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HubCore

A comprehensive hub system for TF2 servers with credits, shop, and cosmetics

Features

  • Credits System - Players earn credits over time and through kills
  • Coinflip - Gamble credits with configurable multipliers
  • Shop System - Database-driven shop with categories and items
  • Cosmetics System - Integrated cosmetics including:
    • Tags - Custom chat tags with colors
    • Trails - Player trails with special effects (spectrum, breathing, bow)
    • Footprints - Temporary ground effects on player movement
    • Spawn Particles - Particle effects on player spawn
  • Inventory - View and equip owned items
  • Preferences - Player-configurable settings
  • Database Integration - MySQL with caching for optimal performance
  • Audit Logging - Track all player transactions

Requirements

  • SourceMod 1.11+
  • Metamod:Source
  • MySQL Database

Installation

  1. Grab the latest release from the release page and unzip it in your sourcemod folder.
  2. Configure your database in addons/sourcemod/configs/databases.cfg:
    "hub"
    {
    "driver" "mysql"
    "host" "localhost"
    "database" "hub"
    "user" "your_user"
    "pass" "your_password"
    }
    
  3. Restart the server or type sm plugins load hub in the console to load the plugin.
  4. The config file will be automatically generated in cfg/sourcemod/

Configuration

CVars

Once the plugin has been loaded, you can modify the cvars in cfg/sourcemod/hub.cfg:

CVarDefaultDescription
hub_credits_minute4Minutes between automatic credit rewards
hub_credits_amount20Credits given per interval
hub_credits_coinflip_multiplier1.1Multiplier for coinflip wins
hub_credits_kill_for_credits1Enable credits on kill
hub_credits_kill_for_credits_points2Credits transferred per kill
sm_hub_trails_enabled1Enable trails system
sm_hub_trails_force_cheap0Force low-quality trails
sm_hub_trails_remove_on_respawn0Remove trail on respawn
sm_hub_trails_allow_hide1Allow hiding other players' trails

Translation Files

  • translations/hub.phrases.txt - Main translation file
  • translations/hub-shop.phrases.txt - Shop-specific phrases

Config Files

All cosmetic configuration files are located in configs/hub/:

Tags Configuration (configs/hub/tags.cfg)

"tags-list"
{
"0"
{
"name" "[VIP]" // Tag text displayed in chat
"color" "FFD700" // Hex color (without #)
"enabled" "1" // 1 = enabled, 0 = disabled
}
"1"
{
"name" "[MVP]"
"color" "00FF00"
"enabled" "1"
}
// Use "{empty}" for spacers in menus
"2"
{
"name" "{empty}"
}
}

Trails Configuration (configs/hub/trails.cfg)

"trails-list"
{
"0"
{
"name" "Rainbow" // Display name
"color_type" "1" // 0=solid, 1=spectrum, 2=velocity
"red" "255" // Red channel (0-255)
"green" "0" // Green channel (0-255)
"blue" "0" // Blue channel (0-255)
"alpha" "128" // Opacity (0-255)
"width" "1.5" // Beam width
"duration" "1.5" // Trail fade duration
"cheap" "0" // 1 = low quality render
"admins_only" "0" // 1 = admin only
// Breathing effect (pulsing alpha)
"breathing_min_alpha" "64"
"breathing_max_alpha" "192"
"breathing_speed" "1"
// Bow effect (pulsing width)
"bow_min_width" "1.0"
"bow_max_width" "3.0"
"bow_transform_speed" "0.1"
// Spectrum cycle speed
"spectrum_cycle_speed" "1"
}
}

Commands

Player Commands

CommandDescription
sm_hubOpens the main hub menu
sm_creditsShows your current credits
sm_coinflip <amount>Gamble credits
sm_shopOpens the shop
sm_inventoryOpens your inventory
sm_tagsOpens the tags menu
sm_customtag <text>Set your custom tag text (requires [Custom Tag] item)
sm_customtagcolor <#RRGGBB|team|green|olive>Set your custom tag color (requires [Custom Tag] item)
sm_trails / sm_trailOpens the trails menu
sm_hidetrailToggle hiding other players' trails
sm_footprints / sm_footstepsOpens the footprints menu
sm_sp / sm_spawnparticlesOpens the spawn particles menu

Admin Commands

CommandDescription
sm_givecredits <target> <amount>Give credits to a player
sm_setcredits <target> <amount>Set a player's credits
sm_removecredits <target> <amount>Remove credits from a player

Natives

HubCore provides natives for other plugins to interact with:

// Check if the database is readynativeboolHub_IsDatabaseReady();
// Check if player data is loadednativeboolHub_IsPlayerDataLoaded(intclient);
// Credit managementnativeintHub_GetPlayerCredits(intclient);
nativevoidHub_SetPlayerCredits(intclient, intcredits, constchar[] source = "", constchar[] reason = "");
nativevoidHub_AddPlayerCredits(intclient, intamount, constchar[] source = "", constchar[] reason = "");
nativevoidHub_RemovePlayerCredits(intclient, intamount, constchar[] source = "", constchar[] reason = "");
// Player selection (cosmetics)nativeboolHub_GetPlayerSelection(intclient, constchar[] type, char[] buffer, intmaxlen);
nativevoidHub_SetPlayerSelection(intclient, constchar[] type, constchar[] value);
nativevoidHub_ClearPlayerSelection(intclient, constchar[] type);
// Player settingsnativeboolHub_GetPlayerSettingBool(intclient, constchar[] key, booldefaultValue = false);
nativevoidHub_SetPlayerSettingBool(intclient, constchar[] key, boolvalue);
nativeintHub_GetPlayerSettingInt(intclient, constchar[] key, intdefaultValue = 0);
nativevoidHub_SetPlayerSettingInt(intclient, constchar[] key, intvalue);
nativevoidHub_GetPlayerSettingString(intclient, constchar[] key, char[] buffer, intmaxlen, constchar[] defaultValue = "");
nativevoidHub_SetPlayerSettingString(intclient, constchar[] key, constchar[] value);
// Shop integrationnativeboolHub_HasPlayerItemName(intclient, constchar[] categoryName, constchar[] itemName);
// UtilitynativevoidHub_GetPlayerSteamID(intclient, char[] buffer, intmaxlen);
nativevoidHub_GetPlayerSteamID64(intclient, char[] buffer, intmaxlen);
nativeintHub_GetPlayerPlayTime(intclient);
nativeintHub_GetPlayerSessionTime(intclient);
nativevoidHub_FlushPlayerCache(intclient);
// TagsnativevoidTags_GetPlayerTag(intclient, char[] buffer, intmaxlen);
nativeintTags_GetPlayerTagColor(intclient);
nativevoidTags_SetPlayerTag(intclient, inttagIndex);
nativevoidTags_ClearPlayerTag(intclient);
nativevoidTags_OpenMenu(intclient);
// TrailsnativeintTrails_GetPlayerTrail(intclient);
nativevoidTrails_SetPlayerTrail(intclient, inttrailIndex);
nativevoidTrails_ClearPlayerTrail(intclient);
nativevoidTrails_ToggleHideTrails(intclient);
nativeboolTrails_IsHidingTrails(intclient);
nativevoidTrails_OpenMenu(intclient);
// FootprintsnativeintFootprints_GetPlayerFootprint(intclient);
nativevoidFootprints_SetPlayerFootprint(intclient, intfootprintIndex);
nativevoidFootprints_ClearPlayerFootprint(intclient);
nativevoidFootprints_OpenMenu(intclient);

Usage

About

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Resources

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

HubCore

A comprehensive hub system for TF2 servers with credits, shop, and cosmetics

Features

  • Credits System - Players earn credits over time and through kills
  • Coinflip - Gamble credits with configurable multipliers
  • Shop System - Database-driven shop with categories and items
  • Cosmetics System - Integrated cosmetics including:
    • Tags - Custom chat tags with colors
    • Trails - Player trails with special effects (spectrum, breathing, bow)
    • Footprints - Temporary ground effects on player movement
    • Spawn Particles - Particle effects on player spawn
  • Inventory - View and equip owned items
  • Preferences - Player-configurable settings
  • Database Integration - MySQL with caching for optimal performance
  • Audit Logging - Track all player transactions

Requirements

  • SourceMod 1.11+
  • Metamod:Source
  • MySQL Database

Installation

  1. Grab the latest release from the release page and unzip it in your sourcemod folder.
  2. Configure your database in addons/sourcemod/configs/databases.cfg:
    "hub"
    {
    "driver" "mysql"
    "host" "localhost"
    "database" "hub"
    "user" "your_user"
    "pass" "your_password"
    }
    
  3. Restart the server or type sm plugins load hub in the console to load the plugin.
  4. The config file will be automatically generated in cfg/sourcemod/

Configuration

CVars

Once the plugin has been loaded, you can modify the cvars in cfg/sourcemod/hub.cfg:

CVarDefaultDescription
hub_credits_minute4Minutes between automatic credit rewards
hub_credits_amount20Credits given per interval
hub_credits_coinflip_multiplier1.1Multiplier for coinflip wins
hub_credits_kill_for_credits1Enable credits on kill
hub_credits_kill_for_credits_points2Credits transferred per kill
sm_hub_trails_enabled1Enable trails system
sm_hub_trails_force_cheap0Force low-quality trails
sm_hub_trails_remove_on_respawn0Remove trail on respawn
sm_hub_trails_allow_hide1Allow hiding other players' trails

Translation Files

  • translations/hub.phrases.txt - Main translation file
  • translations/hub-shop.phrases.txt - Shop-specific phrases

Config Files

All cosmetic configuration files are located in configs/hub/:

Tags Configuration (configs/hub/tags.cfg)

"tags-list"
{
"0"
{
"name" "[VIP]" // Tag text displayed in chat
"color" "FFD700" // Hex color (without #)
"enabled" "1" // 1 = enabled, 0 = disabled
}
"1"
{
"name" "[MVP]"
"color" "00FF00"
"enabled" "1"
}
// Use "{empty}" for spacers in menus
"2"
{
"name" "{empty}"
}
}

Trails Configuration (configs/hub/trails.cfg)

"trails-list"
{
"0"
{
"name" "Rainbow" // Display name
"color_type" "1" // 0=solid, 1=spectrum, 2=velocity
"red" "255" // Red channel (0-255)
"green" "0" // Green channel (0-255)
"blue" "0" // Blue channel (0-255)
"alpha" "128" // Opacity (0-255)
"width" "1.5" // Beam width
"duration" "1.5" // Trail fade duration
"cheap" "0" // 1 = low quality render
"admins_only" "0" // 1 = admin only
// Breathing effect (pulsing alpha)
"breathing_min_alpha" "64"
"breathing_max_alpha" "192"
"breathing_speed" "1"
// Bow effect (pulsing width)
"bow_min_width" "1.0"
"bow_max_width" "3.0"
"bow_transform_speed" "0.1"
// Spectrum cycle speed
"spectrum_cycle_speed" "1"
}
}

Commands

Player Commands

CommandDescription
sm_hubOpens the main hub menu
sm_creditsShows your current credits
sm_coinflip <amount>Gamble credits
sm_shopOpens the shop
sm_inventoryOpens your inventory
sm_tagsOpens the tags menu
sm_customtag <text>Set your custom tag text (requires [Custom Tag] item)
sm_customtagcolor <#RRGGBB|team|green|olive>Set your custom tag color (requires [Custom Tag] item)
sm_trails / sm_trailOpens the trails menu
sm_hidetrailToggle hiding other players' trails
sm_footprints / sm_footstepsOpens the footprints menu
sm_sp / sm_spawnparticlesOpens the spawn particles menu

Admin Commands

CommandDescription
sm_givecredits <target> <amount>Give credits to a player
sm_setcredits <target> <amount>Set a player's credits
sm_removecredits <target> <amount>Remove credits from a player

Natives

HubCore provides natives for other plugins to interact with:

// Check if the database is readynativeboolHub_IsDatabaseReady();
// Check if player data is loadednativeboolHub_IsPlayerDataLoaded(intclient);
// Credit managementnativeintHub_GetPlayerCredits(intclient);
nativevoidHub_SetPlayerCredits(intclient, intcredits, constchar[] source = "", constchar[] reason = "");
nativevoidHub_AddPlayerCredits(intclient, intamount, constchar[] source = "", constchar[] reason = "");
nativevoidHub_RemovePlayerCredits(intclient, intamount, constchar[] source = "", constchar[] reason = "");
// Player selection (cosmetics)nativeboolHub_GetPlayerSelection(intclient, constchar[] type, char[] buffer, intmaxlen);
nativevoidHub_SetPlayerSelection(intclient, constchar[] type, constchar[] value);
nativevoidHub_ClearPlayerSelection(intclient, constchar[] type);
// Player settingsnativeboolHub_GetPlayerSettingBool(intclient, constchar[] key, booldefaultValue = false);
nativevoidHub_SetPlayerSettingBool(intclient, constchar[] key, boolvalue);
nativeintHub_GetPlayerSettingInt(intclient, constchar[] key, intdefaultValue = 0);
nativevoidHub_SetPlayerSettingInt(intclient, constchar[] key, intvalue);
nativevoidHub_GetPlayerSettingString(intclient, constchar[] key, char[] buffer, intmaxlen, constchar[] defaultValue = "");
nativevoidHub_SetPlayerSettingString(intclient, constchar[] key, constchar[] value);
// Shop integrationnativeboolHub_HasPlayerItemName(intclient, constchar[] categoryName, constchar[] itemName);
// UtilitynativevoidHub_GetPlayerSteamID(intclient, char[] buffer, intmaxlen);
nativevoidHub_GetPlayerSteamID64(intclient, char[] buffer, intmaxlen);
nativeintHub_GetPlayerPlayTime(intclient);
nativeintHub_GetPlayerSessionTime(intclient);
nativevoidHub_FlushPlayerCache(intclient);
// TagsnativevoidTags_GetPlayerTag(intclient, char[] buffer, intmaxlen);
nativeintTags_GetPlayerTagColor(intclient);
nativevoidTags_SetPlayerTag(intclient, inttagIndex);
nativevoidTags_ClearPlayerTag(intclient);
nativevoidTags_OpenMenu(intclient);
// TrailsnativeintTrails_GetPlayerTrail(intclient);
nativevoidTrails_SetPlayerTrail(intclient, inttrailIndex);
nativevoidTrails_ClearPlayerTrail(intclient);
nativevoidTrails_ToggleHideTrails(intclient);
nativeboolTrails_IsHidingTrails(intclient);
nativevoidTrails_OpenMenu(intclient);
// FootprintsnativeintFootprints_GetPlayerFootprint(intclient);
nativevoidFootprints_SetPlayerFootprint(intclient, intfootprintIndex);
nativevoidFootprints_ClearPlayerFootprint(intclient);
nativevoidFootprints_OpenMenu(intclient);

Usage

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

HubCore

A comprehensive hub system for TF2 servers with credits, shop, and cosmetics

Features

  • Credits System - Players earn credits over time and through kills
  • Coinflip - Gamble credits with configurable multipliers
  • Shop System - Database-driven shop with categories and items
  • Cosmetics System - Integrated cosmetics including:
    • Tags - Custom chat tags with colors
    • Trails - Player trails with special effects (spectrum, breathing, bow)
    • Footprints - Temporary ground effects on player movement
    • Spawn Particles - Particle effects on player spawn
  • Inventory - View and equip owned items
  • Preferences - Player-configurable settings
  • Database Integration - MySQL with caching for optimal performance
  • Audit Logging - Track all player transactions

Requirements

  • SourceMod 1.11+
  • Metamod:Source
  • MySQL Database

Installation

  1. Grab the latest release from the release page and unzip it in your sourcemod folder.
  2. Configure your database in addons/sourcemod/configs/databases.cfg:
    "hub"
    {
    "driver" "mysql"
    "host" "localhost"
    "database" "hub"
    "user" "your_user"
    "pass" "your_password"
    }
    
  3. Restart the server or type sm plugins load hub in the console to load the plugin.
  4. The config file will be automatically generated in cfg/sourcemod/

Configuration

CVars

Once the plugin has been loaded, you can modify the cvars in cfg/sourcemod/hub.cfg:

CVarDefaultDescription
hub_credits_minute4Minutes between automatic credit rewards
hub_credits_amount20Credits given per interval
hub_credits_coinflip_multiplier1.1Multiplier for coinflip wins
hub_credits_kill_for_credits1Enable credits on kill
hub_credits_kill_for_credits_points2Credits transferred per kill
sm_hub_trails_enabled1Enable trails system
sm_hub_trails_force_cheap0Force low-quality trails
sm_hub_trails_remove_on_respawn0Remove trail on respawn
sm_hub_trails_allow_hide1Allow hiding other players' trails

Translation Files

  • translations/hub.phrases.txt - Main translation file
  • translations/hub-shop.phrases.txt - Shop-specific phrases

Config Files

All cosmetic configuration files are located in configs/hub/:

Tags Configuration (configs/hub/tags.cfg)

"tags-list"
{
"0"
{
"name" "[VIP]" // Tag text displayed in chat
"color" "FFD700" // Hex color (without #)
"enabled" "1" // 1 = enabled, 0 = disabled
}
"1"
{
"name" "[MVP]"
"color" "00FF00"
"enabled" "1"
}
// Use "{empty}" for spacers in menus
"2"
{
"name" "{empty}"
}
}

Trails Configuration (configs/hub/trails.cfg)

"trails-list"
{
"0"
{
"name" "Rainbow" // Display name
"color_type" "1" // 0=solid, 1=spectrum, 2=velocity
"red" "255" // Red channel (0-255)
"green" "0" // Green channel (0-255)
"blue" "0" // Blue channel (0-255)
"alpha" "128" // Opacity (0-255)
"width" "1.5" // Beam width
"duration" "1.5" // Trail fade duration
"cheap" "0" // 1 = low quality render
"admins_only" "0" // 1 = admin only
// Breathing effect (pulsing alpha)
"breathing_min_alpha" "64"
"breathing_max_alpha" "192"
"breathing_speed" "1"
// Bow effect (pulsing width)
"bow_min_width" "1.0"
"bow_max_width" "3.0"
"bow_transform_speed" "0.1"
// Spectrum cycle speed
"spectrum_cycle_speed" "1"
}
}

Commands

Player Commands

CommandDescription
sm_hubOpens the main hub menu
sm_creditsShows your current credits
sm_coinflip <amount>Gamble credits
sm_shopOpens the shop
sm_inventoryOpens your inventory
sm_tagsOpens the tags menu
sm_customtag <text>Set your custom tag text (requires [Custom Tag] item)
sm_customtagcolor <#RRGGBB|team|green|olive>Set your custom tag color (requires [Custom Tag] item)
sm_trails / sm_trailOpens the trails menu
sm_hidetrailToggle hiding other players' trails
sm_footprints / sm_footstepsOpens the footprints menu
sm_sp / sm_spawnparticlesOpens the spawn particles menu

Admin Commands

CommandDescription
sm_givecredits <target> <amount>Give credits to a player
sm_setcredits <target> <amount>Set a player's credits
sm_removecredits <target> <amount>Remove credits from a player

Natives

HubCore provides natives for other plugins to interact with:

// Check if the database is readynativeboolHub_IsDatabaseReady();
// Check if player data is loadednativeboolHub_IsPlayerDataLoaded(intclient);
// Credit managementnativeintHub_GetPlayerCredits(intclient);
nativevoidHub_SetPlayerCredits(intclient, intcredits, constchar[] source = "", constchar[] reason = "");
nativevoidHub_AddPlayerCredits(intclient, intamount, constchar[] source = "", constchar[] reason = "");
nativevoidHub_RemovePlayerCredits(intclient, intamount, constchar[] source = "", constchar[] reason = "");
// Player selection (cosmetics)nativeboolHub_GetPlayerSelection(intclient, constchar[] type, char[] buffer, intmaxlen);
nativevoidHub_SetPlayerSelection(intclient, constchar[] type, constchar[] value);
nativevoidHub_ClearPlayerSelection(intclient, constchar[] type);
// Player settingsnativeboolHub_GetPlayerSettingBool(intclient, constchar[] key, booldefaultValue = false);
nativevoidHub_SetPlayerSettingBool(intclient, constchar[] key, boolvalue);
nativeintHub_GetPlayerSettingInt(intclient, constchar[] key, intdefaultValue = 0);
nativevoidHub_SetPlayerSettingInt(intclient, constchar[] key, intvalue);
nativevoidHub_GetPlayerSettingString(intclient, constchar[] key, char[] buffer, intmaxlen, constchar[] defaultValue = "");
nativevoidHub_SetPlayerSettingString(intclient, constchar[] key, constchar[] value);
// Shop integrationnativeboolHub_HasPlayerItemName(intclient, constchar[] categoryName, constchar[] itemName);
// UtilitynativevoidHub_GetPlayerSteamID(intclient, char[] buffer, intmaxlen);
nativevoidHub_GetPlayerSteamID64(intclient, char[] buffer, intmaxlen);
nativeintHub_GetPlayerPlayTime(intclient);
nativeintHub_GetPlayerSessionTime(intclient);
nativevoidHub_FlushPlayerCache(intclient);
// TagsnativevoidTags_GetPlayerTag(intclient, char[] buffer, intmaxlen);
nativeintTags_GetPlayerTagColor(intclient);
nativevoidTags_SetPlayerTag(intclient, inttagIndex);
nativevoidTags_ClearPlayerTag(intclient);
nativevoidTags_OpenMenu(intclient);
// TrailsnativeintTrails_GetPlayerTrail(intclient);
nativevoidTrails_SetPlayerTrail(intclient, inttrailIndex);
nativevoidTrails_ClearPlayerTrail(intclient);
nativevoidTrails_ToggleHideTrails(intclient);
nativeboolTrails_IsHidingTrails(intclient);
nativevoidTrails_OpenMenu(intclient);
// FootprintsnativeintFootprints_GetPlayerFootprint(intclient);
nativevoidFootprints_SetPlayerFootprint(intclient, intfootprintIndex);
nativevoidFootprints_ClearPlayerFootprint(intclient);
nativevoidFootprints_OpenMenu(intclient);

Usage

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

HubCore

A comprehensive hub system for TF2 servers with credits, shop, and cosmetics

Features

  • Credits System - Players earn credits over time and through kills
  • Coinflip - Gamble credits with configurable multipliers
  • Shop System - Database-driven shop with categories and items
  • Cosmetics System - Integrated cosmetics including:
    • Tags - Custom chat tags with colors
    • Trails - Player trails with special effects (spectrum, breathing, bow)
    • Footprints - Temporary ground effects on player movement
    • Spawn Particles - Particle effects on player spawn
  • Inventory - View and equip owned items
  • Preferences - Player-configurable settings
  • Database Integration - MySQL with caching for optimal performance
  • Audit Logging - Track all player transactions

Requirements

  • SourceMod 1.11+
  • Metamod:Source
  • MySQL Database

Installation

  1. Grab the latest release from the release page and unzip it in your sourcemod folder.
  2. Configure your database in addons/sourcemod/configs/databases.cfg:
    "hub"
    {
    "driver" "mysql"
    "host" "localhost"
    "database" "hub"
    "user" "your_user"
    "pass" "your_password"
    }
    
  3. Restart the server or type sm plugins load hub in the console to load the plugin.
  4. The config file will be automatically generated in cfg/sourcemod/

Configuration

CVars

Once the plugin has been loaded, you can modify the cvars in cfg/sourcemod/hub.cfg:

CVarDefaultDescription
hub_credits_minute4Minutes between automatic credit rewards
hub_credits_amount20Credits given per interval
hub_credits_coinflip_multiplier1.1Multiplier for coinflip wins
hub_credits_kill_for_credits1Enable credits on kill
hub_credits_kill_for_credits_points2Credits transferred per kill
sm_hub_trails_enabled1Enable trails system
sm_hub_trails_force_cheap0Force low-quality trails
sm_hub_trails_remove_on_respawn0Remove trail on respawn
sm_hub_trails_allow_hide1Allow hiding other players' trails

Translation Files

  • translations/hub.phrases.txt - Main translation file
  • translations/hub-shop.phrases.txt - Shop-specific phrases

Config Files

All cosmetic configuration files are located in configs/hub/:

Tags Configuration (configs/hub/tags.cfg)

"tags-list"
{
"0"
{
"name" "[VIP]" // Tag text displayed in chat
"color" "FFD700" // Hex color (without #)
"enabled" "1" // 1 = enabled, 0 = disabled
}
"1"
{
"name" "[MVP]"
"color" "00FF00"
"enabled" "1"
}
// Use "{empty}" for spacers in menus
"2"
{
"name" "{empty}"
}
}

Trails Configuration (configs/hub/trails.cfg)

"trails-list"
{
"0"
{
"name" "Rainbow" // Display name
"color_type" "1" // 0=solid, 1=spectrum, 2=velocity
"red" "255" // Red channel (0-255)
"green" "0" // Green channel (0-255)
"blue" "0" // Blue channel (0-255)
"alpha" "128" // Opacity (0-255)
"width" "1.5" // Beam width
"duration" "1.5" // Trail fade duration
"cheap" "0" // 1 = low quality render
"admins_only" "0" // 1 = admin only
// Breathing effect (pulsing alpha)
"breathing_min_alpha" "64"
"breathing_max_alpha" "192"
"breathing_speed" "1"
// Bow effect (pulsing width)
"bow_min_width" "1.0"
"bow_max_width" "3.0"
"bow_transform_speed" "0.1"
// Spectrum cycle speed
"spectrum_cycle_speed" "1"
}
}

Commands

Player Commands

CommandDescription
sm_hubOpens the main hub menu
sm_creditsShows your current credits
sm_coinflip <amount>Gamble credits
sm_shopOpens the shop
sm_inventoryOpens your inventory
sm_tagsOpens the tags menu
sm_customtag <text>Set your custom tag text (requires [Custom Tag] item)
sm_customtagcolor <#RRGGBB|team|green|olive>Set your custom tag color (requires [Custom Tag] item)
sm_trails / sm_trailOpens the trails menu
sm_hidetrailToggle hiding other players' trails
sm_footprints / sm_footstepsOpens the footprints menu
sm_sp / sm_spawnparticlesOpens the spawn particles menu

Admin Commands

CommandDescription
sm_givecredits <target> <amount>Give credits to a player
sm_setcredits <target> <amount>Set a player's credits
sm_removecredits <target> <amount>Remove credits from a player

Natives

HubCore provides natives for other plugins to interact with:

// Check if the database is readynativeboolHub_IsDatabaseReady();
// Check if player data is loadednativeboolHub_IsPlayerDataLoaded(intclient);
// Credit managementnativeintHub_GetPlayerCredits(intclient);
nativevoidHub_SetPlayerCredits(intclient, intcredits, constchar[] source = "", constchar[] reason = "");
nativevoidHub_AddPlayerCredits(intclient, intamount, constchar[] source = "", constchar[] reason = "");
nativevoidHub_RemovePlayerCredits(intclient, intamount, constchar[] source = "", constchar[] reason = "");
// Player selection (cosmetics)nativeboolHub_GetPlayerSelection(intclient, constchar[] type, char[] buffer, intmaxlen);
nativevoidHub_SetPlayerSelection(intclient, constchar[] type, constchar[] value);
nativevoidHub_ClearPlayerSelection(intclient, constchar[] type);
// Player settingsnativeboolHub_GetPlayerSettingBool(intclient, constchar[] key, booldefaultValue = false);
nativevoidHub_SetPlayerSettingBool(intclient, constchar[] key, boolvalue);
nativeintHub_GetPlayerSettingInt(intclient, constchar[] key, intdefaultValue = 0);
nativevoidHub_SetPlayerSettingInt(intclient, constchar[] key, intvalue);
nativevoidHub_GetPlayerSettingString(intclient, constchar[] key, char[] buffer, intmaxlen, constchar[] defaultValue = "");
nativevoidHub_SetPlayerSettingString(intclient, constchar[] key, constchar[] value);
// Shop integrationnativeboolHub_HasPlayerItemName(intclient, constchar[] categoryName, constchar[] itemName);
// UtilitynativevoidHub_GetPlayerSteamID(intclient, char[] buffer, intmaxlen);
nativevoidHub_GetPlayerSteamID64(intclient, char[] buffer, intmaxlen);
nativeintHub_GetPlayerPlayTime(intclient);
nativeintHub_GetPlayerSessionTime(intclient);
nativevoidHub_FlushPlayerCache(intclient);
// TagsnativevoidTags_GetPlayerTag(intclient, char[] buffer, intmaxlen);
nativeintTags_GetPlayerTagColor(intclient);
nativevoidTags_SetPlayerTag(intclient, inttagIndex);
nativevoidTags_ClearPlayerTag(intclient);
nativevoidTags_OpenMenu(intclient);
// TrailsnativeintTrails_GetPlayerTrail(intclient);
nativevoidTrails_SetPlayerTrail(intclient, inttrailIndex);
nativevoidTrails_ClearPlayerTrail(intclient);
nativevoidTrails_ToggleHideTrails(intclient);
nativeboolTrails_IsHidingTrails(intclient);
nativevoidTrails_OpenMenu(intclient);
// FootprintsnativeintFootprints_GetPlayerFootprint(intclient);
nativevoidFootprints_SetPlayerFootprint(intclient, intfootprintIndex);
nativevoidFootprints_ClearPlayerFootprint(intclient);
nativevoidFootprints_OpenMenu(intclient);

Usage

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Resources

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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HubCore

A comprehensive hub system for TF2 servers with credits, shop, and cosmetics

Features

  • Credits System - Players earn credits over time and through kills
  • Coinflip - Gamble credits with configurable multipliers
  • Shop System - Database-driven shop with categories and items
  • Cosmetics System - Integrated cosmetics including:
    • Tags - Custom chat tags with colors
    • Trails - Player trails with special effects (spectrum, breathing, bow)
    • Footprints - Temporary ground effects on player movement
    • Spawn Particles - Particle effects on player spawn
  • Inventory - View and equip owned items
  • Preferences - Player-configurable settings
  • Database Integration - MySQL with caching for optimal performance
  • Audit Logging - Track all player transactions

Requirements

  • SourceMod 1.11+
  • Metamod:Source
  • MySQL Database

Installation

  1. Grab the latest release from the release page and unzip it in your sourcemod folder.
  2. Configure your database in addons/sourcemod/configs/databases.cfg:
    "hub"
    {
    "driver" "mysql"
    "host" "localhost"
    "database" "hub"
    "user" "your_user"
    "pass" "your_password"
    }
    
  3. Restart the server or type sm plugins load hub in the console to load the plugin.
  4. The config file will be automatically generated in cfg/sourcemod/

Configuration

CVars

Once the plugin has been loaded, you can modify the cvars in cfg/sourcemod/hub.cfg:

CVarDefaultDescription
hub_credits_minute4Minutes between automatic credit rewards
hub_credits_amount20Credits given per interval
hub_credits_coinflip_multiplier1.1Multiplier for coinflip wins
hub_credits_kill_for_credits1Enable credits on kill
hub_credits_kill_for_credits_points2Credits transferred per kill
sm_hub_trails_enabled1Enable trails system
sm_hub_trails_force_cheap0Force low-quality trails
sm_hub_trails_remove_on_respawn0Remove trail on respawn
sm_hub_trails_allow_hide1Allow hiding other players' trails

Translation Files

  • translations/hub.phrases.txt - Main translation file
  • translations/hub-shop.phrases.txt - Shop-specific phrases

Config Files

All cosmetic configuration files are located in configs/hub/:

Tags Configuration (configs/hub/tags.cfg)

"tags-list"
{
"0"
{
"name" "[VIP]" // Tag text displayed in chat
"color" "FFD700" // Hex color (without #)
"enabled" "1" // 1 = enabled, 0 = disabled
}
"1"
{
"name" "[MVP]"
"color" "00FF00"
"enabled" "1"
}
// Use "{empty}" for spacers in menus
"2"
{
"name" "{empty}"
}
}

Trails Configuration (configs/hub/trails.cfg)

"trails-list"
{
"0"
{
"name" "Rainbow" // Display name
"color_type" "1" // 0=solid, 1=spectrum, 2=velocity
"red" "255" // Red channel (0-255)
"green" "0" // Green channel (0-255)
"blue" "0" // Blue channel (0-255)
"alpha" "128" // Opacity (0-255)
"width" "1.5" // Beam width
"duration" "1.5" // Trail fade duration
"cheap" "0" // 1 = low quality render
"admins_only" "0" // 1 = admin only
// Breathing effect (pulsing alpha)
"breathing_min_alpha" "64"
"breathing_max_alpha" "192"
"breathing_speed" "1"
// Bow effect (pulsing width)
"bow_min_width" "1.0"
"bow_max_width" "3.0"
"bow_transform_speed" "0.1"
// Spectrum cycle speed
"spectrum_cycle_speed" "1"
}
}

Commands

Player Commands

CommandDescription
sm_hubOpens the main hub menu
sm_creditsShows your current credits
sm_coinflip <amount>Gamble credits
sm_shopOpens the shop
sm_inventoryOpens your inventory
sm_tagsOpens the tags menu
sm_customtag <text>Set your custom tag text (requires [Custom Tag] item)
sm_customtagcolor <#RRGGBB|team|green|olive>Set your custom tag color (requires [Custom Tag] item)
sm_trails / sm_trailOpens the trails menu
sm_hidetrailToggle hiding other players' trails
sm_footprints / sm_footstepsOpens the footprints menu
sm_sp / sm_spawnparticlesOpens the spawn particles menu

Admin Commands

CommandDescription
sm_givecredits <target> <amount>Give credits to a player
sm_setcredits <target> <amount>Set a player's credits
sm_removecredits <target> <amount>Remove credits from a player

Natives

HubCore provides natives for other plugins to interact with:

// Check if the database is readynativeboolHub_IsDatabaseReady();
// Check if player data is loadednativeboolHub_IsPlayerDataLoaded(intclient);
// Credit managementnativeintHub_GetPlayerCredits(intclient);
nativevoidHub_SetPlayerCredits(intclient, intcredits, constchar[] source = "", constchar[] reason = "");
nativevoidHub_AddPlayerCredits(intclient, intamount, constchar[] source = "", constchar[] reason = "");
nativevoidHub_RemovePlayerCredits(intclient, intamount, constchar[] source = "", constchar[] reason = "");
// Player selection (cosmetics)nativeboolHub_GetPlayerSelection(intclient, constchar[] type, char[] buffer, intmaxlen);
nativevoidHub_SetPlayerSelection(intclient, constchar[] type, constchar[] value);
nativevoidHub_ClearPlayerSelection(intclient, constchar[] type);
// Player settingsnativeboolHub_GetPlayerSettingBool(intclient, constchar[] key, booldefaultValue = false);
nativevoidHub_SetPlayerSettingBool(intclient, constchar[] key, boolvalue);
nativeintHub_GetPlayerSettingInt(intclient, constchar[] key, intdefaultValue = 0);
nativevoidHub_SetPlayerSettingInt(intclient, constchar[] key, intvalue);
nativevoidHub_GetPlayerSettingString(intclient, constchar[] key, char[] buffer, intmaxlen, constchar[] defaultValue = "");
nativevoidHub_SetPlayerSettingString(intclient, constchar[] key, constchar[] value);
// Shop integrationnativeboolHub_HasPlayerItemName(intclient, constchar[] categoryName, constchar[] itemName);
// UtilitynativevoidHub_GetPlayerSteamID(intclient, char[] buffer, intmaxlen);
nativevoidHub_GetPlayerSteamID64(intclient, char[] buffer, intmaxlen);
nativeintHub_GetPlayerPlayTime(intclient);
nativeintHub_GetPlayerSessionTime(intclient);
nativevoidHub_FlushPlayerCache(intclient);
// TagsnativevoidTags_GetPlayerTag(intclient, char[] buffer, intmaxlen);
nativeintTags_GetPlayerTagColor(intclient);
nativevoidTags_SetPlayerTag(intclient, inttagIndex);
nativevoidTags_ClearPlayerTag(intclient);
nativevoidTags_OpenMenu(intclient);
// TrailsnativeintTrails_GetPlayerTrail(intclient);
nativevoidTrails_SetPlayerTrail(intclient, inttrailIndex);
nativevoidTrails_ClearPlayerTrail(intclient);
nativevoidTrails_ToggleHideTrails(intclient);
nativeboolTrails_IsHidingTrails(intclient);
nativevoidTrails_OpenMenu(intclient);
// FootprintsnativeintFootprints_GetPlayerFootprint(intclient);
nativevoidFootprints_SetPlayerFootprint(intclient, intfootprintIndex);
nativevoidFootprints_ClearPlayerFootprint(intclient);
nativevoidFootprints_OpenMenu(intclient);

Usage

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

HubCore

A comprehensive hub system for TF2 servers with credits, shop, and cosmetics

Features

  • Credits System - Players earn credits over time and through kills
  • Coinflip - Gamble credits with configurable multipliers
  • Shop System - Database-driven shop with categories and items
  • Cosmetics System - Integrated cosmetics including:
    • Tags - Custom chat tags with colors
    • Trails - Player trails with special effects (spectrum, breathing, bow)
    • Footprints - Temporary ground effects on player movement
    • Spawn Particles - Particle effects on player spawn
  • Inventory - View and equip owned items
  • Preferences - Player-configurable settings
  • Database Integration - MySQL with caching for optimal performance
  • Audit Logging - Track all player transactions

Requirements

  • SourceMod 1.11+
  • Metamod:Source
  • MySQL Database

Installation

  1. Grab the latest release from the release page and unzip it in your sourcemod folder.
  2. Configure your database in addons/sourcemod/configs/databases.cfg:
    "hub"
    {
    "driver" "mysql"
    "host" "localhost"
    "database" "hub"
    "user" "your_user"
    "pass" "your_password"
    }
    
  3. Restart the server or type sm plugins load hub in the console to load the plugin.
  4. The config file will be automatically generated in cfg/sourcemod/

Configuration

CVars

Once the plugin has been loaded, you can modify the cvars in cfg/sourcemod/hub.cfg:

CVarDefaultDescription
hub_credits_minute4Minutes between automatic credit rewards
hub_credits_amount20Credits given per interval
hub_credits_coinflip_multiplier1.1Multiplier for coinflip wins
hub_credits_kill_for_credits1Enable credits on kill
hub_credits_kill_for_credits_points2Credits transferred per kill
sm_hub_trails_enabled1Enable trails system
sm_hub_trails_force_cheap0Force low-quality trails
sm_hub_trails_remove_on_respawn0Remove trail on respawn
sm_hub_trails_allow_hide1Allow hiding other players' trails

Translation Files

  • translations/hub.phrases.txt - Main translation file
  • translations/hub-shop.phrases.txt - Shop-specific phrases

Config Files

All cosmetic configuration files are located in configs/hub/:

Tags Configuration (configs/hub/tags.cfg)

"tags-list"
{
"0"
{
"name" "[VIP]" // Tag text displayed in chat
"color" "FFD700" // Hex color (without #)
"enabled" "1" // 1 = enabled, 0 = disabled
}
"1"
{
"name" "[MVP]"
"color" "00FF00"
"enabled" "1"
}
// Use "{empty}" for spacers in menus
"2"
{
"name" "{empty}"
}
}

Trails Configuration (configs/hub/trails.cfg)

"trails-list"
{
"0"
{
"name" "Rainbow" // Display name
"color_type" "1" // 0=solid, 1=spectrum, 2=velocity
"red" "255" // Red channel (0-255)
"green" "0" // Green channel (0-255)
"blue" "0" // Blue channel (0-255)
"alpha" "128" // Opacity (0-255)
"width" "1.5" // Beam width
"duration" "1.5" // Trail fade duration
"cheap" "0" // 1 = low quality render
"admins_only" "0" // 1 = admin only
// Breathing effect (pulsing alpha)
"breathing_min_alpha" "64"
"breathing_max_alpha" "192"
"breathing_speed" "1"
// Bow effect (pulsing width)
"bow_min_width" "1.0"
"bow_max_width" "3.0"
"bow_transform_speed" "0.1"
// Spectrum cycle speed
"spectrum_cycle_speed" "1"
}
}

Commands

Player Commands

CommandDescription
sm_hubOpens the main hub menu
sm_creditsShows your current credits
sm_coinflip <amount>Gamble credits
sm_shopOpens the shop
sm_inventoryOpens your inventory
sm_tagsOpens the tags menu
sm_customtag <text>Set your custom tag text (requires [Custom Tag] item)
sm_customtagcolor <#RRGGBB|team|green|olive>Set your custom tag color (requires [Custom Tag] item)
sm_trails / sm_trailOpens the trails menu
sm_hidetrailToggle hiding other players' trails
sm_footprints / sm_footstepsOpens the footprints menu
sm_sp / sm_spawnparticlesOpens the spawn particles menu

Admin Commands

CommandDescription
sm_givecredits <target> <amount>Give credits to a player
sm_setcredits <target> <amount>Set a player's credits
sm_removecredits <target> <amount>Remove credits from a player

Natives

HubCore provides natives for other plugins to interact with:

// Check if the database is readynativeboolHub_IsDatabaseReady();
// Check if player data is loadednativeboolHub_IsPlayerDataLoaded(intclient);
// Credit managementnativeintHub_GetPlayerCredits(intclient);
nativevoidHub_SetPlayerCredits(intclient, intcredits, constchar[] source = "", constchar[] reason = "");
nativevoidHub_AddPlayerCredits(intclient, intamount, constchar[] source = "", constchar[] reason = "");
nativevoidHub_RemovePlayerCredits(intclient, intamount, constchar[] source = "", constchar[] reason = "");
// Player selection (cosmetics)nativeboolHub_GetPlayerSelection(intclient, constchar[] type, char[] buffer, intmaxlen);
nativevoidHub_SetPlayerSelection(intclient, constchar[] type, constchar[] value);
nativevoidHub_ClearPlayerSelection(intclient, constchar[] type);
// Player settingsnativeboolHub_GetPlayerSettingBool(intclient, constchar[] key, booldefaultValue = false);
nativevoidHub_SetPlayerSettingBool(intclient, constchar[] key, boolvalue);
nativeintHub_GetPlayerSettingInt(intclient, constchar[] key, intdefaultValue = 0);
nativevoidHub_SetPlayerSettingInt(intclient, constchar[] key, intvalue);
nativevoidHub_GetPlayerSettingString(intclient, constchar[] key, char[] buffer, intmaxlen, constchar[] defaultValue = "");
nativevoidHub_SetPlayerSettingString(intclient, constchar[] key, constchar[] value);
// Shop integrationnativeboolHub_HasPlayerItemName(intclient, constchar[] categoryName, constchar[] itemName);
// UtilitynativevoidHub_GetPlayerSteamID(intclient, char[] buffer, intmaxlen);
nativevoidHub_GetPlayerSteamID64(intclient, char[] buffer, intmaxlen);
nativeintHub_GetPlayerPlayTime(intclient);
nativeintHub_GetPlayerSessionTime(intclient);
nativevoidHub_FlushPlayerCache(intclient);
// TagsnativevoidTags_GetPlayerTag(intclient, char[] buffer, intmaxlen);
nativeintTags_GetPlayerTagColor(intclient);
nativevoidTags_SetPlayerTag(intclient, inttagIndex);
nativevoidTags_ClearPlayerTag(intclient);
nativevoidTags_OpenMenu(intclient);
// TrailsnativeintTrails_GetPlayerTrail(intclient);
nativevoidTrails_SetPlayerTrail(intclient, inttrailIndex);
nativevoidTrails_ClearPlayerTrail(intclient);
nativevoidTrails_ToggleHideTrails(intclient);
nativeboolTrails_IsHidingTrails(intclient);
nativevoidTrails_OpenMenu(intclient);
// FootprintsnativeintFootprints_GetPlayerFootprint(intclient);
nativevoidFootprints_SetPlayerFootprint(intclient, intfootprintIndex);
nativevoidFootprints_ClearPlayerFootprint(intclient);
nativevoidFootprints_OpenMenu(intclient);

Usage

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

HubCore

A comprehensive hub system for TF2 servers with credits, shop, and cosmetics

Features

  • Credits System - Players earn credits over time and through kills
  • Coinflip - Gamble credits with configurable multipliers
  • Shop System - Database-driven shop with categories and items
  • Cosmetics System - Integrated cosmetics including:
    • Tags - Custom chat tags with colors
    • Trails - Player trails with special effects (spectrum, breathing, bow)
    • Footprints - Temporary ground effects on player movement
    • Spawn Particles - Particle effects on player spawn
  • Inventory - View and equip owned items
  • Preferences - Player-configurable settings
  • Database Integration - MySQL with caching for optimal performance
  • Audit Logging - Track all player transactions

Requirements

  • SourceMod 1.11+
  • Metamod:Source
  • MySQL Database

Installation

  1. Grab the latest release from the release page and unzip it in your sourcemod folder.
  2. Configure your database in addons/sourcemod/configs/databases.cfg:
    "hub"
    {
    "driver" "mysql"
    "host" "localhost"
    "database" "hub"
    "user" "your_user"
    "pass" "your_password"
    }
    
  3. Restart the server or type sm plugins load hub in the console to load the plugin.
  4. The config file will be automatically generated in cfg/sourcemod/

Configuration

CVars

Once the plugin has been loaded, you can modify the cvars in cfg/sourcemod/hub.cfg:

CVarDefaultDescription
hub_credits_minute4Minutes between automatic credit rewards
hub_credits_amount20Credits given per interval
hub_credits_coinflip_multiplier1.1Multiplier for coinflip wins
hub_credits_kill_for_credits1Enable credits on kill
hub_credits_kill_for_credits_points2Credits transferred per kill
sm_hub_trails_enabled1Enable trails system
sm_hub_trails_force_cheap0Force low-quality trails
sm_hub_trails_remove_on_respawn0Remove trail on respawn
sm_hub_trails_allow_hide1Allow hiding other players' trails

Translation Files

  • translations/hub.phrases.txt - Main translation file
  • translations/hub-shop.phrases.txt - Shop-specific phrases

Config Files

All cosmetic configuration files are located in configs/hub/:

Tags Configuration (configs/hub/tags.cfg)

"tags-list"
{
"0"
{
"name" "[VIP]" // Tag text displayed in chat
"color" "FFD700" // Hex color (without #)
"enabled" "1" // 1 = enabled, 0 = disabled
}
"1"
{
"name" "[MVP]"
"color" "00FF00"
"enabled" "1"
}
// Use "{empty}" for spacers in menus
"2"
{
"name" "{empty}"
}
}

Trails Configuration (configs/hub/trails.cfg)

"trails-list"
{
"0"
{
"name" "Rainbow" // Display name
"color_type" "1" // 0=solid, 1=spectrum, 2=velocity
"red" "255" // Red channel (0-255)
"green" "0" // Green channel (0-255)
"blue" "0" // Blue channel (0-255)
"alpha" "128" // Opacity (0-255)
"width" "1.5" // Beam width
"duration" "1.5" // Trail fade duration
"cheap" "0" // 1 = low quality render
"admins_only" "0" // 1 = admin only
// Breathing effect (pulsing alpha)
"breathing_min_alpha" "64"
"breathing_max_alpha" "192"
"breathing_speed" "1"
// Bow effect (pulsing width)
"bow_min_width" "1.0"
"bow_max_width" "3.0"
"bow_transform_speed" "0.1"
// Spectrum cycle speed
"spectrum_cycle_speed" "1"
}
}

Commands

Player Commands

CommandDescription
sm_hubOpens the main hub menu
sm_creditsShows your current credits
sm_coinflip <amount>Gamble credits
sm_shopOpens the shop
sm_inventoryOpens your inventory
sm_tagsOpens the tags menu
sm_customtag <text>Set your custom tag text (requires [Custom Tag] item)
sm_customtagcolor <#RRGGBB|team|green|olive>Set your custom tag color (requires [Custom Tag] item)
sm_trails / sm_trailOpens the trails menu
sm_hidetrailToggle hiding other players' trails
sm_footprints / sm_footstepsOpens the footprints menu
sm_sp / sm_spawnparticlesOpens the spawn particles menu

Admin Commands

CommandDescription
sm_givecredits <target> <amount>Give credits to a player
sm_setcredits <target> <amount>Set a player's credits
sm_removecredits <target> <amount>Remove credits from a player

Natives

HubCore provides natives for other plugins to interact with:

// Check if the database is readynativeboolHub_IsDatabaseReady();
// Check if player data is loadednativeboolHub_IsPlayerDataLoaded(intclient);
// Credit managementnativeintHub_GetPlayerCredits(intclient);
nativevoidHub_SetPlayerCredits(intclient, intcredits, constchar[] source = "", constchar[] reason = "");
nativevoidHub_AddPlayerCredits(intclient, intamount, constchar[] source = "", constchar[] reason = "");
nativevoidHub_RemovePlayerCredits(intclient, intamount, constchar[] source = "", constchar[] reason = "");
// Player selection (cosmetics)nativeboolHub_GetPlayerSelection(intclient, constchar[] type, char[] buffer, intmaxlen);
nativevoidHub_SetPlayerSelection(intclient, constchar[] type, constchar[] value);
nativevoidHub_ClearPlayerSelection(intclient, constchar[] type);
// Player settingsnativeboolHub_GetPlayerSettingBool(intclient, constchar[] key, booldefaultValue = false);
nativevoidHub_SetPlayerSettingBool(intclient, constchar[] key, boolvalue);
nativeintHub_GetPlayerSettingInt(intclient, constchar[] key, intdefaultValue = 0);
nativevoidHub_SetPlayerSettingInt(intclient, constchar[] key, intvalue);
nativevoidHub_GetPlayerSettingString(intclient, constchar[] key, char[] buffer, intmaxlen, constchar[] defaultValue = "");
nativevoidHub_SetPlayerSettingString(intclient, constchar[] key, constchar[] value);
// Shop integrationnativeboolHub_HasPlayerItemName(intclient, constchar[] categoryName, constchar[] itemName);
// UtilitynativevoidHub_GetPlayerSteamID(intclient, char[] buffer, intmaxlen);
nativevoidHub_GetPlayerSteamID64(intclient, char[] buffer, intmaxlen);
nativeintHub_GetPlayerPlayTime(intclient);
nativeintHub_GetPlayerSessionTime(intclient);
nativevoidHub_FlushPlayerCache(intclient);
// TagsnativevoidTags_GetPlayerTag(intclient, char[] buffer, intmaxlen);
nativeintTags_GetPlayerTagColor(intclient);
nativevoidTags_SetPlayerTag(intclient, inttagIndex);
nativevoidTags_ClearPlayerTag(intclient);
nativevoidTags_OpenMenu(intclient);
// TrailsnativeintTrails_GetPlayerTrail(intclient);
nativevoidTrails_SetPlayerTrail(intclient, inttrailIndex);
nativevoidTrails_ClearPlayerTrail(intclient);
nativevoidTrails_ToggleHideTrails(intclient);
nativeboolTrails_IsHidingTrails(intclient);
nativevoidTrails_OpenMenu(intclient);
// FootprintsnativeintFootprints_GetPlayerFootprint(intclient);
nativevoidFootprints_SetPlayerFootprint(intclient, intfootprintIndex);
nativevoidFootprints_ClearPlayerFootprint(intclient);
nativevoidFootprints_OpenMenu(intclient);

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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HubCore

A comprehensive hub system for TF2 servers with credits, shop, and cosmetics

Features

  • Credits System - Players earn credits over time and through kills
  • Coinflip - Gamble credits with configurable multipliers
  • Shop System - Database-driven shop with categories and items
  • Cosmetics System - Integrated cosmetics including:
    • Tags - Custom chat tags with colors
    • Trails - Player trails with special effects (spectrum, breathing, bow)
    • Footprints - Temporary ground effects on player movement
    • Spawn Particles - Particle effects on player spawn
  • Inventory - View and equip owned items
  • Preferences - Player-configurable settings
  • Database Integration - MySQL with caching for optimal performance
  • Audit Logging - Track all player transactions

Requirements

  • SourceMod 1.11+
  • Metamod:Source
  • MySQL Database

Installation

  1. Grab the latest release from the release page and unzip it in your sourcemod folder.
  2. Configure your database in addons/sourcemod/configs/databases.cfg:
    "hub"
    {
    "driver" "mysql"
    "host" "localhost"
    "database" "hub"
    "user" "your_user"
    "pass" "your_password"
    }
    
  3. Restart the server or type sm plugins load hub in the console to load the plugin.
  4. The config file will be automatically generated in cfg/sourcemod/

Configuration

CVars

Once the plugin has been loaded, you can modify the cvars in cfg/sourcemod/hub.cfg:

CVarDefaultDescription
hub_credits_minute4Minutes between automatic credit rewards
hub_credits_amount20Credits given per interval
hub_credits_coinflip_multiplier1.1Multiplier for coinflip wins
hub_credits_kill_for_credits1Enable credits on kill
hub_credits_kill_for_credits_points2Credits transferred per kill
sm_hub_trails_enabled1Enable trails system
sm_hub_trails_force_cheap0Force low-quality trails
sm_hub_trails_remove_on_respawn0Remove trail on respawn
sm_hub_trails_allow_hide1Allow hiding other players' trails

Translation Files

  • translations/hub.phrases.txt - Main translation file
  • translations/hub-shop.phrases.txt - Shop-specific phrases

Config Files

All cosmetic configuration files are located in configs/hub/:

Tags Configuration (configs/hub/tags.cfg)

"tags-list"
{
"0"
{
"name" "[VIP]" // Tag text displayed in chat
"color" "FFD700" // Hex color (without #)
"enabled" "1" // 1 = enabled, 0 = disabled
}
"1"
{
"name" "[MVP]"
"color" "00FF00"
"enabled" "1"
}
// Use "{empty}" for spacers in menus
"2"
{
"name" "{empty}"
}
}

Trails Configuration (configs/hub/trails.cfg)

"trails-list"
{
"0"
{
"name" "Rainbow" // Display name
"color_type" "1" // 0=solid, 1=spectrum, 2=velocity
"red" "255" // Red channel (0-255)
"green" "0" // Green channel (0-255)
"blue" "0" // Blue channel (0-255)
"alpha" "128" // Opacity (0-255)
"width" "1.5" // Beam width
"duration" "1.5" // Trail fade duration
"cheap" "0" // 1 = low quality render
"admins_only" "0" // 1 = admin only
// Breathing effect (pulsing alpha)
"breathing_min_alpha" "64"
"breathing_max_alpha" "192"
"breathing_speed" "1"
// Bow effect (pulsing width)
"bow_min_width" "1.0"
"bow_max_width" "3.0"
"bow_transform_speed" "0.1"
// Spectrum cycle speed
"spectrum_cycle_speed" "1"
}
}

Commands

Player Commands

CommandDescription
sm_hubOpens the main hub menu
sm_creditsShows your current credits
sm_coinflip <amount>Gamble credits
sm_shopOpens the shop
sm_inventoryOpens your inventory
sm_tagsOpens the tags menu
sm_customtag <text>Set your custom tag text (requires [Custom Tag] item)
sm_customtagcolor <#RRGGBB|team|green|olive>Set your custom tag color (requires [Custom Tag] item)
sm_trails / sm_trailOpens the trails menu
sm_hidetrailToggle hiding other players' trails
sm_footprints / sm_footstepsOpens the footprints menu
sm_sp / sm_spawnparticlesOpens the spawn particles menu

Admin Commands

CommandDescription
sm_givecredits <target> <amount>Give credits to a player
sm_setcredits <target> <amount>Set a player's credits
sm_removecredits <target> <amount>Remove credits from a player

Natives

HubCore provides natives for other plugins to interact with:

// Check if the database is readynativeboolHub_IsDatabaseReady();
// Check if player data is loadednativeboolHub_IsPlayerDataLoaded(intclient);
// Credit managementnativeintHub_GetPlayerCredits(intclient);
nativevoidHub_SetPlayerCredits(intclient, intcredits, constchar[] source = "", constchar[] reason = "");
nativevoidHub_AddPlayerCredits(intclient, intamount, constchar[] source = "", constchar[] reason = "");
nativevoidHub_RemovePlayerCredits(intclient, intamount, constchar[] source = "", constchar[] reason = "");
// Player selection (cosmetics)nativeboolHub_GetPlayerSelection(intclient, constchar[] type, char[] buffer, intmaxlen);
nativevoidHub_SetPlayerSelection(intclient, constchar[] type, constchar[] value);
nativevoidHub_ClearPlayerSelection(intclient, constchar[] type);
// Player settingsnativeboolHub_GetPlayerSettingBool(intclient, constchar[] key, booldefaultValue = false);
nativevoidHub_SetPlayerSettingBool(intclient, constchar[] key, boolvalue);
nativeintHub_GetPlayerSettingInt(intclient, constchar[] key, intdefaultValue = 0);
nativevoidHub_SetPlayerSettingInt(intclient, constchar[] key, intvalue);
nativevoidHub_GetPlayerSettingString(intclient, constchar[] key, char[] buffer, intmaxlen, constchar[] defaultValue = "");
nativevoidHub_SetPlayerSettingString(intclient, constchar[] key, constchar[] value);
// Shop integrationnativeboolHub_HasPlayerItemName(intclient, constchar[] categoryName, constchar[] itemName);
// UtilitynativevoidHub_GetPlayerSteamID(intclient, char[] buffer, intmaxlen);
nativevoidHub_GetPlayerSteamID64(intclient, char[] buffer, intmaxlen);
nativeintHub_GetPlayerPlayTime(intclient);
nativeintHub_GetPlayerSessionTime(intclient);
nativevoidHub_FlushPlayerCache(intclient);
// TagsnativevoidTags_GetPlayerTag(intclient, char[] buffer, intmaxlen);
nativeintTags_GetPlayerTagColor(intclient);
nativevoidTags_SetPlayerTag(intclient, inttagIndex);
nativevoidTags_ClearPlayerTag(intclient);
nativevoidTags_OpenMenu(intclient);
// TrailsnativeintTrails_GetPlayerTrail(intclient);
nativevoidTrails_SetPlayerTrail(intclient, inttrailIndex);
nativevoidTrails_ClearPlayerTrail(intclient);
nativevoidTrails_ToggleHideTrails(intclient);
nativeboolTrails_IsHidingTrails(intclient);
nativevoidTrails_OpenMenu(intclient);
// FootprintsnativeintFootprints_GetPlayerFootprint(intclient);
nativevoidFootprints_SetPlayerFootprint(intclient, intfootprintIndex);
nativevoidFootprints_ClearPlayerFootprint(intclient);
nativevoidFootprints_OpenMenu(intclient);

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