other big test automation framework I'm sure you are familiar with the By keyword. Testura.Android has something similiar called Where.
When mapping up a new UI object, you first have to decide how to find it, using one or more Where:
Where.Text- Find nodes that match the exact textWhere.ContainsText- Find nodes that contain just a part of the textWhere.ResourceId- Find nodes that contains the exact resource IDWhere.ContentDesc- Find nodes that contains the exact content descriptionWhere.Class- Find nodes that contains the exact classWhere.Index- Find nodes that have this indexWhere.Package- Find nodes that contains the exact packageWhere.Lamba- Find nodes with a lamba expression
Where.Lamba is a powerful method to find nodes and you can access both the node's parent and children:
Where.Lambda(n =>n.Text=="Some text"&&n.Parent!=null&&n.Children.First().ContentDesc=="My child");In some cases we don't know the whole value when mapping so to get passed this Testura.Android provide "wildcards":
[MapUiObject(Class="textbox",ResourceId=Where.Wildcard)]privatereadonlyUiObject_usernameTextbox;and later on we provide the wildcard value:
// This will input text into textbox where class = "textbox" and resourceId = "user"_usernameTextbox["user"].InputText("..");The Android device class consists of multiple "services" that handle different parts of the device:
- ADB service - Send shell commands, push and pull files, install APKs etc.
- Settings service - Enable/disable different settings, for example wifi and airplane mode
- Activity service - Start activity or get the name of the current one
- Interaction service - Handle interaction with the device, for example swipe and click
All services are accessible from the device class like this:
vardevice=newAndroidDevice();device.Adb.Shell("my shell commando");device.Settings.Wifi(State.Enable);UiObject is one of the core components of Testura.Android. It wraps a node with all the necessary functions:
vardevice=newAndroidDevice();varuiObject=device.MapUiObject(Where.ContentDesc(".."));uiObject.Tap();uiObject.IsVisible();uiObject.IsHidden();uiObject.InputText("..");uiObject.WaitUntil(node =>node.Enabled);varnode=uiObject.First();In many cases you want to run your tests on multiple devices in parallel to save time and Testura.Android can help you with that. Simply use the AndroidDeviceFactory class.
In your setup:
vardeviceFactory=newAndroidDeviceFactory();vardevice=deviceFactory.GetDevice(newDeviceConfiguration{Serial=".."},newDeviceConfiguration{Serial=".."});After your test:
deviceFactory.DisposeDevice(device);Here we simply provide all possible devices to the GetDevice method and let Testura.Android keep track of the queue. When we finished our test we call on DisposeDevice so next test in the queue can run.
Testura.Android provides functionally to watch the logcat for different tags. To use it you simply have to extend the LogcatWatcher class or use the EventLogcatWatcher.
EventLogcatWatcher will fire an event every time it find something that matches the provided tag(s).
publicvoidStartLogcatWatcher(IAndroidDevicedevice){vareventLogcatWatcher=newEventLogcatWatcher(device,new[]{"myTag "},flushLogcat:true);eventLogcatWatcher.NewOutputEvent+=EventLogcatWatcherOnNewOutputEvent;}privatevoidEventLogcatWatcherOnNewOutputEvent(objectsender,stringline){// Found a new line with the tag, handle it.}Ui extensions is a way to hijack the UIService so before we look for element x we do y. An example of this could be looking for dialogs, error message or loading bars.
publicclassUiLoadingExtension:IUiExtension{// A flag to temporary disable this extension privatebool_isWaiting;privatereadonlyUiObject_loadingBar;privateUiLoadingExtension(IAndroidUiMapperdevice){_loadingBar=device.MapUiObject(With.ResourceId("loadingId"));}publicboolCheckNodes(IList<Node>nodes){if(nodes.Any(n =>With.ResourceId("loadingId").NodeMatch(n,null))&&!_isWaiting){WaitForLoading();// Reset the wait timer for the actual object we're looking for. returntrue;}returnfalse;}privatevoidWaitForLoading(){_isWaiting=true;_loadingBar.IsHidden(180);_isWaiting=false;}}And then you add this to your device ui service
vardevice=newAndroidDevice();device.Ui.Extensions.Add(newUiLoadingExtension());varscreenRecording=device.Adb.RecordScreen();
.. Perform actions ...screenRecording.StopRecording("path/to/save");For more information about page object helpers, visit the wiki: https://github.com/Testura/Testura.Android/wiki/Page-Object
We also have a help tool to generate page objects: https://github.com/Testura/Testura.Android.PageObjectCreator
- Wiki - https://github.com/Testura/Testura.Android/wiki
- API https://testura.github.io/Android/api/index.html
This project is licensed under the MIT License. See the LICENSE.md file for details.
Visit www.testura.net, twitter at @GameSpeedCoding
