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Twon/README.md

Hi there, I'm Antony 👋

I'm a software engineer who's passionate about contributing to and improving the open-source C++ ecosystem. I've worked in video games, high performance computing, quantitative analytics, electronic trading and low-latency trading system.

Antony's github stats

🔭 I’m currently working on ...

Standarisation of a number of vocablorary types into the C++26 standard:

👯 I’m looking to collaborate on ...

Projects proposing functionality for future versions of C++. I'm particullary interesting in standardisation of Linear Algebra, and interaction with high performance primatives to leverage the underlying hardware. If this interest you please check out Bob Steagall and Guy Davidson work to standardise the interface for Linear Alebra which I've been supporting here: https://github.com/BobSteagall/wg21

📫 How to reach me: ...

You can find me on the Slack CppLang workspace: https://cpplang.slack.com/team/UMY1B4CH4

Visitor count

Pinned Loading

  1. MorpheusMorpheusPublic

    Work in progress: Cross Platform Game Engine

    C++ 14 1

  2. value_typesvalue_typesPublic

    Forked from jbcoe/value_types

    value types for composite class design - with allocators

    C++ 1

  3. wg21wg21Public

    Forked from BobSteagall/wg21

    Various documents and code related to proposals for WG21

    C++ 1

  4. BebeBebePublic

    Bleeding Edge Build Environment

    Python 1

  5. cc-protocolcc-protocolPublic

    Forked from jbcoe/cc-protocol

    A type erased value-type for C++ using reflection

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Twon/README.md

Hi there, I'm Antony 👋

I'm a software engineer who's passionate about contributing to and improving the open-source C++ ecosystem. I've worked in video games, high performance computing, quantitative analytics, electronic trading and low-latency trading system.

Antony's github stats

🔭 I’m currently working on ...

Standarisation of a number of vocablorary types into the C++26 standard:

👯 I’m looking to collaborate on ...

Projects proposing functionality for future versions of C++. I'm particullary interesting in standardisation of Linear Algebra, and interaction with high performance primatives to leverage the underlying hardware. If this interest you please check out Bob Steagall and Guy Davidson work to standardise the interface for Linear Alebra which I've been supporting here: https://github.com/BobSteagall/wg21

📫 How to reach me: ...

You can find me on the Slack CppLang workspace: https://cpplang.slack.com/team/UMY1B4CH4

Visitor count

Pinned Loading

  1. MorpheusMorpheusPublic

    Work in progress: Cross Platform Game Engine

    C++ 14 1

  2. value_typesvalue_typesPublic

    Forked from jbcoe/value_types

    value types for composite class design - with allocators

    C++ 1

  3. wg21wg21Public

    Forked from BobSteagall/wg21

    Various documents and code related to proposals for WG21

    C++ 1

  4. BebeBebePublic

    Bleeding Edge Build Environment

    Python 1

  5. cc-protocolcc-protocolPublic

    Forked from jbcoe/cc-protocol

    A type erased value-type for C++ using reflection

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Twon/README.md

Hi there, I'm Antony 👋

I'm a software engineer who's passionate about contributing to and improving the open-source C++ ecosystem. I've worked in video games, high performance computing, quantitative analytics, electronic trading and low-latency trading system.

Antony's github stats

🔭 I’m currently working on ...

Standarisation of a number of vocablorary types into the C++26 standard:

👯 I’m looking to collaborate on ...

Projects proposing functionality for future versions of C++. I'm particullary interesting in standardisation of Linear Algebra, and interaction with high performance primatives to leverage the underlying hardware. If this interest you please check out Bob Steagall and Guy Davidson work to standardise the interface for Linear Alebra which I've been supporting here: https://github.com/BobSteagall/wg21

📫 How to reach me: ...

You can find me on the Slack CppLang workspace: https://cpplang.slack.com/team/UMY1B4CH4

Visitor count

Pinned Loading

  1. MorpheusMorpheusPublic

    Work in progress: Cross Platform Game Engine

    C++ 14 1

  2. value_typesvalue_typesPublic

    Forked from jbcoe/value_types

    value types for composite class design - with allocators

    C++ 1

  3. wg21wg21Public

    Forked from BobSteagall/wg21

    Various documents and code related to proposals for WG21

    C++ 1

  4. BebeBebePublic

    Bleeding Edge Build Environment

    Python 1

  5. cc-protocolcc-protocolPublic

    Forked from jbcoe/cc-protocol

    A type erased value-type for C++ using reflection

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Twon/README.md

Hi there, I'm Antony 👋

I'm a software engineer who's passionate about contributing to and improving the open-source C++ ecosystem. I've worked in video games, high performance computing, quantitative analytics, electronic trading and low-latency trading system.

Antony's github stats

🔭 I’m currently working on ...

Standarisation of a number of vocablorary types into the C++26 standard:

👯 I’m looking to collaborate on ...

Projects proposing functionality for future versions of C++. I'm particullary interesting in standardisation of Linear Algebra, and interaction with high performance primatives to leverage the underlying hardware. If this interest you please check out Bob Steagall and Guy Davidson work to standardise the interface for Linear Alebra which I've been supporting here: https://github.com/BobSteagall/wg21

📫 How to reach me: ...

You can find me on the Slack CppLang workspace: https://cpplang.slack.com/team/UMY1B4CH4

Visitor count

Pinned Loading

  1. MorpheusMorpheusPublic

    Work in progress: Cross Platform Game Engine

    C++ 14 1

  2. value_typesvalue_typesPublic

    Forked from jbcoe/value_types

    value types for composite class design - with allocators

    C++ 1

  3. wg21wg21Public

    Forked from BobSteagall/wg21

    Various documents and code related to proposals for WG21

    C++ 1

  4. BebeBebePublic

    Bleeding Edge Build Environment

    Python 1

  5. cc-protocolcc-protocolPublic

    Forked from jbcoe/cc-protocol

    A type erased value-type for C++ using reflection

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Twon/README.md

Hi there, I'm Antony 👋

I'm a software engineer who's passionate about contributing to and improving the open-source C++ ecosystem. I've worked in video games, high performance computing, quantitative analytics, electronic trading and low-latency trading system.

Antony's github stats

🔭 I’m currently working on ...

Standarisation of a number of vocablorary types into the C++26 standard:

👯 I’m looking to collaborate on ...

Projects proposing functionality for future versions of C++. I'm particullary interesting in standardisation of Linear Algebra, and interaction with high performance primatives to leverage the underlying hardware. If this interest you please check out Bob Steagall and Guy Davidson work to standardise the interface for Linear Alebra which I've been supporting here: https://github.com/BobSteagall/wg21

📫 How to reach me: ...

You can find me on the Slack CppLang workspace: https://cpplang.slack.com/team/UMY1B4CH4

Visitor count

Pinned Loading

  1. MorpheusMorpheusPublic

    Work in progress: Cross Platform Game Engine

    C++ 14 1

  2. value_typesvalue_typesPublic

    Forked from jbcoe/value_types

    value types for composite class design - with allocators

    C++ 1

  3. wg21wg21Public

    Forked from BobSteagall/wg21

    Various documents and code related to proposals for WG21

    C++ 1

  4. BebeBebePublic

    Bleeding Edge Build Environment

    Python 1

  5. cc-protocolcc-protocolPublic

    Forked from jbcoe/cc-protocol

    A type erased value-type for C++ using reflection

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Twon/README.md

Hi there, I'm Antony 👋

I'm a software engineer who's passionate about contributing to and improving the open-source C++ ecosystem. I've worked in video games, high performance computing, quantitative analytics, electronic trading and low-latency trading system.

Antony's github stats

🔭 I’m currently working on ...

Standarisation of a number of vocablorary types into the C++26 standard:

👯 I’m looking to collaborate on ...

Projects proposing functionality for future versions of C++. I'm particullary interesting in standardisation of Linear Algebra, and interaction with high performance primatives to leverage the underlying hardware. If this interest you please check out Bob Steagall and Guy Davidson work to standardise the interface for Linear Alebra which I've been supporting here: https://github.com/BobSteagall/wg21

📫 How to reach me: ...

You can find me on the Slack CppLang workspace: https://cpplang.slack.com/team/UMY1B4CH4

Visitor count

Pinned Loading

  1. MorpheusMorpheusPublic

    Work in progress: Cross Platform Game Engine

    C++ 14 1

  2. value_typesvalue_typesPublic

    Forked from jbcoe/value_types

    value types for composite class design - with allocators

    C++ 1

  3. wg21wg21Public

    Forked from BobSteagall/wg21

    Various documents and code related to proposals for WG21

    C++ 1

  4. BebeBebePublic

    Bleeding Edge Build Environment

    Python 1

  5. cc-protocolcc-protocolPublic

    Forked from jbcoe/cc-protocol

    A type erased value-type for C++ using reflection

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Twon/README.md

Hi there, I'm Antony 👋

I'm a software engineer who's passionate about contributing to and improving the open-source C++ ecosystem. I've worked in video games, high performance computing, quantitative analytics, electronic trading and low-latency trading system.

Antony's github stats

🔭 I’m currently working on ...

Standarisation of a number of vocablorary types into the C++26 standard:

👯 I’m looking to collaborate on ...

Projects proposing functionality for future versions of C++. I'm particullary interesting in standardisation of Linear Algebra, and interaction with high performance primatives to leverage the underlying hardware. If this interest you please check out Bob Steagall and Guy Davidson work to standardise the interface for Linear Alebra which I've been supporting here: https://github.com/BobSteagall/wg21

📫 How to reach me: ...

You can find me on the Slack CppLang workspace: https://cpplang.slack.com/team/UMY1B4CH4

Visitor count

Pinned Loading

  1. MorpheusMorpheusPublic

    Work in progress: Cross Platform Game Engine

    C++ 14 1

  2. value_typesvalue_typesPublic

    Forked from jbcoe/value_types

    value types for composite class design - with allocators

    C++ 1

  3. wg21wg21Public

    Forked from BobSteagall/wg21

    Various documents and code related to proposals for WG21

    C++ 1

  4. BebeBebePublic

    Bleeding Edge Build Environment

    Python 1

  5. cc-protocolcc-protocolPublic

    Forked from jbcoe/cc-protocol

    A type erased value-type for C++ using reflection

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Twon/README.md

Hi there, I'm Antony 👋

I'm a software engineer who's passionate about contributing to and improving the open-source C++ ecosystem. I've worked in video games, high performance computing, quantitative analytics, electronic trading and low-latency trading system.

Antony's github stats

🔭 I’m currently working on ...

Standarisation of a number of vocablorary types into the C++26 standard:

👯 I’m looking to collaborate on ...

Projects proposing functionality for future versions of C++. I'm particullary interesting in standardisation of Linear Algebra, and interaction with high performance primatives to leverage the underlying hardware. If this interest you please check out Bob Steagall and Guy Davidson work to standardise the interface for Linear Alebra which I've been supporting here: https://github.com/BobSteagall/wg21

📫 How to reach me: ...

You can find me on the Slack CppLang workspace: https://cpplang.slack.com/team/UMY1B4CH4

Visitor count

Pinned Loading

  1. MorpheusMorpheusPublic

    Work in progress: Cross Platform Game Engine

    C++ 14 1

  2. value_typesvalue_typesPublic

    Forked from jbcoe/value_types

    value types for composite class design - with allocators

    C++ 1

  3. wg21wg21Public

    Forked from BobSteagall/wg21

    Various documents and code related to proposals for WG21

    C++ 1

  4. BebeBebePublic

    Bleeding Edge Build Environment

    Python 1

  5. cc-protocolcc-protocolPublic

    Forked from jbcoe/cc-protocol

    A type erased value-type for C++ using reflection

    C++