Character Development

Wade Penistone edited this page Jan 12, 2019 · 3 revisions

Defining a character

A character is made up of several key pieces of information loaded from your data service as a single record.

These are:

  • PFP (Profile picture) - An image used on the profile belonging to the bot (if applicable)
  • Given name - The name you have given the character that the bot will take on (how others will identify it)

Other optional fields may be provided, but will only be used in skill specific scenarios.

Creating a character

For simplicity we recommend creating the character as a JSON file, and feeding it into your data service with the relevant plugin (JSON transformer for Gatsby, File system for Gridsome)

Using either of these plugins you should be able to get away with creating a file like this:

{"pfp": "https://via.placeholder.com/150","givenName": "My Bot",}

Placing it in the directory you point the plugin at (most likely ./src/data/characters)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Character Development

Wade Penistone edited this page Jan 12, 2019 · 3 revisions

Defining a character

A character is made up of several key pieces of information loaded from your data service as a single record.

These are:

  • PFP (Profile picture) - An image used on the profile belonging to the bot (if applicable)
  • Given name - The name you have given the character that the bot will take on (how others will identify it)

Other optional fields may be provided, but will only be used in skill specific scenarios.

Creating a character

For simplicity we recommend creating the character as a JSON file, and feeding it into your data service with the relevant plugin (JSON transformer for Gatsby, File system for Gridsome)

Using either of these plugins you should be able to get away with creating a file like this:

{"pfp": "https://via.placeholder.com/150","givenName": "My Bot",}

Placing it in the directory you point the plugin at (most likely ./src/data/characters)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Character Development

Wade Penistone edited this page Jan 12, 2019 · 3 revisions

Defining a character

A character is made up of several key pieces of information loaded from your data service as a single record.

These are:

  • PFP (Profile picture) - An image used on the profile belonging to the bot (if applicable)
  • Given name - The name you have given the character that the bot will take on (how others will identify it)

Other optional fields may be provided, but will only be used in skill specific scenarios.

Creating a character

For simplicity we recommend creating the character as a JSON file, and feeding it into your data service with the relevant plugin (JSON transformer for Gatsby, File system for Gridsome)

Using either of these plugins you should be able to get away with creating a file like this:

{"pfp": "https://via.placeholder.com/150","givenName": "My Bot",}

Placing it in the directory you point the plugin at (most likely ./src/data/characters)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Character Development

Wade Penistone edited this page Jan 12, 2019 · 3 revisions

Defining a character

A character is made up of several key pieces of information loaded from your data service as a single record.

These are:

  • PFP (Profile picture) - An image used on the profile belonging to the bot (if applicable)
  • Given name - The name you have given the character that the bot will take on (how others will identify it)

Other optional fields may be provided, but will only be used in skill specific scenarios.

Creating a character

For simplicity we recommend creating the character as a JSON file, and feeding it into your data service with the relevant plugin (JSON transformer for Gatsby, File system for Gridsome)

Using either of these plugins you should be able to get away with creating a file like this:

{"pfp": "https://via.placeholder.com/150","givenName": "My Bot",}

Placing it in the directory you point the plugin at (most likely ./src/data/characters)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Character Development

Wade Penistone edited this page Jan 12, 2019 · 3 revisions

Defining a character

A character is made up of several key pieces of information loaded from your data service as a single record.

These are:

  • PFP (Profile picture) - An image used on the profile belonging to the bot (if applicable)
  • Given name - The name you have given the character that the bot will take on (how others will identify it)

Other optional fields may be provided, but will only be used in skill specific scenarios.

Creating a character

For simplicity we recommend creating the character as a JSON file, and feeding it into your data service with the relevant plugin (JSON transformer for Gatsby, File system for Gridsome)

Using either of these plugins you should be able to get away with creating a file like this:

{"pfp": "https://via.placeholder.com/150","givenName": "My Bot",}

Placing it in the directory you point the plugin at (most likely ./src/data/characters)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Character Development

Wade Penistone edited this page Jan 12, 2019 · 3 revisions

Defining a character

A character is made up of several key pieces of information loaded from your data service as a single record.

These are:

  • PFP (Profile picture) - An image used on the profile belonging to the bot (if applicable)
  • Given name - The name you have given the character that the bot will take on (how others will identify it)

Other optional fields may be provided, but will only be used in skill specific scenarios.

Creating a character

For simplicity we recommend creating the character as a JSON file, and feeding it into your data service with the relevant plugin (JSON transformer for Gatsby, File system for Gridsome)

Using either of these plugins you should be able to get away with creating a file like this:

{"pfp": "https://via.placeholder.com/150","givenName": "My Bot",}

Placing it in the directory you point the plugin at (most likely ./src/data/characters)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Character Development

Wade Penistone edited this page Jan 12, 2019 · 3 revisions

Defining a character

A character is made up of several key pieces of information loaded from your data service as a single record.

These are:

  • PFP (Profile picture) - An image used on the profile belonging to the bot (if applicable)
  • Given name - The name you have given the character that the bot will take on (how others will identify it)

Other optional fields may be provided, but will only be used in skill specific scenarios.

Creating a character

For simplicity we recommend creating the character as a JSON file, and feeding it into your data service with the relevant plugin (JSON transformer for Gatsby, File system for Gridsome)

Using either of these plugins you should be able to get away with creating a file like this:

{"pfp": "https://via.placeholder.com/150","givenName": "My Bot",}

Placing it in the directory you point the plugin at (most likely ./src/data/characters)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Character Development

Wade Penistone edited this page Jan 12, 2019 · 3 revisions

Defining a character

A character is made up of several key pieces of information loaded from your data service as a single record.

These are:

  • PFP (Profile picture) - An image used on the profile belonging to the bot (if applicable)
  • Given name - The name you have given the character that the bot will take on (how others will identify it)

Other optional fields may be provided, but will only be used in skill specific scenarios.

Creating a character

For simplicity we recommend creating the character as a JSON file, and feeding it into your data service with the relevant plugin (JSON transformer for Gatsby, File system for Gridsome)

Using either of these plugins you should be able to get away with creating a file like this:

{"pfp": "https://via.placeholder.com/150","givenName": "My Bot",}

Placing it in the directory you point the plugin at (most likely ./src/data/characters)

Clone this wiki locally