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--seed <n> without --random-order is a silent no-op, so replaying a shuffle failure comes back green #1287

Description

@Chemaclass

🤔 Background

A random-order run prints its seed so the run can be replayed:

Randomized with seed: 12345

Replaying it means typing that seed back. On its own it selects nothing — --seed only pins a shuffle that --random-order has to turn on separately, and BASHUNIT_SEED is read nowhere else (src/main/run.sh:121-126). So:

./bashunit --seed 12345 tests/ # defined order, green

The run comes back in defined order and passes, and the shuffle that produced the failure never happened. Nothing reports that the flag did nothing, so the natural reading is that the flake is fixed.

Verified on main: --seed 42 alone produces byte-identical output to no flags at all; only --random-order --seed 42 shuffles.

docs/command-line.md makes it worse — it says a failing run "can be replayed exactly with --seed <n>", which is not true as written, while a later line says --seed on its own has no effect.

💡 Proposal

Make --seed <n> imply --random-order. A seed names an order and has no other meaning, so giving one is unambiguous about intent — unlike a nonexistent path, where refusing is right because guessing is impossible.

This is RSpec's behaviour (--seed N--order rand:N), the one major framework with a standalone order seed. jest's --seed seeds Math.random rather than the order, so it is not the analogue.

An order named explicitly should still win: --order-by defined --seed 42 runs in defined order, whichever side the seed is typed on.

BASHUNIT_SEED should keep its current meaning. A seed at the prompt replays one run; a seed in a config file is read by every run including the nested ones a suite spawns, so flipping those to random order on upgrade is a much bigger change than fixing the replay flow.

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--seed <n> without --random-order is a silent no-op, so replaying a shuffle failure comes back green · Issue #1287 · TypedDevs/bashunit · GitHub
Skip to content

--seed <n> without --random-order is a silent no-op, so replaying a shuffle failure comes back green #1287

Description

@Chemaclass

🤔 Background

A random-order run prints its seed so the run can be replayed:

Randomized with seed: 12345

Replaying it means typing that seed back. On its own it selects nothing — --seed only pins a shuffle that --random-order has to turn on separately, and BASHUNIT_SEED is read nowhere else (src/main/run.sh:121-126). So:

./bashunit --seed 12345 tests/ # defined order, green

The run comes back in defined order and passes, and the shuffle that produced the failure never happened. Nothing reports that the flag did nothing, so the natural reading is that the flake is fixed.

Verified on main: --seed 42 alone produces byte-identical output to no flags at all; only --random-order --seed 42 shuffles.

docs/command-line.md makes it worse — it says a failing run "can be replayed exactly with --seed <n>", which is not true as written, while a later line says --seed on its own has no effect.

💡 Proposal

Make --seed <n> imply --random-order. A seed names an order and has no other meaning, so giving one is unambiguous about intent — unlike a nonexistent path, where refusing is right because guessing is impossible.

This is RSpec's behaviour (--seed N--order rand:N), the one major framework with a standalone order seed. jest's --seed seeds Math.random rather than the order, so it is not the analogue.

An order named explicitly should still win: --order-by defined --seed 42 runs in defined order, whichever side the seed is typed on.

BASHUNIT_SEED should keep its current meaning. A seed at the prompt replays one run; a seed in a config file is read by every run including the nested ones a suite spawns, so flipping those to random order on upgrade is a much bigger change than fixing the replay flow.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' --seed <n> without --random-order is a silent no-op, so replaying a shuffle failure comes back green · Issue #1287 · TypedDevs/bashunit · GitHub
Skip to content

--seed <n> without --random-order is a silent no-op, so replaying a shuffle failure comes back green #1287

Description

@Chemaclass

🤔 Background

A random-order run prints its seed so the run can be replayed:

Randomized with seed: 12345

Replaying it means typing that seed back. On its own it selects nothing — --seed only pins a shuffle that --random-order has to turn on separately, and BASHUNIT_SEED is read nowhere else (src/main/run.sh:121-126). So:

./bashunit --seed 12345 tests/ # defined order, green

The run comes back in defined order and passes, and the shuffle that produced the failure never happened. Nothing reports that the flag did nothing, so the natural reading is that the flake is fixed.

Verified on main: --seed 42 alone produces byte-identical output to no flags at all; only --random-order --seed 42 shuffles.

docs/command-line.md makes it worse — it says a failing run "can be replayed exactly with --seed <n>", which is not true as written, while a later line says --seed on its own has no effect.

💡 Proposal

Make --seed <n> imply --random-order. A seed names an order and has no other meaning, so giving one is unambiguous about intent — unlike a nonexistent path, where refusing is right because guessing is impossible.

This is RSpec's behaviour (--seed N--order rand:N), the one major framework with a standalone order seed. jest's --seed seeds Math.random rather than the order, so it is not the analogue.

An order named explicitly should still win: --order-by defined --seed 42 runs in defined order, whichever side the seed is typed on.

BASHUNIT_SEED should keep its current meaning. A seed at the prompt replays one run; a seed in a config file is read by every run including the nested ones a suite spawns, so flipping those to random order on upgrade is a much bigger change than fixing the replay flow.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' --seed <n> without --random-order is a silent no-op, so replaying a shuffle failure comes back green · Issue #1287 · TypedDevs/bashunit · GitHub
Skip to content

--seed <n> without --random-order is a silent no-op, so replaying a shuffle failure comes back green #1287

Description

@Chemaclass

🤔 Background

A random-order run prints its seed so the run can be replayed:

Randomized with seed: 12345

Replaying it means typing that seed back. On its own it selects nothing — --seed only pins a shuffle that --random-order has to turn on separately, and BASHUNIT_SEED is read nowhere else (src/main/run.sh:121-126). So:

./bashunit --seed 12345 tests/ # defined order, green

The run comes back in defined order and passes, and the shuffle that produced the failure never happened. Nothing reports that the flag did nothing, so the natural reading is that the flake is fixed.

Verified on main: --seed 42 alone produces byte-identical output to no flags at all; only --random-order --seed 42 shuffles.

docs/command-line.md makes it worse — it says a failing run "can be replayed exactly with --seed <n>", which is not true as written, while a later line says --seed on its own has no effect.

💡 Proposal

Make --seed <n> imply --random-order. A seed names an order and has no other meaning, so giving one is unambiguous about intent — unlike a nonexistent path, where refusing is right because guessing is impossible.

This is RSpec's behaviour (--seed N--order rand:N), the one major framework with a standalone order seed. jest's --seed seeds Math.random rather than the order, so it is not the analogue.

An order named explicitly should still win: --order-by defined --seed 42 runs in defined order, whichever side the seed is typed on.

BASHUNIT_SEED should keep its current meaning. A seed at the prompt replays one run; a seed in a config file is read by every run including the nested ones a suite spawns, so flipping those to random order on upgrade is a much bigger change than fixing the replay flow.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' --seed <n> without --random-order is a silent no-op, so replaying a shuffle failure comes back green · Issue #1287 · TypedDevs/bashunit · GitHub
Skip to content

--seed <n> without --random-order is a silent no-op, so replaying a shuffle failure comes back green #1287

Description

@Chemaclass

🤔 Background

A random-order run prints its seed so the run can be replayed:

Randomized with seed: 12345

Replaying it means typing that seed back. On its own it selects nothing — --seed only pins a shuffle that --random-order has to turn on separately, and BASHUNIT_SEED is read nowhere else (src/main/run.sh:121-126). So:

./bashunit --seed 12345 tests/ # defined order, green

The run comes back in defined order and passes, and the shuffle that produced the failure never happened. Nothing reports that the flag did nothing, so the natural reading is that the flake is fixed.

Verified on main: --seed 42 alone produces byte-identical output to no flags at all; only --random-order --seed 42 shuffles.

docs/command-line.md makes it worse — it says a failing run "can be replayed exactly with --seed <n>", which is not true as written, while a later line says --seed on its own has no effect.

💡 Proposal

Make --seed <n> imply --random-order. A seed names an order and has no other meaning, so giving one is unambiguous about intent — unlike a nonexistent path, where refusing is right because guessing is impossible.

This is RSpec's behaviour (--seed N--order rand:N), the one major framework with a standalone order seed. jest's --seed seeds Math.random rather than the order, so it is not the analogue.

An order named explicitly should still win: --order-by defined --seed 42 runs in defined order, whichever side the seed is typed on.

BASHUNIT_SEED should keep its current meaning. A seed at the prompt replays one run; a seed in a config file is read by every run including the nested ones a suite spawns, so flipping those to random order on upgrade is a much bigger change than fixing the replay flow.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' --seed <n> without --random-order is a silent no-op, so replaying a shuffle failure comes back green · Issue #1287 · TypedDevs/bashunit · GitHub
Skip to content

--seed <n> without --random-order is a silent no-op, so replaying a shuffle failure comes back green #1287

Description

@Chemaclass

🤔 Background

A random-order run prints its seed so the run can be replayed:

Randomized with seed: 12345

Replaying it means typing that seed back. On its own it selects nothing — --seed only pins a shuffle that --random-order has to turn on separately, and BASHUNIT_SEED is read nowhere else (src/main/run.sh:121-126). So:

./bashunit --seed 12345 tests/ # defined order, green

The run comes back in defined order and passes, and the shuffle that produced the failure never happened. Nothing reports that the flag did nothing, so the natural reading is that the flake is fixed.

Verified on main: --seed 42 alone produces byte-identical output to no flags at all; only --random-order --seed 42 shuffles.

docs/command-line.md makes it worse — it says a failing run "can be replayed exactly with --seed <n>", which is not true as written, while a later line says --seed on its own has no effect.

💡 Proposal

Make --seed <n> imply --random-order. A seed names an order and has no other meaning, so giving one is unambiguous about intent — unlike a nonexistent path, where refusing is right because guessing is impossible.

This is RSpec's behaviour (--seed N--order rand:N), the one major framework with a standalone order seed. jest's --seed seeds Math.random rather than the order, so it is not the analogue.

An order named explicitly should still win: --order-by defined --seed 42 runs in defined order, whichever side the seed is typed on.

BASHUNIT_SEED should keep its current meaning. A seed at the prompt replays one run; a seed in a config file is read by every run including the nested ones a suite spawns, so flipping those to random order on upgrade is a much bigger change than fixing the replay flow.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' --seed <n> without --random-order is a silent no-op, so replaying a shuffle failure comes back green · Issue #1287 · TypedDevs/bashunit · GitHub
Skip to content

--seed <n> without --random-order is a silent no-op, so replaying a shuffle failure comes back green #1287

Description

@Chemaclass

🤔 Background

A random-order run prints its seed so the run can be replayed:

Randomized with seed: 12345

Replaying it means typing that seed back. On its own it selects nothing — --seed only pins a shuffle that --random-order has to turn on separately, and BASHUNIT_SEED is read nowhere else (src/main/run.sh:121-126). So:

./bashunit --seed 12345 tests/ # defined order, green

The run comes back in defined order and passes, and the shuffle that produced the failure never happened. Nothing reports that the flag did nothing, so the natural reading is that the flake is fixed.

Verified on main: --seed 42 alone produces byte-identical output to no flags at all; only --random-order --seed 42 shuffles.

docs/command-line.md makes it worse — it says a failing run "can be replayed exactly with --seed <n>", which is not true as written, while a later line says --seed on its own has no effect.

💡 Proposal

Make --seed <n> imply --random-order. A seed names an order and has no other meaning, so giving one is unambiguous about intent — unlike a nonexistent path, where refusing is right because guessing is impossible.

This is RSpec's behaviour (--seed N--order rand:N), the one major framework with a standalone order seed. jest's --seed seeds Math.random rather than the order, so it is not the analogue.

An order named explicitly should still win: --order-by defined --seed 42 runs in defined order, whichever side the seed is typed on.

BASHUNIT_SEED should keep its current meaning. A seed at the prompt replays one run; a seed in a config file is read by every run including the nested ones a suite spawns, so flipping those to random order on upgrade is a much bigger change than fixing the replay flow.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); --seed <n> without --random-order is a silent no-op, so replaying a shuffle failure comes back green · Issue #1287 · TypedDevs/bashunit · GitHub
Skip to content

--seed <n> without --random-order is a silent no-op, so replaying a shuffle failure comes back green #1287

Description

@Chemaclass

🤔 Background

A random-order run prints its seed so the run can be replayed:

Randomized with seed: 12345

Replaying it means typing that seed back. On its own it selects nothing — --seed only pins a shuffle that --random-order has to turn on separately, and BASHUNIT_SEED is read nowhere else (src/main/run.sh:121-126). So:

./bashunit --seed 12345 tests/ # defined order, green

The run comes back in defined order and passes, and the shuffle that produced the failure never happened. Nothing reports that the flag did nothing, so the natural reading is that the flake is fixed.

Verified on main: --seed 42 alone produces byte-identical output to no flags at all; only --random-order --seed 42 shuffles.

docs/command-line.md makes it worse — it says a failing run "can be replayed exactly with --seed <n>", which is not true as written, while a later line says --seed on its own has no effect.

💡 Proposal

Make --seed <n> imply --random-order. A seed names an order and has no other meaning, so giving one is unambiguous about intent — unlike a nonexistent path, where refusing is right because guessing is impossible.

This is RSpec's behaviour (--seed N--order rand:N), the one major framework with a standalone order seed. jest's --seed seeds Math.random rather than the order, so it is not the analogue.

An order named explicitly should still win: --order-by defined --seed 42 runs in defined order, whichever side the seed is typed on.

BASHUNIT_SEED should keep its current meaning. A seed at the prompt replays one run; a seed in a config file is read by every run including the nested ones a suite spawns, so flipping those to random order on upgrade is a much bigger change than fixing the replay flow.

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