Repository files navigation

BasicRedstone

license

BasicRedstone is a very basic redstone implementation for Minestom. It does not intend to be a fully featured extension, however, it might be just right for some server owners.

It is mainly developed for minigame servers that want basic redstone support (to open doors by a lever, for example).

Table of Contents

Features

This extension only has very basic features.

  • Manual door/trapdoor opening and closing (by hand)
  • Redstone powering directly or through blocks
  • Redstone components (doors and trapdoors are builtin)
  • Redstone sources (buttons and levers are builtin)

Note: currently, every block is a conductor (including air and glass-like blocks). This may change in the future.

Usage

To use this extension, you can either use the jar file and put it in your extensions folder, or shade it as a library in your server (in which case you have to add the events, see below).

Using the events

To use the events, add BasicRedstoneExtension.REDSTONE_EVENTS as a child to any EventNode you want.

This only applies when you use it as a library instead of an extension.

Using redstone components

For every new instance, you can specify which redstone components to use in this instance.

For example:

Instanceinstance;
RedstoneComponentcomponent;
PowerNetpowerNet = Redstone.getPowerNet(instance);
powerNet.useComponent(component);

Doors and trapdoors are added by default, but if you don't want them, they can be removed like this:

powerNet.removeComponent(Doors.DOOR_COMPONENT);
powerNet.removeComponent(Trapdoors.TRAPDOOR_COMPONENT);

Customization

It is possible to create your own redstone components, just implement RedstoneComponent and use PowerNet.useComponent(...) to add it to an instance.

It is also possible (but slightly more difficult) to create your own redstone sources (like buttons and levers). To do so, take a look at how the builtin sources do it.

Contributing

I don't want to add a lot of features, but if you found a bug, an issue or a pull request is welcome!

About

Very basic redstone for Minestom

Topics

Resources

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

BasicRedstone

license

BasicRedstone is a very basic redstone implementation for Minestom. It does not intend to be a fully featured extension, however, it might be just right for some server owners.

It is mainly developed for minigame servers that want basic redstone support (to open doors by a lever, for example).

Table of Contents

Features

This extension only has very basic features.

  • Manual door/trapdoor opening and closing (by hand)
  • Redstone powering directly or through blocks
  • Redstone components (doors and trapdoors are builtin)
  • Redstone sources (buttons and levers are builtin)

Note: currently, every block is a conductor (including air and glass-like blocks). This may change in the future.

Usage

To use this extension, you can either use the jar file and put it in your extensions folder, or shade it as a library in your server (in which case you have to add the events, see below).

Using the events

To use the events, add BasicRedstoneExtension.REDSTONE_EVENTS as a child to any EventNode you want.

This only applies when you use it as a library instead of an extension.

Using redstone components

For every new instance, you can specify which redstone components to use in this instance.

For example:

Instanceinstance;
RedstoneComponentcomponent;
PowerNetpowerNet = Redstone.getPowerNet(instance);
powerNet.useComponent(component);

Doors and trapdoors are added by default, but if you don't want them, they can be removed like this:

powerNet.removeComponent(Doors.DOOR_COMPONENT);
powerNet.removeComponent(Trapdoors.TRAPDOOR_COMPONENT);

Customization

It is possible to create your own redstone components, just implement RedstoneComponent and use PowerNet.useComponent(...) to add it to an instance.

It is also possible (but slightly more difficult) to create your own redstone sources (like buttons and levers). To do so, take a look at how the builtin sources do it.

Contributing

I don't want to add a lot of features, but if you found a bug, an issue or a pull request is welcome!

About

Very basic redstone for Minestom

Topics

Resources

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

BasicRedstone

license

BasicRedstone is a very basic redstone implementation for Minestom. It does not intend to be a fully featured extension, however, it might be just right for some server owners.

It is mainly developed for minigame servers that want basic redstone support (to open doors by a lever, for example).

Table of Contents

Features

This extension only has very basic features.

  • Manual door/trapdoor opening and closing (by hand)
  • Redstone powering directly or through blocks
  • Redstone components (doors and trapdoors are builtin)
  • Redstone sources (buttons and levers are builtin)

Note: currently, every block is a conductor (including air and glass-like blocks). This may change in the future.

Usage

To use this extension, you can either use the jar file and put it in your extensions folder, or shade it as a library in your server (in which case you have to add the events, see below).

Using the events

To use the events, add BasicRedstoneExtension.REDSTONE_EVENTS as a child to any EventNode you want.

This only applies when you use it as a library instead of an extension.

Using redstone components

For every new instance, you can specify which redstone components to use in this instance.

For example:

Instanceinstance;
RedstoneComponentcomponent;
PowerNetpowerNet = Redstone.getPowerNet(instance);
powerNet.useComponent(component);

Doors and trapdoors are added by default, but if you don't want them, they can be removed like this:

powerNet.removeComponent(Doors.DOOR_COMPONENT);
powerNet.removeComponent(Trapdoors.TRAPDOOR_COMPONENT);

Customization

It is possible to create your own redstone components, just implement RedstoneComponent and use PowerNet.useComponent(...) to add it to an instance.

It is also possible (but slightly more difficult) to create your own redstone sources (like buttons and levers). To do so, take a look at how the builtin sources do it.

Contributing

I don't want to add a lot of features, but if you found a bug, an issue or a pull request is welcome!

About

Very basic redstone for Minestom

Topics

Resources

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

BasicRedstone

license

BasicRedstone is a very basic redstone implementation for Minestom. It does not intend to be a fully featured extension, however, it might be just right for some server owners.

It is mainly developed for minigame servers that want basic redstone support (to open doors by a lever, for example).

Table of Contents

Features

This extension only has very basic features.

  • Manual door/trapdoor opening and closing (by hand)
  • Redstone powering directly or through blocks
  • Redstone components (doors and trapdoors are builtin)
  • Redstone sources (buttons and levers are builtin)

Note: currently, every block is a conductor (including air and glass-like blocks). This may change in the future.

Usage

To use this extension, you can either use the jar file and put it in your extensions folder, or shade it as a library in your server (in which case you have to add the events, see below).

Using the events

To use the events, add BasicRedstoneExtension.REDSTONE_EVENTS as a child to any EventNode you want.

This only applies when you use it as a library instead of an extension.

Using redstone components

For every new instance, you can specify which redstone components to use in this instance.

For example:

Instanceinstance;
RedstoneComponentcomponent;
PowerNetpowerNet = Redstone.getPowerNet(instance);
powerNet.useComponent(component);

Doors and trapdoors are added by default, but if you don't want them, they can be removed like this:

powerNet.removeComponent(Doors.DOOR_COMPONENT);
powerNet.removeComponent(Trapdoors.TRAPDOOR_COMPONENT);

Customization

It is possible to create your own redstone components, just implement RedstoneComponent and use PowerNet.useComponent(...) to add it to an instance.

It is also possible (but slightly more difficult) to create your own redstone sources (like buttons and levers). To do so, take a look at how the builtin sources do it.

Contributing

I don't want to add a lot of features, but if you found a bug, an issue or a pull request is welcome!

About

Very basic redstone for Minestom

Topics

Resources

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

BasicRedstone

license

BasicRedstone is a very basic redstone implementation for Minestom. It does not intend to be a fully featured extension, however, it might be just right for some server owners.

It is mainly developed for minigame servers that want basic redstone support (to open doors by a lever, for example).

Table of Contents

Features

This extension only has very basic features.

  • Manual door/trapdoor opening and closing (by hand)
  • Redstone powering directly or through blocks
  • Redstone components (doors and trapdoors are builtin)
  • Redstone sources (buttons and levers are builtin)

Note: currently, every block is a conductor (including air and glass-like blocks). This may change in the future.

Usage

To use this extension, you can either use the jar file and put it in your extensions folder, or shade it as a library in your server (in which case you have to add the events, see below).

Using the events

To use the events, add BasicRedstoneExtension.REDSTONE_EVENTS as a child to any EventNode you want.

This only applies when you use it as a library instead of an extension.

Using redstone components

For every new instance, you can specify which redstone components to use in this instance.

For example:

Instanceinstance;
RedstoneComponentcomponent;
PowerNetpowerNet = Redstone.getPowerNet(instance);
powerNet.useComponent(component);

Doors and trapdoors are added by default, but if you don't want them, they can be removed like this:

powerNet.removeComponent(Doors.DOOR_COMPONENT);
powerNet.removeComponent(Trapdoors.TRAPDOOR_COMPONENT);

Customization

It is possible to create your own redstone components, just implement RedstoneComponent and use PowerNet.useComponent(...) to add it to an instance.

It is also possible (but slightly more difficult) to create your own redstone sources (like buttons and levers). To do so, take a look at how the builtin sources do it.

Contributing

I don't want to add a lot of features, but if you found a bug, an issue or a pull request is welcome!

About

Very basic redstone for Minestom

Topics

Resources

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

BasicRedstone

license

BasicRedstone is a very basic redstone implementation for Minestom. It does not intend to be a fully featured extension, however, it might be just right for some server owners.

It is mainly developed for minigame servers that want basic redstone support (to open doors by a lever, for example).

Table of Contents

Features

This extension only has very basic features.

  • Manual door/trapdoor opening and closing (by hand)
  • Redstone powering directly or through blocks
  • Redstone components (doors and trapdoors are builtin)
  • Redstone sources (buttons and levers are builtin)

Note: currently, every block is a conductor (including air and glass-like blocks). This may change in the future.

Usage

To use this extension, you can either use the jar file and put it in your extensions folder, or shade it as a library in your server (in which case you have to add the events, see below).

Using the events

To use the events, add BasicRedstoneExtension.REDSTONE_EVENTS as a child to any EventNode you want.

This only applies when you use it as a library instead of an extension.

Using redstone components

For every new instance, you can specify which redstone components to use in this instance.

For example:

Instanceinstance;
RedstoneComponentcomponent;
PowerNetpowerNet = Redstone.getPowerNet(instance);
powerNet.useComponent(component);

Doors and trapdoors are added by default, but if you don't want them, they can be removed like this:

powerNet.removeComponent(Doors.DOOR_COMPONENT);
powerNet.removeComponent(Trapdoors.TRAPDOOR_COMPONENT);

Customization

It is possible to create your own redstone components, just implement RedstoneComponent and use PowerNet.useComponent(...) to add it to an instance.

It is also possible (but slightly more difficult) to create your own redstone sources (like buttons and levers). To do so, take a look at how the builtin sources do it.

Contributing

I don't want to add a lot of features, but if you found a bug, an issue or a pull request is welcome!

About

Very basic redstone for Minestom

Topics

Resources

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

BasicRedstone

license

BasicRedstone is a very basic redstone implementation for Minestom. It does not intend to be a fully featured extension, however, it might be just right for some server owners.

It is mainly developed for minigame servers that want basic redstone support (to open doors by a lever, for example).

Table of Contents

Features

This extension only has very basic features.

  • Manual door/trapdoor opening and closing (by hand)
  • Redstone powering directly or through blocks
  • Redstone components (doors and trapdoors are builtin)
  • Redstone sources (buttons and levers are builtin)

Note: currently, every block is a conductor (including air and glass-like blocks). This may change in the future.

Usage

To use this extension, you can either use the jar file and put it in your extensions folder, or shade it as a library in your server (in which case you have to add the events, see below).

Using the events

To use the events, add BasicRedstoneExtension.REDSTONE_EVENTS as a child to any EventNode you want.

This only applies when you use it as a library instead of an extension.

Using redstone components

For every new instance, you can specify which redstone components to use in this instance.

For example:

Instanceinstance;
RedstoneComponentcomponent;
PowerNetpowerNet = Redstone.getPowerNet(instance);
powerNet.useComponent(component);

Doors and trapdoors are added by default, but if you don't want them, they can be removed like this:

powerNet.removeComponent(Doors.DOOR_COMPONENT);
powerNet.removeComponent(Trapdoors.TRAPDOOR_COMPONENT);

Customization

It is possible to create your own redstone components, just implement RedstoneComponent and use PowerNet.useComponent(...) to add it to an instance.

It is also possible (but slightly more difficult) to create your own redstone sources (like buttons and levers). To do so, take a look at how the builtin sources do it.

Contributing

I don't want to add a lot of features, but if you found a bug, an issue or a pull request is welcome!

About

Very basic redstone for Minestom

Topics

Resources

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Repository files navigation

BasicRedstone

license

BasicRedstone is a very basic redstone implementation for Minestom. It does not intend to be a fully featured extension, however, it might be just right for some server owners.

It is mainly developed for minigame servers that want basic redstone support (to open doors by a lever, for example).

Table of Contents

Features

This extension only has very basic features.

  • Manual door/trapdoor opening and closing (by hand)
  • Redstone powering directly or through blocks
  • Redstone components (doors and trapdoors are builtin)
  • Redstone sources (buttons and levers are builtin)

Note: currently, every block is a conductor (including air and glass-like blocks). This may change in the future.

Usage

To use this extension, you can either use the jar file and put it in your extensions folder, or shade it as a library in your server (in which case you have to add the events, see below).

Using the events

To use the events, add BasicRedstoneExtension.REDSTONE_EVENTS as a child to any EventNode you want.

This only applies when you use it as a library instead of an extension.

Using redstone components

For every new instance, you can specify which redstone components to use in this instance.

For example:

Instanceinstance;
RedstoneComponentcomponent;
PowerNetpowerNet = Redstone.getPowerNet(instance);
powerNet.useComponent(component);

Doors and trapdoors are added by default, but if you don't want them, they can be removed like this:

powerNet.removeComponent(Doors.DOOR_COMPONENT);
powerNet.removeComponent(Trapdoors.TRAPDOOR_COMPONENT);

Customization

It is possible to create your own redstone components, just implement RedstoneComponent and use PowerNet.useComponent(...) to add it to an instance.

It is also possible (but slightly more difficult) to create your own redstone sources (like buttons and levers). To do so, take a look at how the builtin sources do it.

Contributing

I don't want to add a lot of features, but if you found a bug, an issue or a pull request is welcome!

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Very basic redstone for Minestom

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