A JUCE implementation of Steven Atkinson's NeuralAmpModelerPlugin.
This Repository is still a work-in-progress, but the basic functionality is there.
The latest versions for Windows, MacOS and Linux can be found in the Releases page.
For windows, the Chocolatey package can be installed by running:
choco install nam-jucegit clone https://github.com/tr3m/nam-juce
cd nam-juceGit submodules don't need to be initialized manually. CMake will initialize the appropriate submodules depending on the defined flags.
cmake -B build
cmake --build build --config Release -j %NUMBER_OF_PROCESSORS% The %NUMBER_OF_PROCESSORS% environment variable is for cmd. The Powershell/New Windows Terminal equivalent is $ENV:NUMBER_OF_PROCESSORS.
Note
The Standalone application build for Windows doesn't support ASIO by default.
For ASIO support a path to Steingberg's ASIO SDK needs to be provided by using the ASIO_PATH flag with CMake:
cmake -B build -DASIO_PATH=<path/to/asio/common>cmake -B build
cmake --build build -- -j $(sysctl -n hw.physicalcpu)cmake -B build
cmake --build build -- -j $(nproc)Linux dependencies for JUCE can be found here. Keep in mind that the packages they list are meant for Ubuntu, so you might have to do your own research depending on your distro.
-DUSE_NATIVE_ARCH=1- Enables processor-specific optimizations for modern x64 processors.
-DCMAKE_PREFIX_PATH=<PATH/TO/JUCE>- Use a global installation of JUCE instead of the repo submodule.
-DASIO_PATH=<PATH_TO_ASIO_SDK>(Windows only)- Enables ASIO support for the Standalone Application.
The resulting binaries can be found under build/NEURAL_AMP_MODELER_artefacts/Release/.
More plug-in formats like LV2 and Legacy VST can be built by providing the appropriate SDK paths and setting the corresponding JUCE flags in the main CMakeLists.txt file.
- Windows
- MacOS
- Linux
- VST3
- AU
- Standalone Application



