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Scripts Basics
Scripts are not a part of Palladium but rather a part of KubeJS. Palladium adds a lot of compatibility features. KubeJS scripts allow you to use the JavaScript programming language to execute code from events that happen in-game. For example, you can grant players a diamond every time they break a block. It's helpful to know a little Javascript but it is not a requirement. KubeJS has three types of scripts startup, server/world & client.
| Script Types | Reload Method | Content | Folder Structure |
|---|---|---|---|
| Client | Pressing F3+T | * Custom Animations * Custom HUDs | assets/<namespace>/kubejs_scripts |
| Server/World | Running /reload | * e.g. Manipulate Entities * Player/Entity Events | data/<namespace>/kubejs_scripts |
| Startup | None. Loads once when the game starts | * Custom Abilities * Custom Conditions | addon/<namespace>/kubejs_scripts |
Here's an example of what you can do with KubeJS scripts. If you would like to learn more, I recommend checking out their wiki v1 and wiki v2.
ItemEvents.rightClicked((event)=>{// Show player's SUPERPOWER [when rightclicking bread]if(event.getItem().getId()==='minecraft:bread'){event.player.tell('Current Superpower: '+event.player.data.powers.getSuperpower());}// Show all of player's powers (superpower, suit, etc.) [when rightclicking glow berries]if(event.getItem().getId()==='minecraft:glow_berries'){event.player.tell('Current Powers:');event.player.data.powers.getPowers().forEach(element=>{event.player.tell(' - '+element);});}// Show ALL AVAILABLE powers [when rightclicking rabbit stew]elseif(event.getItem().getId()==='minecraft:rabbit_stew'){event.player.tell('All Powers:');event.level.data.powers.getPowers().forEach(element=>{event.player.tell(' - '+element);});}// Swing arm [when rightclicking bone]elseif(event.getItem().getId()==='minecraft:bone'){palladium.swingArm(event.player,event.getHand());}});TIP: Comments in Javascript code have a // in front of them!
TIP: Since this is a server/world script, it's placed in data/<namespace>/kubejs_scripts.