Usually players use this command when trying to find a grid, and have to delete everything else they dont care about.
This is a one line change by adding an extra "true" at the end of this call
| vargridGPS=MyAPIGateway.Session?.GPS.Create(grid.DisplayName,($"{grid.DisplayName} - {grid.GridSizeEnum} - {grid.BlocksCount} blocks"),grid.PositionComp.GetPosition(),true); |
This call has an optional param that defaults to false, which creates a permanent gps: https://github.com/KeenSoftwareHouse/SpaceEngineers/blob/a109106fc0ded66bdd5da70e099646203c56550f/Sources/VRage.Game/ModAPI/IMyGpsCollection.cs#L31
Usually players use this command when trying to find a grid, and have to delete everything else they dont care about.
This is a one line change by adding an extra "true" at the end of this call
Essentials/Essentials/Commands/GridModule.cs
Line 175 in b19b8d9
This call has an optional param that defaults to false, which creates a permanent gps: https://github.com/KeenSoftwareHouse/SpaceEngineers/blob/a109106fc0ded66bdd5da70e099646203c56550f/Sources/VRage.Game/ModAPI/IMyGpsCollection.cs#L31