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Camera preview

image

This small extension for Cocos Creator emits GameView from Unity3D. My personal pain has become to see the editor in which I cannot see how the first frame will look within the camera without launching the play mode. I tried to optimize as much as I could, but I am not completely sure, the communication scene => panel via base64 image seems a little crazy to me. I hope I will find a way to solve this.

Install

# Install dependent modules
npm install
# build
npm run build

How to use:

  1. In the "Panel" menu, select "Camera Preview"
  2. In the panel that opens, select the desired camera, frame rate and scale.

P.S. The resolution is taken from the Design width and height from the project settings.

Donation

This extension is completely free. I will be glad if you find it useful and want to thank me.

BNBBTCETH
0x68522b571f478d194Bd1999a4edDd160C2c06d52bc1q0u4dvhkn5ynewj8nwqtsu6f2efv04ut00xh9eq0x68522b571f478d194Bd1999a4edDd160C2c06d52
imageimageimage

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No description or website provided.

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4 stars

Watchers

1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

Camera preview

image

This small extension for Cocos Creator emits GameView from Unity3D. My personal pain has become to see the editor in which I cannot see how the first frame will look within the camera without launching the play mode. I tried to optimize as much as I could, but I am not completely sure, the communication scene => panel via base64 image seems a little crazy to me. I hope I will find a way to solve this.

Install

# Install dependent modules
npm install
# build
npm run build

How to use:

  1. In the "Panel" menu, select "Camera Preview"
  2. In the panel that opens, select the desired camera, frame rate and scale.

P.S. The resolution is taken from the Design width and height from the project settings.

Donation

This extension is completely free. I will be glad if you find it useful and want to thank me.

BNBBTCETH
0x68522b571f478d194Bd1999a4edDd160C2c06d52bc1q0u4dvhkn5ynewj8nwqtsu6f2efv04ut00xh9eq0x68522b571f478d194Bd1999a4edDd160C2c06d52
imageimageimage

About

No description or website provided.

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Camera preview

image

This small extension for Cocos Creator emits GameView from Unity3D. My personal pain has become to see the editor in which I cannot see how the first frame will look within the camera without launching the play mode. I tried to optimize as much as I could, but I am not completely sure, the communication scene => panel via base64 image seems a little crazy to me. I hope I will find a way to solve this.

Install

# Install dependent modules
npm install
# build
npm run build

How to use:

  1. In the "Panel" menu, select "Camera Preview"
  2. In the panel that opens, select the desired camera, frame rate and scale.

P.S. The resolution is taken from the Design width and height from the project settings.

Donation

This extension is completely free. I will be glad if you find it useful and want to thank me.

BNBBTCETH
0x68522b571f478d194Bd1999a4edDd160C2c06d52bc1q0u4dvhkn5ynewj8nwqtsu6f2efv04ut00xh9eq0x68522b571f478d194Bd1999a4edDd160C2c06d52
imageimageimage

About

No description or website provided.

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Camera preview

image

This small extension for Cocos Creator emits GameView from Unity3D. My personal pain has become to see the editor in which I cannot see how the first frame will look within the camera without launching the play mode. I tried to optimize as much as I could, but I am not completely sure, the communication scene => panel via base64 image seems a little crazy to me. I hope I will find a way to solve this.

Install

# Install dependent modules
npm install
# build
npm run build

How to use:

  1. In the "Panel" menu, select "Camera Preview"
  2. In the panel that opens, select the desired camera, frame rate and scale.

P.S. The resolution is taken from the Design width and height from the project settings.

Donation

This extension is completely free. I will be glad if you find it useful and want to thank me.

BNBBTCETH
0x68522b571f478d194Bd1999a4edDd160C2c06d52bc1q0u4dvhkn5ynewj8nwqtsu6f2efv04ut00xh9eq0x68522b571f478d194Bd1999a4edDd160C2c06d52
imageimageimage

About

No description or website provided.

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Camera preview

image

This small extension for Cocos Creator emits GameView from Unity3D. My personal pain has become to see the editor in which I cannot see how the first frame will look within the camera without launching the play mode. I tried to optimize as much as I could, but I am not completely sure, the communication scene => panel via base64 image seems a little crazy to me. I hope I will find a way to solve this.

Install

# Install dependent modules
npm install
# build
npm run build

How to use:

  1. In the "Panel" menu, select "Camera Preview"
  2. In the panel that opens, select the desired camera, frame rate and scale.

P.S. The resolution is taken from the Design width and height from the project settings.

Donation

This extension is completely free. I will be glad if you find it useful and want to thank me.

BNBBTCETH
0x68522b571f478d194Bd1999a4edDd160C2c06d52bc1q0u4dvhkn5ynewj8nwqtsu6f2efv04ut00xh9eq0x68522b571f478d194Bd1999a4edDd160C2c06d52
imageimageimage

About

No description or website provided.

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Camera preview

image

This small extension for Cocos Creator emits GameView from Unity3D. My personal pain has become to see the editor in which I cannot see how the first frame will look within the camera without launching the play mode. I tried to optimize as much as I could, but I am not completely sure, the communication scene => panel via base64 image seems a little crazy to me. I hope I will find a way to solve this.

Install

# Install dependent modules
npm install
# build
npm run build

How to use:

  1. In the "Panel" menu, select "Camera Preview"
  2. In the panel that opens, select the desired camera, frame rate and scale.

P.S. The resolution is taken from the Design width and height from the project settings.

Donation

This extension is completely free. I will be glad if you find it useful and want to thank me.

BNBBTCETH
0x68522b571f478d194Bd1999a4edDd160C2c06d52bc1q0u4dvhkn5ynewj8nwqtsu6f2efv04ut00xh9eq0x68522b571f478d194Bd1999a4edDd160C2c06d52
imageimageimage

About

No description or website provided.

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Camera preview

image

This small extension for Cocos Creator emits GameView from Unity3D. My personal pain has become to see the editor in which I cannot see how the first frame will look within the camera without launching the play mode. I tried to optimize as much as I could, but I am not completely sure, the communication scene => panel via base64 image seems a little crazy to me. I hope I will find a way to solve this.

Install

# Install dependent modules
npm install
# build
npm run build

How to use:

  1. In the "Panel" menu, select "Camera Preview"
  2. In the panel that opens, select the desired camera, frame rate and scale.

P.S. The resolution is taken from the Design width and height from the project settings.

Donation

This extension is completely free. I will be glad if you find it useful and want to thank me.

BNBBTCETH
0x68522b571f478d194Bd1999a4edDd160C2c06d52bc1q0u4dvhkn5ynewj8nwqtsu6f2efv04ut00xh9eq0x68522b571f478d194Bd1999a4edDd160C2c06d52
imageimageimage

About

No description or website provided.

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Camera preview

image

This small extension for Cocos Creator emits GameView from Unity3D. My personal pain has become to see the editor in which I cannot see how the first frame will look within the camera without launching the play mode. I tried to optimize as much as I could, but I am not completely sure, the communication scene => panel via base64 image seems a little crazy to me. I hope I will find a way to solve this.

Install

# Install dependent modules
npm install
# build
npm run build

How to use:

  1. In the "Panel" menu, select "Camera Preview"
  2. In the panel that opens, select the desired camera, frame rate and scale.

P.S. The resolution is taken from the Design width and height from the project settings.

Donation

This extension is completely free. I will be glad if you find it useful and want to thank me.

BNBBTCETH
0x68522b571f478d194Bd1999a4edDd160C2c06d52bc1q0u4dvhkn5ynewj8nwqtsu6f2efv04ut00xh9eq0x68522b571f478d194Bd1999a4edDd160C2c06d52
imageimageimage

About

No description or website provided.

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages