fix command validation and add new type of interaction - #73

Merged
Tofaa2 merged 2 commits into
Tofaa2:masterfrom
InstantlyMoist:fix/spacenpc-fix-command-validation
Jul 21, 2026
Merged

fix command validation and add new type of interaction#73
Tofaa2 merged 2 commits into
Tofaa2:masterfrom
InstantlyMoist:fix/spacenpc-fix-command-validation

Conversation

@InstantlyMoist

@InstantlyMoistInstantlyMoist commented Jul 21, 2026

Copy link
Copy Markdown
Contributor

Summary by CodeRabbit

  • New Features
    • Added NPC interaction action types to run commands as the interacting player, including command/NPC placeholders.
    • Added a player chat interaction action, with convenient aliases.
    • Updated command help text and tab completion to include the expanded interaction options.
  • Bug Fixes
    • Fixed duplicate/incorrect interaction handling by ensuring interactions are processed consistently across hands.

@coderabbitai

coderabbitaiBot commented Jul 21, 2026

Copy link
Copy Markdown

Review Change Stack

📝 Walkthrough

Walkthrough

Adds player-executed command and player-chat interaction actions, including registration, aliases, help text, tab completion, persistence, runtime execution, and duplicate interaction filtering.

Changes

Interaction action support

Layer / File(s)Summary
Register new interaction actions
spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionAction.java, spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java
Adds RUN_COMMAND_PLAYER and its predicate, registers command and chat actions with aliases, persists them, reports totals, and updates help and tab completion.
Execute commands as players
spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionHandler.java
Dispatches player-command actions through Player.performCommand, replacing %player% and %npc%, removing a leading slash, and logging failures.
Filter interaction packets
spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java
Ignores INTERACT_AT and off-hand INTERACT packets, then forwards main-hand interactions with click and shift state.

Estimated code review effort: 3 (Moderate) | ~20 minutes

Sequence Diagram(s)

sequenceDiagram
participant Sender
participant NPCCommand
participant NPC
participant InteractionHandler
participant Player
Sender->>NPCCommand: Add run_command_player interaction
NPCCommand->>NPC: Store and save interaction action
NPCCommand-->>Sender: Report action count
InteractionHandler->>Player: Execute substituted command
Player-->>InteractionHandler: Command result or failure
Loading
🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title is concise and matches the main changes: command validation tweaks and a new interaction type.
Docstring Coverage✅ PassedNo functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
Linked Issues check✅ PassedCheck skipped because no linked issues were found for this pull request.
Out of Scope Changes check✅ PassedCheck skipped because no linked issues were found for this pull request.
✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands.

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick comments (1)
spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java (1)

1609-1669: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low value

Consider extracting the interaction addition logic to reduce duplication.

The logic for handling run_command_player and player_chat duplicates the action creation, saving, and success message formatting used by run_command and message. You can extract this into a single path by mapping the actionTypeStr to the appropriate constant and value string, then executing the boilerplate once.

♻️ Example refactor
StringfinalActionType;
StringfinalValue;
StringactionFriendlyName;
if (actionTypeStr.equals("run_command") || actionTypeStr.equals("cmd") || actionTypeStr.equals("command")) {
finalActionType = InteractionAction.RUN_COMMAND;
finalValue = valueWithoutSlash;
actionFriendlyName = "command";
} elseif (actionTypeStr.equals("run_command_player") || actionTypeStr.equals("player_cmd") || actionTypeStr.equals("player_command")) {
finalActionType = InteractionAction.RUN_COMMAND_PLAYER;
finalValue = valueWithoutSlash;
actionFriendlyName = "player command";
} elseif (actionTypeStr.equals("player_chat") || actionTypeStr.equals("chat")) {
finalActionType = InteractionAction.PLAYER_CHAT;
finalValue = value;
actionFriendlyName = "player chat";
} elseif (actionTypeStr.equals("message") || actionTypeStr.equals("msg") || actionTypeStr.equals("say")) {
finalActionType = InteractionAction.MESSAGE;
finalValue = value;
actionFriendlyName = "message";
} else {
sender.sendMessage(mm("<red>Unknown action type: <yellow>" + actionTypeStr));
sender.sendMessage(mm("<gray>Actions: <white>run_command, run_command_player, player_chat, message"));
returntrue;
}
InteractionActionaction = newInteractionAction(interactionType, finalActionType, finalValue);
opts.addInteraction(interactionType, action);
storage.saveNPC(npc);
List<InteractionAction> actions = opts.getInteractions(interactionType);
sender.sendMessage(mm("<green>Added " + actionFriendlyName + " to <yellow>" + interactionType.name().toLowerCase() + "<green>: <white>" + (finalValue.equals(valueWithoutSlash) && !finalValue.isEmpty() && value.startsWith("/") ? "/" : "") + finalValue));
sender.sendMessage(mm("<gray>Total actions for " + interactionType.name().toLowerCase() + ": <white>" + actions.size()));
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java` around
lines 1609 - 1669, Consolidate the duplicated interaction handling in the
action-type branch around run_command, run_command_player, message, and
player_chat by mapping each alias to its InteractionAction constant, value, and
display name. Then perform InteractionAction creation, opts.addInteraction,
storage.saveNPC, action-count lookup, and success messages through one shared
path, preserving slash formatting for command values and existing behavior for
each action type.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Nitpick comments:
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java`:
- Around line 1609-1669: Consolidate the duplicated interaction handling in the
action-type branch around run_command, run_command_player, message, and
player_chat by mapping each alias to its InteractionAction constant, value, and
display name. Then perform InteractionAction creation, opts.addInteraction,
storage.saveNPC, action-count lookup, and success messages through one shared
path, preserving slash formatting for command values and existing behavior for
each action type.

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 8f588088-27e7-4847-84c9-597b955b8dee

📥 Commits

Reviewing files that changed from the base of the PR and between a4444a6 and 4da9c9e.

📒 Files selected for processing (3)
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionAction.java
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionHandler.java

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 1

🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java`:
- Around line 68-71: Update the sneaking-state handling used by
NPCListenerManager’s interaction flow so isShift reflects the player’s current
sneaking status. Either restore tracking for START_SNEAKING and STOP_SNEAKING
events or read the player’s sneaking state directly, ensuring shift-click
interactions reach handleInteraction with the correct value.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 225b9a5e-fc77-46c7-ae76-644ebc77eaeb

📥 Commits

Reviewing files that changed from the base of the PR and between 4da9c9e and b49668a.

📒 Files selected for processing (1)
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java

Comment on lines +68 to +71
boolean isLeftClick = action == WrapperPlayClientInteractEntity.InteractAction.ATTACK;
boolean isShift = playersHoldingShift.contains(playerId);

if (isLeftClick) {
handleInteraction(event, playerId, isLeftClick, isShift, npc);
} else {
handleInteraction(event, playerId, isLeftClick, isShift, npc);
}
handleInteraction(event, playerId, isLeftClick, isShift, npc);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🎯 Functional Correctness | 🟠 Major | ⚡ Quick win

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash# Description: Search for usages of `playersHoldingShift` to verify it's never added to.
rg 'playersHoldingShift\.add' src

Repository: Tofaa2/EntityLib

Length of output: 198


🏁 Script executed:

#!/bin/bashset -euo pipefail
printf'Top-level files:\n'
git ls-files | sed -n '1,120p'printf'\nRelevant file outline:\n'
ast-grep outline spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java --view expanded ||trueprintf'\nSearch for playersHoldingShift references:\n'
rg -n 'playersHoldingShift' spaceNPC/src/main/java ||true

Repository: Tofaa2/EntityLib

Length of output: 9831


🏁 Script executed:

#!/bin/bashset -euo pipefail
echo"Repository root:"pwdechoecho"Candidate Java files around NPCListenerManager:"
git ls-files '*NPCListenerManager.java''*EntityLib*.java''*Listener*.java'| sed -n '1,120p'echoecho"All references to playersHoldingShift:"
rg -n 'playersHoldingShift'.||true

Repository: Tofaa2/EntityLib

Length of output: 2139


Missing sneaking state keeps isShift false. The only playersHoldingShift.add(...) is commented out, so shift-clicks are never detected here. Track START_SNEAKING/STOP_SNEAKING or read sneaking state directly.

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java` around
lines 68 - 71, Update the sneaking-state handling used by NPCListenerManager’s
interaction flow so isShift reflects the player’s current sneaking status.
Either restore tracking for START_SNEAKING and STOP_SNEAKING events or read the
player’s sneaking state directly, ensuring shift-click interactions reach
handleInteraction with the correct value.

@Tofaa2
Tofaa2 merged commit 5a8c103 into Tofaa2:masterJul 21, 2026
2 checks passed
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@InstantlyMoist@Tofaa2
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
Skip to content

fix command validation and add new type of interaction - #73

Merged
Tofaa2 merged 2 commits into
Tofaa2:masterfrom
InstantlyMoist:fix/spacenpc-fix-command-validation
Jul 21, 2026
Merged

fix command validation and add new type of interaction#73
Tofaa2 merged 2 commits into
Tofaa2:masterfrom
InstantlyMoist:fix/spacenpc-fix-command-validation

Conversation

@InstantlyMoist

@InstantlyMoistInstantlyMoist commented Jul 21, 2026

Copy link
Copy Markdown
Contributor

Summary by CodeRabbit

  • New Features
    • Added NPC interaction action types to run commands as the interacting player, including command/NPC placeholders.
    • Added a player chat interaction action, with convenient aliases.
    • Updated command help text and tab completion to include the expanded interaction options.
  • Bug Fixes
    • Fixed duplicate/incorrect interaction handling by ensuring interactions are processed consistently across hands.

@coderabbitai

coderabbitaiBot commented Jul 21, 2026

Copy link
Copy Markdown

Review Change Stack

📝 Walkthrough

Walkthrough

Adds player-executed command and player-chat interaction actions, including registration, aliases, help text, tab completion, persistence, runtime execution, and duplicate interaction filtering.

Changes

Interaction action support

Layer / File(s)Summary
Register new interaction actions
spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionAction.java, spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java
Adds RUN_COMMAND_PLAYER and its predicate, registers command and chat actions with aliases, persists them, reports totals, and updates help and tab completion.
Execute commands as players
spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionHandler.java
Dispatches player-command actions through Player.performCommand, replacing %player% and %npc%, removing a leading slash, and logging failures.
Filter interaction packets
spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java
Ignores INTERACT_AT and off-hand INTERACT packets, then forwards main-hand interactions with click and shift state.

Estimated code review effort: 3 (Moderate) | ~20 minutes

Sequence Diagram(s)

sequenceDiagram
participant Sender
participant NPCCommand
participant NPC
participant InteractionHandler
participant Player
Sender->>NPCCommand: Add run_command_player interaction
NPCCommand->>NPC: Store and save interaction action
NPCCommand-->>Sender: Report action count
InteractionHandler->>Player: Execute substituted command
Player-->>InteractionHandler: Command result or failure
Loading
🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title is concise and matches the main changes: command validation tweaks and a new interaction type.
Docstring Coverage✅ PassedNo functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
Linked Issues check✅ PassedCheck skipped because no linked issues were found for this pull request.
Out of Scope Changes check✅ PassedCheck skipped because no linked issues were found for this pull request.
✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands.

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick comments (1)
spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java (1)

1609-1669: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low value

Consider extracting the interaction addition logic to reduce duplication.

The logic for handling run_command_player and player_chat duplicates the action creation, saving, and success message formatting used by run_command and message. You can extract this into a single path by mapping the actionTypeStr to the appropriate constant and value string, then executing the boilerplate once.

♻️ Example refactor
StringfinalActionType;
StringfinalValue;
StringactionFriendlyName;
if (actionTypeStr.equals("run_command") || actionTypeStr.equals("cmd") || actionTypeStr.equals("command")) {
finalActionType = InteractionAction.RUN_COMMAND;
finalValue = valueWithoutSlash;
actionFriendlyName = "command";
} elseif (actionTypeStr.equals("run_command_player") || actionTypeStr.equals("player_cmd") || actionTypeStr.equals("player_command")) {
finalActionType = InteractionAction.RUN_COMMAND_PLAYER;
finalValue = valueWithoutSlash;
actionFriendlyName = "player command";
} elseif (actionTypeStr.equals("player_chat") || actionTypeStr.equals("chat")) {
finalActionType = InteractionAction.PLAYER_CHAT;
finalValue = value;
actionFriendlyName = "player chat";
} elseif (actionTypeStr.equals("message") || actionTypeStr.equals("msg") || actionTypeStr.equals("say")) {
finalActionType = InteractionAction.MESSAGE;
finalValue = value;
actionFriendlyName = "message";
} else {
sender.sendMessage(mm("<red>Unknown action type: <yellow>" + actionTypeStr));
sender.sendMessage(mm("<gray>Actions: <white>run_command, run_command_player, player_chat, message"));
returntrue;
}
InteractionActionaction = newInteractionAction(interactionType, finalActionType, finalValue);
opts.addInteraction(interactionType, action);
storage.saveNPC(npc);
List<InteractionAction> actions = opts.getInteractions(interactionType);
sender.sendMessage(mm("<green>Added " + actionFriendlyName + " to <yellow>" + interactionType.name().toLowerCase() + "<green>: <white>" + (finalValue.equals(valueWithoutSlash) && !finalValue.isEmpty() && value.startsWith("/") ? "/" : "") + finalValue));
sender.sendMessage(mm("<gray>Total actions for " + interactionType.name().toLowerCase() + ": <white>" + actions.size()));
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java` around
lines 1609 - 1669, Consolidate the duplicated interaction handling in the
action-type branch around run_command, run_command_player, message, and
player_chat by mapping each alias to its InteractionAction constant, value, and
display name. Then perform InteractionAction creation, opts.addInteraction,
storage.saveNPC, action-count lookup, and success messages through one shared
path, preserving slash formatting for command values and existing behavior for
each action type.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Nitpick comments:
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java`:
- Around line 1609-1669: Consolidate the duplicated interaction handling in the
action-type branch around run_command, run_command_player, message, and
player_chat by mapping each alias to its InteractionAction constant, value, and
display name. Then perform InteractionAction creation, opts.addInteraction,
storage.saveNPC, action-count lookup, and success messages through one shared
path, preserving slash formatting for command values and existing behavior for
each action type.

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 8f588088-27e7-4847-84c9-597b955b8dee

📥 Commits

Reviewing files that changed from the base of the PR and between a4444a6 and 4da9c9e.

📒 Files selected for processing (3)
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionAction.java
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionHandler.java

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 1

🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java`:
- Around line 68-71: Update the sneaking-state handling used by
NPCListenerManager’s interaction flow so isShift reflects the player’s current
sneaking status. Either restore tracking for START_SNEAKING and STOP_SNEAKING
events or read the player’s sneaking state directly, ensuring shift-click
interactions reach handleInteraction with the correct value.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 225b9a5e-fc77-46c7-ae76-644ebc77eaeb

📥 Commits

Reviewing files that changed from the base of the PR and between 4da9c9e and b49668a.

📒 Files selected for processing (1)
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java

Comment on lines +68 to +71
boolean isLeftClick = action == WrapperPlayClientInteractEntity.InteractAction.ATTACK;
boolean isShift = playersHoldingShift.contains(playerId);

if (isLeftClick) {
handleInteraction(event, playerId, isLeftClick, isShift, npc);
} else {
handleInteraction(event, playerId, isLeftClick, isShift, npc);
}
handleInteraction(event, playerId, isLeftClick, isShift, npc);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🎯 Functional Correctness | 🟠 Major | ⚡ Quick win

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash# Description: Search for usages of `playersHoldingShift` to verify it's never added to.
rg 'playersHoldingShift\.add' src

Repository: Tofaa2/EntityLib

Length of output: 198


🏁 Script executed:

#!/bin/bashset -euo pipefail
printf'Top-level files:\n'
git ls-files | sed -n '1,120p'printf'\nRelevant file outline:\n'
ast-grep outline spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java --view expanded ||trueprintf'\nSearch for playersHoldingShift references:\n'
rg -n 'playersHoldingShift' spaceNPC/src/main/java ||true

Repository: Tofaa2/EntityLib

Length of output: 9831


🏁 Script executed:

#!/bin/bashset -euo pipefail
echo"Repository root:"pwdechoecho"Candidate Java files around NPCListenerManager:"
git ls-files '*NPCListenerManager.java''*EntityLib*.java''*Listener*.java'| sed -n '1,120p'echoecho"All references to playersHoldingShift:"
rg -n 'playersHoldingShift'.||true

Repository: Tofaa2/EntityLib

Length of output: 2139


Missing sneaking state keeps isShift false. The only playersHoldingShift.add(...) is commented out, so shift-clicks are never detected here. Track START_SNEAKING/STOP_SNEAKING or read sneaking state directly.

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java` around
lines 68 - 71, Update the sneaking-state handling used by NPCListenerManager’s
interaction flow so isShift reflects the player’s current sneaking status.
Either restore tracking for START_SNEAKING and STOP_SNEAKING events or read the
player’s sneaking state directly, ensuring shift-click interactions reach
handleInteraction with the correct value.

@Tofaa2
Tofaa2 merged commit 5a8c103 into Tofaa2:masterJul 21, 2026
2 checks passed
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@InstantlyMoist@Tofaa2
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix command validation and add new type of interaction - #73

Merged
Tofaa2 merged 2 commits into
Tofaa2:masterfrom
InstantlyMoist:fix/spacenpc-fix-command-validation
Jul 21, 2026
Merged

fix command validation and add new type of interaction#73
Tofaa2 merged 2 commits into
Tofaa2:masterfrom
InstantlyMoist:fix/spacenpc-fix-command-validation

Conversation

@InstantlyMoist

@InstantlyMoistInstantlyMoist commented Jul 21, 2026

Copy link
Copy Markdown
Contributor

Summary by CodeRabbit

  • New Features
    • Added NPC interaction action types to run commands as the interacting player, including command/NPC placeholders.
    • Added a player chat interaction action, with convenient aliases.
    • Updated command help text and tab completion to include the expanded interaction options.
  • Bug Fixes
    • Fixed duplicate/incorrect interaction handling by ensuring interactions are processed consistently across hands.

@coderabbitai

coderabbitaiBot commented Jul 21, 2026

Copy link
Copy Markdown

Review Change Stack

📝 Walkthrough

Walkthrough

Adds player-executed command and player-chat interaction actions, including registration, aliases, help text, tab completion, persistence, runtime execution, and duplicate interaction filtering.

Changes

Interaction action support

Layer / File(s)Summary
Register new interaction actions
spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionAction.java, spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java
Adds RUN_COMMAND_PLAYER and its predicate, registers command and chat actions with aliases, persists them, reports totals, and updates help and tab completion.
Execute commands as players
spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionHandler.java
Dispatches player-command actions through Player.performCommand, replacing %player% and %npc%, removing a leading slash, and logging failures.
Filter interaction packets
spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java
Ignores INTERACT_AT and off-hand INTERACT packets, then forwards main-hand interactions with click and shift state.

Estimated code review effort: 3 (Moderate) | ~20 minutes

Sequence Diagram(s)

sequenceDiagram
participant Sender
participant NPCCommand
participant NPC
participant InteractionHandler
participant Player
Sender->>NPCCommand: Add run_command_player interaction
NPCCommand->>NPC: Store and save interaction action
NPCCommand-->>Sender: Report action count
InteractionHandler->>Player: Execute substituted command
Player-->>InteractionHandler: Command result or failure
Loading
🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title is concise and matches the main changes: command validation tweaks and a new interaction type.
Docstring Coverage✅ PassedNo functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
Linked Issues check✅ PassedCheck skipped because no linked issues were found for this pull request.
Out of Scope Changes check✅ PassedCheck skipped because no linked issues were found for this pull request.
✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands.

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick comments (1)
spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java (1)

1609-1669: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low value

Consider extracting the interaction addition logic to reduce duplication.

The logic for handling run_command_player and player_chat duplicates the action creation, saving, and success message formatting used by run_command and message. You can extract this into a single path by mapping the actionTypeStr to the appropriate constant and value string, then executing the boilerplate once.

♻️ Example refactor
StringfinalActionType;
StringfinalValue;
StringactionFriendlyName;
if (actionTypeStr.equals("run_command") || actionTypeStr.equals("cmd") || actionTypeStr.equals("command")) {
finalActionType = InteractionAction.RUN_COMMAND;
finalValue = valueWithoutSlash;
actionFriendlyName = "command";
} elseif (actionTypeStr.equals("run_command_player") || actionTypeStr.equals("player_cmd") || actionTypeStr.equals("player_command")) {
finalActionType = InteractionAction.RUN_COMMAND_PLAYER;
finalValue = valueWithoutSlash;
actionFriendlyName = "player command";
} elseif (actionTypeStr.equals("player_chat") || actionTypeStr.equals("chat")) {
finalActionType = InteractionAction.PLAYER_CHAT;
finalValue = value;
actionFriendlyName = "player chat";
} elseif (actionTypeStr.equals("message") || actionTypeStr.equals("msg") || actionTypeStr.equals("say")) {
finalActionType = InteractionAction.MESSAGE;
finalValue = value;
actionFriendlyName = "message";
} else {
sender.sendMessage(mm("<red>Unknown action type: <yellow>" + actionTypeStr));
sender.sendMessage(mm("<gray>Actions: <white>run_command, run_command_player, player_chat, message"));
returntrue;
}
InteractionActionaction = newInteractionAction(interactionType, finalActionType, finalValue);
opts.addInteraction(interactionType, action);
storage.saveNPC(npc);
List<InteractionAction> actions = opts.getInteractions(interactionType);
sender.sendMessage(mm("<green>Added " + actionFriendlyName + " to <yellow>" + interactionType.name().toLowerCase() + "<green>: <white>" + (finalValue.equals(valueWithoutSlash) && !finalValue.isEmpty() && value.startsWith("/") ? "/" : "") + finalValue));
sender.sendMessage(mm("<gray>Total actions for " + interactionType.name().toLowerCase() + ": <white>" + actions.size()));
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java` around
lines 1609 - 1669, Consolidate the duplicated interaction handling in the
action-type branch around run_command, run_command_player, message, and
player_chat by mapping each alias to its InteractionAction constant, value, and
display name. Then perform InteractionAction creation, opts.addInteraction,
storage.saveNPC, action-count lookup, and success messages through one shared
path, preserving slash formatting for command values and existing behavior for
each action type.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Nitpick comments:
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java`:
- Around line 1609-1669: Consolidate the duplicated interaction handling in the
action-type branch around run_command, run_command_player, message, and
player_chat by mapping each alias to its InteractionAction constant, value, and
display name. Then perform InteractionAction creation, opts.addInteraction,
storage.saveNPC, action-count lookup, and success messages through one shared
path, preserving slash formatting for command values and existing behavior for
each action type.

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 8f588088-27e7-4847-84c9-597b955b8dee

📥 Commits

Reviewing files that changed from the base of the PR and between a4444a6 and 4da9c9e.

📒 Files selected for processing (3)
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionAction.java
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionHandler.java

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 1

🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java`:
- Around line 68-71: Update the sneaking-state handling used by
NPCListenerManager’s interaction flow so isShift reflects the player’s current
sneaking status. Either restore tracking for START_SNEAKING and STOP_SNEAKING
events or read the player’s sneaking state directly, ensuring shift-click
interactions reach handleInteraction with the correct value.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 225b9a5e-fc77-46c7-ae76-644ebc77eaeb

📥 Commits

Reviewing files that changed from the base of the PR and between 4da9c9e and b49668a.

📒 Files selected for processing (1)
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java

Comment on lines +68 to +71
boolean isLeftClick = action == WrapperPlayClientInteractEntity.InteractAction.ATTACK;
boolean isShift = playersHoldingShift.contains(playerId);

if (isLeftClick) {
handleInteraction(event, playerId, isLeftClick, isShift, npc);
} else {
handleInteraction(event, playerId, isLeftClick, isShift, npc);
}
handleInteraction(event, playerId, isLeftClick, isShift, npc);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🎯 Functional Correctness | 🟠 Major | ⚡ Quick win

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash# Description: Search for usages of `playersHoldingShift` to verify it's never added to.
rg 'playersHoldingShift\.add' src

Repository: Tofaa2/EntityLib

Length of output: 198


🏁 Script executed:

#!/bin/bashset -euo pipefail
printf'Top-level files:\n'
git ls-files | sed -n '1,120p'printf'\nRelevant file outline:\n'
ast-grep outline spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java --view expanded ||trueprintf'\nSearch for playersHoldingShift references:\n'
rg -n 'playersHoldingShift' spaceNPC/src/main/java ||true

Repository: Tofaa2/EntityLib

Length of output: 9831


🏁 Script executed:

#!/bin/bashset -euo pipefail
echo"Repository root:"pwdechoecho"Candidate Java files around NPCListenerManager:"
git ls-files '*NPCListenerManager.java''*EntityLib*.java''*Listener*.java'| sed -n '1,120p'echoecho"All references to playersHoldingShift:"
rg -n 'playersHoldingShift'.||true

Repository: Tofaa2/EntityLib

Length of output: 2139


Missing sneaking state keeps isShift false. The only playersHoldingShift.add(...) is commented out, so shift-clicks are never detected here. Track START_SNEAKING/STOP_SNEAKING or read sneaking state directly.

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java` around
lines 68 - 71, Update the sneaking-state handling used by NPCListenerManager’s
interaction flow so isShift reflects the player’s current sneaking status.
Either restore tracking for START_SNEAKING and STOP_SNEAKING events or read the
player’s sneaking state directly, ensuring shift-click interactions reach
handleInteraction with the correct value.

@Tofaa2
Tofaa2 merged commit 5a8c103 into Tofaa2:masterJul 21, 2026
2 checks passed
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@InstantlyMoist@Tofaa2
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix command validation and add new type of interaction - #73

Merged
Tofaa2 merged 2 commits into
Tofaa2:masterfrom
InstantlyMoist:fix/spacenpc-fix-command-validation
Jul 21, 2026
Merged

fix command validation and add new type of interaction#73
Tofaa2 merged 2 commits into
Tofaa2:masterfrom
InstantlyMoist:fix/spacenpc-fix-command-validation

Conversation

@InstantlyMoist

@InstantlyMoistInstantlyMoist commented Jul 21, 2026

Copy link
Copy Markdown
Contributor

Summary by CodeRabbit

  • New Features
    • Added NPC interaction action types to run commands as the interacting player, including command/NPC placeholders.
    • Added a player chat interaction action, with convenient aliases.
    • Updated command help text and tab completion to include the expanded interaction options.
  • Bug Fixes
    • Fixed duplicate/incorrect interaction handling by ensuring interactions are processed consistently across hands.

@coderabbitai

coderabbitaiBot commented Jul 21, 2026

Copy link
Copy Markdown

Review Change Stack

📝 Walkthrough

Walkthrough

Adds player-executed command and player-chat interaction actions, including registration, aliases, help text, tab completion, persistence, runtime execution, and duplicate interaction filtering.

Changes

Interaction action support

Layer / File(s)Summary
Register new interaction actions
spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionAction.java, spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java
Adds RUN_COMMAND_PLAYER and its predicate, registers command and chat actions with aliases, persists them, reports totals, and updates help and tab completion.
Execute commands as players
spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionHandler.java
Dispatches player-command actions through Player.performCommand, replacing %player% and %npc%, removing a leading slash, and logging failures.
Filter interaction packets
spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java
Ignores INTERACT_AT and off-hand INTERACT packets, then forwards main-hand interactions with click and shift state.

Estimated code review effort: 3 (Moderate) | ~20 minutes

Sequence Diagram(s)

sequenceDiagram
participant Sender
participant NPCCommand
participant NPC
participant InteractionHandler
participant Player
Sender->>NPCCommand: Add run_command_player interaction
NPCCommand->>NPC: Store and save interaction action
NPCCommand-->>Sender: Report action count
InteractionHandler->>Player: Execute substituted command
Player-->>InteractionHandler: Command result or failure
Loading
🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title is concise and matches the main changes: command validation tweaks and a new interaction type.
Docstring Coverage✅ PassedNo functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
Linked Issues check✅ PassedCheck skipped because no linked issues were found for this pull request.
Out of Scope Changes check✅ PassedCheck skipped because no linked issues were found for this pull request.
✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands.

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick comments (1)
spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java (1)

1609-1669: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low value

Consider extracting the interaction addition logic to reduce duplication.

The logic for handling run_command_player and player_chat duplicates the action creation, saving, and success message formatting used by run_command and message. You can extract this into a single path by mapping the actionTypeStr to the appropriate constant and value string, then executing the boilerplate once.

♻️ Example refactor
StringfinalActionType;
StringfinalValue;
StringactionFriendlyName;
if (actionTypeStr.equals("run_command") || actionTypeStr.equals("cmd") || actionTypeStr.equals("command")) {
finalActionType = InteractionAction.RUN_COMMAND;
finalValue = valueWithoutSlash;
actionFriendlyName = "command";
} elseif (actionTypeStr.equals("run_command_player") || actionTypeStr.equals("player_cmd") || actionTypeStr.equals("player_command")) {
finalActionType = InteractionAction.RUN_COMMAND_PLAYER;
finalValue = valueWithoutSlash;
actionFriendlyName = "player command";
} elseif (actionTypeStr.equals("player_chat") || actionTypeStr.equals("chat")) {
finalActionType = InteractionAction.PLAYER_CHAT;
finalValue = value;
actionFriendlyName = "player chat";
} elseif (actionTypeStr.equals("message") || actionTypeStr.equals("msg") || actionTypeStr.equals("say")) {
finalActionType = InteractionAction.MESSAGE;
finalValue = value;
actionFriendlyName = "message";
} else {
sender.sendMessage(mm("<red>Unknown action type: <yellow>" + actionTypeStr));
sender.sendMessage(mm("<gray>Actions: <white>run_command, run_command_player, player_chat, message"));
returntrue;
}
InteractionActionaction = newInteractionAction(interactionType, finalActionType, finalValue);
opts.addInteraction(interactionType, action);
storage.saveNPC(npc);
List<InteractionAction> actions = opts.getInteractions(interactionType);
sender.sendMessage(mm("<green>Added " + actionFriendlyName + " to <yellow>" + interactionType.name().toLowerCase() + "<green>: <white>" + (finalValue.equals(valueWithoutSlash) && !finalValue.isEmpty() && value.startsWith("/") ? "/" : "") + finalValue));
sender.sendMessage(mm("<gray>Total actions for " + interactionType.name().toLowerCase() + ": <white>" + actions.size()));
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java` around
lines 1609 - 1669, Consolidate the duplicated interaction handling in the
action-type branch around run_command, run_command_player, message, and
player_chat by mapping each alias to its InteractionAction constant, value, and
display name. Then perform InteractionAction creation, opts.addInteraction,
storage.saveNPC, action-count lookup, and success messages through one shared
path, preserving slash formatting for command values and existing behavior for
each action type.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Nitpick comments:
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java`:
- Around line 1609-1669: Consolidate the duplicated interaction handling in the
action-type branch around run_command, run_command_player, message, and
player_chat by mapping each alias to its InteractionAction constant, value, and
display name. Then perform InteractionAction creation, opts.addInteraction,
storage.saveNPC, action-count lookup, and success messages through one shared
path, preserving slash formatting for command values and existing behavior for
each action type.

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 8f588088-27e7-4847-84c9-597b955b8dee

📥 Commits

Reviewing files that changed from the base of the PR and between a4444a6 and 4da9c9e.

📒 Files selected for processing (3)
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionAction.java
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionHandler.java

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 1

🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java`:
- Around line 68-71: Update the sneaking-state handling used by
NPCListenerManager’s interaction flow so isShift reflects the player’s current
sneaking status. Either restore tracking for START_SNEAKING and STOP_SNEAKING
events or read the player’s sneaking state directly, ensuring shift-click
interactions reach handleInteraction with the correct value.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 225b9a5e-fc77-46c7-ae76-644ebc77eaeb

📥 Commits

Reviewing files that changed from the base of the PR and between 4da9c9e and b49668a.

📒 Files selected for processing (1)
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java

Comment on lines +68 to +71
boolean isLeftClick = action == WrapperPlayClientInteractEntity.InteractAction.ATTACK;
boolean isShift = playersHoldingShift.contains(playerId);

if (isLeftClick) {
handleInteraction(event, playerId, isLeftClick, isShift, npc);
} else {
handleInteraction(event, playerId, isLeftClick, isShift, npc);
}
handleInteraction(event, playerId, isLeftClick, isShift, npc);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🎯 Functional Correctness | 🟠 Major | ⚡ Quick win

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash# Description: Search for usages of `playersHoldingShift` to verify it's never added to.
rg 'playersHoldingShift\.add' src

Repository: Tofaa2/EntityLib

Length of output: 198


🏁 Script executed:

#!/bin/bashset -euo pipefail
printf'Top-level files:\n'
git ls-files | sed -n '1,120p'printf'\nRelevant file outline:\n'
ast-grep outline spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java --view expanded ||trueprintf'\nSearch for playersHoldingShift references:\n'
rg -n 'playersHoldingShift' spaceNPC/src/main/java ||true

Repository: Tofaa2/EntityLib

Length of output: 9831


🏁 Script executed:

#!/bin/bashset -euo pipefail
echo"Repository root:"pwdechoecho"Candidate Java files around NPCListenerManager:"
git ls-files '*NPCListenerManager.java''*EntityLib*.java''*Listener*.java'| sed -n '1,120p'echoecho"All references to playersHoldingShift:"
rg -n 'playersHoldingShift'.||true

Repository: Tofaa2/EntityLib

Length of output: 2139


Missing sneaking state keeps isShift false. The only playersHoldingShift.add(...) is commented out, so shift-clicks are never detected here. Track START_SNEAKING/STOP_SNEAKING or read sneaking state directly.

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java` around
lines 68 - 71, Update the sneaking-state handling used by NPCListenerManager’s
interaction flow so isShift reflects the player’s current sneaking status.
Either restore tracking for START_SNEAKING and STOP_SNEAKING events or read the
player’s sneaking state directly, ensuring shift-click interactions reach
handleInteraction with the correct value.

@Tofaa2
Tofaa2 merged commit 5a8c103 into Tofaa2:masterJul 21, 2026
2 checks passed
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@InstantlyMoist@Tofaa2
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

fix command validation and add new type of interaction - #73

Merged
Tofaa2 merged 2 commits into
Tofaa2:masterfrom
InstantlyMoist:fix/spacenpc-fix-command-validation
Jul 21, 2026
Merged

fix command validation and add new type of interaction#73
Tofaa2 merged 2 commits into
Tofaa2:masterfrom
InstantlyMoist:fix/spacenpc-fix-command-validation

Conversation

@InstantlyMoist

@InstantlyMoistInstantlyMoist commented Jul 21, 2026

Copy link
Copy Markdown
Contributor

Summary by CodeRabbit

  • New Features
    • Added NPC interaction action types to run commands as the interacting player, including command/NPC placeholders.
    • Added a player chat interaction action, with convenient aliases.
    • Updated command help text and tab completion to include the expanded interaction options.
  • Bug Fixes
    • Fixed duplicate/incorrect interaction handling by ensuring interactions are processed consistently across hands.

@coderabbitai

coderabbitaiBot commented Jul 21, 2026

Copy link
Copy Markdown

Review Change Stack

📝 Walkthrough

Walkthrough

Adds player-executed command and player-chat interaction actions, including registration, aliases, help text, tab completion, persistence, runtime execution, and duplicate interaction filtering.

Changes

Interaction action support

Layer / File(s)Summary
Register new interaction actions
spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionAction.java, spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java
Adds RUN_COMMAND_PLAYER and its predicate, registers command and chat actions with aliases, persists them, reports totals, and updates help and tab completion.
Execute commands as players
spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionHandler.java
Dispatches player-command actions through Player.performCommand, replacing %player% and %npc%, removing a leading slash, and logging failures.
Filter interaction packets
spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java
Ignores INTERACT_AT and off-hand INTERACT packets, then forwards main-hand interactions with click and shift state.

Estimated code review effort: 3 (Moderate) | ~20 minutes

Sequence Diagram(s)

sequenceDiagram
participant Sender
participant NPCCommand
participant NPC
participant InteractionHandler
participant Player
Sender->>NPCCommand: Add run_command_player interaction
NPCCommand->>NPC: Store and save interaction action
NPCCommand-->>Sender: Report action count
InteractionHandler->>Player: Execute substituted command
Player-->>InteractionHandler: Command result or failure
Loading
🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title is concise and matches the main changes: command validation tweaks and a new interaction type.
Docstring Coverage✅ PassedNo functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
Linked Issues check✅ PassedCheck skipped because no linked issues were found for this pull request.
Out of Scope Changes check✅ PassedCheck skipped because no linked issues were found for this pull request.
✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands.

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick comments (1)
spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java (1)

1609-1669: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low value

Consider extracting the interaction addition logic to reduce duplication.

The logic for handling run_command_player and player_chat duplicates the action creation, saving, and success message formatting used by run_command and message. You can extract this into a single path by mapping the actionTypeStr to the appropriate constant and value string, then executing the boilerplate once.

♻️ Example refactor
StringfinalActionType;
StringfinalValue;
StringactionFriendlyName;
if (actionTypeStr.equals("run_command") || actionTypeStr.equals("cmd") || actionTypeStr.equals("command")) {
finalActionType = InteractionAction.RUN_COMMAND;
finalValue = valueWithoutSlash;
actionFriendlyName = "command";
} elseif (actionTypeStr.equals("run_command_player") || actionTypeStr.equals("player_cmd") || actionTypeStr.equals("player_command")) {
finalActionType = InteractionAction.RUN_COMMAND_PLAYER;
finalValue = valueWithoutSlash;
actionFriendlyName = "player command";
} elseif (actionTypeStr.equals("player_chat") || actionTypeStr.equals("chat")) {
finalActionType = InteractionAction.PLAYER_CHAT;
finalValue = value;
actionFriendlyName = "player chat";
} elseif (actionTypeStr.equals("message") || actionTypeStr.equals("msg") || actionTypeStr.equals("say")) {
finalActionType = InteractionAction.MESSAGE;
finalValue = value;
actionFriendlyName = "message";
} else {
sender.sendMessage(mm("<red>Unknown action type: <yellow>" + actionTypeStr));
sender.sendMessage(mm("<gray>Actions: <white>run_command, run_command_player, player_chat, message"));
returntrue;
}
InteractionActionaction = newInteractionAction(interactionType, finalActionType, finalValue);
opts.addInteraction(interactionType, action);
storage.saveNPC(npc);
List<InteractionAction> actions = opts.getInteractions(interactionType);
sender.sendMessage(mm("<green>Added " + actionFriendlyName + " to <yellow>" + interactionType.name().toLowerCase() + "<green>: <white>" + (finalValue.equals(valueWithoutSlash) && !finalValue.isEmpty() && value.startsWith("/") ? "/" : "") + finalValue));
sender.sendMessage(mm("<gray>Total actions for " + interactionType.name().toLowerCase() + ": <white>" + actions.size()));
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java` around
lines 1609 - 1669, Consolidate the duplicated interaction handling in the
action-type branch around run_command, run_command_player, message, and
player_chat by mapping each alias to its InteractionAction constant, value, and
display name. Then perform InteractionAction creation, opts.addInteraction,
storage.saveNPC, action-count lookup, and success messages through one shared
path, preserving slash formatting for command values and existing behavior for
each action type.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Nitpick comments:
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java`:
- Around line 1609-1669: Consolidate the duplicated interaction handling in the
action-type branch around run_command, run_command_player, message, and
player_chat by mapping each alias to its InteractionAction constant, value, and
display name. Then perform InteractionAction creation, opts.addInteraction,
storage.saveNPC, action-count lookup, and success messages through one shared
path, preserving slash formatting for command values and existing behavior for
each action type.

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 8f588088-27e7-4847-84c9-597b955b8dee

📥 Commits

Reviewing files that changed from the base of the PR and between a4444a6 and 4da9c9e.

📒 Files selected for processing (3)
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionAction.java
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionHandler.java

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 1

🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java`:
- Around line 68-71: Update the sneaking-state handling used by
NPCListenerManager’s interaction flow so isShift reflects the player’s current
sneaking status. Either restore tracking for START_SNEAKING and STOP_SNEAKING
events or read the player’s sneaking state directly, ensuring shift-click
interactions reach handleInteraction with the correct value.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 225b9a5e-fc77-46c7-ae76-644ebc77eaeb

📥 Commits

Reviewing files that changed from the base of the PR and between 4da9c9e and b49668a.

📒 Files selected for processing (1)
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java

Comment on lines +68 to +71
boolean isLeftClick = action == WrapperPlayClientInteractEntity.InteractAction.ATTACK;
boolean isShift = playersHoldingShift.contains(playerId);

if (isLeftClick) {
handleInteraction(event, playerId, isLeftClick, isShift, npc);
} else {
handleInteraction(event, playerId, isLeftClick, isShift, npc);
}
handleInteraction(event, playerId, isLeftClick, isShift, npc);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🎯 Functional Correctness | 🟠 Major | ⚡ Quick win

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash# Description: Search for usages of `playersHoldingShift` to verify it's never added to.
rg 'playersHoldingShift\.add' src

Repository: Tofaa2/EntityLib

Length of output: 198


🏁 Script executed:

#!/bin/bashset -euo pipefail
printf'Top-level files:\n'
git ls-files | sed -n '1,120p'printf'\nRelevant file outline:\n'
ast-grep outline spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java --view expanded ||trueprintf'\nSearch for playersHoldingShift references:\n'
rg -n 'playersHoldingShift' spaceNPC/src/main/java ||true

Repository: Tofaa2/EntityLib

Length of output: 9831


🏁 Script executed:

#!/bin/bashset -euo pipefail
echo"Repository root:"pwdechoecho"Candidate Java files around NPCListenerManager:"
git ls-files '*NPCListenerManager.java''*EntityLib*.java''*Listener*.java'| sed -n '1,120p'echoecho"All references to playersHoldingShift:"
rg -n 'playersHoldingShift'.||true

Repository: Tofaa2/EntityLib

Length of output: 2139


Missing sneaking state keeps isShift false. The only playersHoldingShift.add(...) is commented out, so shift-clicks are never detected here. Track START_SNEAKING/STOP_SNEAKING or read sneaking state directly.

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java` around
lines 68 - 71, Update the sneaking-state handling used by NPCListenerManager’s
interaction flow so isShift reflects the player’s current sneaking status.
Either restore tracking for START_SNEAKING and STOP_SNEAKING events or read the
player’s sneaking state directly, ensuring shift-click interactions reach
handleInteraction with the correct value.

@Tofaa2
Tofaa2 merged commit 5a8c103 into Tofaa2:masterJul 21, 2026
2 checks passed
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@InstantlyMoist@Tofaa2
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix command validation and add new type of interaction - #73

Merged
Tofaa2 merged 2 commits into
Tofaa2:masterfrom
InstantlyMoist:fix/spacenpc-fix-command-validation
Jul 21, 2026
Merged

fix command validation and add new type of interaction#73
Tofaa2 merged 2 commits into
Tofaa2:masterfrom
InstantlyMoist:fix/spacenpc-fix-command-validation

Conversation

@InstantlyMoist

@InstantlyMoistInstantlyMoist commented Jul 21, 2026

Copy link
Copy Markdown
Contributor

Summary by CodeRabbit

  • New Features
    • Added NPC interaction action types to run commands as the interacting player, including command/NPC placeholders.
    • Added a player chat interaction action, with convenient aliases.
    • Updated command help text and tab completion to include the expanded interaction options.
  • Bug Fixes
    • Fixed duplicate/incorrect interaction handling by ensuring interactions are processed consistently across hands.

@coderabbitai

coderabbitaiBot commented Jul 21, 2026

Copy link
Copy Markdown

Review Change Stack

📝 Walkthrough

Walkthrough

Adds player-executed command and player-chat interaction actions, including registration, aliases, help text, tab completion, persistence, runtime execution, and duplicate interaction filtering.

Changes

Interaction action support

Layer / File(s)Summary
Register new interaction actions
spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionAction.java, spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java
Adds RUN_COMMAND_PLAYER and its predicate, registers command and chat actions with aliases, persists them, reports totals, and updates help and tab completion.
Execute commands as players
spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionHandler.java
Dispatches player-command actions through Player.performCommand, replacing %player% and %npc%, removing a leading slash, and logging failures.
Filter interaction packets
spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java
Ignores INTERACT_AT and off-hand INTERACT packets, then forwards main-hand interactions with click and shift state.

Estimated code review effort: 3 (Moderate) | ~20 minutes

Sequence Diagram(s)

sequenceDiagram
participant Sender
participant NPCCommand
participant NPC
participant InteractionHandler
participant Player
Sender->>NPCCommand: Add run_command_player interaction
NPCCommand->>NPC: Store and save interaction action
NPCCommand-->>Sender: Report action count
InteractionHandler->>Player: Execute substituted command
Player-->>InteractionHandler: Command result or failure
Loading
🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title is concise and matches the main changes: command validation tweaks and a new interaction type.
Docstring Coverage✅ PassedNo functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
Linked Issues check✅ PassedCheck skipped because no linked issues were found for this pull request.
Out of Scope Changes check✅ PassedCheck skipped because no linked issues were found for this pull request.
✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands.

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick comments (1)
spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java (1)

1609-1669: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low value

Consider extracting the interaction addition logic to reduce duplication.

The logic for handling run_command_player and player_chat duplicates the action creation, saving, and success message formatting used by run_command and message. You can extract this into a single path by mapping the actionTypeStr to the appropriate constant and value string, then executing the boilerplate once.

♻️ Example refactor
StringfinalActionType;
StringfinalValue;
StringactionFriendlyName;
if (actionTypeStr.equals("run_command") || actionTypeStr.equals("cmd") || actionTypeStr.equals("command")) {
finalActionType = InteractionAction.RUN_COMMAND;
finalValue = valueWithoutSlash;
actionFriendlyName = "command";
} elseif (actionTypeStr.equals("run_command_player") || actionTypeStr.equals("player_cmd") || actionTypeStr.equals("player_command")) {
finalActionType = InteractionAction.RUN_COMMAND_PLAYER;
finalValue = valueWithoutSlash;
actionFriendlyName = "player command";
} elseif (actionTypeStr.equals("player_chat") || actionTypeStr.equals("chat")) {
finalActionType = InteractionAction.PLAYER_CHAT;
finalValue = value;
actionFriendlyName = "player chat";
} elseif (actionTypeStr.equals("message") || actionTypeStr.equals("msg") || actionTypeStr.equals("say")) {
finalActionType = InteractionAction.MESSAGE;
finalValue = value;
actionFriendlyName = "message";
} else {
sender.sendMessage(mm("<red>Unknown action type: <yellow>" + actionTypeStr));
sender.sendMessage(mm("<gray>Actions: <white>run_command, run_command_player, player_chat, message"));
returntrue;
}
InteractionActionaction = newInteractionAction(interactionType, finalActionType, finalValue);
opts.addInteraction(interactionType, action);
storage.saveNPC(npc);
List<InteractionAction> actions = opts.getInteractions(interactionType);
sender.sendMessage(mm("<green>Added " + actionFriendlyName + " to <yellow>" + interactionType.name().toLowerCase() + "<green>: <white>" + (finalValue.equals(valueWithoutSlash) && !finalValue.isEmpty() && value.startsWith("/") ? "/" : "") + finalValue));
sender.sendMessage(mm("<gray>Total actions for " + interactionType.name().toLowerCase() + ": <white>" + actions.size()));
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java` around
lines 1609 - 1669, Consolidate the duplicated interaction handling in the
action-type branch around run_command, run_command_player, message, and
player_chat by mapping each alias to its InteractionAction constant, value, and
display name. Then perform InteractionAction creation, opts.addInteraction,
storage.saveNPC, action-count lookup, and success messages through one shared
path, preserving slash formatting for command values and existing behavior for
each action type.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Nitpick comments:
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java`:
- Around line 1609-1669: Consolidate the duplicated interaction handling in the
action-type branch around run_command, run_command_player, message, and
player_chat by mapping each alias to its InteractionAction constant, value, and
display name. Then perform InteractionAction creation, opts.addInteraction,
storage.saveNPC, action-count lookup, and success messages through one shared
path, preserving slash formatting for command values and existing behavior for
each action type.

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 8f588088-27e7-4847-84c9-597b955b8dee

📥 Commits

Reviewing files that changed from the base of the PR and between a4444a6 and 4da9c9e.

📒 Files selected for processing (3)
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionAction.java
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionHandler.java

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 1

🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java`:
- Around line 68-71: Update the sneaking-state handling used by
NPCListenerManager’s interaction flow so isShift reflects the player’s current
sneaking status. Either restore tracking for START_SNEAKING and STOP_SNEAKING
events or read the player’s sneaking state directly, ensuring shift-click
interactions reach handleInteraction with the correct value.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 225b9a5e-fc77-46c7-ae76-644ebc77eaeb

📥 Commits

Reviewing files that changed from the base of the PR and between 4da9c9e and b49668a.

📒 Files selected for processing (1)
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java

Comment on lines +68 to +71
boolean isLeftClick = action == WrapperPlayClientInteractEntity.InteractAction.ATTACK;
boolean isShift = playersHoldingShift.contains(playerId);

if (isLeftClick) {
handleInteraction(event, playerId, isLeftClick, isShift, npc);
} else {
handleInteraction(event, playerId, isLeftClick, isShift, npc);
}
handleInteraction(event, playerId, isLeftClick, isShift, npc);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🎯 Functional Correctness | 🟠 Major | ⚡ Quick win

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash# Description: Search for usages of `playersHoldingShift` to verify it's never added to.
rg 'playersHoldingShift\.add' src

Repository: Tofaa2/EntityLib

Length of output: 198


🏁 Script executed:

#!/bin/bashset -euo pipefail
printf'Top-level files:\n'
git ls-files | sed -n '1,120p'printf'\nRelevant file outline:\n'
ast-grep outline spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java --view expanded ||trueprintf'\nSearch for playersHoldingShift references:\n'
rg -n 'playersHoldingShift' spaceNPC/src/main/java ||true

Repository: Tofaa2/EntityLib

Length of output: 9831


🏁 Script executed:

#!/bin/bashset -euo pipefail
echo"Repository root:"pwdechoecho"Candidate Java files around NPCListenerManager:"
git ls-files '*NPCListenerManager.java''*EntityLib*.java''*Listener*.java'| sed -n '1,120p'echoecho"All references to playersHoldingShift:"
rg -n 'playersHoldingShift'.||true

Repository: Tofaa2/EntityLib

Length of output: 2139


Missing sneaking state keeps isShift false. The only playersHoldingShift.add(...) is commented out, so shift-clicks are never detected here. Track START_SNEAKING/STOP_SNEAKING or read sneaking state directly.

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java` around
lines 68 - 71, Update the sneaking-state handling used by NPCListenerManager’s
interaction flow so isShift reflects the player’s current sneaking status.
Either restore tracking for START_SNEAKING and STOP_SNEAKING events or read the
player’s sneaking state directly, ensuring shift-click interactions reach
handleInteraction with the correct value.

@Tofaa2
Tofaa2 merged commit 5a8c103 into Tofaa2:masterJul 21, 2026
2 checks passed
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@InstantlyMoist@Tofaa2
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix command validation and add new type of interaction - #73

Merged
Tofaa2 merged 2 commits into
Tofaa2:masterfrom
InstantlyMoist:fix/spacenpc-fix-command-validation
Jul 21, 2026
Merged

fix command validation and add new type of interaction#73
Tofaa2 merged 2 commits into
Tofaa2:masterfrom
InstantlyMoist:fix/spacenpc-fix-command-validation

Conversation

@InstantlyMoist

@InstantlyMoistInstantlyMoist commented Jul 21, 2026

Copy link
Copy Markdown
Contributor

Summary by CodeRabbit

  • New Features
    • Added NPC interaction action types to run commands as the interacting player, including command/NPC placeholders.
    • Added a player chat interaction action, with convenient aliases.
    • Updated command help text and tab completion to include the expanded interaction options.
  • Bug Fixes
    • Fixed duplicate/incorrect interaction handling by ensuring interactions are processed consistently across hands.

@coderabbitai

coderabbitaiBot commented Jul 21, 2026

Copy link
Copy Markdown

Review Change Stack

📝 Walkthrough

Walkthrough

Adds player-executed command and player-chat interaction actions, including registration, aliases, help text, tab completion, persistence, runtime execution, and duplicate interaction filtering.

Changes

Interaction action support

Layer / File(s)Summary
Register new interaction actions
spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionAction.java, spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java
Adds RUN_COMMAND_PLAYER and its predicate, registers command and chat actions with aliases, persists them, reports totals, and updates help and tab completion.
Execute commands as players
spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionHandler.java
Dispatches player-command actions through Player.performCommand, replacing %player% and %npc%, removing a leading slash, and logging failures.
Filter interaction packets
spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java
Ignores INTERACT_AT and off-hand INTERACT packets, then forwards main-hand interactions with click and shift state.

Estimated code review effort: 3 (Moderate) | ~20 minutes

Sequence Diagram(s)

sequenceDiagram
participant Sender
participant NPCCommand
participant NPC
participant InteractionHandler
participant Player
Sender->>NPCCommand: Add run_command_player interaction
NPCCommand->>NPC: Store and save interaction action
NPCCommand-->>Sender: Report action count
InteractionHandler->>Player: Execute substituted command
Player-->>InteractionHandler: Command result or failure
Loading
🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title is concise and matches the main changes: command validation tweaks and a new interaction type.
Docstring Coverage✅ PassedNo functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
Linked Issues check✅ PassedCheck skipped because no linked issues were found for this pull request.
Out of Scope Changes check✅ PassedCheck skipped because no linked issues were found for this pull request.
✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands.

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick comments (1)
spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java (1)

1609-1669: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low value

Consider extracting the interaction addition logic to reduce duplication.

The logic for handling run_command_player and player_chat duplicates the action creation, saving, and success message formatting used by run_command and message. You can extract this into a single path by mapping the actionTypeStr to the appropriate constant and value string, then executing the boilerplate once.

♻️ Example refactor
StringfinalActionType;
StringfinalValue;
StringactionFriendlyName;
if (actionTypeStr.equals("run_command") || actionTypeStr.equals("cmd") || actionTypeStr.equals("command")) {
finalActionType = InteractionAction.RUN_COMMAND;
finalValue = valueWithoutSlash;
actionFriendlyName = "command";
} elseif (actionTypeStr.equals("run_command_player") || actionTypeStr.equals("player_cmd") || actionTypeStr.equals("player_command")) {
finalActionType = InteractionAction.RUN_COMMAND_PLAYER;
finalValue = valueWithoutSlash;
actionFriendlyName = "player command";
} elseif (actionTypeStr.equals("player_chat") || actionTypeStr.equals("chat")) {
finalActionType = InteractionAction.PLAYER_CHAT;
finalValue = value;
actionFriendlyName = "player chat";
} elseif (actionTypeStr.equals("message") || actionTypeStr.equals("msg") || actionTypeStr.equals("say")) {
finalActionType = InteractionAction.MESSAGE;
finalValue = value;
actionFriendlyName = "message";
} else {
sender.sendMessage(mm("<red>Unknown action type: <yellow>" + actionTypeStr));
sender.sendMessage(mm("<gray>Actions: <white>run_command, run_command_player, player_chat, message"));
returntrue;
}
InteractionActionaction = newInteractionAction(interactionType, finalActionType, finalValue);
opts.addInteraction(interactionType, action);
storage.saveNPC(npc);
List<InteractionAction> actions = opts.getInteractions(interactionType);
sender.sendMessage(mm("<green>Added " + actionFriendlyName + " to <yellow>" + interactionType.name().toLowerCase() + "<green>: <white>" + (finalValue.equals(valueWithoutSlash) && !finalValue.isEmpty() && value.startsWith("/") ? "/" : "") + finalValue));
sender.sendMessage(mm("<gray>Total actions for " + interactionType.name().toLowerCase() + ": <white>" + actions.size()));
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java` around
lines 1609 - 1669, Consolidate the duplicated interaction handling in the
action-type branch around run_command, run_command_player, message, and
player_chat by mapping each alias to its InteractionAction constant, value, and
display name. Then perform InteractionAction creation, opts.addInteraction,
storage.saveNPC, action-count lookup, and success messages through one shared
path, preserving slash formatting for command values and existing behavior for
each action type.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Nitpick comments:
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java`:
- Around line 1609-1669: Consolidate the duplicated interaction handling in the
action-type branch around run_command, run_command_player, message, and
player_chat by mapping each alias to its InteractionAction constant, value, and
display name. Then perform InteractionAction creation, opts.addInteraction,
storage.saveNPC, action-count lookup, and success messages through one shared
path, preserving slash formatting for command values and existing behavior for
each action type.

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 8f588088-27e7-4847-84c9-597b955b8dee

📥 Commits

Reviewing files that changed from the base of the PR and between a4444a6 and 4da9c9e.

📒 Files selected for processing (3)
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionAction.java
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionHandler.java

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 1

🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java`:
- Around line 68-71: Update the sneaking-state handling used by
NPCListenerManager’s interaction flow so isShift reflects the player’s current
sneaking status. Either restore tracking for START_SNEAKING and STOP_SNEAKING
events or read the player’s sneaking state directly, ensuring shift-click
interactions reach handleInteraction with the correct value.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 225b9a5e-fc77-46c7-ae76-644ebc77eaeb

📥 Commits

Reviewing files that changed from the base of the PR and between 4da9c9e and b49668a.

📒 Files selected for processing (1)
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java

Comment on lines +68 to +71
boolean isLeftClick = action == WrapperPlayClientInteractEntity.InteractAction.ATTACK;
boolean isShift = playersHoldingShift.contains(playerId);

if (isLeftClick) {
handleInteraction(event, playerId, isLeftClick, isShift, npc);
} else {
handleInteraction(event, playerId, isLeftClick, isShift, npc);
}
handleInteraction(event, playerId, isLeftClick, isShift, npc);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🎯 Functional Correctness | 🟠 Major | ⚡ Quick win

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash# Description: Search for usages of `playersHoldingShift` to verify it's never added to.
rg 'playersHoldingShift\.add' src

Repository: Tofaa2/EntityLib

Length of output: 198


🏁 Script executed:

#!/bin/bashset -euo pipefail
printf'Top-level files:\n'
git ls-files | sed -n '1,120p'printf'\nRelevant file outline:\n'
ast-grep outline spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java --view expanded ||trueprintf'\nSearch for playersHoldingShift references:\n'
rg -n 'playersHoldingShift' spaceNPC/src/main/java ||true

Repository: Tofaa2/EntityLib

Length of output: 9831


🏁 Script executed:

#!/bin/bashset -euo pipefail
echo"Repository root:"pwdechoecho"Candidate Java files around NPCListenerManager:"
git ls-files '*NPCListenerManager.java''*EntityLib*.java''*Listener*.java'| sed -n '1,120p'echoecho"All references to playersHoldingShift:"
rg -n 'playersHoldingShift'.||true

Repository: Tofaa2/EntityLib

Length of output: 2139


Missing sneaking state keeps isShift false. The only playersHoldingShift.add(...) is commented out, so shift-clicks are never detected here. Track START_SNEAKING/STOP_SNEAKING or read sneaking state directly.

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java` around
lines 68 - 71, Update the sneaking-state handling used by NPCListenerManager’s
interaction flow so isShift reflects the player’s current sneaking status.
Either restore tracking for START_SNEAKING and STOP_SNEAKING events or read the
player’s sneaking state directly, ensuring shift-click interactions reach
handleInteraction with the correct value.

@Tofaa2
Tofaa2 merged commit 5a8c103 into Tofaa2:masterJul 21, 2026
2 checks passed
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@InstantlyMoist@Tofaa2
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

fix command validation and add new type of interaction - #73

Merged
Tofaa2 merged 2 commits into
Tofaa2:masterfrom
InstantlyMoist:fix/spacenpc-fix-command-validation
Jul 21, 2026
Merged

fix command validation and add new type of interaction#73
Tofaa2 merged 2 commits into
Tofaa2:masterfrom
InstantlyMoist:fix/spacenpc-fix-command-validation

Conversation

@InstantlyMoist

@InstantlyMoistInstantlyMoist commented Jul 21, 2026

Copy link
Copy Markdown
Contributor

Summary by CodeRabbit

  • New Features
    • Added NPC interaction action types to run commands as the interacting player, including command/NPC placeholders.
    • Added a player chat interaction action, with convenient aliases.
    • Updated command help text and tab completion to include the expanded interaction options.
  • Bug Fixes
    • Fixed duplicate/incorrect interaction handling by ensuring interactions are processed consistently across hands.

@coderabbitai

coderabbitaiBot commented Jul 21, 2026

Copy link
Copy Markdown

Review Change Stack

📝 Walkthrough

Walkthrough

Adds player-executed command and player-chat interaction actions, including registration, aliases, help text, tab completion, persistence, runtime execution, and duplicate interaction filtering.

Changes

Interaction action support

Layer / File(s)Summary
Register new interaction actions
spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionAction.java, spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java
Adds RUN_COMMAND_PLAYER and its predicate, registers command and chat actions with aliases, persists them, reports totals, and updates help and tab completion.
Execute commands as players
spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionHandler.java
Dispatches player-command actions through Player.performCommand, replacing %player% and %npc%, removing a leading slash, and logging failures.
Filter interaction packets
spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java
Ignores INTERACT_AT and off-hand INTERACT packets, then forwards main-hand interactions with click and shift state.

Estimated code review effort: 3 (Moderate) | ~20 minutes

Sequence Diagram(s)

sequenceDiagram
participant Sender
participant NPCCommand
participant NPC
participant InteractionHandler
participant Player
Sender->>NPCCommand: Add run_command_player interaction
NPCCommand->>NPC: Store and save interaction action
NPCCommand-->>Sender: Report action count
InteractionHandler->>Player: Execute substituted command
Player-->>InteractionHandler: Command result or failure
Loading
🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
Title check✅ PassedThe title is concise and matches the main changes: command validation tweaks and a new interaction type.
Docstring Coverage✅ PassedNo functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
Linked Issues check✅ PassedCheck skipped because no linked issues were found for this pull request.
Out of Scope Changes check✅ PassedCheck skipped because no linked issues were found for this pull request.
✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands.

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick comments (1)
spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java (1)

1609-1669: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low value

Consider extracting the interaction addition logic to reduce duplication.

The logic for handling run_command_player and player_chat duplicates the action creation, saving, and success message formatting used by run_command and message. You can extract this into a single path by mapping the actionTypeStr to the appropriate constant and value string, then executing the boilerplate once.

♻️ Example refactor
StringfinalActionType;
StringfinalValue;
StringactionFriendlyName;
if (actionTypeStr.equals("run_command") || actionTypeStr.equals("cmd") || actionTypeStr.equals("command")) {
finalActionType = InteractionAction.RUN_COMMAND;
finalValue = valueWithoutSlash;
actionFriendlyName = "command";
} elseif (actionTypeStr.equals("run_command_player") || actionTypeStr.equals("player_cmd") || actionTypeStr.equals("player_command")) {
finalActionType = InteractionAction.RUN_COMMAND_PLAYER;
finalValue = valueWithoutSlash;
actionFriendlyName = "player command";
} elseif (actionTypeStr.equals("player_chat") || actionTypeStr.equals("chat")) {
finalActionType = InteractionAction.PLAYER_CHAT;
finalValue = value;
actionFriendlyName = "player chat";
} elseif (actionTypeStr.equals("message") || actionTypeStr.equals("msg") || actionTypeStr.equals("say")) {
finalActionType = InteractionAction.MESSAGE;
finalValue = value;
actionFriendlyName = "message";
} else {
sender.sendMessage(mm("<red>Unknown action type: <yellow>" + actionTypeStr));
sender.sendMessage(mm("<gray>Actions: <white>run_command, run_command_player, player_chat, message"));
returntrue;
}
InteractionActionaction = newInteractionAction(interactionType, finalActionType, finalValue);
opts.addInteraction(interactionType, action);
storage.saveNPC(npc);
List<InteractionAction> actions = opts.getInteractions(interactionType);
sender.sendMessage(mm("<green>Added " + actionFriendlyName + " to <yellow>" + interactionType.name().toLowerCase() + "<green>: <white>" + (finalValue.equals(valueWithoutSlash) && !finalValue.isEmpty() && value.startsWith("/") ? "/" : "") + finalValue));
sender.sendMessage(mm("<gray>Total actions for " + interactionType.name().toLowerCase() + ": <white>" + actions.size()));
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java` around
lines 1609 - 1669, Consolidate the duplicated interaction handling in the
action-type branch around run_command, run_command_player, message, and
player_chat by mapping each alias to its InteractionAction constant, value, and
display name. Then perform InteractionAction creation, opts.addInteraction,
storage.saveNPC, action-count lookup, and success messages through one shared
path, preserving slash formatting for command values and existing behavior for
each action type.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Nitpick comments:
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java`:
- Around line 1609-1669: Consolidate the duplicated interaction handling in the
action-type branch around run_command, run_command_player, message, and
player_chat by mapping each alias to its InteractionAction constant, value, and
display name. Then perform InteractionAction creation, opts.addInteraction,
storage.saveNPC, action-count lookup, and success messages through one shared
path, preserving slash formatting for command values and existing behavior for
each action type.

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 8f588088-27e7-4847-84c9-597b955b8dee

📥 Commits

Reviewing files that changed from the base of the PR and between a4444a6 and 4da9c9e.

📒 Files selected for processing (3)
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/command/NPCCommand.java
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionAction.java
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/interactions/InteractionHandler.java

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 1

🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java`:
- Around line 68-71: Update the sneaking-state handling used by
NPCListenerManager’s interaction flow so isShift reflects the player’s current
sneaking status. Either restore tracking for START_SNEAKING and STOP_SNEAKING
events or read the player’s sneaking state directly, ensuring shift-click
interactions reach handleInteraction with the correct value.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 225b9a5e-fc77-46c7-ae76-644ebc77eaeb

📥 Commits

Reviewing files that changed from the base of the PR and between 4da9c9e and b49668a.

📒 Files selected for processing (1)
  • spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java

Comment on lines +68 to +71
boolean isLeftClick = action == WrapperPlayClientInteractEntity.InteractAction.ATTACK;
boolean isShift = playersHoldingShift.contains(playerId);

if (isLeftClick) {
handleInteraction(event, playerId, isLeftClick, isShift, npc);
} else {
handleInteraction(event, playerId, isLeftClick, isShift, npc);
}
handleInteraction(event, playerId, isLeftClick, isShift, npc);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🎯 Functional Correctness | 🟠 Major | ⚡ Quick win

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash# Description: Search for usages of `playersHoldingShift` to verify it's never added to.
rg 'playersHoldingShift\.add' src

Repository: Tofaa2/EntityLib

Length of output: 198


🏁 Script executed:

#!/bin/bashset -euo pipefail
printf'Top-level files:\n'
git ls-files | sed -n '1,120p'printf'\nRelevant file outline:\n'
ast-grep outline spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java --view expanded ||trueprintf'\nSearch for playersHoldingShift references:\n'
rg -n 'playersHoldingShift' spaceNPC/src/main/java ||true

Repository: Tofaa2/EntityLib

Length of output: 9831


🏁 Script executed:

#!/bin/bashset -euo pipefail
echo"Repository root:"pwdechoecho"Candidate Java files around NPCListenerManager:"
git ls-files '*NPCListenerManager.java''*EntityLib*.java''*Listener*.java'| sed -n '1,120p'echoecho"All references to playersHoldingShift:"
rg -n 'playersHoldingShift'.||true

Repository: Tofaa2/EntityLib

Length of output: 2139


Missing sneaking state keeps isShift false. The only playersHoldingShift.add(...) is commented out, so shift-clicks are never detected here. Track START_SNEAKING/STOP_SNEAKING or read sneaking state directly.

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@spaceNPC/src/main/java/me/tofaa/entitylib/npc/NPCListenerManager.java` around
lines 68 - 71, Update the sneaking-state handling used by NPCListenerManager’s
interaction flow so isShift reflects the player’s current sneaking status.
Either restore tracking for START_SNEAKING and STOP_SNEAKING events or read the
player’s sneaking state directly, ensuring shift-click interactions reach
handleInteraction with the correct value.

@Tofaa2
Tofaa2 merged commit 5a8c103 into Tofaa2:masterJul 21, 2026
2 checks passed
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@InstantlyMoist@Tofaa2