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@Utah-Graphics-Lab

Utah Graphics Lab

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  1. PSMS-ReSTIR PSMS-ReSTIRPublic

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  2. arches archesPublic

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  3. ReSTIR-Shadow-Maps ReSTIR-Shadow-MapsPublic

    Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"

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  4. clothcap clothcapPublic

    Source Code of Paper: High-Fidelity 4D Cloth Capture Pipeline with a Two-Level Pattern

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  5. .github .githubPublic

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