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[VRAD] Add %alphatexture (arbitrary VTF for texture shadows) - #1150

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[VRAD] Add %alphatexture (arbitrary VTF for texture shadows)#1150
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Description

If present, texture shadows will be generated from alpha of %alphatexture instead of $basetexture. This also permits texture shadows from static props without $translucent or $alphatest being present.

I also moved $alphatest check before $translucent check, because it's probably more common (not that that really speeds much up).

I refrained from renaming the now inaccurately-named variables because I didn't want to accidentally break anything.

Additional information

For more information, see VDC page and Facepunch/garrysmod-requests#2603

Legalese

All code is either written by me or is existing SDK code. Permission is granted to use my changes as you see fit; no credit is necessary.

If present, texture shadows will be generated from alpha of %alphatexture instead of $basetexture. This also permits texture shadows without $translucent or $alphatest being present.
I also moved $alphatest check before $translucent check, because it's probably more common.
I refrained from renaming the now inaccurately-named variables because I didn't want to accidentally break anything.
Comment threadsrc/utils/vrad/vradstaticprops.cpp Outdated
@SirYodaJediSirYodaJedi changed the title Add %alphatexture (arbitrary VTF for texture shadows)[VRAD] Add %alphatexture (arbitrary VTF for texture shadows)Mar 25, 2025
Bitl added a commit to FIREFIGHT-RELOADED/FIREFIGHT-RELOADED-src-sdk-2013 that referenced this pull request Mar 31, 2025
Generalisk added a commit to Generalisk/SourceSDK-Generalisk that referenced this pull request Dec 25, 2025
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[VRAD] Add %alphatexture (arbitrary VTF for texture shadows) by SirYodaJedi · Pull Request #1150 · ValveSoftware/source-sdk-2013 · GitHub
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[VRAD] Add %alphatexture (arbitrary VTF for texture shadows) - #1150

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Yuis-Archives:alphatexture
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[VRAD] Add %alphatexture (arbitrary VTF for texture shadows)#1150
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Yuis-Archives:alphatexture

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Description

If present, texture shadows will be generated from alpha of %alphatexture instead of $basetexture. This also permits texture shadows from static props without $translucent or $alphatest being present.

I also moved $alphatest check before $translucent check, because it's probably more common (not that that really speeds much up).

I refrained from renaming the now inaccurately-named variables because I didn't want to accidentally break anything.

Additional information

For more information, see VDC page and Facepunch/garrysmod-requests#2603

Legalese

All code is either written by me or is existing SDK code. Permission is granted to use my changes as you see fit; no credit is necessary.

If present, texture shadows will be generated from alpha of %alphatexture instead of $basetexture. This also permits texture shadows without $translucent or $alphatest being present.
I also moved $alphatest check before $translucent check, because it's probably more common.
I refrained from renaming the now inaccurately-named variables because I didn't want to accidentally break anything.
Comment threadsrc/utils/vrad/vradstaticprops.cpp Outdated
@SirYodaJediSirYodaJedi changed the title Add %alphatexture (arbitrary VTF for texture shadows)[VRAD] Add %alphatexture (arbitrary VTF for texture shadows)Mar 25, 2025
Bitl added a commit to FIREFIGHT-RELOADED/FIREFIGHT-RELOADED-src-sdk-2013 that referenced this pull request Mar 31, 2025
Generalisk added a commit to Generalisk/SourceSDK-Generalisk that referenced this pull request Dec 25, 2025
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[VRAD] Add %alphatexture (arbitrary VTF for texture shadows) - #1150

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[VRAD] Add %alphatexture (arbitrary VTF for texture shadows)#1150
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Yuis-Archives:alphatexture

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Description

If present, texture shadows will be generated from alpha of %alphatexture instead of $basetexture. This also permits texture shadows from static props without $translucent or $alphatest being present.

I also moved $alphatest check before $translucent check, because it's probably more common (not that that really speeds much up).

I refrained from renaming the now inaccurately-named variables because I didn't want to accidentally break anything.

Additional information

For more information, see VDC page and Facepunch/garrysmod-requests#2603

Legalese

All code is either written by me or is existing SDK code. Permission is granted to use my changes as you see fit; no credit is necessary.

If present, texture shadows will be generated from alpha of %alphatexture instead of $basetexture. This also permits texture shadows without $translucent or $alphatest being present.
I also moved $alphatest check before $translucent check, because it's probably more common.
I refrained from renaming the now inaccurately-named variables because I didn't want to accidentally break anything.
Comment threadsrc/utils/vrad/vradstaticprops.cpp Outdated
@SirYodaJediSirYodaJedi changed the title Add %alphatexture (arbitrary VTF for texture shadows)[VRAD] Add %alphatexture (arbitrary VTF for texture shadows)Mar 25, 2025
Bitl added a commit to FIREFIGHT-RELOADED/FIREFIGHT-RELOADED-src-sdk-2013 that referenced this pull request Mar 31, 2025
Generalisk added a commit to Generalisk/SourceSDK-Generalisk that referenced this pull request Dec 25, 2025
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[VRAD] Add %alphatexture (arbitrary VTF for texture shadows) - #1150

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[VRAD] Add %alphatexture (arbitrary VTF for texture shadows)#1150
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Yuis-Archives:alphatexture

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Description

If present, texture shadows will be generated from alpha of %alphatexture instead of $basetexture. This also permits texture shadows from static props without $translucent or $alphatest being present.

I also moved $alphatest check before $translucent check, because it's probably more common (not that that really speeds much up).

I refrained from renaming the now inaccurately-named variables because I didn't want to accidentally break anything.

Additional information

For more information, see VDC page and Facepunch/garrysmod-requests#2603

Legalese

All code is either written by me or is existing SDK code. Permission is granted to use my changes as you see fit; no credit is necessary.

If present, texture shadows will be generated from alpha of %alphatexture instead of $basetexture. This also permits texture shadows without $translucent or $alphatest being present.
I also moved $alphatest check before $translucent check, because it's probably more common.
I refrained from renaming the now inaccurately-named variables because I didn't want to accidentally break anything.
Comment threadsrc/utils/vrad/vradstaticprops.cpp Outdated
@SirYodaJediSirYodaJedi changed the title Add %alphatexture (arbitrary VTF for texture shadows)[VRAD] Add %alphatexture (arbitrary VTF for texture shadows)Mar 25, 2025
Bitl added a commit to FIREFIGHT-RELOADED/FIREFIGHT-RELOADED-src-sdk-2013 that referenced this pull request Mar 31, 2025
Generalisk added a commit to Generalisk/SourceSDK-Generalisk that referenced this pull request Dec 25, 2025
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[VRAD] Add %alphatexture (arbitrary VTF for texture shadows) - #1150

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[VRAD] Add %alphatexture (arbitrary VTF for texture shadows)#1150
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Yuis-Archives:alphatexture

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Description

If present, texture shadows will be generated from alpha of %alphatexture instead of $basetexture. This also permits texture shadows from static props without $translucent or $alphatest being present.

I also moved $alphatest check before $translucent check, because it's probably more common (not that that really speeds much up).

I refrained from renaming the now inaccurately-named variables because I didn't want to accidentally break anything.

Additional information

For more information, see VDC page and Facepunch/garrysmod-requests#2603

Legalese

All code is either written by me or is existing SDK code. Permission is granted to use my changes as you see fit; no credit is necessary.

If present, texture shadows will be generated from alpha of %alphatexture instead of $basetexture. This also permits texture shadows without $translucent or $alphatest being present.
I also moved $alphatest check before $translucent check, because it's probably more common.
I refrained from renaming the now inaccurately-named variables because I didn't want to accidentally break anything.
Comment threadsrc/utils/vrad/vradstaticprops.cpp Outdated
@SirYodaJediSirYodaJedi changed the title Add %alphatexture (arbitrary VTF for texture shadows)[VRAD] Add %alphatexture (arbitrary VTF for texture shadows)Mar 25, 2025
Bitl added a commit to FIREFIGHT-RELOADED/FIREFIGHT-RELOADED-src-sdk-2013 that referenced this pull request Mar 31, 2025
Generalisk added a commit to Generalisk/SourceSDK-Generalisk that referenced this pull request Dec 25, 2025
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[VRAD] Add %alphatexture (arbitrary VTF for texture shadows) - #1150

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[VRAD] Add %alphatexture (arbitrary VTF for texture shadows)#1150
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Yuis-Archives:alphatexture

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Description

If present, texture shadows will be generated from alpha of %alphatexture instead of $basetexture. This also permits texture shadows from static props without $translucent or $alphatest being present.

I also moved $alphatest check before $translucent check, because it's probably more common (not that that really speeds much up).

I refrained from renaming the now inaccurately-named variables because I didn't want to accidentally break anything.

Additional information

For more information, see VDC page and Facepunch/garrysmod-requests#2603

Legalese

All code is either written by me or is existing SDK code. Permission is granted to use my changes as you see fit; no credit is necessary.

If present, texture shadows will be generated from alpha of %alphatexture instead of $basetexture. This also permits texture shadows without $translucent or $alphatest being present.
I also moved $alphatest check before $translucent check, because it's probably more common.
I refrained from renaming the now inaccurately-named variables because I didn't want to accidentally break anything.
Comment threadsrc/utils/vrad/vradstaticprops.cpp Outdated
@SirYodaJediSirYodaJedi changed the title Add %alphatexture (arbitrary VTF for texture shadows)[VRAD] Add %alphatexture (arbitrary VTF for texture shadows)Mar 25, 2025
Bitl added a commit to FIREFIGHT-RELOADED/FIREFIGHT-RELOADED-src-sdk-2013 that referenced this pull request Mar 31, 2025
Generalisk added a commit to Generalisk/SourceSDK-Generalisk that referenced this pull request Dec 25, 2025
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[VRAD] Add %alphatexture (arbitrary VTF for texture shadows) - #1150

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[VRAD] Add %alphatexture (arbitrary VTF for texture shadows)#1150
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Description

If present, texture shadows will be generated from alpha of %alphatexture instead of $basetexture. This also permits texture shadows from static props without $translucent or $alphatest being present.

I also moved $alphatest check before $translucent check, because it's probably more common (not that that really speeds much up).

I refrained from renaming the now inaccurately-named variables because I didn't want to accidentally break anything.

Additional information

For more information, see VDC page and Facepunch/garrysmod-requests#2603

Legalese

All code is either written by me or is existing SDK code. Permission is granted to use my changes as you see fit; no credit is necessary.

If present, texture shadows will be generated from alpha of %alphatexture instead of $basetexture. This also permits texture shadows without $translucent or $alphatest being present.
I also moved $alphatest check before $translucent check, because it's probably more common.
I refrained from renaming the now inaccurately-named variables because I didn't want to accidentally break anything.
Comment threadsrc/utils/vrad/vradstaticprops.cpp Outdated
@SirYodaJediSirYodaJedi changed the title Add %alphatexture (arbitrary VTF for texture shadows)[VRAD] Add %alphatexture (arbitrary VTF for texture shadows)Mar 25, 2025
Bitl added a commit to FIREFIGHT-RELOADED/FIREFIGHT-RELOADED-src-sdk-2013 that referenced this pull request Mar 31, 2025
Generalisk added a commit to Generalisk/SourceSDK-Generalisk that referenced this pull request Dec 25, 2025
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[VRAD] Add %alphatexture (arbitrary VTF for texture shadows) - #1150

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[VRAD] Add %alphatexture (arbitrary VTF for texture shadows)#1150
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Yuis-Archives:alphatexture

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Description

If present, texture shadows will be generated from alpha of %alphatexture instead of $basetexture. This also permits texture shadows from static props without $translucent or $alphatest being present.

I also moved $alphatest check before $translucent check, because it's probably more common (not that that really speeds much up).

I refrained from renaming the now inaccurately-named variables because I didn't want to accidentally break anything.

Additional information

For more information, see VDC page and Facepunch/garrysmod-requests#2603

Legalese

All code is either written by me or is existing SDK code. Permission is granted to use my changes as you see fit; no credit is necessary.

If present, texture shadows will be generated from alpha of %alphatexture instead of $basetexture. This also permits texture shadows without $translucent or $alphatest being present.
I also moved $alphatest check before $translucent check, because it's probably more common.
I refrained from renaming the now inaccurately-named variables because I didn't want to accidentally break anything.
Comment threadsrc/utils/vrad/vradstaticprops.cpp Outdated
@SirYodaJediSirYodaJedi changed the title Add %alphatexture (arbitrary VTF for texture shadows)[VRAD] Add %alphatexture (arbitrary VTF for texture shadows)Mar 25, 2025
Bitl added a commit to FIREFIGHT-RELOADED/FIREFIGHT-RELOADED-src-sdk-2013 that referenced this pull request Mar 31, 2025
Generalisk added a commit to Generalisk/SourceSDK-Generalisk that referenced this pull request Dec 25, 2025
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@SirYodaJedi@ficool2