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Open Asset Import Library (assimp)

A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.

Current project status

C/C++ CILinux Build StatusWindows Build StatusCoverity Scan Build StatusCoverage StatusJoin the chat at https://gitter.im/assimp/assimpAverage time to resolve an issueCodacy BadgeTotal alerts

APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.

Check the latest doc.

Additionally, assimp features various mesh post processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.

This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from Github Assimp Releases.

Monthly donations via Patreon:
Patreon


One-off donations via PayPal:
PayPal


Please check our Wiki as well: https://github.com/assimp/assimp/wiki

If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb

Supported file formats

Importers:

  • 3D
  • 3DS
  • 3MF
  • AC
  • AC3D
  • ACC
  • AMJ
  • ASE
  • ASK
  • B3D
  • BLEND
  • BVH
  • CMS
  • COB
  • DAE/Collada
  • DXF
  • ENFF
  • FBX
  • glTF 1.0 + GLB
  • glTF 2.0: At the moment for glTF2.0 the following extensions are supported:
    • KHR_lights_punctual ( 5.0 )
    • KHR_materials_pbrSpecularGlossiness ( 5.0 )
    • KHR_materials_unlit ( 5.0 )
    • KHR_texture_transform ( 5.1 under test )
  • HMB
  • IFC-STEP
  • IRR / IRRMESH
  • LWO
  • LWS
  • LXO
  • M3D
  • MD2
  • MD3
  • MD5
  • MDC
  • MDL
  • MESH / MESH.XML
  • MOT
  • MS3D
  • NDO
  • NFF
  • OBJ
  • OFF
  • OGEX
  • PLY
  • PMX
  • PRJ
  • Q3O
  • Q3S
  • RAW
  • SCN
  • SIB
  • SMD
  • STP
  • STL
  • TER
  • UC
  • VTA
  • X
  • X3D
  • XGL
  • ZGL

Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):

Exporters:

Building

Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.

Ports

Other tools

open3mod is a powerful 3D model viewer based on Assimp's import and export abilities.

Repository structure

Open Asset Import Library is implemented in C++. The directory structure looks like:

/code Source code
/contrib	Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
/include	Public header C and C++ header files
/scripts Scripts used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples	A small number of samples to illustrate possible
use cases for Assimp

The source code is organized in the following way:

code/Common The base implementation for importers and the infrastructure
code/PostProcessing	The post-processing steps
code/<FormatName>	Implementation for import and export for the format

Where to get help

For more information, visit our website. Or check out the ./doc- folder, which contains the official documentation in HTML format. (CHMs for Windows are included in some release packages and should be located right here in the root folder).

If the docs don't solve your problem, ask on StackOverflow. If you think you found a bug, please open an issue on Github.

For development discussions, there is also a (very low-volume) mailing list, assimp-discussions(subscribe here)

Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than 40 file formats for import and a growing selection of file formats for export.

And we also have a Gitter-channel:Gitter Join the chat at https://gitter.im/assimp/assimp

Contributing

Contributions to assimp are highly appreciated. The easiest way to get involved is to submit a pull request with your changes against the main repository's master branch.

License

Our license is based on the modified, 3-clause BSD-License.

An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. For the legal details, see the LICENSE file.

Why this name

Sorry, we're germans :-), no english native speakers ...

About

Assimp but with a few changes to CMake and without the git history for fast clones

Resources

Contributing

Stars

0 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
This repository was archived by the owner on Jul 12, 2021. It is now read-only.

Latest commit

History

1 Commit

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Open Asset Import Library (assimp)

A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.

Current project status

C/C++ CILinux Build StatusWindows Build StatusCoverity Scan Build StatusCoverage StatusJoin the chat at https://gitter.im/assimp/assimpAverage time to resolve an issueCodacy BadgeTotal alerts

APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.

Check the latest doc.

Additionally, assimp features various mesh post processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.

This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from Github Assimp Releases.

Monthly donations via Patreon:
Patreon


One-off donations via PayPal:
PayPal


Please check our Wiki as well: https://github.com/assimp/assimp/wiki

If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb

Supported file formats

Importers:

  • 3D
  • 3DS
  • 3MF
  • AC
  • AC3D
  • ACC
  • AMJ
  • ASE
  • ASK
  • B3D
  • BLEND
  • BVH
  • CMS
  • COB
  • DAE/Collada
  • DXF
  • ENFF
  • FBX
  • glTF 1.0 + GLB
  • glTF 2.0: At the moment for glTF2.0 the following extensions are supported:
    • KHR_lights_punctual ( 5.0 )
    • KHR_materials_pbrSpecularGlossiness ( 5.0 )
    • KHR_materials_unlit ( 5.0 )
    • KHR_texture_transform ( 5.1 under test )
  • HMB
  • IFC-STEP
  • IRR / IRRMESH
  • LWO
  • LWS
  • LXO
  • M3D
  • MD2
  • MD3
  • MD5
  • MDC
  • MDL
  • MESH / MESH.XML
  • MOT
  • MS3D
  • NDO
  • NFF
  • OBJ
  • OFF
  • OGEX
  • PLY
  • PMX
  • PRJ
  • Q3O
  • Q3S
  • RAW
  • SCN
  • SIB
  • SMD
  • STP
  • STL
  • TER
  • UC
  • VTA
  • X
  • X3D
  • XGL
  • ZGL

Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):

Exporters:

Building

Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.

Ports

Other tools

open3mod is a powerful 3D model viewer based on Assimp's import and export abilities.

Repository structure

Open Asset Import Library is implemented in C++. The directory structure looks like:

/code Source code
/contrib	Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
/include	Public header C and C++ header files
/scripts Scripts used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples	A small number of samples to illustrate possible
use cases for Assimp

The source code is organized in the following way:

code/Common The base implementation for importers and the infrastructure
code/PostProcessing	The post-processing steps
code/<FormatName>	Implementation for import and export for the format

Where to get help

For more information, visit our website. Or check out the ./doc- folder, which contains the official documentation in HTML format. (CHMs for Windows are included in some release packages and should be located right here in the root folder).

If the docs don't solve your problem, ask on StackOverflow. If you think you found a bug, please open an issue on Github.

For development discussions, there is also a (very low-volume) mailing list, assimp-discussions(subscribe here)

Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than 40 file formats for import and a growing selection of file formats for export.

And we also have a Gitter-channel:Gitter Join the chat at https://gitter.im/assimp/assimp

Contributing

Contributions to assimp are highly appreciated. The easiest way to get involved is to submit a pull request with your changes against the main repository's master branch.

License

Our license is based on the modified, 3-clause BSD-License.

An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. For the legal details, see the LICENSE file.

Why this name

Sorry, we're germans :-), no english native speakers ...

About

Assimp but with a few changes to CMake and without the git history for fast clones

Resources

Contributing

Stars

0 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jul 12, 2021. It is now read-only.

Latest commit

History

1 Commit

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Open Asset Import Library (assimp)

A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.

Current project status

C/C++ CILinux Build StatusWindows Build StatusCoverity Scan Build StatusCoverage StatusJoin the chat at https://gitter.im/assimp/assimpAverage time to resolve an issueCodacy BadgeTotal alerts

APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.

Check the latest doc.

Additionally, assimp features various mesh post processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.

This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from Github Assimp Releases.

Monthly donations via Patreon:
Patreon


One-off donations via PayPal:
PayPal


Please check our Wiki as well: https://github.com/assimp/assimp/wiki

If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb

Supported file formats

Importers:

  • 3D
  • 3DS
  • 3MF
  • AC
  • AC3D
  • ACC
  • AMJ
  • ASE
  • ASK
  • B3D
  • BLEND
  • BVH
  • CMS
  • COB
  • DAE/Collada
  • DXF
  • ENFF
  • FBX
  • glTF 1.0 + GLB
  • glTF 2.0: At the moment for glTF2.0 the following extensions are supported:
    • KHR_lights_punctual ( 5.0 )
    • KHR_materials_pbrSpecularGlossiness ( 5.0 )
    • KHR_materials_unlit ( 5.0 )
    • KHR_texture_transform ( 5.1 under test )
  • HMB
  • IFC-STEP
  • IRR / IRRMESH
  • LWO
  • LWS
  • LXO
  • M3D
  • MD2
  • MD3
  • MD5
  • MDC
  • MDL
  • MESH / MESH.XML
  • MOT
  • MS3D
  • NDO
  • NFF
  • OBJ
  • OFF
  • OGEX
  • PLY
  • PMX
  • PRJ
  • Q3O
  • Q3S
  • RAW
  • SCN
  • SIB
  • SMD
  • STP
  • STL
  • TER
  • UC
  • VTA
  • X
  • X3D
  • XGL
  • ZGL

Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):

Exporters:

Building

Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.

Ports

Other tools

open3mod is a powerful 3D model viewer based on Assimp's import and export abilities.

Repository structure

Open Asset Import Library is implemented in C++. The directory structure looks like:

/code Source code
/contrib	Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
/include	Public header C and C++ header files
/scripts Scripts used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples	A small number of samples to illustrate possible
use cases for Assimp

The source code is organized in the following way:

code/Common The base implementation for importers and the infrastructure
code/PostProcessing	The post-processing steps
code/<FormatName>	Implementation for import and export for the format

Where to get help

For more information, visit our website. Or check out the ./doc- folder, which contains the official documentation in HTML format. (CHMs for Windows are included in some release packages and should be located right here in the root folder).

If the docs don't solve your problem, ask on StackOverflow. If you think you found a bug, please open an issue on Github.

For development discussions, there is also a (very low-volume) mailing list, assimp-discussions(subscribe here)

Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than 40 file formats for import and a growing selection of file formats for export.

And we also have a Gitter-channel:Gitter Join the chat at https://gitter.im/assimp/assimp

Contributing

Contributions to assimp are highly appreciated. The easiest way to get involved is to submit a pull request with your changes against the main repository's master branch.

License

Our license is based on the modified, 3-clause BSD-License.

An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. For the legal details, see the LICENSE file.

Why this name

Sorry, we're germans :-), no english native speakers ...

About

Assimp but with a few changes to CMake and without the git history for fast clones

Resources

Contributing

Stars

0 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jul 12, 2021. It is now read-only.

Latest commit

History

1 Commit

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Open Asset Import Library (assimp)

A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.

Current project status

C/C++ CILinux Build StatusWindows Build StatusCoverity Scan Build StatusCoverage StatusJoin the chat at https://gitter.im/assimp/assimpAverage time to resolve an issueCodacy BadgeTotal alerts

APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.

Check the latest doc.

Additionally, assimp features various mesh post processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.

This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from Github Assimp Releases.

Monthly donations via Patreon:
Patreon


One-off donations via PayPal:
PayPal


Please check our Wiki as well: https://github.com/assimp/assimp/wiki

If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb

Supported file formats

Importers:

  • 3D
  • 3DS
  • 3MF
  • AC
  • AC3D
  • ACC
  • AMJ
  • ASE
  • ASK
  • B3D
  • BLEND
  • BVH
  • CMS
  • COB
  • DAE/Collada
  • DXF
  • ENFF
  • FBX
  • glTF 1.0 + GLB
  • glTF 2.0: At the moment for glTF2.0 the following extensions are supported:
    • KHR_lights_punctual ( 5.0 )
    • KHR_materials_pbrSpecularGlossiness ( 5.0 )
    • KHR_materials_unlit ( 5.0 )
    • KHR_texture_transform ( 5.1 under test )
  • HMB
  • IFC-STEP
  • IRR / IRRMESH
  • LWO
  • LWS
  • LXO
  • M3D
  • MD2
  • MD3
  • MD5
  • MDC
  • MDL
  • MESH / MESH.XML
  • MOT
  • MS3D
  • NDO
  • NFF
  • OBJ
  • OFF
  • OGEX
  • PLY
  • PMX
  • PRJ
  • Q3O
  • Q3S
  • RAW
  • SCN
  • SIB
  • SMD
  • STP
  • STL
  • TER
  • UC
  • VTA
  • X
  • X3D
  • XGL
  • ZGL

Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):

Exporters:

Building

Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.

Ports

Other tools

open3mod is a powerful 3D model viewer based on Assimp's import and export abilities.

Repository structure

Open Asset Import Library is implemented in C++. The directory structure looks like:

/code Source code
/contrib	Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
/include	Public header C and C++ header files
/scripts Scripts used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples	A small number of samples to illustrate possible
use cases for Assimp

The source code is organized in the following way:

code/Common The base implementation for importers and the infrastructure
code/PostProcessing	The post-processing steps
code/<FormatName>	Implementation for import and export for the format

Where to get help

For more information, visit our website. Or check out the ./doc- folder, which contains the official documentation in HTML format. (CHMs for Windows are included in some release packages and should be located right here in the root folder).

If the docs don't solve your problem, ask on StackOverflow. If you think you found a bug, please open an issue on Github.

For development discussions, there is also a (very low-volume) mailing list, assimp-discussions(subscribe here)

Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than 40 file formats for import and a growing selection of file formats for export.

And we also have a Gitter-channel:Gitter Join the chat at https://gitter.im/assimp/assimp

Contributing

Contributions to assimp are highly appreciated. The easiest way to get involved is to submit a pull request with your changes against the main repository's master branch.

License

Our license is based on the modified, 3-clause BSD-License.

An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. For the legal details, see the LICENSE file.

Why this name

Sorry, we're germans :-), no english native speakers ...

About

Assimp but with a few changes to CMake and without the git history for fast clones

Resources

Contributing

Stars

0 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Open Asset Import Library (assimp)

A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.

Current project status

C/C++ CILinux Build StatusWindows Build StatusCoverity Scan Build StatusCoverage StatusJoin the chat at https://gitter.im/assimp/assimpAverage time to resolve an issueCodacy BadgeTotal alerts

APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.

Check the latest doc.

Additionally, assimp features various mesh post processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.

This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from Github Assimp Releases.

Monthly donations via Patreon:
Patreon


One-off donations via PayPal:
PayPal


Please check our Wiki as well: https://github.com/assimp/assimp/wiki

If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb

Supported file formats

Importers:

  • 3D
  • 3DS
  • 3MF
  • AC
  • AC3D
  • ACC
  • AMJ
  • ASE
  • ASK
  • B3D
  • BLEND
  • BVH
  • CMS
  • COB
  • DAE/Collada
  • DXF
  • ENFF
  • FBX
  • glTF 1.0 + GLB
  • glTF 2.0: At the moment for glTF2.0 the following extensions are supported:
    • KHR_lights_punctual ( 5.0 )
    • KHR_materials_pbrSpecularGlossiness ( 5.0 )
    • KHR_materials_unlit ( 5.0 )
    • KHR_texture_transform ( 5.1 under test )
  • HMB
  • IFC-STEP
  • IRR / IRRMESH
  • LWO
  • LWS
  • LXO
  • M3D
  • MD2
  • MD3
  • MD5
  • MDC
  • MDL
  • MESH / MESH.XML
  • MOT
  • MS3D
  • NDO
  • NFF
  • OBJ
  • OFF
  • OGEX
  • PLY
  • PMX
  • PRJ
  • Q3O
  • Q3S
  • RAW
  • SCN
  • SIB
  • SMD
  • STP
  • STL
  • TER
  • UC
  • VTA
  • X
  • X3D
  • XGL
  • ZGL

Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):

Exporters:

Building

Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.

Ports

Other tools

open3mod is a powerful 3D model viewer based on Assimp's import and export abilities.

Repository structure

Open Asset Import Library is implemented in C++. The directory structure looks like:

/code Source code
/contrib	Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
/include	Public header C and C++ header files
/scripts Scripts used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples	A small number of samples to illustrate possible
use cases for Assimp

The source code is organized in the following way:

code/Common The base implementation for importers and the infrastructure
code/PostProcessing	The post-processing steps
code/<FormatName>	Implementation for import and export for the format

Where to get help

For more information, visit our website. Or check out the ./doc- folder, which contains the official documentation in HTML format. (CHMs for Windows are included in some release packages and should be located right here in the root folder).

If the docs don't solve your problem, ask on StackOverflow. If you think you found a bug, please open an issue on Github.

For development discussions, there is also a (very low-volume) mailing list, assimp-discussions(subscribe here)

Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than 40 file formats for import and a growing selection of file formats for export.

And we also have a Gitter-channel:Gitter Join the chat at https://gitter.im/assimp/assimp

Contributing

Contributions to assimp are highly appreciated. The easiest way to get involved is to submit a pull request with your changes against the main repository's master branch.

License

Our license is based on the modified, 3-clause BSD-License.

An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. For the legal details, see the LICENSE file.

Why this name

Sorry, we're germans :-), no english native speakers ...

About

Assimp but with a few changes to CMake and without the git history for fast clones

Resources

Contributing

Stars

0 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jul 12, 2021. It is now read-only.

Latest commit

History

1 Commit

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Open Asset Import Library (assimp)

A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.

Current project status

C/C++ CILinux Build StatusWindows Build StatusCoverity Scan Build StatusCoverage StatusJoin the chat at https://gitter.im/assimp/assimpAverage time to resolve an issueCodacy BadgeTotal alerts

APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.

Check the latest doc.

Additionally, assimp features various mesh post processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.

This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from Github Assimp Releases.

Monthly donations via Patreon:
Patreon


One-off donations via PayPal:
PayPal


Please check our Wiki as well: https://github.com/assimp/assimp/wiki

If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb

Supported file formats

Importers:

  • 3D
  • 3DS
  • 3MF
  • AC
  • AC3D
  • ACC
  • AMJ
  • ASE
  • ASK
  • B3D
  • BLEND
  • BVH
  • CMS
  • COB
  • DAE/Collada
  • DXF
  • ENFF
  • FBX
  • glTF 1.0 + GLB
  • glTF 2.0: At the moment for glTF2.0 the following extensions are supported:
    • KHR_lights_punctual ( 5.0 )
    • KHR_materials_pbrSpecularGlossiness ( 5.0 )
    • KHR_materials_unlit ( 5.0 )
    • KHR_texture_transform ( 5.1 under test )
  • HMB
  • IFC-STEP
  • IRR / IRRMESH
  • LWO
  • LWS
  • LXO
  • M3D
  • MD2
  • MD3
  • MD5
  • MDC
  • MDL
  • MESH / MESH.XML
  • MOT
  • MS3D
  • NDO
  • NFF
  • OBJ
  • OFF
  • OGEX
  • PLY
  • PMX
  • PRJ
  • Q3O
  • Q3S
  • RAW
  • SCN
  • SIB
  • SMD
  • STP
  • STL
  • TER
  • UC
  • VTA
  • X
  • X3D
  • XGL
  • ZGL

Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):

Exporters:

Building

Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.

Ports

Other tools

open3mod is a powerful 3D model viewer based on Assimp's import and export abilities.

Repository structure

Open Asset Import Library is implemented in C++. The directory structure looks like:

/code Source code
/contrib	Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
/include	Public header C and C++ header files
/scripts Scripts used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples	A small number of samples to illustrate possible
use cases for Assimp

The source code is organized in the following way:

code/Common The base implementation for importers and the infrastructure
code/PostProcessing	The post-processing steps
code/<FormatName>	Implementation for import and export for the format

Where to get help

For more information, visit our website. Or check out the ./doc- folder, which contains the official documentation in HTML format. (CHMs for Windows are included in some release packages and should be located right here in the root folder).

If the docs don't solve your problem, ask on StackOverflow. If you think you found a bug, please open an issue on Github.

For development discussions, there is also a (very low-volume) mailing list, assimp-discussions(subscribe here)

Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than 40 file formats for import and a growing selection of file formats for export.

And we also have a Gitter-channel:Gitter Join the chat at https://gitter.im/assimp/assimp

Contributing

Contributions to assimp are highly appreciated. The easiest way to get involved is to submit a pull request with your changes against the main repository's master branch.

License

Our license is based on the modified, 3-clause BSD-License.

An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. For the legal details, see the LICENSE file.

Why this name

Sorry, we're germans :-), no english native speakers ...

About

Assimp but with a few changes to CMake and without the git history for fast clones

Resources

Contributing

Stars

0 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jul 12, 2021. It is now read-only.

Latest commit

History

1 Commit

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Open Asset Import Library (assimp)

A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.

Current project status

C/C++ CILinux Build StatusWindows Build StatusCoverity Scan Build StatusCoverage StatusJoin the chat at https://gitter.im/assimp/assimpAverage time to resolve an issueCodacy BadgeTotal alerts

APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.

Check the latest doc.

Additionally, assimp features various mesh post processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.

This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from Github Assimp Releases.

Monthly donations via Patreon:
Patreon


One-off donations via PayPal:
PayPal


Please check our Wiki as well: https://github.com/assimp/assimp/wiki

If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb

Supported file formats

Importers:

  • 3D
  • 3DS
  • 3MF
  • AC
  • AC3D
  • ACC
  • AMJ
  • ASE
  • ASK
  • B3D
  • BLEND
  • BVH
  • CMS
  • COB
  • DAE/Collada
  • DXF
  • ENFF
  • FBX
  • glTF 1.0 + GLB
  • glTF 2.0: At the moment for glTF2.0 the following extensions are supported:
    • KHR_lights_punctual ( 5.0 )
    • KHR_materials_pbrSpecularGlossiness ( 5.0 )
    • KHR_materials_unlit ( 5.0 )
    • KHR_texture_transform ( 5.1 under test )
  • HMB
  • IFC-STEP
  • IRR / IRRMESH
  • LWO
  • LWS
  • LXO
  • M3D
  • MD2
  • MD3
  • MD5
  • MDC
  • MDL
  • MESH / MESH.XML
  • MOT
  • MS3D
  • NDO
  • NFF
  • OBJ
  • OFF
  • OGEX
  • PLY
  • PMX
  • PRJ
  • Q3O
  • Q3S
  • RAW
  • SCN
  • SIB
  • SMD
  • STP
  • STL
  • TER
  • UC
  • VTA
  • X
  • X3D
  • XGL
  • ZGL

Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):

Exporters:

Building

Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.

Ports

Other tools

open3mod is a powerful 3D model viewer based on Assimp's import and export abilities.

Repository structure

Open Asset Import Library is implemented in C++. The directory structure looks like:

/code Source code
/contrib	Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
/include	Public header C and C++ header files
/scripts Scripts used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples	A small number of samples to illustrate possible
use cases for Assimp

The source code is organized in the following way:

code/Common The base implementation for importers and the infrastructure
code/PostProcessing	The post-processing steps
code/<FormatName>	Implementation for import and export for the format

Where to get help

For more information, visit our website. Or check out the ./doc- folder, which contains the official documentation in HTML format. (CHMs for Windows are included in some release packages and should be located right here in the root folder).

If the docs don't solve your problem, ask on StackOverflow. If you think you found a bug, please open an issue on Github.

For development discussions, there is also a (very low-volume) mailing list, assimp-discussions(subscribe here)

Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than 40 file formats for import and a growing selection of file formats for export.

And we also have a Gitter-channel:Gitter Join the chat at https://gitter.im/assimp/assimp

Contributing

Contributions to assimp are highly appreciated. The easiest way to get involved is to submit a pull request with your changes against the main repository's master branch.

License

Our license is based on the modified, 3-clause BSD-License.

An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. For the legal details, see the LICENSE file.

Why this name

Sorry, we're germans :-), no english native speakers ...

About

Assimp but with a few changes to CMake and without the git history for fast clones

Resources

Contributing

Stars

0 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
This repository was archived by the owner on Jul 12, 2021. It is now read-only.

Latest commit

History

1 Commit

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Open Asset Import Library (assimp)

A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.

Current project status

C/C++ CILinux Build StatusWindows Build StatusCoverity Scan Build StatusCoverage StatusJoin the chat at https://gitter.im/assimp/assimpAverage time to resolve an issueCodacy BadgeTotal alerts

APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.

Check the latest doc.

Additionally, assimp features various mesh post processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.

This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from Github Assimp Releases.

Monthly donations via Patreon:
Patreon


One-off donations via PayPal:
PayPal


Please check our Wiki as well: https://github.com/assimp/assimp/wiki

If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb

Supported file formats

Importers:

  • 3D
  • 3DS
  • 3MF
  • AC
  • AC3D
  • ACC
  • AMJ
  • ASE
  • ASK
  • B3D
  • BLEND
  • BVH
  • CMS
  • COB
  • DAE/Collada
  • DXF
  • ENFF
  • FBX
  • glTF 1.0 + GLB
  • glTF 2.0: At the moment for glTF2.0 the following extensions are supported:
    • KHR_lights_punctual ( 5.0 )
    • KHR_materials_pbrSpecularGlossiness ( 5.0 )
    • KHR_materials_unlit ( 5.0 )
    • KHR_texture_transform ( 5.1 under test )
  • HMB
  • IFC-STEP
  • IRR / IRRMESH
  • LWO
  • LWS
  • LXO
  • M3D
  • MD2
  • MD3
  • MD5
  • MDC
  • MDL
  • MESH / MESH.XML
  • MOT
  • MS3D
  • NDO
  • NFF
  • OBJ
  • OFF
  • OGEX
  • PLY
  • PMX
  • PRJ
  • Q3O
  • Q3S
  • RAW
  • SCN
  • SIB
  • SMD
  • STP
  • STL
  • TER
  • UC
  • VTA
  • X
  • X3D
  • XGL
  • ZGL

Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):

Exporters:

Building

Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.

Ports

Other tools

open3mod is a powerful 3D model viewer based on Assimp's import and export abilities.

Repository structure

Open Asset Import Library is implemented in C++. The directory structure looks like:

/code Source code
/contrib	Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
/include	Public header C and C++ header files
/scripts Scripts used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples	A small number of samples to illustrate possible
use cases for Assimp

The source code is organized in the following way:

code/Common The base implementation for importers and the infrastructure
code/PostProcessing	The post-processing steps
code/<FormatName>	Implementation for import and export for the format

Where to get help

For more information, visit our website. Or check out the ./doc- folder, which contains the official documentation in HTML format. (CHMs for Windows are included in some release packages and should be located right here in the root folder).

If the docs don't solve your problem, ask on StackOverflow. If you think you found a bug, please open an issue on Github.

For development discussions, there is also a (very low-volume) mailing list, assimp-discussions(subscribe here)

Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than 40 file formats for import and a growing selection of file formats for export.

And we also have a Gitter-channel:Gitter Join the chat at https://gitter.im/assimp/assimp

Contributing

Contributions to assimp are highly appreciated. The easiest way to get involved is to submit a pull request with your changes against the main repository's master branch.

License

Our license is based on the modified, 3-clause BSD-License.

An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. For the legal details, see the LICENSE file.

Why this name

Sorry, we're germans :-), no english native speakers ...

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Assimp but with a few changes to CMake and without the git history for fast clones

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