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refactor: [Optimize accessors] NetworkTransform - #3907
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…ansform # Conflicts: # com.unity.netcode.gameobjects/CHANGELOG.md
NoelStephensUnity
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Provided a suggested change to assignment of the cached tick rate and NetworkObject to group the more "constant" cached value assignments into the same location.
Other than that minor adjustment... it looks good to me! 👍
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| /// </summary> | ||
| /// <param name="networkTransform"></param> | ||
| private static void RegisterForTickUpdate(NetworkTransform networkTransform) | ||
| private void RegisterForTickUpdate() |
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Good catch and adjustment!![]()
Purpose of this PR
Jira ticket
closes: #3743
MTT-14675
Changelog
NetworkTransform.Documentation
Testing & QA (How your changes can be verified during release Playtest)
Functional Testing
Manual testing :
Manual testing doneAutomated tests:
Covered by existing automated testsCovered by new automated testsDoes the change require QA team to:
Review automated tests?Execute manual tests?Provide feedback about the PR?If any boxes above are checked the QA team will be automatically added as a PR reviewer.
Backports
N/A