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Rusty Algorithms & Data Structures for Learners

Crates.ioCrates.ioContinuous IntegrationCoverage Statuslines of code

This repository presents Rust implementations of common algorithms and data structures, many of which are based on William Fiset's Java implementation: https://github.com/williamfiset/Algorithms . I highly recommend his YouTube channel, where he explains many of these algorithms in detail using illustrations, animations and pseudocode. I recommend that you implement these algorithms by yourself before comparing them to my or William's implementations, since the best way to learn is by doing, and it's likely that you discover ways in which the code can be written in a more efficient, robust and/or readable way, in which case you're welcome to submit a PR!

I also write algorithms that's not yet available in William's repository. When I do so I attach references (most of which are freely accessible) that I used and hopefully they should be sufficient to guide you to write your own implementations.

Usage

The implementation details are explained in comments and docs and the example usage is implied in unit tests. To run tests:

cargo test

I use LaTeX to write some math expression in docs. To render them correctly in docs, run:

RUSTDOCFLAGS="--html-in-header katex-header.html" cargo doc --no-deps --open

or an alias for this command:

./doc

Recommended Environment

This simple setup provides most features a decent IDE would provide (importantly, jump to definition and type labelling)

Contents

Search Algorithms

  • Binary Search
  • Interpolation Search
  • Ternary Search

Sort Algorithms

  • Merge sort
  • Selection sort
  • Bubble sort
  • Insertion sort
  • Counting sort
  • Heap sort
  • Radix sort
  • Bucket sort
  • Quick sort
    • Hoare partition

Graph

Graph Representations

  • Adjacency Matrix (Weighted & Unweighted)
  • Adjacency List (Weighted & Unweighted)
  • Condensed Adjacency Matrix (Weighted)

Fundamental Graph Algorithms

  • Depth-first search (iterative and recursive)
  • Breadth-first search (iterative)

Tree Algorithms

  • Tree representation: with or without pointer to parent
  • Fundamentals (DFS, tree height, tree sum, etc.)
  • Tree Center
  • Tree rooting
  • Tree isomorphism
  • Lowest common ancestor (LCA)

Minimum Spanning Tree/Forest

  • Prim's Algorithm
  • Kruskal's Algorithm

Network Flow

  • Ford-Fulkerson + DFS
  • DFS with capacity scaling
  • Edmonds-Karp Algorithm (BFS)
  • Dinic's Algorithm (BFS + DFS)

Shortest Path

  • BFS (unweighted)
  • DAG shortest path with topological sorting
  • Dijkstra's algorithm (non-negative weights, SSSP)
  • Bellman-Ford algorithm (SSSP)
  • Floyd-Warshall algorithm (APSP)

Others

  • Bipartite check
  • Topological sorting of DAG graphs and DAG shortest path
  • Eulerian path/circuit
  • Strongly connected components (Tarjan's algorithm)

Data Structures

  • Bit manipulation
  • Priority queue (binary heap)
  • Balanced tree
    • AVL tree
  • Disjoin set (union-find)
  • Sparse table (range query) (generic)
  • Quadtree
  • k-dimensional tree (k-d tree)

Machine Learning

Clustering

  • Hierarchical clustering (WIP, almost done)

K Nearest Neighbour (KNN)

  • in quad tree (docs/annotations WIP)
  • in k-d tree (docs/annotations WIP)

Math

  • GCD
    • Euclidean algorithm
    • Coprime
    • Extended euclidean algorithm
  • LCM
  • log2
  • Prime numbers
    • Prime check
    • Sieve of Eratosthenes
    • Prime factorization (Pollard's rho algorithm)

Linear Algebra (docs/annotations WIP)

  • Basics (matrix representation, matrix/vector arithmetics)
  • Determinant of square matrix (Laplace expansion)
  • Gauss-Jordan Elimination
  • LU Decomposition
  • Cholesky Decomposition

Problems

Dynamic Programming

  • Edit distance
  • Knapsack 0/1

Back Tracking

  • Sudoku
  • N-Queens

Graph

  • Travelling salesman problem (brutal force & DP)

Network Flow

  • Mice and owls

About

Algorithms implemented in Rust, explained.

Resources

Stars

423 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

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GitHub - TianyiShi2001/Algorithms: Algorithms implemented in Rust, explained. · GitHub
Skip to content
This repository was archived by the owner on Dec 28, 2023. It is now read-only.

Repository files navigation

Rusty Algorithms & Data Structures for Learners

Crates.ioCrates.ioContinuous IntegrationCoverage Statuslines of code

This repository presents Rust implementations of common algorithms and data structures, many of which are based on William Fiset's Java implementation: https://github.com/williamfiset/Algorithms . I highly recommend his YouTube channel, where he explains many of these algorithms in detail using illustrations, animations and pseudocode. I recommend that you implement these algorithms by yourself before comparing them to my or William's implementations, since the best way to learn is by doing, and it's likely that you discover ways in which the code can be written in a more efficient, robust and/or readable way, in which case you're welcome to submit a PR!

I also write algorithms that's not yet available in William's repository. When I do so I attach references (most of which are freely accessible) that I used and hopefully they should be sufficient to guide you to write your own implementations.

Usage

The implementation details are explained in comments and docs and the example usage is implied in unit tests. To run tests:

cargo test

I use LaTeX to write some math expression in docs. To render them correctly in docs, run:

RUSTDOCFLAGS="--html-in-header katex-header.html" cargo doc --no-deps --open

or an alias for this command:

./doc

Recommended Environment

This simple setup provides most features a decent IDE would provide (importantly, jump to definition and type labelling)

Contents

Search Algorithms

  • Binary Search
  • Interpolation Search
  • Ternary Search

Sort Algorithms

  • Merge sort
  • Selection sort
  • Bubble sort
  • Insertion sort
  • Counting sort
  • Heap sort
  • Radix sort
  • Bucket sort
  • Quick sort
    • Hoare partition

Graph

Graph Representations

  • Adjacency Matrix (Weighted & Unweighted)
  • Adjacency List (Weighted & Unweighted)
  • Condensed Adjacency Matrix (Weighted)

Fundamental Graph Algorithms

  • Depth-first search (iterative and recursive)
  • Breadth-first search (iterative)

Tree Algorithms

  • Tree representation: with or without pointer to parent
  • Fundamentals (DFS, tree height, tree sum, etc.)
  • Tree Center
  • Tree rooting
  • Tree isomorphism
  • Lowest common ancestor (LCA)

Minimum Spanning Tree/Forest

  • Prim's Algorithm
  • Kruskal's Algorithm

Network Flow

  • Ford-Fulkerson + DFS
  • DFS with capacity scaling
  • Edmonds-Karp Algorithm (BFS)
  • Dinic's Algorithm (BFS + DFS)

Shortest Path

  • BFS (unweighted)
  • DAG shortest path with topological sorting
  • Dijkstra's algorithm (non-negative weights, SSSP)
  • Bellman-Ford algorithm (SSSP)
  • Floyd-Warshall algorithm (APSP)

Others

  • Bipartite check
  • Topological sorting of DAG graphs and DAG shortest path
  • Eulerian path/circuit
  • Strongly connected components (Tarjan's algorithm)

Data Structures

  • Bit manipulation
  • Priority queue (binary heap)
  • Balanced tree
    • AVL tree
  • Disjoin set (union-find)
  • Sparse table (range query) (generic)
  • Quadtree
  • k-dimensional tree (k-d tree)

Machine Learning

Clustering

  • Hierarchical clustering (WIP, almost done)

K Nearest Neighbour (KNN)

  • in quad tree (docs/annotations WIP)
  • in k-d tree (docs/annotations WIP)

Math

  • GCD
    • Euclidean algorithm
    • Coprime
    • Extended euclidean algorithm
  • LCM
  • log2
  • Prime numbers
    • Prime check
    • Sieve of Eratosthenes
    • Prime factorization (Pollard's rho algorithm)

Linear Algebra (docs/annotations WIP)

  • Basics (matrix representation, matrix/vector arithmetics)
  • Determinant of square matrix (Laplace expansion)
  • Gauss-Jordan Elimination
  • LU Decomposition
  • Cholesky Decomposition

Problems

Dynamic Programming

  • Edit distance
  • Knapsack 0/1

Back Tracking

  • Sudoku
  • N-Queens

Graph

  • Travelling salesman problem (brutal force & DP)

Network Flow

  • Mice and owls

About

Algorithms implemented in Rust, explained.

Resources

Stars

423 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - TianyiShi2001/Algorithms: Algorithms implemented in Rust, explained. · GitHub
Skip to content
This repository was archived by the owner on Dec 28, 2023. It is now read-only.

Repository files navigation

Rusty Algorithms & Data Structures for Learners

Crates.ioCrates.ioContinuous IntegrationCoverage Statuslines of code

This repository presents Rust implementations of common algorithms and data structures, many of which are based on William Fiset's Java implementation: https://github.com/williamfiset/Algorithms . I highly recommend his YouTube channel, where he explains many of these algorithms in detail using illustrations, animations and pseudocode. I recommend that you implement these algorithms by yourself before comparing them to my or William's implementations, since the best way to learn is by doing, and it's likely that you discover ways in which the code can be written in a more efficient, robust and/or readable way, in which case you're welcome to submit a PR!

I also write algorithms that's not yet available in William's repository. When I do so I attach references (most of which are freely accessible) that I used and hopefully they should be sufficient to guide you to write your own implementations.

Usage

The implementation details are explained in comments and docs and the example usage is implied in unit tests. To run tests:

cargo test

I use LaTeX to write some math expression in docs. To render them correctly in docs, run:

RUSTDOCFLAGS="--html-in-header katex-header.html" cargo doc --no-deps --open

or an alias for this command:

./doc

Recommended Environment

This simple setup provides most features a decent IDE would provide (importantly, jump to definition and type labelling)

Contents

Search Algorithms

  • Binary Search
  • Interpolation Search
  • Ternary Search

Sort Algorithms

  • Merge sort
  • Selection sort
  • Bubble sort
  • Insertion sort
  • Counting sort
  • Heap sort
  • Radix sort
  • Bucket sort
  • Quick sort
    • Hoare partition

Graph

Graph Representations

  • Adjacency Matrix (Weighted & Unweighted)
  • Adjacency List (Weighted & Unweighted)
  • Condensed Adjacency Matrix (Weighted)

Fundamental Graph Algorithms

  • Depth-first search (iterative and recursive)
  • Breadth-first search (iterative)

Tree Algorithms

  • Tree representation: with or without pointer to parent
  • Fundamentals (DFS, tree height, tree sum, etc.)
  • Tree Center
  • Tree rooting
  • Tree isomorphism
  • Lowest common ancestor (LCA)

Minimum Spanning Tree/Forest

  • Prim's Algorithm
  • Kruskal's Algorithm

Network Flow

  • Ford-Fulkerson + DFS
  • DFS with capacity scaling
  • Edmonds-Karp Algorithm (BFS)
  • Dinic's Algorithm (BFS + DFS)

Shortest Path

  • BFS (unweighted)
  • DAG shortest path with topological sorting
  • Dijkstra's algorithm (non-negative weights, SSSP)
  • Bellman-Ford algorithm (SSSP)
  • Floyd-Warshall algorithm (APSP)

Others

  • Bipartite check
  • Topological sorting of DAG graphs and DAG shortest path
  • Eulerian path/circuit
  • Strongly connected components (Tarjan's algorithm)

Data Structures

  • Bit manipulation
  • Priority queue (binary heap)
  • Balanced tree
    • AVL tree
  • Disjoin set (union-find)
  • Sparse table (range query) (generic)
  • Quadtree
  • k-dimensional tree (k-d tree)

Machine Learning

Clustering

  • Hierarchical clustering (WIP, almost done)

K Nearest Neighbour (KNN)

  • in quad tree (docs/annotations WIP)
  • in k-d tree (docs/annotations WIP)

Math

  • GCD
    • Euclidean algorithm
    • Coprime
    • Extended euclidean algorithm
  • LCM
  • log2
  • Prime numbers
    • Prime check
    • Sieve of Eratosthenes
    • Prime factorization (Pollard's rho algorithm)

Linear Algebra (docs/annotations WIP)

  • Basics (matrix representation, matrix/vector arithmetics)
  • Determinant of square matrix (Laplace expansion)
  • Gauss-Jordan Elimination
  • LU Decomposition
  • Cholesky Decomposition

Problems

Dynamic Programming

  • Edit distance
  • Knapsack 0/1

Back Tracking

  • Sudoku
  • N-Queens

Graph

  • Travelling salesman problem (brutal force & DP)

Network Flow

  • Mice and owls

About

Algorithms implemented in Rust, explained.

Resources

Stars

423 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - TianyiShi2001/Algorithms: Algorithms implemented in Rust, explained. · GitHub
Skip to content
This repository was archived by the owner on Dec 28, 2023. It is now read-only.

Repository files navigation

Rusty Algorithms & Data Structures for Learners

Crates.ioCrates.ioContinuous IntegrationCoverage Statuslines of code

This repository presents Rust implementations of common algorithms and data structures, many of which are based on William Fiset's Java implementation: https://github.com/williamfiset/Algorithms . I highly recommend his YouTube channel, where he explains many of these algorithms in detail using illustrations, animations and pseudocode. I recommend that you implement these algorithms by yourself before comparing them to my or William's implementations, since the best way to learn is by doing, and it's likely that you discover ways in which the code can be written in a more efficient, robust and/or readable way, in which case you're welcome to submit a PR!

I also write algorithms that's not yet available in William's repository. When I do so I attach references (most of which are freely accessible) that I used and hopefully they should be sufficient to guide you to write your own implementations.

Usage

The implementation details are explained in comments and docs and the example usage is implied in unit tests. To run tests:

cargo test

I use LaTeX to write some math expression in docs. To render them correctly in docs, run:

RUSTDOCFLAGS="--html-in-header katex-header.html" cargo doc --no-deps --open

or an alias for this command:

./doc

Recommended Environment

This simple setup provides most features a decent IDE would provide (importantly, jump to definition and type labelling)

Contents

Search Algorithms

  • Binary Search
  • Interpolation Search
  • Ternary Search

Sort Algorithms

  • Merge sort
  • Selection sort
  • Bubble sort
  • Insertion sort
  • Counting sort
  • Heap sort
  • Radix sort
  • Bucket sort
  • Quick sort
    • Hoare partition

Graph

Graph Representations

  • Adjacency Matrix (Weighted & Unweighted)
  • Adjacency List (Weighted & Unweighted)
  • Condensed Adjacency Matrix (Weighted)

Fundamental Graph Algorithms

  • Depth-first search (iterative and recursive)
  • Breadth-first search (iterative)

Tree Algorithms

  • Tree representation: with or without pointer to parent
  • Fundamentals (DFS, tree height, tree sum, etc.)
  • Tree Center
  • Tree rooting
  • Tree isomorphism
  • Lowest common ancestor (LCA)

Minimum Spanning Tree/Forest

  • Prim's Algorithm
  • Kruskal's Algorithm

Network Flow

  • Ford-Fulkerson + DFS
  • DFS with capacity scaling
  • Edmonds-Karp Algorithm (BFS)
  • Dinic's Algorithm (BFS + DFS)

Shortest Path

  • BFS (unweighted)
  • DAG shortest path with topological sorting
  • Dijkstra's algorithm (non-negative weights, SSSP)
  • Bellman-Ford algorithm (SSSP)
  • Floyd-Warshall algorithm (APSP)

Others

  • Bipartite check
  • Topological sorting of DAG graphs and DAG shortest path
  • Eulerian path/circuit
  • Strongly connected components (Tarjan's algorithm)

Data Structures

  • Bit manipulation
  • Priority queue (binary heap)
  • Balanced tree
    • AVL tree
  • Disjoin set (union-find)
  • Sparse table (range query) (generic)
  • Quadtree
  • k-dimensional tree (k-d tree)

Machine Learning

Clustering

  • Hierarchical clustering (WIP, almost done)

K Nearest Neighbour (KNN)

  • in quad tree (docs/annotations WIP)
  • in k-d tree (docs/annotations WIP)

Math

  • GCD
    • Euclidean algorithm
    • Coprime
    • Extended euclidean algorithm
  • LCM
  • log2
  • Prime numbers
    • Prime check
    • Sieve of Eratosthenes
    • Prime factorization (Pollard's rho algorithm)

Linear Algebra (docs/annotations WIP)

  • Basics (matrix representation, matrix/vector arithmetics)
  • Determinant of square matrix (Laplace expansion)
  • Gauss-Jordan Elimination
  • LU Decomposition
  • Cholesky Decomposition

Problems

Dynamic Programming

  • Edit distance
  • Knapsack 0/1

Back Tracking

  • Sudoku
  • N-Queens

Graph

  • Travelling salesman problem (brutal force & DP)

Network Flow

  • Mice and owls

About

Algorithms implemented in Rust, explained.

Resources

Stars

423 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - TianyiShi2001/Algorithms: Algorithms implemented in Rust, explained. · GitHub
Skip to content
This repository was archived by the owner on Dec 28, 2023. It is now read-only.

Repository files navigation

Rusty Algorithms & Data Structures for Learners

Crates.ioCrates.ioContinuous IntegrationCoverage Statuslines of code

This repository presents Rust implementations of common algorithms and data structures, many of which are based on William Fiset's Java implementation: https://github.com/williamfiset/Algorithms . I highly recommend his YouTube channel, where he explains many of these algorithms in detail using illustrations, animations and pseudocode. I recommend that you implement these algorithms by yourself before comparing them to my or William's implementations, since the best way to learn is by doing, and it's likely that you discover ways in which the code can be written in a more efficient, robust and/or readable way, in which case you're welcome to submit a PR!

I also write algorithms that's not yet available in William's repository. When I do so I attach references (most of which are freely accessible) that I used and hopefully they should be sufficient to guide you to write your own implementations.

Usage

The implementation details are explained in comments and docs and the example usage is implied in unit tests. To run tests:

cargo test

I use LaTeX to write some math expression in docs. To render them correctly in docs, run:

RUSTDOCFLAGS="--html-in-header katex-header.html" cargo doc --no-deps --open

or an alias for this command:

./doc

Recommended Environment

This simple setup provides most features a decent IDE would provide (importantly, jump to definition and type labelling)

Contents

Search Algorithms

  • Binary Search
  • Interpolation Search
  • Ternary Search

Sort Algorithms

  • Merge sort
  • Selection sort
  • Bubble sort
  • Insertion sort
  • Counting sort
  • Heap sort
  • Radix sort
  • Bucket sort
  • Quick sort
    • Hoare partition

Graph

Graph Representations

  • Adjacency Matrix (Weighted & Unweighted)
  • Adjacency List (Weighted & Unweighted)
  • Condensed Adjacency Matrix (Weighted)

Fundamental Graph Algorithms

  • Depth-first search (iterative and recursive)
  • Breadth-first search (iterative)

Tree Algorithms

  • Tree representation: with or without pointer to parent
  • Fundamentals (DFS, tree height, tree sum, etc.)
  • Tree Center
  • Tree rooting
  • Tree isomorphism
  • Lowest common ancestor (LCA)

Minimum Spanning Tree/Forest

  • Prim's Algorithm
  • Kruskal's Algorithm

Network Flow

  • Ford-Fulkerson + DFS
  • DFS with capacity scaling
  • Edmonds-Karp Algorithm (BFS)
  • Dinic's Algorithm (BFS + DFS)

Shortest Path

  • BFS (unweighted)
  • DAG shortest path with topological sorting
  • Dijkstra's algorithm (non-negative weights, SSSP)
  • Bellman-Ford algorithm (SSSP)
  • Floyd-Warshall algorithm (APSP)

Others

  • Bipartite check
  • Topological sorting of DAG graphs and DAG shortest path
  • Eulerian path/circuit
  • Strongly connected components (Tarjan's algorithm)

Data Structures

  • Bit manipulation
  • Priority queue (binary heap)
  • Balanced tree
    • AVL tree
  • Disjoin set (union-find)
  • Sparse table (range query) (generic)
  • Quadtree
  • k-dimensional tree (k-d tree)

Machine Learning

Clustering

  • Hierarchical clustering (WIP, almost done)

K Nearest Neighbour (KNN)

  • in quad tree (docs/annotations WIP)
  • in k-d tree (docs/annotations WIP)

Math

  • GCD
    • Euclidean algorithm
    • Coprime
    • Extended euclidean algorithm
  • LCM
  • log2
  • Prime numbers
    • Prime check
    • Sieve of Eratosthenes
    • Prime factorization (Pollard's rho algorithm)

Linear Algebra (docs/annotations WIP)

  • Basics (matrix representation, matrix/vector arithmetics)
  • Determinant of square matrix (Laplace expansion)
  • Gauss-Jordan Elimination
  • LU Decomposition
  • Cholesky Decomposition

Problems

Dynamic Programming

  • Edit distance
  • Knapsack 0/1

Back Tracking

  • Sudoku
  • N-Queens

Graph

  • Travelling salesman problem (brutal force & DP)

Network Flow

  • Mice and owls

About

Algorithms implemented in Rust, explained.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - TianyiShi2001/Algorithms: Algorithms implemented in Rust, explained. · GitHub
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This repository was archived by the owner on Dec 28, 2023. It is now read-only.

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Rusty Algorithms & Data Structures for Learners

Crates.ioCrates.ioContinuous IntegrationCoverage Statuslines of code

This repository presents Rust implementations of common algorithms and data structures, many of which are based on William Fiset's Java implementation: https://github.com/williamfiset/Algorithms . I highly recommend his YouTube channel, where he explains many of these algorithms in detail using illustrations, animations and pseudocode. I recommend that you implement these algorithms by yourself before comparing them to my or William's implementations, since the best way to learn is by doing, and it's likely that you discover ways in which the code can be written in a more efficient, robust and/or readable way, in which case you're welcome to submit a PR!

I also write algorithms that's not yet available in William's repository. When I do so I attach references (most of which are freely accessible) that I used and hopefully they should be sufficient to guide you to write your own implementations.

Usage

The implementation details are explained in comments and docs and the example usage is implied in unit tests. To run tests:

cargo test

I use LaTeX to write some math expression in docs. To render them correctly in docs, run:

RUSTDOCFLAGS="--html-in-header katex-header.html" cargo doc --no-deps --open

or an alias for this command:

./doc

Recommended Environment

This simple setup provides most features a decent IDE would provide (importantly, jump to definition and type labelling)

Contents

Search Algorithms

  • Binary Search
  • Interpolation Search
  • Ternary Search

Sort Algorithms

  • Merge sort
  • Selection sort
  • Bubble sort
  • Insertion sort
  • Counting sort
  • Heap sort
  • Radix sort
  • Bucket sort
  • Quick sort
    • Hoare partition

Graph

Graph Representations

  • Adjacency Matrix (Weighted & Unweighted)
  • Adjacency List (Weighted & Unweighted)
  • Condensed Adjacency Matrix (Weighted)

Fundamental Graph Algorithms

  • Depth-first search (iterative and recursive)
  • Breadth-first search (iterative)

Tree Algorithms

  • Tree representation: with or without pointer to parent
  • Fundamentals (DFS, tree height, tree sum, etc.)
  • Tree Center
  • Tree rooting
  • Tree isomorphism
  • Lowest common ancestor (LCA)

Minimum Spanning Tree/Forest

  • Prim's Algorithm
  • Kruskal's Algorithm

Network Flow

  • Ford-Fulkerson + DFS
  • DFS with capacity scaling
  • Edmonds-Karp Algorithm (BFS)
  • Dinic's Algorithm (BFS + DFS)

Shortest Path

  • BFS (unweighted)
  • DAG shortest path with topological sorting
  • Dijkstra's algorithm (non-negative weights, SSSP)
  • Bellman-Ford algorithm (SSSP)
  • Floyd-Warshall algorithm (APSP)

Others

  • Bipartite check
  • Topological sorting of DAG graphs and DAG shortest path
  • Eulerian path/circuit
  • Strongly connected components (Tarjan's algorithm)

Data Structures

  • Bit manipulation
  • Priority queue (binary heap)
  • Balanced tree
    • AVL tree
  • Disjoin set (union-find)
  • Sparse table (range query) (generic)
  • Quadtree
  • k-dimensional tree (k-d tree)

Machine Learning

Clustering

  • Hierarchical clustering (WIP, almost done)

K Nearest Neighbour (KNN)

  • in quad tree (docs/annotations WIP)
  • in k-d tree (docs/annotations WIP)

Math

  • GCD
    • Euclidean algorithm
    • Coprime
    • Extended euclidean algorithm
  • LCM
  • log2
  • Prime numbers
    • Prime check
    • Sieve of Eratosthenes
    • Prime factorization (Pollard's rho algorithm)

Linear Algebra (docs/annotations WIP)

  • Basics (matrix representation, matrix/vector arithmetics)
  • Determinant of square matrix (Laplace expansion)
  • Gauss-Jordan Elimination
  • LU Decomposition
  • Cholesky Decomposition

Problems

Dynamic Programming

  • Edit distance
  • Knapsack 0/1

Back Tracking

  • Sudoku
  • N-Queens

Graph

  • Travelling salesman problem (brutal force & DP)

Network Flow

  • Mice and owls

About

Algorithms implemented in Rust, explained.

Resources

Stars

423 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - TianyiShi2001/Algorithms: Algorithms implemented in Rust, explained. · GitHub
Skip to content
This repository was archived by the owner on Dec 28, 2023. It is now read-only.

Repository files navigation

Rusty Algorithms & Data Structures for Learners

Crates.ioCrates.ioContinuous IntegrationCoverage Statuslines of code

This repository presents Rust implementations of common algorithms and data structures, many of which are based on William Fiset's Java implementation: https://github.com/williamfiset/Algorithms . I highly recommend his YouTube channel, where he explains many of these algorithms in detail using illustrations, animations and pseudocode. I recommend that you implement these algorithms by yourself before comparing them to my or William's implementations, since the best way to learn is by doing, and it's likely that you discover ways in which the code can be written in a more efficient, robust and/or readable way, in which case you're welcome to submit a PR!

I also write algorithms that's not yet available in William's repository. When I do so I attach references (most of which are freely accessible) that I used and hopefully they should be sufficient to guide you to write your own implementations.

Usage

The implementation details are explained in comments and docs and the example usage is implied in unit tests. To run tests:

cargo test

I use LaTeX to write some math expression in docs. To render them correctly in docs, run:

RUSTDOCFLAGS="--html-in-header katex-header.html" cargo doc --no-deps --open

or an alias for this command:

./doc

Recommended Environment

This simple setup provides most features a decent IDE would provide (importantly, jump to definition and type labelling)

Contents

Search Algorithms

  • Binary Search
  • Interpolation Search
  • Ternary Search

Sort Algorithms

  • Merge sort
  • Selection sort
  • Bubble sort
  • Insertion sort
  • Counting sort
  • Heap sort
  • Radix sort
  • Bucket sort
  • Quick sort
    • Hoare partition

Graph

Graph Representations

  • Adjacency Matrix (Weighted & Unweighted)
  • Adjacency List (Weighted & Unweighted)
  • Condensed Adjacency Matrix (Weighted)

Fundamental Graph Algorithms

  • Depth-first search (iterative and recursive)
  • Breadth-first search (iterative)

Tree Algorithms

  • Tree representation: with or without pointer to parent
  • Fundamentals (DFS, tree height, tree sum, etc.)
  • Tree Center
  • Tree rooting
  • Tree isomorphism
  • Lowest common ancestor (LCA)

Minimum Spanning Tree/Forest

  • Prim's Algorithm
  • Kruskal's Algorithm

Network Flow

  • Ford-Fulkerson + DFS
  • DFS with capacity scaling
  • Edmonds-Karp Algorithm (BFS)
  • Dinic's Algorithm (BFS + DFS)

Shortest Path

  • BFS (unweighted)
  • DAG shortest path with topological sorting
  • Dijkstra's algorithm (non-negative weights, SSSP)
  • Bellman-Ford algorithm (SSSP)
  • Floyd-Warshall algorithm (APSP)

Others

  • Bipartite check
  • Topological sorting of DAG graphs and DAG shortest path
  • Eulerian path/circuit
  • Strongly connected components (Tarjan's algorithm)

Data Structures

  • Bit manipulation
  • Priority queue (binary heap)
  • Balanced tree
    • AVL tree
  • Disjoin set (union-find)
  • Sparse table (range query) (generic)
  • Quadtree
  • k-dimensional tree (k-d tree)

Machine Learning

Clustering

  • Hierarchical clustering (WIP, almost done)

K Nearest Neighbour (KNN)

  • in quad tree (docs/annotations WIP)
  • in k-d tree (docs/annotations WIP)

Math

  • GCD
    • Euclidean algorithm
    • Coprime
    • Extended euclidean algorithm
  • LCM
  • log2
  • Prime numbers
    • Prime check
    • Sieve of Eratosthenes
    • Prime factorization (Pollard's rho algorithm)

Linear Algebra (docs/annotations WIP)

  • Basics (matrix representation, matrix/vector arithmetics)
  • Determinant of square matrix (Laplace expansion)
  • Gauss-Jordan Elimination
  • LU Decomposition
  • Cholesky Decomposition

Problems

Dynamic Programming

  • Edit distance
  • Knapsack 0/1

Back Tracking

  • Sudoku
  • N-Queens

Graph

  • Travelling salesman problem (brutal force & DP)

Network Flow

  • Mice and owls

About

Algorithms implemented in Rust, explained.

Resources

Stars

423 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - TianyiShi2001/Algorithms: Algorithms implemented in Rust, explained. · GitHub
Skip to content
This repository was archived by the owner on Dec 28, 2023. It is now read-only.

Repository files navigation

Rusty Algorithms & Data Structures for Learners

Crates.ioCrates.ioContinuous IntegrationCoverage Statuslines of code

This repository presents Rust implementations of common algorithms and data structures, many of which are based on William Fiset's Java implementation: https://github.com/williamfiset/Algorithms . I highly recommend his YouTube channel, where he explains many of these algorithms in detail using illustrations, animations and pseudocode. I recommend that you implement these algorithms by yourself before comparing them to my or William's implementations, since the best way to learn is by doing, and it's likely that you discover ways in which the code can be written in a more efficient, robust and/or readable way, in which case you're welcome to submit a PR!

I also write algorithms that's not yet available in William's repository. When I do so I attach references (most of which are freely accessible) that I used and hopefully they should be sufficient to guide you to write your own implementations.

Usage

The implementation details are explained in comments and docs and the example usage is implied in unit tests. To run tests:

cargo test

I use LaTeX to write some math expression in docs. To render them correctly in docs, run:

RUSTDOCFLAGS="--html-in-header katex-header.html" cargo doc --no-deps --open

or an alias for this command:

./doc

Recommended Environment

This simple setup provides most features a decent IDE would provide (importantly, jump to definition and type labelling)

Contents

Search Algorithms

  • Binary Search
  • Interpolation Search
  • Ternary Search

Sort Algorithms

  • Merge sort
  • Selection sort
  • Bubble sort
  • Insertion sort
  • Counting sort
  • Heap sort
  • Radix sort
  • Bucket sort
  • Quick sort
    • Hoare partition

Graph

Graph Representations

  • Adjacency Matrix (Weighted & Unweighted)
  • Adjacency List (Weighted & Unweighted)
  • Condensed Adjacency Matrix (Weighted)

Fundamental Graph Algorithms

  • Depth-first search (iterative and recursive)
  • Breadth-first search (iterative)

Tree Algorithms

  • Tree representation: with or without pointer to parent
  • Fundamentals (DFS, tree height, tree sum, etc.)
  • Tree Center
  • Tree rooting
  • Tree isomorphism
  • Lowest common ancestor (LCA)

Minimum Spanning Tree/Forest

  • Prim's Algorithm
  • Kruskal's Algorithm

Network Flow

  • Ford-Fulkerson + DFS
  • DFS with capacity scaling
  • Edmonds-Karp Algorithm (BFS)
  • Dinic's Algorithm (BFS + DFS)

Shortest Path

  • BFS (unweighted)
  • DAG shortest path with topological sorting
  • Dijkstra's algorithm (non-negative weights, SSSP)
  • Bellman-Ford algorithm (SSSP)
  • Floyd-Warshall algorithm (APSP)

Others

  • Bipartite check
  • Topological sorting of DAG graphs and DAG shortest path
  • Eulerian path/circuit
  • Strongly connected components (Tarjan's algorithm)

Data Structures

  • Bit manipulation
  • Priority queue (binary heap)
  • Balanced tree
    • AVL tree
  • Disjoin set (union-find)
  • Sparse table (range query) (generic)
  • Quadtree
  • k-dimensional tree (k-d tree)

Machine Learning

Clustering

  • Hierarchical clustering (WIP, almost done)

K Nearest Neighbour (KNN)

  • in quad tree (docs/annotations WIP)
  • in k-d tree (docs/annotations WIP)

Math

  • GCD
    • Euclidean algorithm
    • Coprime
    • Extended euclidean algorithm
  • LCM
  • log2
  • Prime numbers
    • Prime check
    • Sieve of Eratosthenes
    • Prime factorization (Pollard's rho algorithm)

Linear Algebra (docs/annotations WIP)

  • Basics (matrix representation, matrix/vector arithmetics)
  • Determinant of square matrix (Laplace expansion)
  • Gauss-Jordan Elimination
  • LU Decomposition
  • Cholesky Decomposition

Problems

Dynamic Programming

  • Edit distance
  • Knapsack 0/1

Back Tracking

  • Sudoku
  • N-Queens

Graph

  • Travelling salesman problem (brutal force & DP)

Network Flow

  • Mice and owls

About

Algorithms implemented in Rust, explained.

Resources

Stars

423 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages