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TheBossaaa/README.md

Hi 👋, I'm Himmet Oğul Akol — aka TheBossa (or call me OG)

Technical Producer | Project Manager | Indie Game Developer

Bridging business strategy and game development: Indie Game Developer with expertise in Innovation Management, Agile Production, and Unity Development. Self-taught and adaptable, I thrive in turning concepts into playable, market-ready experiences.

🤝 Connect with Me

EXPERIENCE

🚀 Featured Projects

Solo Project - Reality Breach (In Development)

Reality Breach on Steam

Contribution - Bad Trip (In Development)

🕹️ Game Jam Projects (Itch.io)

State of SarahTemplar's ValorThe PreyChase Break
State of SarahTemplar's ValorThe PreyChase Break

🛠️ Tools & Assets

REALTIME SHADER MANIPULATOR [RSM]unityItch.io
PIN BOARD NEEDLESunity

🧩 Skills

🎯 Management & Production
Agile | Scrum | Iterative Development | Product Ownership | Team Collaboration

📝 Planning & Tracking Tools
Miro | Trello

💻 Development
Unity (C#) | GitHub Version Control | Game & Editor Tools Programming

🎨 Artistic Tools
Blender 3D | GIMP / Photoshop / Canva | Davinci Resolve / Adobe Premiere

💪 Strengths Project Management | Game Design & Prototyping | Marketing & Monetisation | 3D Asset Creation


📌 How I Work

I approach personal and team projects by first assessing the project scope, considering budget and overall deadlines. Once I understand the big picture, I communicate with the team and departments to break the development into manageable chunks. During each sprint, I track milestones and backlogs, providing support wherever needed to ensure the product is delivered on time. I also act as a bridge to resolve conflicts or issues within the team or between departments, using a constructive and solution-focused approach.


📊 GitHub Stats

stats
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profile views


Pinned Loading

  1. UNITY_Non-Linear-Hint-SystemUNITY_Non-Linear-Hint-SystemPublic

    This is a small system that I created for a horror game. Flawed, will be improved in the long-term.

    C#

  2. UNITY_Emission-Control-LightsUNITY_Emission-Control-LightsPublic

    These scripts are made for controlling emissions and lights for games.

    C#

  3. UNITY_Dynamic_Depth-Of-FieldUNITY_Dynamic_Depth-Of-FieldPublic

    This is a script I wrote in Unity to achieve a dynamic DoF for a horror game sometime ago.

    C#

  4. UNITY_SmoothFogControlUNITY_SmoothFogControlPublic

    Fog Control with Smooth Transition option. Made for Unity Built-in Lighting>Fog

    C#

  5. UNITY_Turn-Based-ScriptsUNITY_Turn-Based-ScriptsPublic

    I've created these scripts for out Turn-Based Tactical RPG game for 7DRL Challenge

    C#

  6. UNITY_Google-UMP-CheckUNITY_Google-UMP-CheckPublic

    Google Admob & UMP Working Script Example

    C# 4