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dynamicAnchor anchoring with no object hit #768

Description

@ShaMan123

Description 📝

I want dynamicAnchor to set the orbit point always, not only if there is a direct hit to an object.
Currently UX is ambiguous: orbiting around an object if hit or around the center of the viewport if not.

Suggested solution 💡

I am not sure how to achieve this, I expect depth to be correct somehow.
Perhaps the nearest object to the pointer (calculated by projecting objects to 2D) can provide the correct depth?
Or the N nearest objects can form a sphere, its centroid being the desired orbit center?

Alternative ⛕

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Additional context ☝️

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