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TrickyFatCat/README.md

👋 Hello everyone

My name is Artyom and I'm a system and technical game designer currently based in Helsinki.

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🕹️ Game designer

I've been working as a game designer for about 13 years; and specialize in system and technical game design.

I'm pationate about designing, balancing, and prototyping gameplay mechanics, enemies AI, boss fights and combat systems using both visual scripting languages and text-based programming languages such as Blueprints and C++ respectively.

You can learn more about my experience in my CV.

📢 Speaker

Moreover, I'm keen on helping beginners to become game designers.

As a result, I'm a regular speaker at game development conferences, especially DevGAMM, where I deliver various speeches about game design.

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👾 Game jams enthusiast

In addition, I'm a game jam enthusiast, every year I participate in LudumDare and GMTKjam.

You can also find my jam games on my itch.io page.

💻 Programming

I'm not a professional programmer, however, I'm keen on developing my coding skills. It's fun and also very useful at work and game jams!

Currently, studying C++ and UE5 is my primary activity during my spare time.

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🏗️ Current project

Currently I'm working on a Tricky Prototyping Collection. It's a collection of plugins made for rapid prototyping and game jamming in Unreal Engine.

More about it you can find on itch.io page

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  1. LudumDare52LudumDare52Public archive

    A game created during Ludum Dare 52 with Unreal Engine 4

    C++ 1 1

  2. LudumDare53LudumDare53Public archive

    A game made with UE5 during Ludum Dare 53

    C++ 1 1

  3. LudumDare54LudumDare54Public

    A game made with UE5 during Ludum Dare 54

    C++ 1 1

  4. LudumDare55LudumDare55Public

    C++ 1

  5. LudumDare56LudumDare56Public

    A game made during Ludum Dare 56 with Unreal Engine 5

    C++

  6. D2Jam_1D2Jam_1Public

    C++