Skip to content
This repository was archived by the owner on Apr 7, 2026. It is now read-only.

Scripts Basics

Lucas Bandermann edited this page Mar 9, 2023 · 2 revisions

Scripts are not a part of Palladium but rather a part of KubeJS. Palladium adds a lot of compatibility features. KubeJS scripts allow you to use the JavaScript programming language to execute code from events that happen in-game. For example, you can grant players a diamond every time they break a block. It's helpful to know a little Javascript but it is not a requirement. KubeJS has three types of scripts startup, server/world & client.

Script TypesReload MethodContentFolder Structure
ClientPressing F3+T* Custom Animations
* Custom HUDs
assets/<namespace>/kubejs_scripts
Server/WorldRunning /reload* e.g. Manipulate Entities
* Player/Entity Events
data/<namespace>/kubejs_scripts
StartupNone. Loads once when the game starts* Custom Abilities
* Custom Conditions
addon/<namespace>/kubejs_scripts

Example

Here's an example of what you can do with KubeJS scripts. If you would like to learn more, I recommend checking out their wiki v1 and wiki v2.

ItemEvents.rightClicked((event)=>{// Show player's SUPERPOWER [when rightclicking bread]if(event.getItem().getId()==='minecraft:bread'){event.player.tell('Current Superpower: '+event.player.data.powers.getSuperpower());}// Show all of player's powers (superpower, suit, etc.) [when rightclicking glow berries]if(event.getItem().getId()==='minecraft:glow_berries'){event.player.tell('Current Powers:');event.player.data.powers.getPowers().forEach(element=>{event.player.tell(' - '+element);});}// Show ALL AVAILABLE powers [when rightclicking rabbit stew]elseif(event.getItem().getId()==='minecraft:rabbit_stew'){event.player.tell('All Powers:');event.level.data.powers.getPowers().forEach(element=>{event.player.tell(' - '+element);});}// Swing arm [when rightclicking bone]elseif(event.getItem().getId()==='minecraft:bone'){palladium.swingArm(event.player,event.getHand());}});

TIP: Comments in Javascript code have a // in front of them!
TIP: Since this is a server/world script, it's placed in data/<namespace>/kubejs_scripts.

Clone this wiki locally