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Pixelbox

Pixelbox is an unlimited falling-sand sandbox game. Still in alpha development.

Controls

  • Left Mouse Button - Hold and move to move your camera.
  • Right Mouse button - Hold and move to draw pixels
  • WASD for precise camera movement

Special world names

  • :null: - no database is created, all your changsw will lost when chunks will be unloaded (used in development, for testing)
  • :memory: - In memory database is created, all your changes will lost when you exit the world.
  • any other name - database file is created, all changes are saved on the disk.

WARNING: database is working with pragma journal_mode=MEMORY, so it's unsafe to teminate program using task manager or due to system shutdown. Power loss is in effect too. Make sure to properly exit your worlds to minimize risk of the database corruption. In beta versions it's planned to add automatic world backups, now you may want to do it manually.

Also, since pixelbox is still in alpha, and internal structure may change significantly, any sort of backwards compatability is not guaranteed!

Pages

  • See list of Licenses for code and resources.
  • See screenshots (TODO)
  • See todo list in Projects tab. (TODO)
  • telegram group with news about development in Russian

raylib makefile flags for TARGET_OS=windows, HOST_OS=linux

make RAYLIB_LIBTYPE=STATIC USE_EXTERNAL_GLFW=FALSE PLATFORM_OS=Windows CC=x86_64-w64-mingw32-gcc

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unlimited sandbox/falling sand simulation game

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Pixelbox

Pixelbox is an unlimited falling-sand sandbox game. Still in alpha development.

Controls

  • Left Mouse Button - Hold and move to move your camera.
  • Right Mouse button - Hold and move to draw pixels
  • WASD for precise camera movement

Special world names

  • :null: - no database is created, all your changsw will lost when chunks will be unloaded (used in development, for testing)
  • :memory: - In memory database is created, all your changes will lost when you exit the world.
  • any other name - database file is created, all changes are saved on the disk.

WARNING: database is working with pragma journal_mode=MEMORY, so it's unsafe to teminate program using task manager or due to system shutdown. Power loss is in effect too. Make sure to properly exit your worlds to minimize risk of the database corruption. In beta versions it's planned to add automatic world backups, now you may want to do it manually.

Also, since pixelbox is still in alpha, and internal structure may change significantly, any sort of backwards compatability is not guaranteed!

Pages

  • See list of Licenses for code and resources.
  • See screenshots (TODO)
  • See todo list in Projects tab. (TODO)
  • telegram group with news about development in Russian

raylib makefile flags for TARGET_OS=windows, HOST_OS=linux

make RAYLIB_LIBTYPE=STATIC USE_EXTERNAL_GLFW=FALSE PLATFORM_OS=Windows CC=x86_64-w64-mingw32-gcc

About

unlimited sandbox/falling sand simulation game

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Pixelbox

Pixelbox is an unlimited falling-sand sandbox game. Still in alpha development.

Controls

  • Left Mouse Button - Hold and move to move your camera.
  • Right Mouse button - Hold and move to draw pixels
  • WASD for precise camera movement

Special world names

  • :null: - no database is created, all your changsw will lost when chunks will be unloaded (used in development, for testing)
  • :memory: - In memory database is created, all your changes will lost when you exit the world.
  • any other name - database file is created, all changes are saved on the disk.

WARNING: database is working with pragma journal_mode=MEMORY, so it's unsafe to teminate program using task manager or due to system shutdown. Power loss is in effect too. Make sure to properly exit your worlds to minimize risk of the database corruption. In beta versions it's planned to add automatic world backups, now you may want to do it manually.

Also, since pixelbox is still in alpha, and internal structure may change significantly, any sort of backwards compatability is not guaranteed!

Pages

  • See list of Licenses for code and resources.
  • See screenshots (TODO)
  • See todo list in Projects tab. (TODO)
  • telegram group with news about development in Russian

raylib makefile flags for TARGET_OS=windows, HOST_OS=linux

make RAYLIB_LIBTYPE=STATIC USE_EXTERNAL_GLFW=FALSE PLATFORM_OS=Windows CC=x86_64-w64-mingw32-gcc

About

unlimited sandbox/falling sand simulation game

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5 stars

Watchers

1 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Pixelbox

Pixelbox is an unlimited falling-sand sandbox game. Still in alpha development.

Controls

  • Left Mouse Button - Hold and move to move your camera.
  • Right Mouse button - Hold and move to draw pixels
  • WASD for precise camera movement

Special world names

  • :null: - no database is created, all your changsw will lost when chunks will be unloaded (used in development, for testing)
  • :memory: - In memory database is created, all your changes will lost when you exit the world.
  • any other name - database file is created, all changes are saved on the disk.

WARNING: database is working with pragma journal_mode=MEMORY, so it's unsafe to teminate program using task manager or due to system shutdown. Power loss is in effect too. Make sure to properly exit your worlds to minimize risk of the database corruption. In beta versions it's planned to add automatic world backups, now you may want to do it manually.

Also, since pixelbox is still in alpha, and internal structure may change significantly, any sort of backwards compatability is not guaranteed!

Pages

  • See list of Licenses for code and resources.
  • See screenshots (TODO)
  • See todo list in Projects tab. (TODO)
  • telegram group with news about development in Russian

raylib makefile flags for TARGET_OS=windows, HOST_OS=linux

make RAYLIB_LIBTYPE=STATIC USE_EXTERNAL_GLFW=FALSE PLATFORM_OS=Windows CC=x86_64-w64-mingw32-gcc

About

unlimited sandbox/falling sand simulation game

Topics

Resources

Stars

5 stars

Watchers

1 watching

Forks

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

Pixelbox

Pixelbox is an unlimited falling-sand sandbox game. Still in alpha development.

Controls

  • Left Mouse Button - Hold and move to move your camera.
  • Right Mouse button - Hold and move to draw pixels
  • WASD for precise camera movement

Special world names

  • :null: - no database is created, all your changsw will lost when chunks will be unloaded (used in development, for testing)
  • :memory: - In memory database is created, all your changes will lost when you exit the world.
  • any other name - database file is created, all changes are saved on the disk.

WARNING: database is working with pragma journal_mode=MEMORY, so it's unsafe to teminate program using task manager or due to system shutdown. Power loss is in effect too. Make sure to properly exit your worlds to minimize risk of the database corruption. In beta versions it's planned to add automatic world backups, now you may want to do it manually.

Also, since pixelbox is still in alpha, and internal structure may change significantly, any sort of backwards compatability is not guaranteed!

Pages

  • See list of Licenses for code and resources.
  • See screenshots (TODO)
  • See todo list in Projects tab. (TODO)
  • telegram group with news about development in Russian

raylib makefile flags for TARGET_OS=windows, HOST_OS=linux

make RAYLIB_LIBTYPE=STATIC USE_EXTERNAL_GLFW=FALSE PLATFORM_OS=Windows CC=x86_64-w64-mingw32-gcc

About

unlimited sandbox/falling sand simulation game

Topics

Resources

Stars

5 stars

Watchers

1 watching

Forks

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Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Pixelbox

Pixelbox is an unlimited falling-sand sandbox game. Still in alpha development.

Controls

  • Left Mouse Button - Hold and move to move your camera.
  • Right Mouse button - Hold and move to draw pixels
  • WASD for precise camera movement

Special world names

  • :null: - no database is created, all your changsw will lost when chunks will be unloaded (used in development, for testing)
  • :memory: - In memory database is created, all your changes will lost when you exit the world.
  • any other name - database file is created, all changes are saved on the disk.

WARNING: database is working with pragma journal_mode=MEMORY, so it's unsafe to teminate program using task manager or due to system shutdown. Power loss is in effect too. Make sure to properly exit your worlds to minimize risk of the database corruption. In beta versions it's planned to add automatic world backups, now you may want to do it manually.

Also, since pixelbox is still in alpha, and internal structure may change significantly, any sort of backwards compatability is not guaranteed!

Pages

  • See list of Licenses for code and resources.
  • See screenshots (TODO)
  • See todo list in Projects tab. (TODO)
  • telegram group with news about development in Russian

raylib makefile flags for TARGET_OS=windows, HOST_OS=linux

make RAYLIB_LIBTYPE=STATIC USE_EXTERNAL_GLFW=FALSE PLATFORM_OS=Windows CC=x86_64-w64-mingw32-gcc

About

unlimited sandbox/falling sand simulation game

Topics

Resources

Stars

5 stars

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Pixelbox

Pixelbox is an unlimited falling-sand sandbox game. Still in alpha development.

Controls

  • Left Mouse Button - Hold and move to move your camera.
  • Right Mouse button - Hold and move to draw pixels
  • WASD for precise camera movement

Special world names

  • :null: - no database is created, all your changsw will lost when chunks will be unloaded (used in development, for testing)
  • :memory: - In memory database is created, all your changes will lost when you exit the world.
  • any other name - database file is created, all changes are saved on the disk.

WARNING: database is working with pragma journal_mode=MEMORY, so it's unsafe to teminate program using task manager or due to system shutdown. Power loss is in effect too. Make sure to properly exit your worlds to minimize risk of the database corruption. In beta versions it's planned to add automatic world backups, now you may want to do it manually.

Also, since pixelbox is still in alpha, and internal structure may change significantly, any sort of backwards compatability is not guaranteed!

Pages

  • See list of Licenses for code and resources.
  • See screenshots (TODO)
  • See todo list in Projects tab. (TODO)
  • telegram group with news about development in Russian

raylib makefile flags for TARGET_OS=windows, HOST_OS=linux

make RAYLIB_LIBTYPE=STATIC USE_EXTERNAL_GLFW=FALSE PLATFORM_OS=Windows CC=x86_64-w64-mingw32-gcc

About

unlimited sandbox/falling sand simulation game

Topics

Resources

Stars

5 stars

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Pixelbox

Pixelbox is an unlimited falling-sand sandbox game. Still in alpha development.

Controls

  • Left Mouse Button - Hold and move to move your camera.
  • Right Mouse button - Hold and move to draw pixels
  • WASD for precise camera movement

Special world names

  • :null: - no database is created, all your changsw will lost when chunks will be unloaded (used in development, for testing)
  • :memory: - In memory database is created, all your changes will lost when you exit the world.
  • any other name - database file is created, all changes are saved on the disk.

WARNING: database is working with pragma journal_mode=MEMORY, so it's unsafe to teminate program using task manager or due to system shutdown. Power loss is in effect too. Make sure to properly exit your worlds to minimize risk of the database corruption. In beta versions it's planned to add automatic world backups, now you may want to do it manually.

Also, since pixelbox is still in alpha, and internal structure may change significantly, any sort of backwards compatability is not guaranteed!

Pages

  • See list of Licenses for code and resources.
  • See screenshots (TODO)
  • See todo list in Projects tab. (TODO)
  • telegram group with news about development in Russian

raylib makefile flags for TARGET_OS=windows, HOST_OS=linux

make RAYLIB_LIBTYPE=STATIC USE_EXTERNAL_GLFW=FALSE PLATFORM_OS=Windows CC=x86_64-w64-mingw32-gcc

About

unlimited sandbox/falling sand simulation game

Topics

Resources

Stars

5 stars

Watchers

1 watching

Forks

Releases

Contributors

Languages