perf: throttle inactive main window to ~2 FPS - #226

Merged
Tryanks merged 1 commit into
mainfrom
perf/inactive-frame-throttle
Aug 18, 2026
Merged

perf: throttle inactive main window to ~2 FPS#226
Tryanks merged 1 commit into
mainfrom
perf/inactive-frame-throttle

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Summary

gpui rev 30f7370 (already our locked rev) added WindowOptions.inactive_frame_interval: when a window is inactive and not receiving high-rate input, redraws are capped at the given interval; full frame rate is restored the moment the window becomes active. Set 500 ms on the main window so background spinners and streaming-output redraws stop burning CPU/GPU while tcode is unfocused.

Mirrors longbridge/gpui-kit#2749 — the useful part of that PR is the upstream gpui API, so we benefit directly despite using gpui-base.

Test Plan

  • cargo fmt --all -- --check
  • cargo check -p tcode

🤖 Generated with Claude Code

gpui rev 30f7370 added WindowOptions.inactive_frame_interval: when the
window is inactive and not receiving high-rate input, redraws are capped
at the given interval, restoring full rate the moment the window is
active again. Set 500 ms on the main window so background spinners and
streaming output stop burning CPU/GPU while tcode is not focused.
Mirrors longbridge/gpui-kit#2749.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@Tryanks
Tryanks enabled auto-merge (squash) August 18, 2026 02:23
@Tryanks
Tryanks merged commit a68ee53 into mainAug 18, 2026
3 checks passed
@Tryanks
Tryanks deleted the perf/inactive-frame-throttle branch August 18, 2026 02:34
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

perf: throttle inactive main window to ~2 FPS - #226

Merged
Tryanks merged 1 commit into
mainfrom
perf/inactive-frame-throttle
Aug 18, 2026
Merged

perf: throttle inactive main window to ~2 FPS#226
Tryanks merged 1 commit into
mainfrom
perf/inactive-frame-throttle

Conversation

@Tryanks

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Summary

gpui rev 30f7370 (already our locked rev) added WindowOptions.inactive_frame_interval: when a window is inactive and not receiving high-rate input, redraws are capped at the given interval; full frame rate is restored the moment the window becomes active. Set 500 ms on the main window so background spinners and streaming-output redraws stop burning CPU/GPU while tcode is unfocused.

Mirrors longbridge/gpui-kit#2749 — the useful part of that PR is the upstream gpui API, so we benefit directly despite using gpui-base.

Test Plan

  • cargo fmt --all -- --check
  • cargo check -p tcode

🤖 Generated with Claude Code

gpui rev 30f7370 added WindowOptions.inactive_frame_interval: when the
window is inactive and not receiving high-rate input, redraws are capped
at the given interval, restoring full rate the moment the window is
active again. Set 500 ms on the main window so background spinners and
streaming output stop burning CPU/GPU while tcode is not focused.
Mirrors longbridge/gpui-kit#2749.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@Tryanks
Tryanks enabled auto-merge (squash) August 18, 2026 02:23
@Tryanks
Tryanks merged commit a68ee53 into mainAug 18, 2026
3 checks passed
@Tryanks
Tryanks deleted the perf/inactive-frame-throttle branch August 18, 2026 02:34
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

perf: throttle inactive main window to ~2 FPS - #226

Merged
Tryanks merged 1 commit into
mainfrom
perf/inactive-frame-throttle
Aug 18, 2026
Merged

perf: throttle inactive main window to ~2 FPS#226
Tryanks merged 1 commit into
mainfrom
perf/inactive-frame-throttle

Conversation

@Tryanks

Copy link
Copy Markdown
Owner

Summary

gpui rev 30f7370 (already our locked rev) added WindowOptions.inactive_frame_interval: when a window is inactive and not receiving high-rate input, redraws are capped at the given interval; full frame rate is restored the moment the window becomes active. Set 500 ms on the main window so background spinners and streaming-output redraws stop burning CPU/GPU while tcode is unfocused.

Mirrors longbridge/gpui-kit#2749 — the useful part of that PR is the upstream gpui API, so we benefit directly despite using gpui-base.

Test Plan

  • cargo fmt --all -- --check
  • cargo check -p tcode

🤖 Generated with Claude Code

gpui rev 30f7370 added WindowOptions.inactive_frame_interval: when the
window is inactive and not receiving high-rate input, redraws are capped
at the given interval, restoring full rate the moment the window is
active again. Set 500 ms on the main window so background spinners and
streaming output stop burning CPU/GPU while tcode is not focused.
Mirrors longbridge/gpui-kit#2749.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@Tryanks
Tryanks enabled auto-merge (squash) August 18, 2026 02:23
@Tryanks
Tryanks merged commit a68ee53 into mainAug 18, 2026
3 checks passed
@Tryanks
Tryanks deleted the perf/inactive-frame-throttle branch August 18, 2026 02:34
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1 participant

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

perf: throttle inactive main window to ~2 FPS - #226

Merged
Tryanks merged 1 commit into
mainfrom
perf/inactive-frame-throttle
Aug 18, 2026
Merged

perf: throttle inactive main window to ~2 FPS#226
Tryanks merged 1 commit into
mainfrom
perf/inactive-frame-throttle

Conversation

@Tryanks

Copy link
Copy Markdown
Owner

Summary

gpui rev 30f7370 (already our locked rev) added WindowOptions.inactive_frame_interval: when a window is inactive and not receiving high-rate input, redraws are capped at the given interval; full frame rate is restored the moment the window becomes active. Set 500 ms on the main window so background spinners and streaming-output redraws stop burning CPU/GPU while tcode is unfocused.

Mirrors longbridge/gpui-kit#2749 — the useful part of that PR is the upstream gpui API, so we benefit directly despite using gpui-base.

Test Plan

  • cargo fmt --all -- --check
  • cargo check -p tcode

🤖 Generated with Claude Code

gpui rev 30f7370 added WindowOptions.inactive_frame_interval: when the
window is inactive and not receiving high-rate input, redraws are capped
at the given interval, restoring full rate the moment the window is
active again. Set 500 ms on the main window so background spinners and
streaming output stop burning CPU/GPU while tcode is not focused.
Mirrors longbridge/gpui-kit#2749.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@Tryanks
Tryanks enabled auto-merge (squash) August 18, 2026 02:23
@Tryanks
Tryanks merged commit a68ee53 into mainAug 18, 2026
3 checks passed
@Tryanks
Tryanks deleted the perf/inactive-frame-throttle branch August 18, 2026 02:34
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

perf: throttle inactive main window to ~2 FPS - #226

Merged
Tryanks merged 1 commit into
mainfrom
perf/inactive-frame-throttle
Aug 18, 2026
Merged

perf: throttle inactive main window to ~2 FPS#226
Tryanks merged 1 commit into
mainfrom
perf/inactive-frame-throttle

Conversation

@Tryanks

Copy link
Copy Markdown
Owner

Summary

gpui rev 30f7370 (already our locked rev) added WindowOptions.inactive_frame_interval: when a window is inactive and not receiving high-rate input, redraws are capped at the given interval; full frame rate is restored the moment the window becomes active. Set 500 ms on the main window so background spinners and streaming-output redraws stop burning CPU/GPU while tcode is unfocused.

Mirrors longbridge/gpui-kit#2749 — the useful part of that PR is the upstream gpui API, so we benefit directly despite using gpui-base.

Test Plan

  • cargo fmt --all -- --check
  • cargo check -p tcode

🤖 Generated with Claude Code

gpui rev 30f7370 added WindowOptions.inactive_frame_interval: when the
window is inactive and not receiving high-rate input, redraws are capped
at the given interval, restoring full rate the moment the window is
active again. Set 500 ms on the main window so background spinners and
streaming output stop burning CPU/GPU while tcode is not focused.
Mirrors longbridge/gpui-kit#2749.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@Tryanks
Tryanks enabled auto-merge (squash) August 18, 2026 02:23
@Tryanks
Tryanks merged commit a68ee53 into mainAug 18, 2026
3 checks passed
@Tryanks
Tryanks deleted the perf/inactive-frame-throttle branch August 18, 2026 02:34
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1 participant

@Tryanks
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

perf: throttle inactive main window to ~2 FPS - #226

Merged
Tryanks merged 1 commit into
mainfrom
perf/inactive-frame-throttle
Aug 18, 2026
Merged

perf: throttle inactive main window to ~2 FPS#226
Tryanks merged 1 commit into
mainfrom
perf/inactive-frame-throttle

Conversation

@Tryanks

Copy link
Copy Markdown
Owner

Summary

gpui rev 30f7370 (already our locked rev) added WindowOptions.inactive_frame_interval: when a window is inactive and not receiving high-rate input, redraws are capped at the given interval; full frame rate is restored the moment the window becomes active. Set 500 ms on the main window so background spinners and streaming-output redraws stop burning CPU/GPU while tcode is unfocused.

Mirrors longbridge/gpui-kit#2749 — the useful part of that PR is the upstream gpui API, so we benefit directly despite using gpui-base.

Test Plan

  • cargo fmt --all -- --check
  • cargo check -p tcode

🤖 Generated with Claude Code

gpui rev 30f7370 added WindowOptions.inactive_frame_interval: when the
window is inactive and not receiving high-rate input, redraws are capped
at the given interval, restoring full rate the moment the window is
active again. Set 500 ms on the main window so background spinners and
streaming output stop burning CPU/GPU while tcode is not focused.
Mirrors longbridge/gpui-kit#2749.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@Tryanks
Tryanks enabled auto-merge (squash) August 18, 2026 02:23
@Tryanks
Tryanks merged commit a68ee53 into mainAug 18, 2026
3 checks passed
@Tryanks
Tryanks deleted the perf/inactive-frame-throttle branch August 18, 2026 02:34
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Successfully merging this pull request may close these issues.

1 participant

@Tryanks
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

perf: throttle inactive main window to ~2 FPS - #226

Merged
Tryanks merged 1 commit into
mainfrom
perf/inactive-frame-throttle
Aug 18, 2026
Merged

perf: throttle inactive main window to ~2 FPS#226
Tryanks merged 1 commit into
mainfrom
perf/inactive-frame-throttle

Conversation

@Tryanks

Copy link
Copy Markdown
Owner

Summary

gpui rev 30f7370 (already our locked rev) added WindowOptions.inactive_frame_interval: when a window is inactive and not receiving high-rate input, redraws are capped at the given interval; full frame rate is restored the moment the window becomes active. Set 500 ms on the main window so background spinners and streaming-output redraws stop burning CPU/GPU while tcode is unfocused.

Mirrors longbridge/gpui-kit#2749 — the useful part of that PR is the upstream gpui API, so we benefit directly despite using gpui-base.

Test Plan

  • cargo fmt --all -- --check
  • cargo check -p tcode

🤖 Generated with Claude Code

gpui rev 30f7370 added WindowOptions.inactive_frame_interval: when the
window is inactive and not receiving high-rate input, redraws are capped
at the given interval, restoring full rate the moment the window is
active again. Set 500 ms on the main window so background spinners and
streaming output stop burning CPU/GPU while tcode is not focused.
Mirrors longbridge/gpui-kit#2749.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@Tryanks
Tryanks enabled auto-merge (squash) August 18, 2026 02:23
@Tryanks
Tryanks merged commit a68ee53 into mainAug 18, 2026
3 checks passed
@Tryanks
Tryanks deleted the perf/inactive-frame-throttle branch August 18, 2026 02:34
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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1 participant

@Tryanks
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

perf: throttle inactive main window to ~2 FPS - #226

Merged
Tryanks merged 1 commit into
mainfrom
perf/inactive-frame-throttle
Aug 18, 2026
Merged

perf: throttle inactive main window to ~2 FPS#226
Tryanks merged 1 commit into
mainfrom
perf/inactive-frame-throttle

Conversation

@Tryanks

Copy link
Copy Markdown
Owner

Summary

gpui rev 30f7370 (already our locked rev) added WindowOptions.inactive_frame_interval: when a window is inactive and not receiving high-rate input, redraws are capped at the given interval; full frame rate is restored the moment the window becomes active. Set 500 ms on the main window so background spinners and streaming-output redraws stop burning CPU/GPU while tcode is unfocused.

Mirrors longbridge/gpui-kit#2749 — the useful part of that PR is the upstream gpui API, so we benefit directly despite using gpui-base.

Test Plan

  • cargo fmt --all -- --check
  • cargo check -p tcode

🤖 Generated with Claude Code

gpui rev 30f7370 added WindowOptions.inactive_frame_interval: when the
window is inactive and not receiving high-rate input, redraws are capped
at the given interval, restoring full rate the moment the window is
active again. Set 500 ms on the main window so background spinners and
streaming output stop burning CPU/GPU while tcode is not focused.
Mirrors longbridge/gpui-kit#2749.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@Tryanks
Tryanks enabled auto-merge (squash) August 18, 2026 02:23
@Tryanks
Tryanks merged commit a68ee53 into mainAug 18, 2026
3 checks passed
@Tryanks
Tryanks deleted the perf/inactive-frame-throttle branch August 18, 2026 02:34
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1 participant

@Tryanks