Skip to content
View TrentSterling's full-sized avatar
:octocat:
wew
:octocat:
wew

Block or report TrentSterling

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
TrentSterling/README.md

Hey, I'm Trent (Tront)

Game dev since 2009. Started modding Halo CE, Minecraft, and Garry's Mod, never really stopped. I build multiplayer frameworks, VR games, desktop tools, and an unreasonable number of side projects.

What I Do

Multiplayer Networking - I built eos-native from scratch: a standalone multiplayer framework for Unity on EOS P2P. Mesh networking, zero-hitch host migration, spatial voice, ranked matchmaking, replays, anti-cheat. No FishNet, no Mirror, no middleware. Multiplayer is a pain in the ass, which is exactly why I'm good at it.

VR - Quest-native, not just PCVR. If it doesn't run on Quest hardware I'm not interested. Currently: a voxel portal game with compute shader terrain + physics-based gorilla locomotion.

Tools + Overlays - If something annoys me enough, I build the fix. A system-wide EQ with its own audio driver, the screenshot tool I use daily, a disk treemap, a Unity Hub replacement CLI, Discord bots, and GPU-rendered desktop overlay games in Rust built for streaming.

Browser Games - In 2026 I started shipping small games as single HTML files, fast, in public, at tront.xyz/games: co-op zombies, 200k-unit GPU sieges, voxel destruction, ragdoll parties, artillery, a shared physics sketchbook. Each one has a headless test harness and most have peer-to-peer online play with no server behind them.

Recent Work (2026)

TrontEQ - Zero-latency system-wide EQ for Windows. A custom audio driver (APO) living inside the Windows audio engine, driven by a Rust GUI: 8-band parametric EQ, compressor, limiter, A/V-sync delay, and 33 music visualizers that follow the beat. Site


TrontSnap - Screenshot tool + screen recorder in one portable exe. Global hotkeys, instant gallery, MP4 recording with system audio, GIF export, drag a shot straight into Discord. Raised on ShareX, built my own; daily driver. Site · Releases


eos-native - Standalone multiplayer framework for Unity built on EOS P2P. Mesh networking, zero-hitch host migration, voice chat, ranked matchmaking, replays, anti-cheat. 7 platforms, 100% free. Docs · Blog post


SpaceView - Disk space treemap for Windows, SpaceMonger style: your whole drive as one picture. Rust, 24 gradient themes, fast on huge drives. Site


critters - SDF blend-shell creature sandbox, live in the browser. Squishy procedural creatures from math, no meshes.


Browser Games (2026)

One HTML file each, no install, all free at tront.xyz/games. Built fast with AI coding tools, shipped in public, tested with headless browser harnesses.


DEAD ENDS

Top-down co-op zombie escape. Four survivors, five chapters, one red safehouse door. Play online in one click.

SEND DUDES

200,000 fighters simulated on the GPU. Hold the core through three sieges. WebGPU.

BREAKMASS

Voxel destruction sandbox. Pick up a building and throw it through the one next door.

Buddy Bonk

Multiplayer ragdoll sandbox. Grab a friend, grab a limb, make a mess. The link is the lobby.

Tiny Treads

Turn-based artillery, destructible terrain, 400 weapons. Small tanks, big grudges.

INKRIDE

Shared physics sketchbook. Draw ink tracks, ride them, crash beautifully, together.

Tinyrise

Brutalist city builder. Build the whole city, zoom in, watch one tiny life use your stairs.

Terrain Lab

Editable Surface Nets terrain. Carve, build, plant forests, wake volcanoes.

VIXELS

Vector materials on voxel surfaces. Zoom into a block face forever, never a blurry pixel.

Other Repos

Repo What
vibesand WebGPU voxel sandbox - 2M particles at 60fps
vibewater 3D water sim with WebGPU compute shaders
vibeduders 100K GPU-driven agents with individual behaviors
vibespace Infinite procedural space sim
shortpath Dijkstra vs Duan-Mao pathfinding visualizer
lofigen Procedural lo-fi hip-hop generator
device-history USB device monitor with system tray + nicknames
catswarm 1000 procedural cats swarming your desktop
craftmine Browser Minecraft clone - single HTML file
lerp Framerate-independent lerp visualizer
speedslap YouTube speed control extension - I watch everything at 3x
csharp-gentle-formatter C# formatter that respects your blank lines

Private Projects

Not open-source yet, but you can see what they do:

RuntimeCSG - Real-time boolean modeling for Unity. Brush-based CSG at runtime, not just in-editor.

AudioBounce - Ray-traced spatial audio SDK for Unity. GPU-accelerated sound propagation.

Toaster - GPU voxelizer and path tracer for Unity. Turns any mesh into voxels on the GPU.

Stack

C# Unity HLSL/Compute Shaders Rust Python TypeScript Go WebGPU WGSL EOS SDK FishNet

Links

tront.xyz · Blog · eos-native Docs · Discord · Twitter · Bluesky · itch.io


"finishing the game is actually its own skill"

"I hate multiplayer lmao" - "aren't you getting paid to hate multiplayer?" - "yes. and that makes me hate it more"

"if you cant physics a door why even door"

Pinned Loading

  1. fishnet-eos-native fishnet-eos-native Public

    Standalone FishNet transport using Epic Online Services (EOS) directly via raw C# SDK. No PlayEveryWare dependency.

    C# 5

  2. fishnet eos host migration fishnet eos host migration
    1
    using System;
    2
    using System.Collections;
    3
    using System.Collections.Generic;
    4
    using System.Linq;
    5
    
                  
  3. RigidbodyDuder RigidbodyDuder Public

    This is a simple rigidbody FPS/3rd person movement project for Unity. The rigidbody player character is moved using ONLY ADDFORCE! This makes sure that interpolation works, and it also allows for o…

    C# 6 1

  4. DungeonGen DungeonGen Public

    Dungeon Generator in threejs

    JavaScript 4 1

  5. VaultScript VaultScript Public

    Really old Garry's Mod gamemode, broken as fk

    Lua 2

  6. speedslap speedslap Public

    Advanced YouTube playback speed control with SLAP toggle

    HTML