Game dev since 2009. Started modding Halo CE, Minecraft, and Garry's Mod, never really stopped. I build multiplayer frameworks, VR games, desktop tools, and an unreasonable number of side projects.
Multiplayer Networking - I built eos-native from scratch: a standalone multiplayer framework for Unity on EOS P2P. Mesh networking, zero-hitch host migration, spatial voice, ranked matchmaking, replays, anti-cheat. No FishNet, no Mirror, no middleware. Multiplayer is a pain in the ass, which is exactly why I'm good at it.
VR - Quest-native, not just PCVR. If it doesn't run on Quest hardware I'm not interested. Currently: a voxel portal game with compute shader terrain + physics-based gorilla locomotion.
Tools + Overlays - If something annoys me enough, I build the fix. A system-wide EQ with its own audio driver, the screenshot tool I use daily, a disk treemap, a Unity Hub replacement CLI, Discord bots, and GPU-rendered desktop overlay games in Rust built for streaming.
Browser Games - In 2026 I started shipping small games as single HTML files, fast, in public, at tront.xyz/games: co-op zombies, 200k-unit GPU sieges, voxel destruction, ragdoll parties, artillery, a shared physics sketchbook. Each one has a headless test harness and most have peer-to-peer online play with no server behind them.
TrontEQ - Zero-latency system-wide EQ for Windows. A custom audio driver (APO) living inside the Windows audio engine, driven by a Rust GUI: 8-band parametric EQ, compressor, limiter, A/V-sync delay, and 33 music visualizers that follow the beat. Site
TrontSnap - Screenshot tool + screen recorder in one portable exe. Global hotkeys, instant gallery, MP4 recording with system audio, GIF export, drag a shot straight into Discord. Raised on ShareX, built my own; daily driver. Site · Releases
eos-native - Standalone multiplayer framework for Unity built on EOS P2P. Mesh networking, zero-hitch host migration, voice chat, ranked matchmaking, replays, anti-cheat. 7 platforms, 100% free. Docs · Blog post
SpaceView - Disk space treemap for Windows, SpaceMonger style: your whole drive as one picture. Rust, 24 gradient themes, fast on huge drives. Site
critters - SDF blend-shell creature sandbox, live in the browser. Squishy procedural creatures from math, no meshes.
One HTML file each, no install, all free at tront.xyz/games. Built fast with AI coding tools, shipped in public, tested with headless browser harnesses.
![]() DEAD ENDS Top-down co-op zombie escape. Four survivors, five chapters, one red safehouse door. Play online in one click. | ![]() SEND DUDES 200,000 fighters simulated on the GPU. Hold the core through three sieges. WebGPU. | ![]() BREAKMASS Voxel destruction sandbox. Pick up a building and throw it through the one next door. |
![]() Buddy Bonk Multiplayer ragdoll sandbox. Grab a friend, grab a limb, make a mess. The link is the lobby. | ![]() Tiny Treads Turn-based artillery, destructible terrain, 400 weapons. Small tanks, big grudges. | ![]() INKRIDE Shared physics sketchbook. Draw ink tracks, ride them, crash beautifully, together. |
![]() Tinyrise Brutalist city builder. Build the whole city, zoom in, watch one tiny life use your stairs. | ![]() Terrain Lab Editable Surface Nets terrain. Carve, build, plant forests, wake volcanoes. | ![]() VIXELS Vector materials on voxel surfaces. Zoom into a block face forever, never a blurry pixel. |
| Repo | What | |
|---|---|---|
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vibesand | WebGPU voxel sandbox - 2M particles at 60fps |
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vibewater | 3D water sim with WebGPU compute shaders |
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vibeduders | 100K GPU-driven agents with individual behaviors |
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vibespace | Infinite procedural space sim |
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shortpath | Dijkstra vs Duan-Mao pathfinding visualizer |
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lofigen | Procedural lo-fi hip-hop generator |
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device-history | USB device monitor with system tray + nicknames |
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catswarm | 1000 procedural cats swarming your desktop |
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craftmine | Browser Minecraft clone - single HTML file |
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lerp | Framerate-independent lerp visualizer |
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speedslap | YouTube speed control extension - I watch everything at 3x |
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csharp-gentle-formatter | C# formatter that respects your blank lines |
Not open-source yet, but you can see what they do:
RuntimeCSG - Real-time boolean modeling for Unity. Brush-based CSG at runtime, not just in-editor.
AudioBounce - Ray-traced spatial audio SDK for Unity. GPU-accelerated sound propagation.
Toaster - GPU voxelizer and path tracer for Unity. Turns any mesh into voxels on the GPU.
C# Unity HLSL/Compute Shaders Rust Python TypeScript Go WebGPU WGSL EOS SDK FishNet
tront.xyz · Blog · eos-native Docs · Discord · Twitter · Bluesky · itch.io
"finishing the game is actually its own skill"
"I hate multiplayer lmao" - "aren't you getting paid to hate multiplayer?" - "yes. and that makes me hate it more"
"if you cant physics a door why even door"



























