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AngelScript

Repository dedicated to AngelScript embed for Warcraft 3 (UjAPI), bringing about a powerful C++ syntax scripting language to replace Jass for good.

Contents

About

Note, this project was made exclusively for UjAPI, so it's required to use it.

Extensions

Visual Studio Code: Syntax Highlighting https://github.com/UnryzeC/VSC_AngelScript

Supported patches

  • 1.24e
  • 1.26a
  • 1.27a
  • 1.27b
  • 1.28f

How to use

  1. Download and Extract to a Modules folder of UjAPI, which you can download here: https://github.com/UnryzeC/UjAPI.
  2. Launch UjAPI.exe, and selected "Load Library" in AngelScript section.
  3. Use "Launch" button for Warcraft 3.
  4. Enjoy.

How to code

  1. Create war3map.as.
  2. Write your code.
  3. Add war3map.as to map via Import manager or MPQ with scripts\war3map.as or war3map.as path. Note: loading files from WC3 folder where map resides is possible, via #import, which can also import code from files in the MPQ.
  4. Launch map and enjoy.

Credits

Creator/Developer:

  • Unryze (me) - creating and maintaining UjAPI.

Based on:

Contributors:

  • GPSProlapse - for helping me embed AngelScript.

Testers:

  • Daichi
  • N1ghtSiren
  • Nazarpunk

FAQ

  1. TBD
  • TBD

Contacts

Want to donate?

Paypal: https://paypal.me/Unryze/

About

Repository dedicated to AngelScript embed for Warcraft 3 (UjAPI), bringing about a powerful C++ syntax scripting language to replace Jass for good.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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AngelScript

Repository dedicated to AngelScript embed for Warcraft 3 (UjAPI), bringing about a powerful C++ syntax scripting language to replace Jass for good.

Contents

About

Note, this project was made exclusively for UjAPI, so it's required to use it.

Extensions

Visual Studio Code: Syntax Highlighting https://github.com/UnryzeC/VSC_AngelScript

Supported patches

  • 1.24e
  • 1.26a
  • 1.27a
  • 1.27b
  • 1.28f

How to use

  1. Download and Extract to a Modules folder of UjAPI, which you can download here: https://github.com/UnryzeC/UjAPI.
  2. Launch UjAPI.exe, and selected "Load Library" in AngelScript section.
  3. Use "Launch" button for Warcraft 3.
  4. Enjoy.

How to code

  1. Create war3map.as.
  2. Write your code.
  3. Add war3map.as to map via Import manager or MPQ with scripts\war3map.as or war3map.as path. Note: loading files from WC3 folder where map resides is possible, via #import, which can also import code from files in the MPQ.
  4. Launch map and enjoy.

Credits

Creator/Developer:

  • Unryze (me) - creating and maintaining UjAPI.

Based on:

Contributors:

  • GPSProlapse - for helping me embed AngelScript.

Testers:

  • Daichi
  • N1ghtSiren
  • Nazarpunk

FAQ

  1. TBD
  • TBD

Contacts

Want to donate?

Paypal: https://paypal.me/Unryze/

About

Repository dedicated to AngelScript embed for Warcraft 3 (UjAPI), bringing about a powerful C++ syntax scripting language to replace Jass for good.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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AngelScript

Repository dedicated to AngelScript embed for Warcraft 3 (UjAPI), bringing about a powerful C++ syntax scripting language to replace Jass for good.

Contents

About

Note, this project was made exclusively for UjAPI, so it's required to use it.

Extensions

Visual Studio Code: Syntax Highlighting https://github.com/UnryzeC/VSC_AngelScript

Supported patches

  • 1.24e
  • 1.26a
  • 1.27a
  • 1.27b
  • 1.28f

How to use

  1. Download and Extract to a Modules folder of UjAPI, which you can download here: https://github.com/UnryzeC/UjAPI.
  2. Launch UjAPI.exe, and selected "Load Library" in AngelScript section.
  3. Use "Launch" button for Warcraft 3.
  4. Enjoy.

How to code

  1. Create war3map.as.
  2. Write your code.
  3. Add war3map.as to map via Import manager or MPQ with scripts\war3map.as or war3map.as path. Note: loading files from WC3 folder where map resides is possible, via #import, which can also import code from files in the MPQ.
  4. Launch map and enjoy.

Credits

Creator/Developer:

  • Unryze (me) - creating and maintaining UjAPI.

Based on:

Contributors:

  • GPSProlapse - for helping me embed AngelScript.

Testers:

  • Daichi
  • N1ghtSiren
  • Nazarpunk

FAQ

  1. TBD
  • TBD

Contacts

Want to donate?

Paypal: https://paypal.me/Unryze/

About

Repository dedicated to AngelScript embed for Warcraft 3 (UjAPI), bringing about a powerful C++ syntax scripting language to replace Jass for good.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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AngelScript

Repository dedicated to AngelScript embed for Warcraft 3 (UjAPI), bringing about a powerful C++ syntax scripting language to replace Jass for good.

Contents

About

Note, this project was made exclusively for UjAPI, so it's required to use it.

Extensions

Visual Studio Code: Syntax Highlighting https://github.com/UnryzeC/VSC_AngelScript

Supported patches

  • 1.24e
  • 1.26a
  • 1.27a
  • 1.27b
  • 1.28f

How to use

  1. Download and Extract to a Modules folder of UjAPI, which you can download here: https://github.com/UnryzeC/UjAPI.
  2. Launch UjAPI.exe, and selected "Load Library" in AngelScript section.
  3. Use "Launch" button for Warcraft 3.
  4. Enjoy.

How to code

  1. Create war3map.as.
  2. Write your code.
  3. Add war3map.as to map via Import manager or MPQ with scripts\war3map.as or war3map.as path. Note: loading files from WC3 folder where map resides is possible, via #import, which can also import code from files in the MPQ.
  4. Launch map and enjoy.

Credits

Creator/Developer:

  • Unryze (me) - creating and maintaining UjAPI.

Based on:

Contributors:

  • GPSProlapse - for helping me embed AngelScript.

Testers:

  • Daichi
  • N1ghtSiren
  • Nazarpunk

FAQ

  1. TBD
  • TBD

Contacts

Want to donate?

Paypal: https://paypal.me/Unryze/

About

Repository dedicated to AngelScript embed for Warcraft 3 (UjAPI), bringing about a powerful C++ syntax scripting language to replace Jass for good.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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AngelScript

Repository dedicated to AngelScript embed for Warcraft 3 (UjAPI), bringing about a powerful C++ syntax scripting language to replace Jass for good.

Contents

About

Note, this project was made exclusively for UjAPI, so it's required to use it.

Extensions

Visual Studio Code: Syntax Highlighting https://github.com/UnryzeC/VSC_AngelScript

Supported patches

  • 1.24e
  • 1.26a
  • 1.27a
  • 1.27b
  • 1.28f

How to use

  1. Download and Extract to a Modules folder of UjAPI, which you can download here: https://github.com/UnryzeC/UjAPI.
  2. Launch UjAPI.exe, and selected "Load Library" in AngelScript section.
  3. Use "Launch" button for Warcraft 3.
  4. Enjoy.

How to code

  1. Create war3map.as.
  2. Write your code.
  3. Add war3map.as to map via Import manager or MPQ with scripts\war3map.as or war3map.as path. Note: loading files from WC3 folder where map resides is possible, via #import, which can also import code from files in the MPQ.
  4. Launch map and enjoy.

Credits

Creator/Developer:

  • Unryze (me) - creating and maintaining UjAPI.

Based on:

Contributors:

  • GPSProlapse - for helping me embed AngelScript.

Testers:

  • Daichi
  • N1ghtSiren
  • Nazarpunk

FAQ

  1. TBD
  • TBD

Contacts

Want to donate?

Paypal: https://paypal.me/Unryze/

About

Repository dedicated to AngelScript embed for Warcraft 3 (UjAPI), bringing about a powerful C++ syntax scripting language to replace Jass for good.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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AngelScript

Repository dedicated to AngelScript embed for Warcraft 3 (UjAPI), bringing about a powerful C++ syntax scripting language to replace Jass for good.

Contents

About

Note, this project was made exclusively for UjAPI, so it's required to use it.

Extensions

Visual Studio Code: Syntax Highlighting https://github.com/UnryzeC/VSC_AngelScript

Supported patches

  • 1.24e
  • 1.26a
  • 1.27a
  • 1.27b
  • 1.28f

How to use

  1. Download and Extract to a Modules folder of UjAPI, which you can download here: https://github.com/UnryzeC/UjAPI.
  2. Launch UjAPI.exe, and selected "Load Library" in AngelScript section.
  3. Use "Launch" button for Warcraft 3.
  4. Enjoy.

How to code

  1. Create war3map.as.
  2. Write your code.
  3. Add war3map.as to map via Import manager or MPQ with scripts\war3map.as or war3map.as path. Note: loading files from WC3 folder where map resides is possible, via #import, which can also import code from files in the MPQ.
  4. Launch map and enjoy.

Credits

Creator/Developer:

  • Unryze (me) - creating and maintaining UjAPI.

Based on:

Contributors:

  • GPSProlapse - for helping me embed AngelScript.

Testers:

  • Daichi
  • N1ghtSiren
  • Nazarpunk

FAQ

  1. TBD
  • TBD

Contacts

Want to donate?

Paypal: https://paypal.me/Unryze/

About

Repository dedicated to AngelScript embed for Warcraft 3 (UjAPI), bringing about a powerful C++ syntax scripting language to replace Jass for good.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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AngelScript

Repository dedicated to AngelScript embed for Warcraft 3 (UjAPI), bringing about a powerful C++ syntax scripting language to replace Jass for good.

Contents

About

Note, this project was made exclusively for UjAPI, so it's required to use it.

Extensions

Visual Studio Code: Syntax Highlighting https://github.com/UnryzeC/VSC_AngelScript

Supported patches

  • 1.24e
  • 1.26a
  • 1.27a
  • 1.27b
  • 1.28f

How to use

  1. Download and Extract to a Modules folder of UjAPI, which you can download here: https://github.com/UnryzeC/UjAPI.
  2. Launch UjAPI.exe, and selected "Load Library" in AngelScript section.
  3. Use "Launch" button for Warcraft 3.
  4. Enjoy.

How to code

  1. Create war3map.as.
  2. Write your code.
  3. Add war3map.as to map via Import manager or MPQ with scripts\war3map.as or war3map.as path. Note: loading files from WC3 folder where map resides is possible, via #import, which can also import code from files in the MPQ.
  4. Launch map and enjoy.

Credits

Creator/Developer:

  • Unryze (me) - creating and maintaining UjAPI.

Based on:

Contributors:

  • GPSProlapse - for helping me embed AngelScript.

Testers:

  • Daichi
  • N1ghtSiren
  • Nazarpunk

FAQ

  1. TBD
  • TBD

Contacts

Want to donate?

Paypal: https://paypal.me/Unryze/

About

Repository dedicated to AngelScript embed for Warcraft 3 (UjAPI), bringing about a powerful C++ syntax scripting language to replace Jass for good.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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AngelScript

Repository dedicated to AngelScript embed for Warcraft 3 (UjAPI), bringing about a powerful C++ syntax scripting language to replace Jass for good.

Contents

About

Note, this project was made exclusively for UjAPI, so it's required to use it.

Extensions

Visual Studio Code: Syntax Highlighting https://github.com/UnryzeC/VSC_AngelScript

Supported patches

  • 1.24e
  • 1.26a
  • 1.27a
  • 1.27b
  • 1.28f

How to use

  1. Download and Extract to a Modules folder of UjAPI, which you can download here: https://github.com/UnryzeC/UjAPI.
  2. Launch UjAPI.exe, and selected "Load Library" in AngelScript section.
  3. Use "Launch" button for Warcraft 3.
  4. Enjoy.

How to code

  1. Create war3map.as.
  2. Write your code.
  3. Add war3map.as to map via Import manager or MPQ with scripts\war3map.as or war3map.as path. Note: loading files from WC3 folder where map resides is possible, via #import, which can also import code from files in the MPQ.
  4. Launch map and enjoy.

Credits

Creator/Developer:

  • Unryze (me) - creating and maintaining UjAPI.

Based on:

Contributors:

  • GPSProlapse - for helping me embed AngelScript.

Testers:

  • Daichi
  • N1ghtSiren
  • Nazarpunk

FAQ

  1. TBD
  • TBD

Contacts

Want to donate?

Paypal: https://paypal.me/Unryze/

About

Repository dedicated to AngelScript embed for Warcraft 3 (UjAPI), bringing about a powerful C++ syntax scripting language to replace Jass for good.

Resources

Stars

4 stars

Watchers

1 watching

Forks

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